1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Varying interpolation accuracy tests. 22 * 23 * \todo [2012-07-03 pyry] On GLES3 we could use floating-point render target 24 * for better accuracy evaluation. 25 *//*--------------------------------------------------------------------*/ 26 27#include "es3aVaryingInterpolationTests.hpp" 28#include "gluPixelTransfer.hpp" 29#include "gluShaderProgram.hpp" 30#include "gluShaderUtil.hpp" 31#include "tcuStringTemplate.hpp" 32#include "gluContextInfo.hpp" 33#include "glsTextureTestUtil.hpp" 34#include "tcuVector.hpp" 35#include "tcuVectorUtil.hpp" 36#include "tcuTestLog.hpp" 37#include "tcuFloat.hpp" 38#include "tcuImageCompare.hpp" 39#include "tcuRenderTarget.hpp" 40#include "deRandom.hpp" 41#include "deStringUtil.hpp" 42#include "deString.h" 43 44#include "glw.h" 45 46using tcu::TestLog; 47using tcu::Vec3; 48using tcu::Vec4; 49using std::string; 50using std::vector; 51using std::map; 52using deqp::gls::TextureTestUtil::SurfaceAccess; 53 54namespace deqp 55{ 56namespace gles3 57{ 58namespace Accuracy 59{ 60 61static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny) 62{ 63 return (s[0]*(1.0f-nx-ny)/w[0] + s[1]*ny/w[1] + s[2]*nx/w[2]) / ((1.0f-nx-ny)/w[0] + ny/w[1] + nx/w[2]); 64} 65 66static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) 67{ 68 float dstW = (float)dst.getWidth(); 69 float dstH = (float)dst.getHeight(); 70 71 Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) }; 72 Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2*3+1], coords[1*3+1]) }; 73 Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2*3+2], coords[1*3+2]) }; 74 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; 75 76 for (int py = 0; py < dst.getHeight(); py++) 77 { 78 for (int px = 0; px < dst.getWidth(); px++) 79 { 80 float wx = (float)px + 0.5f; 81 float wy = (float)py + 0.5f; 82 float nx = wx / dstW; 83 float ny = wy / dstH; 84 85 int triNdx = nx + ny >= 1.0f ? 1 : 0; 86 float triNx = triNdx ? 1.0f - nx : nx; 87 float triNy = triNdx ? 1.0f - ny : ny; 88 89 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; 90 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; 91 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2]; 92 93 Vec4 color = Vec4(r, g, b, 1.0f); 94 95 dst.setPixel(color, px, py); 96 } 97 } 98} 99 100class InterpolationCase : public TestCase 101{ 102public: 103 InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective); 104 ~InterpolationCase (void); 105 106 IterateResult iterate (void); 107 108private: 109 glu::Precision m_precision; 110 tcu::Vec3 m_min; 111 tcu::Vec3 m_max; 112 bool m_projective; 113}; 114 115InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective) 116 : TestCase (context, tcu::NODETYPE_ACCURACY, name, desc) 117 , m_precision (precision) 118 , m_min (minVal) 119 , m_max (maxVal) 120 , m_projective (projective) 121{ 122} 123 124InterpolationCase::~InterpolationCase (void) 125{ 126} 127 128static bool isValidFloat (glu::Precision precision, float val) 129{ 130 if (precision == glu::PRECISION_MEDIUMP) 131 { 132 tcu::Float16 fp16(val); 133 return !fp16.isDenorm() && !fp16.isInf() && !fp16.isNaN(); 134 } 135 else 136 { 137 tcu::Float32 fp32(val); 138 return !fp32.isDenorm() && !fp32.isInf() && !fp32.isNaN(); 139 } 140} 141 142template <int Size> 143static bool isValidFloatVec (glu::Precision precision, const tcu::Vector<float, Size>& vec) 144{ 145 for (int ndx = 0; ndx < Size; ndx++) 146 { 147 if (!isValidFloat(precision, vec[ndx])) 148 return false; 149 } 150 return true; 151} 152 153InterpolationCase::IterateResult InterpolationCase::iterate (void) 154{ 155 TestLog& log = m_testCtx.getLog(); 156 de::Random rnd (deStringHash(getName())); 157 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); 158 int viewportWidth = 128; 159 int viewportHeight = 128; 160 161 if (renderTarget.getWidth() < viewportWidth || 162 renderTarget.getHeight() < viewportHeight) 163 throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); 164 165 int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportWidth); 166 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight); 167 168 static const char* s_vertShaderTemplate = 169 "#version 300 es\n" 170 "in highp vec4 a_position;\n" 171 "in ${PRECISION} vec3 a_coords;\n" 172 "out ${PRECISION} vec3 v_coords;\n" 173 "\n" 174 "void main (void)\n" 175 "{\n" 176 " gl_Position = a_position;\n" 177 " v_coords = a_coords;\n" 178 "}\n"; 179 static const char* s_fragShaderTemplate = 180 "#version 300 es\n" 181 "in ${PRECISION} vec3 v_coords;\n" 182 "uniform ${PRECISION} vec3 u_scale;\n" 183 "uniform ${PRECISION} vec3 u_bias;\n" 184 "layout(location = 0) out ${PRECISION} vec4 o_color;\n" 185 "\n" 186 "void main (void)\n" 187 "{\n" 188 " o_color = vec4(v_coords * u_scale + u_bias, 1.0);\n" 189 "}\n"; 190 191 map<string, string> templateParams; 192 templateParams["PRECISION"] = glu::getPrecisionName(m_precision); 193 194 glu::ShaderProgram program(m_context.getRenderContext(), 195 glu::makeVtxFragSources(tcu::StringTemplate(s_vertShaderTemplate).specialize(templateParams), 196 tcu::StringTemplate(s_fragShaderTemplate).specialize(templateParams))); 197 log << program; 198 if (!program.isOk()) 199 { 200 if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported()) 201 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Fragment highp not supported"); 202 else 203 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed"); 204 return STOP; 205 } 206 207 // Position coordinates. 208 Vec4 wCoord = m_projective ? Vec4(1.3f, 0.8f, 0.6f, 2.0f) : Vec4(1.0f, 1.0f, 1.0f, 1.0f); 209 float positions[] = 210 { 211 -1.0f*wCoord.x(), -1.0f*wCoord.x(), 0.0f, wCoord.x(), 212 -1.0f*wCoord.y(), +1.0f*wCoord.y(), 0.0f, wCoord.y(), 213 +1.0f*wCoord.z(), -1.0f*wCoord.z(), 0.0f, wCoord.z(), 214 +1.0f*wCoord.w(), +1.0f*wCoord.w(), 0.0f, wCoord.w() 215 }; 216 217 // Coordinates for interpolation. 218 tcu::Vec3 scale = 1.0f / (m_max - m_min); 219 tcu::Vec3 bias = -1.0f*m_min*scale; 220 float coords[] = 221 { 222 (0.0f - bias[0])/scale[0], (0.5f - bias[1])/scale[1], (1.0f - bias[2])/scale[2], 223 (0.5f - bias[0])/scale[0], (1.0f - bias[1])/scale[1], (0.5f - bias[2])/scale[2], 224 (0.5f - bias[0])/scale[0], (0.0f - bias[1])/scale[1], (0.5f - bias[2])/scale[2], 225 (1.0f - bias[0])/scale[0], (0.5f - bias[1])/scale[1], (0.0f - bias[2])/scale[2] 226 }; 227 228 log << TestLog::Message << "a_coords = " << ((tcu::Vec3(0.0f) - bias)/scale) << " -> " << ((tcu::Vec3(1.0f) - bias)/scale) << TestLog::EndMessage; 229 log << TestLog::Message << "u_scale = " << scale << TestLog::EndMessage; 230 log << TestLog::Message << "u_bias = " << bias << TestLog::EndMessage; 231 232 // Verify that none of the inputs are denormalized / inf / nan. 233 TCU_CHECK(isValidFloatVec(m_precision, scale)); 234 TCU_CHECK(isValidFloatVec(m_precision, bias)); 235 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) 236 { 237 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); 238 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); 239 } 240 241 // Indices. 242 static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; 243 244 { 245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 246 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords"); 247 248 glEnableVertexAttribArray(posLoc); 249 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]); 250 251 glEnableVertexAttribArray(coordLoc); 252 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); 253 } 254 255 glUseProgram(program.getProgram()); 256 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()); 257 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z()); 258 259 GLU_CHECK_MSG("After program setup"); 260 261 // Frames. 262 tcu::Surface rendered (viewportWidth, viewportHeight); 263 tcu::Surface reference (viewportWidth, viewportHeight); 264 265 // Render with GL. 266 glViewport(viewportX, viewportY, viewportWidth, viewportHeight); 267 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]); 268 269 // Render reference \note While GPU is hopefully doing our draw call. 270 renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wCoord, scale, bias); 271 272 glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, rendered.getAccess()); 273 274 // Compute difference. 275 const int bestScoreDiff = 16; 276 const int worstScoreDiff = 300; 277 int score = tcu::measurePixelDiffAccuracy(log, "Result", "Image comparison result", reference, rendered, bestScoreDiff, worstScoreDiff, tcu::COMPARE_LOG_EVERYTHING); 278 279 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str()); 280 return STOP; 281} 282 283VaryingInterpolationTests::VaryingInterpolationTests (Context& context) 284 : TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests") 285{ 286} 287 288VaryingInterpolationTests::~VaryingInterpolationTests (void) 289{ 290} 291 292void VaryingInterpolationTests::init (void) 293{ 294 DE_STATIC_ASSERT(glu::PRECISION_LOWP+1 == glu::PRECISION_MEDIUMP); 295 DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1 == glu::PRECISION_HIGHP); 296 297 // Exp = Emax-3, Mantissa = 0 298 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 299 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 300 float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); 301 float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); 302 303 static const struct 304 { 305 const char* name; 306 Vec3 minVal; 307 Vec3 maxVal; 308 glu::Precision minPrecision; 309 } coordRanges[] = 310 { 311 { "zero_to_one", Vec3( 0.0f, 0.0f, 0.0f), Vec3( 1.0f, 1.0f, 1.0f), glu::PRECISION_LOWP }, 312 { "zero_to_minus_one", Vec3( 0.0f, 0.0f, 0.0f), Vec3( -1.0f, -1.0f, -1.0f), glu::PRECISION_LOWP }, 313 { "minus_one_to_one", Vec3( -1.0f, -1.0f, -1.0f), Vec3( 1.0f, 1.0f, 1.0f), glu::PRECISION_LOWP }, 314 { "minus_ten_to_ten", Vec3(-10.0f, -10.0f, -10.0f), Vec3( 10.0f, 10.0f, 10.0f), glu::PRECISION_MEDIUMP }, 315 { "thousands", Vec3( -5e3f, 1e3f, 1e3f), Vec3( 3e3f, -1e3f, 7e3f), glu::PRECISION_MEDIUMP }, 316 { "full_mediump", Vec3(minF16, minF16, minF16), Vec3(maxF16, maxF16, maxF16), glu::PRECISION_MEDIUMP }, 317 { "full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP }, 318 }; 319 320 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++) 321 { 322 for (int coordNdx = 0; coordNdx < DE_LENGTH_OF_ARRAY(coordRanges); coordNdx++) 323 { 324 if (precision < (int)coordRanges[coordNdx].minPrecision) 325 continue; 326 327 string baseName = string(glu::getPrecisionName((glu::Precision)precision)) + "_" + coordRanges[coordNdx].name; 328 329 addChild(new InterpolationCase(m_context, baseName.c_str(), "", (glu::Precision)precision, coordRanges[coordNdx].minVal, coordRanges[coordNdx].maxVal, false)); 330 addChild(new InterpolationCase(m_context, (baseName + "_proj").c_str(), "", (glu::Precision)precision, coordRanges[coordNdx].minVal, coordRanges[coordNdx].maxVal, true)); 331 } 332 } 333} 334 335} // Accuracy 336} // gles3 337} // deqp 338