1/* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "Caches.h" 18#include "Dither.h" 19 20namespace android { 21namespace uirenderer { 22 23/////////////////////////////////////////////////////////////////////////////// 24// Lifecycle 25/////////////////////////////////////////////////////////////////////////////// 26 27Dither::Dither(Caches& caches) 28 : mCaches(caches) 29 , mInitialized(false) 30 , mDitherTexture(0) { 31} 32 33void Dither::bindDitherTexture() { 34 if (!mInitialized) { 35 glGenTextures(1, &mDitherTexture); 36 mCaches.textureState().bindTexture(mDitherTexture); 37 38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 39 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 40 41 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 42 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 43 44 if (mCaches.extensions().hasFloatTextures()) { 45 // We use a R16F texture, let's remap the alpha channel to the 46 // red channel to avoid changing the shader sampling code on GL ES 3.0+ 47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); 48 49 float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE); 50 const GLfloat pattern[] = { 51 0 * dither, 8 * dither, 2 * dither, 10 * dither, 52 12 * dither, 4 * dither, 14 * dither, 6 * dither, 53 3 * dither, 11 * dither, 1 * dither, 9 * dither, 54 15 * dither, 7 * dither, 13 * dither, 5 * dither 55 }; 56 57 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, 58 GL_RED, GL_FLOAT, &pattern); 59 } else { 60 const uint8_t pattern[] = { 61 0, 8, 2, 10, 62 12, 4, 14, 6, 63 3, 11, 1, 9, 64 15, 7, 13, 5 65 }; 66 67 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, 68 GL_ALPHA, GL_UNSIGNED_BYTE, &pattern); 69 } 70 71 mInitialized = true; 72 } else { 73 mCaches.textureState().bindTexture(mDitherTexture); 74 } 75} 76 77void Dither::clear() { 78 if (mInitialized) { 79 mCaches.textureState().deleteTexture(mDitherTexture); 80 mInitialized = false; 81 } 82} 83 84/////////////////////////////////////////////////////////////////////////////// 85// Program management 86/////////////////////////////////////////////////////////////////////////////// 87 88void Dither::setupProgram(Program& program, GLuint* textureUnit) { 89 GLuint textureSlot = (*textureUnit)++; 90 mCaches.textureState().activateTexture(textureSlot); 91 92 bindDitherTexture(); 93 94 glUniform1i(program.getUniform("ditherSampler"), textureSlot); 95} 96 97}; // namespace uirenderer 98}; // namespace android 99