Searched refs:getUniform (Results 1 - 7 of 7) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.h | 52 GLint getUniform(const char* name) const;
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H A D | Program.cpp | 92 GLint Program::getUniform(const char* name) const { function in class:android::Program
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/frameworks/base/libs/hwui/ |
H A D | SkiaShader.cpp | 188 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler); 190 bindUniformColor(caches.program().getUniform("startColor"), data.startColor); 191 bindUniformColor(caches.program().getUniform("endColor"), data.endColor); 198 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1, 253 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); 254 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE, 256 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]); 354 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); 355 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, 357 glUniform2fv(caches.program().getUniform("textureDimensio [all...] |
H A D | Program.cpp | 123 int Program::getUniform(const char* name) { function in class:android::uirenderer::Program 179 mColorUniform = getUniform("color"); 188 glUniform1i(getUniform("baseSampler"), 0);
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H A D | Dither.cpp | 94 glUniform1i(program.getUniform("ditherSampler"), textureSlot);
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H A D | Program.h | 331 int getUniform(const char* name);
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 263 glUniform4f(mCaches->program().getUniform("colorBlend"), 266 glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE, 268 glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1, 277 glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"), 280 glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"), 285 glUniform1f(fill.program->getUniform("roundRectRadius"), 316 glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1,
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