Searched defs:numQuadRowsCols (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fMultisampleTests.cpp796 const int numQuadRowsCols = m_numSamples*4; local
798 for (int row = 0; row < numQuadRowsCols; row++)
800 for (int col = 0; col < numQuadRowsCols; col++)
802 float x0 = (float)(col+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
803 float x1 = (float)(col+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
804 float y0 = (float)(row+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
805 float y1 = (float)(row+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
808 Vec4 alpha0 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols-1) : 1.0f);
809 Vec4 alpha1 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols-1) : 1.0f);
813 float value = (float)(row*numQuadRowsCols
934 const int numQuadRowsCols = m_numSamples*4; local
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/external/deqp/modules/gles2/functional/
H A Des2fMultisampleTests.cpp1318 const int numQuadRowsCols = m_numSamples*4; local
1320 for (int row = 0; row < numQuadRowsCols; row++)
1322 for (int col = 0; col < numQuadRowsCols; col++)
1324 float x0 = (float)(col+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
1325 float x1 = (float)(col+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
1326 float y0 = (float)(row+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
1327 float y1 = (float)(row+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
1330 Vec4 alpha0 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols-1) : 1.0f);
1331 Vec4 alpha1 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols-1) : 1.0f);
1335 float value = (float)(row*numQuadRowsCols
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/external/deqp/modules/gles3/functional/
H A Des3fMultisampleTests.cpp1471 const int numQuadRowsCols = m_numSamples*4; local
1473 for (int row = 0; row < numQuadRowsCols; row++)
1475 for (int col = 0; col < numQuadRowsCols; col++)
1477 float x0 = (float)(col+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
1478 float x1 = (float)(col+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
1479 float y0 = (float)(row+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
1480 float y1 = (float)(row+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
1483 Vec4 alpha0 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols-1) : 1.0f);
1484 Vec4 alpha1 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols-1) : 1.0f);
1488 float value = (float)(row*numQuadRowsCols
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