Searched defs:numQuadRowsCols (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fMultisampleTests.cpp | 796 const int numQuadRowsCols = m_numSamples*4; local 798 for (int row = 0; row < numQuadRowsCols; row++) 800 for (int col = 0; col < numQuadRowsCols; col++) 802 float x0 = (float)(col+0) / (float)numQuadRowsCols * 2.0f - 1.0f; 803 float x1 = (float)(col+1) / (float)numQuadRowsCols * 2.0f - 1.0f; 804 float y0 = (float)(row+0) / (float)numQuadRowsCols * 2.0f - 1.0f; 805 float y1 = (float)(row+1) / (float)numQuadRowsCols * 2.0f - 1.0f; 808 Vec4 alpha0 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols-1) : 1.0f); 809 Vec4 alpha1 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols-1) : 1.0f); 813 float value = (float)(row*numQuadRowsCols 934 const int numQuadRowsCols = m_numSamples*4; local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fMultisampleTests.cpp | 1318 const int numQuadRowsCols = m_numSamples*4; local 1320 for (int row = 0; row < numQuadRowsCols; row++) 1322 for (int col = 0; col < numQuadRowsCols; col++) 1324 float x0 = (float)(col+0) / (float)numQuadRowsCols * 2.0f - 1.0f; 1325 float x1 = (float)(col+1) / (float)numQuadRowsCols * 2.0f - 1.0f; 1326 float y0 = (float)(row+0) / (float)numQuadRowsCols * 2.0f - 1.0f; 1327 float y1 = (float)(row+1) / (float)numQuadRowsCols * 2.0f - 1.0f; 1330 Vec4 alpha0 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols-1) : 1.0f); 1331 Vec4 alpha1 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols-1) : 1.0f); 1335 float value = (float)(row*numQuadRowsCols [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fMultisampleTests.cpp | 1471 const int numQuadRowsCols = m_numSamples*4; local 1473 for (int row = 0; row < numQuadRowsCols; row++) 1475 for (int col = 0; col < numQuadRowsCols; col++) 1477 float x0 = (float)(col+0) / (float)numQuadRowsCols * 2.0f - 1.0f; 1478 float x1 = (float)(col+1) / (float)numQuadRowsCols * 2.0f - 1.0f; 1479 float y0 = (float)(row+0) / (float)numQuadRowsCols * 2.0f - 1.0f; 1480 float y1 = (float)(row+1) / (float)numQuadRowsCols * 2.0f - 1.0f; 1483 Vec4 alpha0 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols-1) : 1.0f); 1484 Vec4 alpha1 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols-1) : 1.0f); 1488 float value = (float)(row*numQuadRowsCols [all...] |
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