Searched defs:levelNdx (Results 1 - 7 of 7) sorted by relevance
/external/deqp/framework/opengl/ |
H A D | gluTexture.cpp | 91 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) 93 if (m_refTexture.isLevelEmpty(levelNdx)) 96 tcu::ConstPixelBufferAccess access = m_refTexture.getLevel(levelNdx); 97 gl.texImage1D(GL_TEXTURE_1D, levelNdx, m_format, access.getWidth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr()); 174 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) 176 if (m_refTexture.isLevelEmpty(levelNdx)) 368 gl.texImage2D(getGLCubeFace((tcu::CubeFace)face), levelNdx, m_format, access.getWidth(), access.getHeight(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr()); local 397 gl.compressedTexImage2D(getGLCubeFace((tcu::CubeFace)face), levelNdx, compressedFormat, local [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 469 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) 475 if (!src.isLevelEmpty(face, levelNdx)) 477 dst.allocLevel(face, levelNdx); 479 const tcu::ConstPixelBufferAccess srcLevel = src.getLevelFace(levelNdx, face); 480 const tcu::PixelBufferAccess dstLevel = dst.getLevelFace(levelNdx, face); 593 for (int levelNdx = 0; levelNdx < levels; levelNdx 949 const int levelNdx = 2; local [all...] |
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 109 inline int getMipLevelSize (int baseLevelSize, int levelNdx) argument 111 return de::max(baseLevelSize >> levelNdx, 1); 4704 for (int levelNdx = 0; hasLevel(levelNdx); ++levelNdx) 4705 m_effectiveAccess[levelNdx] = tcu::getEffectiveDepthStencilAccess(m_access[levelNdx], mode); 4759 for (int levelNdx = 1; levelNdx < numLevels; levelNdx [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 610 bool isLevelEmpty (int levelNdx) const { DE_ASSERT(de::inBounds(levelNdx, 0, getNumLevels())); return m_data[(size_t)levelNdx].empty(); } 611 const ConstPixelBufferAccess& getLevel (int levelNdx) const { DE_ASSERT(de::inBounds(levelNdx, 0, getNumLevels())); return m_access[(size_t)levelNdx]; } 612 const PixelBufferAccess& getLevel (int levelNdx) { DE_ASSERT(de::inBounds(levelNdx, 0, getNumLevels())); return m_access[(size_t)levelNdx]; } argument 617 void allocLevel (int levelNdx, in [all...] |
H A D | tcuTexLookupVerifier.cpp | 1659 static void getCubeLevelFaces (const TextureCubeView& texture, const int levelNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) argument 1662 out[faceNdx] = texture.getLevelFace(levelNdx, (CubeFace)faceNdx); 1710 for (int levelNdx = minLevel; levelNdx <= maxLevel; levelNdx++) 1712 const float minF = de::clamp(minLod - float(levelNdx), 0.0f, 1.0f); 1713 const float maxF = de::clamp(maxLod - float(levelNdx), 0.0f, 1.0f); 1718 getCubeLevelFaces(texture, levelNdx, faces0); 1719 getCubeLevelFaces(texture, levelNdx + 1, faces1); 1734 for (int levelNdx 2001 getCubeArrayLevelFaces(const TextureCubeArrayView& texture, const int levelNdx, const int layerNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) argument [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureSpecificationTests.cpp | 486 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 488 int levelW = de::max(1, m_width >> levelNdx); 489 int levelH = de::max(1, m_height >> levelNdx); 507 levelNdx == 0 ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); 524 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 526 int levelW = de::max(1, m_width >> levelNdx); 735 int levelNdx = levels[ndx]; local 789 int levelNdx = images[ndx].first; local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSpecificationTests.cpp | 301 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) 303 int levelW = de::max(1, m_width >> levelNdx); 304 int levelH = de::max(1, m_height >> levelNdx); 320 string levelStr = de::toString(levelNdx); 324 levelNdx == 0 ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); 384 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx 867 int levelNdx = levels[ndx]; local 930 int levelNdx = images[ndx].first; local [all...] |
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