1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * @file 30 * Texture sampling -- common code. 31 * 32 * @author Jose Fonseca <jfonseca@vmware.com> 33 */ 34 35#include "pipe/p_defines.h" 36#include "pipe/p_state.h" 37#include "util/u_format.h" 38#include "util/u_math.h" 39#include "lp_bld_arit.h" 40#include "lp_bld_const.h" 41#include "lp_bld_debug.h" 42#include "lp_bld_printf.h" 43#include "lp_bld_flow.h" 44#include "lp_bld_sample.h" 45#include "lp_bld_swizzle.h" 46#include "lp_bld_type.h" 47#include "lp_bld_logic.h" 48#include "lp_bld_pack.h" 49 50 51/* 52 * Bri-linear factor. Should be greater than one. 53 */ 54#define BRILINEAR_FACTOR 2 55 56/** 57 * Does the given texture wrap mode allow sampling the texture border color? 58 * XXX maybe move this into gallium util code. 59 */ 60boolean 61lp_sampler_wrap_mode_uses_border_color(unsigned mode, 62 unsigned min_img_filter, 63 unsigned mag_img_filter) 64{ 65 switch (mode) { 66 case PIPE_TEX_WRAP_REPEAT: 67 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: 68 case PIPE_TEX_WRAP_MIRROR_REPEAT: 69 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: 70 return FALSE; 71 case PIPE_TEX_WRAP_CLAMP: 72 case PIPE_TEX_WRAP_MIRROR_CLAMP: 73 if (min_img_filter == PIPE_TEX_FILTER_NEAREST && 74 mag_img_filter == PIPE_TEX_FILTER_NEAREST) { 75 return FALSE; 76 } else { 77 return TRUE; 78 } 79 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: 80 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: 81 return TRUE; 82 default: 83 assert(0 && "unexpected wrap mode"); 84 return FALSE; 85 } 86} 87 88 89/** 90 * Initialize lp_sampler_static_state object with the gallium sampler 91 * and texture state. 92 * The former is considered to be static and the later dynamic. 93 */ 94void 95lp_sampler_static_state(struct lp_sampler_static_state *state, 96 const struct pipe_sampler_view *view, 97 const struct pipe_sampler_state *sampler) 98{ 99 const struct pipe_resource *texture; 100 101 memset(state, 0, sizeof *state); 102 103 if (!sampler || !view || !view->texture) 104 return; 105 106 texture = view->texture; 107 108 /* 109 * We don't copy sampler state over unless it is actually enabled, to avoid 110 * spurious recompiles, as the sampler static state is part of the shader 111 * key. 112 * 113 * Ideally the state tracker or cso_cache module would make all state 114 * canonical, but until that happens it's better to be safe than sorry here. 115 * 116 * XXX: Actually there's much more than can be done here, especially 117 * regarding 1D/2D/3D/CUBE textures, wrap modes, etc. 118 */ 119 120 state->format = view->format; 121 state->swizzle_r = view->swizzle_r; 122 state->swizzle_g = view->swizzle_g; 123 state->swizzle_b = view->swizzle_b; 124 state->swizzle_a = view->swizzle_a; 125 126 state->target = texture->target; 127 state->pot_width = util_is_power_of_two(texture->width0); 128 state->pot_height = util_is_power_of_two(texture->height0); 129 state->pot_depth = util_is_power_of_two(texture->depth0); 130 131 state->wrap_s = sampler->wrap_s; 132 state->wrap_t = sampler->wrap_t; 133 state->wrap_r = sampler->wrap_r; 134 state->min_img_filter = sampler->min_img_filter; 135 state->mag_img_filter = sampler->mag_img_filter; 136 137 if (view->u.tex.last_level && sampler->max_lod > 0.0f) { 138 state->min_mip_filter = sampler->min_mip_filter; 139 } else { 140 state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 141 } 142 143 if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) { 144 if (sampler->lod_bias != 0.0f) { 145 state->lod_bias_non_zero = 1; 146 } 147 148 /* If min_lod == max_lod we can greatly simplify mipmap selection. 149 * This is a case that occurs during automatic mipmap generation. 150 */ 151 if (sampler->min_lod == sampler->max_lod) { 152 state->min_max_lod_equal = 1; 153 } else { 154 if (sampler->min_lod > 0.0f) { 155 state->apply_min_lod = 1; 156 } 157 158 if (sampler->max_lod < (float)view->u.tex.last_level) { 159 state->apply_max_lod = 1; 160 } 161 } 162 } 163 164 state->compare_mode = sampler->compare_mode; 165 if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) { 166 state->compare_func = sampler->compare_func; 167 } 168 169 state->normalized_coords = sampler->normalized_coords; 170 171 /* 172 * FIXME: Handle the remainder of pipe_sampler_view. 173 */ 174} 175 176 177/** 178 * Generate code to compute coordinate gradient (rho). 179 * \param derivs partial derivatives of (s, t, r, q) with respect to X and Y 180 * 181 * The resulting rho is scalar per quad. 182 */ 183static LLVMValueRef 184lp_build_rho(struct lp_build_sample_context *bld, 185 unsigned unit, 186 const struct lp_derivatives *derivs) 187{ 188 struct gallivm_state *gallivm = bld->gallivm; 189 struct lp_build_context *int_size_bld = &bld->int_size_bld; 190 struct lp_build_context *float_size_bld = &bld->float_size_bld; 191 struct lp_build_context *float_bld = &bld->float_bld; 192 struct lp_build_context *coord_bld = &bld->coord_bld; 193 struct lp_build_context *perquadf_bld = &bld->perquadf_bld; 194 const LLVMValueRef *ddx_ddy = derivs->ddx_ddy; 195 const unsigned dims = bld->dims; 196 LLVMBuilderRef builder = bld->gallivm->builder; 197 LLVMTypeRef i32t = LLVMInt32TypeInContext(bld->gallivm->context); 198 LLVMValueRef index0 = LLVMConstInt(i32t, 0, 0); 199 LLVMValueRef index1 = LLVMConstInt(i32t, 1, 0); 200 LLVMValueRef index2 = LLVMConstInt(i32t, 2, 0); 201 LLVMValueRef rho_vec; 202 LLVMValueRef int_size, float_size; 203 LLVMValueRef rho; 204 LLVMValueRef first_level, first_level_vec; 205 LLVMValueRef abs_ddx_ddy[2]; 206 unsigned length = coord_bld->type.length; 207 unsigned num_quads = length / 4; 208 unsigned i; 209 LLVMValueRef i32undef = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context)); 210 LLVMValueRef rho_xvec, rho_yvec; 211 212 abs_ddx_ddy[0] = lp_build_abs(coord_bld, ddx_ddy[0]); 213 if (dims > 2) { 214 abs_ddx_ddy[1] = lp_build_abs(coord_bld, ddx_ddy[1]); 215 } 216 else { 217 abs_ddx_ddy[1] = NULL; 218 } 219 220 if (dims == 1) { 221 static const unsigned char swizzle1[] = { 222 0, LP_BLD_SWIZZLE_DONTCARE, 223 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE 224 }; 225 static const unsigned char swizzle2[] = { 226 1, LP_BLD_SWIZZLE_DONTCARE, 227 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE 228 }; 229 rho_xvec = lp_build_swizzle_aos(coord_bld, abs_ddx_ddy[0], swizzle1); 230 rho_yvec = lp_build_swizzle_aos(coord_bld, abs_ddx_ddy[0], swizzle2); 231 } 232 else if (dims == 2) { 233 static const unsigned char swizzle1[] = { 234 0, 2, 235 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE 236 }; 237 static const unsigned char swizzle2[] = { 238 1, 3, 239 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE 240 }; 241 rho_xvec = lp_build_swizzle_aos(coord_bld, abs_ddx_ddy[0], swizzle1); 242 rho_yvec = lp_build_swizzle_aos(coord_bld, abs_ddx_ddy[0], swizzle2); 243 } 244 else { 245 LLVMValueRef shuffles1[LP_MAX_VECTOR_LENGTH]; 246 LLVMValueRef shuffles2[LP_MAX_VECTOR_LENGTH]; 247 assert(dims == 3); 248 for (i = 0; i < num_quads; i++) { 249 shuffles1[4*i + 0] = lp_build_const_int32(gallivm, 4*i); 250 shuffles1[4*i + 1] = lp_build_const_int32(gallivm, 4*i + 2); 251 shuffles1[4*i + 2] = lp_build_const_int32(gallivm, length + 4*i); 252 shuffles1[4*i + 3] = i32undef; 253 shuffles2[4*i + 0] = lp_build_const_int32(gallivm, 4*i + 1); 254 shuffles2[4*i + 1] = lp_build_const_int32(gallivm, 4*i + 3); 255 shuffles2[4*i + 2] = lp_build_const_int32(gallivm, length + 4*i + 1); 256 shuffles2[4*i + 3] = i32undef; 257 } 258 rho_xvec = LLVMBuildShuffleVector(builder, abs_ddx_ddy[0], abs_ddx_ddy[1], 259 LLVMConstVector(shuffles1, length), ""); 260 rho_yvec = LLVMBuildShuffleVector(builder, abs_ddx_ddy[0], abs_ddx_ddy[1], 261 LLVMConstVector(shuffles2, length), ""); 262 } 263 264 rho_vec = lp_build_max(coord_bld, rho_xvec, rho_yvec); 265 266 first_level = bld->dynamic_state->first_level(bld->dynamic_state, 267 bld->gallivm, unit); 268 first_level_vec = lp_build_broadcast_scalar(&bld->int_size_bld, first_level); 269 int_size = lp_build_minify(int_size_bld, bld->int_size, first_level_vec); 270 float_size = lp_build_int_to_float(float_size_bld, int_size); 271 272 if (bld->coord_type.length > 4) { 273 /* expand size to each quad */ 274 if (dims > 1) { 275 /* could use some broadcast_vector helper for this? */ 276 int num_quads = bld->coord_type.length / 4; 277 LLVMValueRef src[LP_MAX_VECTOR_LENGTH/4]; 278 for (i = 0; i < num_quads; i++) { 279 src[i] = float_size; 280 } 281 float_size = lp_build_concat(bld->gallivm, src, float_size_bld->type, num_quads); 282 } 283 else { 284 float_size = lp_build_broadcast_scalar(coord_bld, float_size); 285 } 286 rho_vec = lp_build_mul(coord_bld, rho_vec, float_size); 287 288 if (dims <= 1) { 289 rho = rho_vec; 290 } 291 else { 292 if (dims >= 2) { 293 static const unsigned char swizzle1[] = { 294 0, LP_BLD_SWIZZLE_DONTCARE, 295 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE 296 }; 297 static const unsigned char swizzle2[] = { 298 1, LP_BLD_SWIZZLE_DONTCARE, 299 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE 300 }; 301 LLVMValueRef rho_s, rho_t, rho_r; 302 303 rho_s = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle1); 304 rho_t = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle2); 305 306 rho = lp_build_max(coord_bld, rho_s, rho_t); 307 308 if (dims >= 3) { 309 static const unsigned char swizzle3[] = { 310 2, LP_BLD_SWIZZLE_DONTCARE, 311 LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE 312 }; 313 rho_r = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle3); 314 rho = lp_build_max(coord_bld, rho, rho_r); 315 } 316 } 317 } 318 rho = lp_build_pack_aos_scalars(bld->gallivm, coord_bld->type, 319 perquadf_bld->type, rho); 320 } 321 else { 322 if (dims <= 1) { 323 rho_vec = LLVMBuildExtractElement(builder, rho_vec, index0, ""); 324 } 325 rho_vec = lp_build_mul(float_size_bld, rho_vec, float_size); 326 327 if (dims <= 1) { 328 rho = rho_vec; 329 } 330 else { 331 if (dims >= 2) { 332 LLVMValueRef rho_s, rho_t, rho_r; 333 334 rho_s = LLVMBuildExtractElement(builder, rho_vec, index0, ""); 335 rho_t = LLVMBuildExtractElement(builder, rho_vec, index1, ""); 336 337 rho = lp_build_max(float_bld, rho_s, rho_t); 338 339 if (dims >= 3) { 340 rho_r = LLVMBuildExtractElement(builder, rho_vec, index2, ""); 341 rho = lp_build_max(float_bld, rho, rho_r); 342 } 343 } 344 } 345 } 346 347 return rho; 348} 349 350 351/* 352 * Bri-linear lod computation 353 * 354 * Use a piece-wise linear approximation of log2 such that: 355 * - round to nearest, for values in the neighborhood of -1, 0, 1, 2, etc. 356 * - linear approximation for values in the neighborhood of 0.5, 1.5., etc, 357 * with the steepness specified in 'factor' 358 * - exact result for 0.5, 1.5, etc. 359 * 360 * 361 * 1.0 - /----* 362 * / 363 * / 364 * / 365 * 0.5 - * 366 * / 367 * / 368 * / 369 * 0.0 - *----/ 370 * 371 * | | 372 * 2^0 2^1 373 * 374 * This is a technique also commonly used in hardware: 375 * - http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html 376 * 377 * TODO: For correctness, this should only be applied when texture is known to 378 * have regular mipmaps, i.e., mipmaps derived from the base level. 379 * 380 * TODO: This could be done in fixed point, where applicable. 381 */ 382static void 383lp_build_brilinear_lod(struct lp_build_context *bld, 384 LLVMValueRef lod, 385 double factor, 386 LLVMValueRef *out_lod_ipart, 387 LLVMValueRef *out_lod_fpart) 388{ 389 LLVMValueRef lod_fpart; 390 double pre_offset = (factor - 0.5)/factor - 0.5; 391 double post_offset = 1 - factor; 392 393 if (0) { 394 lp_build_printf(bld->gallivm, "lod = %f\n", lod); 395 } 396 397 lod = lp_build_add(bld, lod, 398 lp_build_const_vec(bld->gallivm, bld->type, pre_offset)); 399 400 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart); 401 402 lod_fpart = lp_build_mul(bld, lod_fpart, 403 lp_build_const_vec(bld->gallivm, bld->type, factor)); 404 405 lod_fpart = lp_build_add(bld, lod_fpart, 406 lp_build_const_vec(bld->gallivm, bld->type, post_offset)); 407 408 /* 409 * It's not necessary to clamp lod_fpart since: 410 * - the above expression will never produce numbers greater than one. 411 * - the mip filtering branch is only taken if lod_fpart is positive 412 */ 413 414 *out_lod_fpart = lod_fpart; 415 416 if (0) { 417 lp_build_printf(bld->gallivm, "lod_ipart = %i\n", *out_lod_ipart); 418 lp_build_printf(bld->gallivm, "lod_fpart = %f\n\n", *out_lod_fpart); 419 } 420} 421 422 423/* 424 * Combined log2 and brilinear lod computation. 425 * 426 * It's in all identical to calling lp_build_fast_log2() and 427 * lp_build_brilinear_lod() above, but by combining we can compute the integer 428 * and fractional part independently. 429 */ 430static void 431lp_build_brilinear_rho(struct lp_build_context *bld, 432 LLVMValueRef rho, 433 double factor, 434 LLVMValueRef *out_lod_ipart, 435 LLVMValueRef *out_lod_fpart) 436{ 437 LLVMValueRef lod_ipart; 438 LLVMValueRef lod_fpart; 439 440 const double pre_factor = (2*factor - 0.5)/(M_SQRT2*factor); 441 const double post_offset = 1 - 2*factor; 442 443 assert(bld->type.floating); 444 445 assert(lp_check_value(bld->type, rho)); 446 447 /* 448 * The pre factor will make the intersections with the exact powers of two 449 * happen precisely where we want then to be, which means that the integer 450 * part will not need any post adjustments. 451 */ 452 rho = lp_build_mul(bld, rho, 453 lp_build_const_vec(bld->gallivm, bld->type, pre_factor)); 454 455 /* ipart = ifloor(log2(rho)) */ 456 lod_ipart = lp_build_extract_exponent(bld, rho, 0); 457 458 /* fpart = rho / 2**ipart */ 459 lod_fpart = lp_build_extract_mantissa(bld, rho); 460 461 lod_fpart = lp_build_mul(bld, lod_fpart, 462 lp_build_const_vec(bld->gallivm, bld->type, factor)); 463 464 lod_fpart = lp_build_add(bld, lod_fpart, 465 lp_build_const_vec(bld->gallivm, bld->type, post_offset)); 466 467 /* 468 * Like lp_build_brilinear_lod, it's not necessary to clamp lod_fpart since: 469 * - the above expression will never produce numbers greater than one. 470 * - the mip filtering branch is only taken if lod_fpart is positive 471 */ 472 473 *out_lod_ipart = lod_ipart; 474 *out_lod_fpart = lod_fpart; 475} 476 477 478/** 479 * Generate code to compute texture level of detail (lambda). 480 * \param derivs partial derivatives of (s, t, r, q) with respect to X and Y 481 * \param lod_bias optional float vector with the shader lod bias 482 * \param explicit_lod optional float vector with the explicit lod 483 * \param width scalar int texture width 484 * \param height scalar int texture height 485 * \param depth scalar int texture depth 486 * 487 * The resulting lod is scalar per quad, so only the first value per quad 488 * passed in from lod_bias, explicit_lod is used. 489 */ 490void 491lp_build_lod_selector(struct lp_build_sample_context *bld, 492 unsigned unit, 493 const struct lp_derivatives *derivs, 494 LLVMValueRef lod_bias, /* optional */ 495 LLVMValueRef explicit_lod, /* optional */ 496 unsigned mip_filter, 497 LLVMValueRef *out_lod_ipart, 498 LLVMValueRef *out_lod_fpart) 499 500{ 501 LLVMBuilderRef builder = bld->gallivm->builder; 502 struct lp_build_context *perquadf_bld = &bld->perquadf_bld; 503 LLVMValueRef lod; 504 505 *out_lod_ipart = bld->perquadi_bld.zero; 506 *out_lod_fpart = perquadf_bld->zero; 507 508 if (bld->static_state->min_max_lod_equal) { 509 /* User is forcing sampling from a particular mipmap level. 510 * This is hit during mipmap generation. 511 */ 512 LLVMValueRef min_lod = 513 bld->dynamic_state->min_lod(bld->dynamic_state, bld->gallivm, unit); 514 515 lod = lp_build_broadcast_scalar(perquadf_bld, min_lod); 516 } 517 else { 518 if (explicit_lod) { 519 lod = lp_build_pack_aos_scalars(bld->gallivm, bld->coord_bld.type, 520 perquadf_bld->type, explicit_lod); 521 } 522 else { 523 LLVMValueRef rho; 524 525 rho = lp_build_rho(bld, unit, derivs); 526 527 /* 528 * Compute lod = log2(rho) 529 */ 530 531 if (!lod_bias && 532 !bld->static_state->lod_bias_non_zero && 533 !bld->static_state->apply_max_lod && 534 !bld->static_state->apply_min_lod) { 535 /* 536 * Special case when there are no post-log2 adjustments, which 537 * saves instructions but keeping the integer and fractional lod 538 * computations separate from the start. 539 */ 540 541 if (mip_filter == PIPE_TEX_MIPFILTER_NONE || 542 mip_filter == PIPE_TEX_MIPFILTER_NEAREST) { 543 *out_lod_ipart = lp_build_ilog2(perquadf_bld, rho); 544 *out_lod_fpart = perquadf_bld->zero; 545 return; 546 } 547 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR && 548 !(gallivm_debug & GALLIVM_DEBUG_NO_BRILINEAR)) { 549 lp_build_brilinear_rho(perquadf_bld, rho, BRILINEAR_FACTOR, 550 out_lod_ipart, out_lod_fpart); 551 return; 552 } 553 } 554 555 if (0) { 556 lod = lp_build_log2(perquadf_bld, rho); 557 } 558 else { 559 lod = lp_build_fast_log2(perquadf_bld, rho); 560 } 561 562 /* add shader lod bias */ 563 if (lod_bias) { 564 lod_bias = lp_build_pack_aos_scalars(bld->gallivm, bld->coord_bld.type, 565 perquadf_bld->type, lod_bias); 566 lod = LLVMBuildFAdd(builder, lod, lod_bias, "shader_lod_bias"); 567 } 568 } 569 570 /* add sampler lod bias */ 571 if (bld->static_state->lod_bias_non_zero) { 572 LLVMValueRef sampler_lod_bias = 573 bld->dynamic_state->lod_bias(bld->dynamic_state, bld->gallivm, unit); 574 sampler_lod_bias = lp_build_broadcast_scalar(perquadf_bld, 575 sampler_lod_bias); 576 lod = LLVMBuildFAdd(builder, lod, sampler_lod_bias, "sampler_lod_bias"); 577 } 578 579 /* clamp lod */ 580 if (bld->static_state->apply_max_lod) { 581 LLVMValueRef max_lod = 582 bld->dynamic_state->max_lod(bld->dynamic_state, bld->gallivm, unit); 583 max_lod = lp_build_broadcast_scalar(perquadf_bld, max_lod); 584 585 lod = lp_build_min(perquadf_bld, lod, max_lod); 586 } 587 if (bld->static_state->apply_min_lod) { 588 LLVMValueRef min_lod = 589 bld->dynamic_state->min_lod(bld->dynamic_state, bld->gallivm, unit); 590 min_lod = lp_build_broadcast_scalar(perquadf_bld, min_lod); 591 592 lod = lp_build_max(perquadf_bld, lod, min_lod); 593 } 594 } 595 596 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) { 597 if (!(gallivm_debug & GALLIVM_DEBUG_NO_BRILINEAR)) { 598 lp_build_brilinear_lod(perquadf_bld, lod, BRILINEAR_FACTOR, 599 out_lod_ipart, out_lod_fpart); 600 } 601 else { 602 lp_build_ifloor_fract(perquadf_bld, lod, out_lod_ipart, out_lod_fpart); 603 } 604 605 lp_build_name(*out_lod_fpart, "lod_fpart"); 606 } 607 else { 608 *out_lod_ipart = lp_build_iround(perquadf_bld, lod); 609 } 610 611 lp_build_name(*out_lod_ipart, "lod_ipart"); 612 613 return; 614} 615 616 617/** 618 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer 619 * mipmap level index. 620 * Note: this is all scalar per quad code. 621 * \param lod_ipart int texture level of detail 622 * \param level_out returns integer 623 */ 624void 625lp_build_nearest_mip_level(struct lp_build_sample_context *bld, 626 unsigned unit, 627 LLVMValueRef lod_ipart, 628 LLVMValueRef *level_out) 629{ 630 struct lp_build_context *perquadi_bld = &bld->perquadi_bld; 631 LLVMValueRef first_level, last_level, level; 632 633 first_level = bld->dynamic_state->first_level(bld->dynamic_state, 634 bld->gallivm, unit); 635 last_level = bld->dynamic_state->last_level(bld->dynamic_state, 636 bld->gallivm, unit); 637 first_level = lp_build_broadcast_scalar(perquadi_bld, first_level); 638 last_level = lp_build_broadcast_scalar(perquadi_bld, last_level); 639 640 level = lp_build_add(perquadi_bld, lod_ipart, first_level); 641 642 /* clamp level to legal range of levels */ 643 *level_out = lp_build_clamp(perquadi_bld, level, first_level, last_level); 644} 645 646 647/** 648 * For PIPE_TEX_MIPFILTER_LINEAR, convert per-quad int LOD(s) to two (per-quad) 649 * (adjacent) mipmap level indexes, and fix up float lod part accordingly. 650 * Later, we'll sample from those two mipmap levels and interpolate between them. 651 */ 652void 653lp_build_linear_mip_levels(struct lp_build_sample_context *bld, 654 unsigned unit, 655 LLVMValueRef lod_ipart, 656 LLVMValueRef *lod_fpart_inout, 657 LLVMValueRef *level0_out, 658 LLVMValueRef *level1_out) 659{ 660 LLVMBuilderRef builder = bld->gallivm->builder; 661 struct lp_build_context *perquadi_bld = &bld->perquadi_bld; 662 struct lp_build_context *perquadf_bld = &bld->perquadf_bld; 663 LLVMValueRef first_level, last_level; 664 LLVMValueRef clamp_min; 665 LLVMValueRef clamp_max; 666 667 first_level = bld->dynamic_state->first_level(bld->dynamic_state, 668 bld->gallivm, unit); 669 last_level = bld->dynamic_state->last_level(bld->dynamic_state, 670 bld->gallivm, unit); 671 first_level = lp_build_broadcast_scalar(perquadi_bld, first_level); 672 last_level = lp_build_broadcast_scalar(perquadi_bld, last_level); 673 674 *level0_out = lp_build_add(perquadi_bld, lod_ipart, first_level); 675 *level1_out = lp_build_add(perquadi_bld, *level0_out, perquadi_bld->one); 676 677 /* 678 * Clamp both *level0_out and *level1_out to [first_level, last_level], with 679 * the minimum number of comparisons, and zeroing lod_fpart in the extreme 680 * ends in the process. 681 */ 682 683 /* 684 * This code (vector select in particular) only works with llvm 3.1 685 * (if there's more than one quad, with x86 backend). Might consider 686 * converting to our lp_bld_logic helpers. 687 */ 688#if HAVE_LLVM < 0x0301 689 assert(perquadi_bld->type.length == 1); 690#endif 691 692 /* *level0_out < first_level */ 693 clamp_min = LLVMBuildICmp(builder, LLVMIntSLT, 694 *level0_out, first_level, 695 "clamp_lod_to_first"); 696 697 *level0_out = LLVMBuildSelect(builder, clamp_min, 698 first_level, *level0_out, ""); 699 700 *level1_out = LLVMBuildSelect(builder, clamp_min, 701 first_level, *level1_out, ""); 702 703 *lod_fpart_inout = LLVMBuildSelect(builder, clamp_min, 704 perquadf_bld->zero, *lod_fpart_inout, ""); 705 706 /* *level0_out >= last_level */ 707 clamp_max = LLVMBuildICmp(builder, LLVMIntSGE, 708 *level0_out, last_level, 709 "clamp_lod_to_last"); 710 711 *level0_out = LLVMBuildSelect(builder, clamp_max, 712 last_level, *level0_out, ""); 713 714 *level1_out = LLVMBuildSelect(builder, clamp_max, 715 last_level, *level1_out, ""); 716 717 *lod_fpart_inout = LLVMBuildSelect(builder, clamp_max, 718 perquadf_bld->zero, *lod_fpart_inout, ""); 719 720 lp_build_name(*level0_out, "sampler%u_miplevel0", unit); 721 lp_build_name(*level1_out, "sampler%u_miplevel1", unit); 722 lp_build_name(*lod_fpart_inout, "sampler%u_mipweight", unit); 723} 724 725 726/** 727 * Return pointer to a single mipmap level. 728 * \param data_array array of pointers to mipmap levels 729 * \param level integer mipmap level 730 */ 731LLVMValueRef 732lp_build_get_mipmap_level(struct lp_build_sample_context *bld, 733 LLVMValueRef level) 734{ 735 LLVMBuilderRef builder = bld->gallivm->builder; 736 LLVMValueRef indexes[2], data_ptr; 737 738 indexes[0] = lp_build_const_int32(bld->gallivm, 0); 739 indexes[1] = level; 740 data_ptr = LLVMBuildGEP(builder, bld->data_array, indexes, 2, ""); 741 data_ptr = LLVMBuildLoad(builder, data_ptr, ""); 742 return data_ptr; 743} 744 745 746/** 747 * Codegen equivalent for u_minify(). 748 * Return max(1, base_size >> level); 749 */ 750LLVMValueRef 751lp_build_minify(struct lp_build_context *bld, 752 LLVMValueRef base_size, 753 LLVMValueRef level) 754{ 755 LLVMBuilderRef builder = bld->gallivm->builder; 756 assert(lp_check_value(bld->type, base_size)); 757 assert(lp_check_value(bld->type, level)); 758 759 if (level == bld->zero) { 760 /* if we're using mipmap level zero, no minification is needed */ 761 return base_size; 762 } 763 else { 764 LLVMValueRef size = 765 LLVMBuildLShr(builder, base_size, level, "minify"); 766 assert(bld->type.sign); 767 size = lp_build_max(bld, size, bld->one); 768 return size; 769 } 770} 771 772 773/** 774 * Dereference stride_array[mipmap_level] array to get a stride. 775 * Return stride as a vector. 776 */ 777static LLVMValueRef 778lp_build_get_level_stride_vec(struct lp_build_sample_context *bld, 779 LLVMValueRef stride_array, LLVMValueRef level) 780{ 781 LLVMBuilderRef builder = bld->gallivm->builder; 782 LLVMValueRef indexes[2], stride; 783 indexes[0] = lp_build_const_int32(bld->gallivm, 0); 784 indexes[1] = level; 785 stride = LLVMBuildGEP(builder, stride_array, indexes, 2, ""); 786 stride = LLVMBuildLoad(builder, stride, ""); 787 stride = lp_build_broadcast_scalar(&bld->int_coord_bld, stride); 788 return stride; 789} 790 791 792/** 793 * When sampling a mipmap, we need to compute the width, height, depth 794 * of the source levels from the level indexes. This helper function 795 * does that. 796 */ 797void 798lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld, 799 LLVMValueRef ilevel, 800 LLVMValueRef *out_size, 801 LLVMValueRef *row_stride_vec, 802 LLVMValueRef *img_stride_vec) 803{ 804 const unsigned dims = bld->dims; 805 LLVMValueRef ilevel_vec; 806 807 ilevel_vec = lp_build_broadcast_scalar(&bld->int_size_bld, ilevel); 808 809 /* 810 * Compute width, height, depth at mipmap level 'ilevel' 811 */ 812 *out_size = lp_build_minify(&bld->int_size_bld, bld->int_size, ilevel_vec); 813 814 if (dims >= 2) { 815 *row_stride_vec = lp_build_get_level_stride_vec(bld, 816 bld->row_stride_array, 817 ilevel); 818 if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) { 819 *img_stride_vec = lp_build_get_level_stride_vec(bld, 820 bld->img_stride_array, 821 ilevel); 822 } 823 } 824} 825 826 827/** 828 * Extract and broadcast texture size. 829 * 830 * @param size_type type of the texture size vector (either 831 * bld->int_size_type or bld->float_size_type) 832 * @param coord_type type of the texture size vector (either 833 * bld->int_coord_type or bld->coord_type) 834 * @param size vector with the texture size (width, height, depth) 835 */ 836void 837lp_build_extract_image_sizes(struct lp_build_sample_context *bld, 838 struct lp_type size_type, 839 struct lp_type coord_type, 840 LLVMValueRef size, 841 LLVMValueRef *out_width, 842 LLVMValueRef *out_height, 843 LLVMValueRef *out_depth) 844{ 845 const unsigned dims = bld->dims; 846 LLVMTypeRef i32t = LLVMInt32TypeInContext(bld->gallivm->context); 847 848 *out_width = lp_build_extract_broadcast(bld->gallivm, 849 size_type, 850 coord_type, 851 size, 852 LLVMConstInt(i32t, 0, 0)); 853 if (dims >= 2) { 854 *out_height = lp_build_extract_broadcast(bld->gallivm, 855 size_type, 856 coord_type, 857 size, 858 LLVMConstInt(i32t, 1, 0)); 859 if (dims == 3) { 860 *out_depth = lp_build_extract_broadcast(bld->gallivm, 861 size_type, 862 coord_type, 863 size, 864 LLVMConstInt(i32t, 2, 0)); 865 } 866 } 867} 868 869 870/** 871 * Unnormalize coords. 872 * 873 * @param flt_size vector with the integer texture size (width, height, depth) 874 */ 875void 876lp_build_unnormalized_coords(struct lp_build_sample_context *bld, 877 LLVMValueRef flt_size, 878 LLVMValueRef *s, 879 LLVMValueRef *t, 880 LLVMValueRef *r) 881{ 882 const unsigned dims = bld->dims; 883 LLVMValueRef width; 884 LLVMValueRef height; 885 LLVMValueRef depth; 886 887 lp_build_extract_image_sizes(bld, 888 bld->float_size_type, 889 bld->coord_type, 890 flt_size, 891 &width, 892 &height, 893 &depth); 894 895 /* s = s * width, t = t * height */ 896 *s = lp_build_mul(&bld->coord_bld, *s, width); 897 if (dims >= 2) { 898 *t = lp_build_mul(&bld->coord_bld, *t, height); 899 if (dims >= 3) { 900 *r = lp_build_mul(&bld->coord_bld, *r, depth); 901 } 902 } 903} 904 905 906/** Helper used by lp_build_cube_lookup() */ 907static LLVMValueRef 908lp_build_cube_imapos(struct lp_build_context *coord_bld, LLVMValueRef coord) 909{ 910 /* ima = +0.5 / abs(coord); */ 911 LLVMValueRef posHalf = lp_build_const_vec(coord_bld->gallivm, coord_bld->type, 0.5); 912 LLVMValueRef absCoord = lp_build_abs(coord_bld, coord); 913 LLVMValueRef ima = lp_build_div(coord_bld, posHalf, absCoord); 914 return ima; 915} 916 917/** Helper used by lp_build_cube_lookup() */ 918static LLVMValueRef 919lp_build_cube_imaneg(struct lp_build_context *coord_bld, LLVMValueRef coord) 920{ 921 /* ima = -0.5 / abs(coord); */ 922 LLVMValueRef negHalf = lp_build_const_vec(coord_bld->gallivm, coord_bld->type, -0.5); 923 LLVMValueRef absCoord = lp_build_abs(coord_bld, coord); 924 LLVMValueRef ima = lp_build_div(coord_bld, negHalf, absCoord); 925 return ima; 926} 927 928/** 929 * Helper used by lp_build_cube_lookup() 930 * FIXME: the sign here can also be 0. 931 * Arithmetically this could definitely make a difference. Either 932 * fix the comment or use other (simpler) sign function, not sure 933 * which one it should be. 934 * \param sign scalar +1 or -1 935 * \param coord float vector 936 * \param ima float vector 937 */ 938static LLVMValueRef 939lp_build_cube_coord(struct lp_build_context *coord_bld, 940 LLVMValueRef sign, int negate_coord, 941 LLVMValueRef coord, LLVMValueRef ima) 942{ 943 /* return negate(coord) * ima * sign + 0.5; */ 944 LLVMValueRef half = lp_build_const_vec(coord_bld->gallivm, coord_bld->type, 0.5); 945 LLVMValueRef res; 946 947 assert(negate_coord == +1 || negate_coord == -1); 948 949 if (negate_coord == -1) { 950 coord = lp_build_negate(coord_bld, coord); 951 } 952 953 res = lp_build_mul(coord_bld, coord, ima); 954 if (sign) { 955 sign = lp_build_broadcast_scalar(coord_bld, sign); 956 res = lp_build_mul(coord_bld, res, sign); 957 } 958 res = lp_build_add(coord_bld, res, half); 959 960 return res; 961} 962 963 964/** Helper used by lp_build_cube_lookup() 965 * Return (major_coord >= 0) ? pos_face : neg_face; 966 */ 967static LLVMValueRef 968lp_build_cube_face(struct lp_build_sample_context *bld, 969 LLVMValueRef major_coord, 970 unsigned pos_face, unsigned neg_face) 971{ 972 struct gallivm_state *gallivm = bld->gallivm; 973 LLVMBuilderRef builder = gallivm->builder; 974 LLVMValueRef cmp = LLVMBuildFCmp(builder, LLVMRealUGE, 975 major_coord, 976 bld->float_bld.zero, ""); 977 LLVMValueRef pos = lp_build_const_int32(gallivm, pos_face); 978 LLVMValueRef neg = lp_build_const_int32(gallivm, neg_face); 979 LLVMValueRef res = LLVMBuildSelect(builder, cmp, pos, neg, ""); 980 return res; 981} 982 983 984 985/** 986 * Generate code to do cube face selection and compute per-face texcoords. 987 */ 988void 989lp_build_cube_lookup(struct lp_build_sample_context *bld, 990 LLVMValueRef s, 991 LLVMValueRef t, 992 LLVMValueRef r, 993 LLVMValueRef *face, 994 LLVMValueRef *face_s, 995 LLVMValueRef *face_t) 996{ 997 struct lp_build_context *coord_bld = &bld->coord_bld; 998 LLVMBuilderRef builder = bld->gallivm->builder; 999 struct gallivm_state *gallivm = bld->gallivm; 1000 LLVMValueRef rx, ry, rz; 1001 LLVMValueRef tmp[4], rxyz, arxyz; 1002 1003 /* 1004 * Use the average of the four pixel's texcoords to choose the face. 1005 * Slight simplification just calculate the sum, skip scaling. 1006 */ 1007 tmp[0] = s; 1008 tmp[1] = t; 1009 tmp[2] = r; 1010 rxyz = lp_build_hadd_partial4(&bld->coord_bld, tmp, 3); 1011 arxyz = lp_build_abs(&bld->coord_bld, rxyz); 1012 1013 if (coord_bld->type.length > 4) { 1014 struct lp_build_context *cint_bld = &bld->int_coord_bld; 1015 struct lp_type intctype = cint_bld->type; 1016 LLVMValueRef signrxs, signrys, signrzs, signrxyz, sign; 1017 LLVMValueRef arxs, arys, arzs; 1018 LLVMValueRef arx_ge_ary, maxarxsarys, arz_ge_arx_ary; 1019 LLVMValueRef snewx, tnewx, snewy, tnewy, snewz, tnewz; 1020 LLVMValueRef ryneg, rzneg; 1021 LLVMValueRef ma, ima; 1022 LLVMValueRef posHalf = lp_build_const_vec(gallivm, coord_bld->type, 0.5); 1023 LLVMValueRef signmask = lp_build_const_int_vec(gallivm, intctype, 1024 1 << (intctype.width - 1)); 1025 LLVMValueRef signshift = lp_build_const_int_vec(gallivm, intctype, 1026 intctype.width -1); 1027 LLVMValueRef facex = lp_build_const_int_vec(gallivm, intctype, PIPE_TEX_FACE_POS_X); 1028 LLVMValueRef facey = lp_build_const_int_vec(gallivm, intctype, PIPE_TEX_FACE_POS_Y); 1029 LLVMValueRef facez = lp_build_const_int_vec(gallivm, intctype, PIPE_TEX_FACE_POS_Z); 1030 1031 assert(PIPE_TEX_FACE_NEG_X == PIPE_TEX_FACE_POS_X + 1); 1032 assert(PIPE_TEX_FACE_NEG_Y == PIPE_TEX_FACE_POS_Y + 1); 1033 assert(PIPE_TEX_FACE_NEG_Z == PIPE_TEX_FACE_POS_Z + 1); 1034 1035 rx = LLVMBuildBitCast(builder, s, lp_build_vec_type(gallivm, intctype), ""); 1036 ry = LLVMBuildBitCast(builder, t, lp_build_vec_type(gallivm, intctype), ""); 1037 rz = LLVMBuildBitCast(builder, r, lp_build_vec_type(gallivm, intctype), ""); 1038 ryneg = LLVMBuildXor(builder, ry, signmask, ""); 1039 rzneg = LLVMBuildXor(builder, rz, signmask, ""); 1040 1041 /* the sign bit comes from the averaged vector (per quad), 1042 * as does the decision which face to use */ 1043 signrxyz = LLVMBuildBitCast(builder, rxyz, lp_build_vec_type(gallivm, intctype), ""); 1044 signrxyz = LLVMBuildAnd(builder, signrxyz, signmask, ""); 1045 1046 arxs = lp_build_swizzle_scalar_aos(coord_bld, arxyz, 0); 1047 arys = lp_build_swizzle_scalar_aos(coord_bld, arxyz, 1); 1048 arzs = lp_build_swizzle_scalar_aos(coord_bld, arxyz, 2); 1049 1050 /* 1051 * select x if x >= y else select y 1052 * select previous result if y >= max(x,y) else select z 1053 */ 1054 arx_ge_ary = lp_build_cmp(coord_bld, PIPE_FUNC_GEQUAL, arxs, arys); 1055 maxarxsarys = lp_build_max(coord_bld, arxs, arys); 1056 arz_ge_arx_ary = lp_build_cmp(coord_bld, PIPE_FUNC_GEQUAL, maxarxsarys, arzs); 1057 1058 /* 1059 * compute all possible new s/t coords 1060 * snewx = signrx * -rz; 1061 * tnewx = -ry; 1062 * snewy = rx; 1063 * tnewy = signry * rz; 1064 * snewz = signrz * rx; 1065 * tnewz = -ry; 1066 */ 1067 signrxs = lp_build_swizzle_scalar_aos(cint_bld, signrxyz, 0); 1068 snewx = LLVMBuildXor(builder, signrxs, rzneg, ""); 1069 tnewx = ryneg; 1070 1071 signrys = lp_build_swizzle_scalar_aos(cint_bld, signrxyz, 1); 1072 snewy = rx; 1073 tnewy = LLVMBuildXor(builder, signrys, rz, ""); 1074 1075 signrzs = lp_build_swizzle_scalar_aos(cint_bld, signrxyz, 2); 1076 snewz = LLVMBuildXor(builder, signrzs, rx, ""); 1077 tnewz = ryneg; 1078 1079 /* XXX on x86 unclear if we should cast the values back to float 1080 * or not - on some cpus (nehalem) pblendvb has twice the throughput 1081 * of blendvps though on others there just might be domain 1082 * transition penalties when using it (this depends on what llvm 1083 * will chose for the bit ops above so there appears no "right way", 1084 * but given the boatload of selects let's just use the int type). 1085 * 1086 * Unfortunately we also need the sign bit of the summed coords. 1087 */ 1088 *face_s = lp_build_select(cint_bld, arx_ge_ary, snewx, snewy); 1089 *face_t = lp_build_select(cint_bld, arx_ge_ary, tnewx, tnewy); 1090 ma = lp_build_select(coord_bld, arx_ge_ary, s, t); 1091 *face = lp_build_select(cint_bld, arx_ge_ary, facex, facey); 1092 sign = lp_build_select(cint_bld, arx_ge_ary, signrxs, signrys); 1093 1094 *face_s = lp_build_select(cint_bld, arz_ge_arx_ary, *face_s, snewz); 1095 *face_t = lp_build_select(cint_bld, arz_ge_arx_ary, *face_t, tnewz); 1096 ma = lp_build_select(coord_bld, arz_ge_arx_ary, ma, r); 1097 *face = lp_build_select(cint_bld, arz_ge_arx_ary, *face, facez); 1098 sign = lp_build_select(cint_bld, arz_ge_arx_ary, sign, signrzs); 1099 1100 *face_s = LLVMBuildBitCast(builder, *face_s, 1101 lp_build_vec_type(gallivm, coord_bld->type), ""); 1102 *face_t = LLVMBuildBitCast(builder, *face_t, 1103 lp_build_vec_type(gallivm, coord_bld->type), ""); 1104 1105 /* add +1 for neg face */ 1106 /* XXX with AVX probably want to use another select here - 1107 * as long as we ensure vblendvps gets used we can actually 1108 * skip the comparison and just use sign as a "mask" directly. 1109 */ 1110 sign = LLVMBuildLShr(builder, sign, signshift, ""); 1111 *face = LLVMBuildOr(builder, *face, sign, "face"); 1112 1113 ima = lp_build_cube_imapos(coord_bld, ma); 1114 1115 *face_s = lp_build_mul(coord_bld, *face_s, ima); 1116 *face_s = lp_build_add(coord_bld, *face_s, posHalf); 1117 *face_t = lp_build_mul(coord_bld, *face_t, ima); 1118 *face_t = lp_build_add(coord_bld, *face_t, posHalf); 1119 } 1120 1121 else { 1122 struct lp_build_if_state if_ctx; 1123 LLVMValueRef face_s_var; 1124 LLVMValueRef face_t_var; 1125 LLVMValueRef face_var; 1126 LLVMValueRef arx_ge_ary_arz, ary_ge_arx_arz; 1127 LLVMValueRef shuffles[4]; 1128 LLVMValueRef arxy_ge_aryx, arxy_ge_arzz, arxy_ge_arxy_arzz; 1129 LLVMValueRef arxyxy, aryxzz, arxyxy_ge_aryxzz; 1130 struct lp_build_context *float_bld = &bld->float_bld; 1131 1132 assert(bld->coord_bld.type.length == 4); 1133 1134 shuffles[0] = lp_build_const_int32(gallivm, 0); 1135 shuffles[1] = lp_build_const_int32(gallivm, 1); 1136 shuffles[2] = lp_build_const_int32(gallivm, 0); 1137 shuffles[3] = lp_build_const_int32(gallivm, 1); 1138 arxyxy = LLVMBuildShuffleVector(builder, arxyz, arxyz, LLVMConstVector(shuffles, 4), ""); 1139 shuffles[0] = lp_build_const_int32(gallivm, 1); 1140 shuffles[1] = lp_build_const_int32(gallivm, 0); 1141 shuffles[2] = lp_build_const_int32(gallivm, 2); 1142 shuffles[3] = lp_build_const_int32(gallivm, 2); 1143 aryxzz = LLVMBuildShuffleVector(builder, arxyz, arxyz, LLVMConstVector(shuffles, 4), ""); 1144 arxyxy_ge_aryxzz = lp_build_cmp(&bld->coord_bld, PIPE_FUNC_GEQUAL, arxyxy, aryxzz); 1145 1146 shuffles[0] = lp_build_const_int32(gallivm, 0); 1147 shuffles[1] = lp_build_const_int32(gallivm, 1); 1148 arxy_ge_aryx = LLVMBuildShuffleVector(builder, arxyxy_ge_aryxzz, arxyxy_ge_aryxzz, 1149 LLVMConstVector(shuffles, 2), ""); 1150 shuffles[0] = lp_build_const_int32(gallivm, 2); 1151 shuffles[1] = lp_build_const_int32(gallivm, 3); 1152 arxy_ge_arzz = LLVMBuildShuffleVector(builder, arxyxy_ge_aryxzz, arxyxy_ge_aryxzz, 1153 LLVMConstVector(shuffles, 2), ""); 1154 arxy_ge_arxy_arzz = LLVMBuildAnd(builder, arxy_ge_aryx, arxy_ge_arzz, ""); 1155 1156 arx_ge_ary_arz = LLVMBuildExtractElement(builder, arxy_ge_arxy_arzz, 1157 lp_build_const_int32(gallivm, 0), ""); 1158 arx_ge_ary_arz = LLVMBuildICmp(builder, LLVMIntNE, arx_ge_ary_arz, 1159 lp_build_const_int32(gallivm, 0), ""); 1160 ary_ge_arx_arz = LLVMBuildExtractElement(builder, arxy_ge_arxy_arzz, 1161 lp_build_const_int32(gallivm, 1), ""); 1162 ary_ge_arx_arz = LLVMBuildICmp(builder, LLVMIntNE, ary_ge_arx_arz, 1163 lp_build_const_int32(gallivm, 0), ""); 1164 face_s_var = lp_build_alloca(gallivm, bld->coord_bld.vec_type, "face_s_var"); 1165 face_t_var = lp_build_alloca(gallivm, bld->coord_bld.vec_type, "face_t_var"); 1166 face_var = lp_build_alloca(gallivm, bld->int_bld.vec_type, "face_var"); 1167 1168 lp_build_if(&if_ctx, gallivm, arx_ge_ary_arz); 1169 { 1170 /* +/- X face */ 1171 LLVMValueRef sign, ima; 1172 rx = LLVMBuildExtractElement(builder, rxyz, 1173 lp_build_const_int32(gallivm, 0), ""); 1174 /* +/- X face */ 1175 sign = lp_build_sgn(float_bld, rx); 1176 ima = lp_build_cube_imaneg(coord_bld, s); 1177 *face_s = lp_build_cube_coord(coord_bld, sign, +1, r, ima); 1178 *face_t = lp_build_cube_coord(coord_bld, NULL, +1, t, ima); 1179 *face = lp_build_cube_face(bld, rx, 1180 PIPE_TEX_FACE_POS_X, 1181 PIPE_TEX_FACE_NEG_X); 1182 LLVMBuildStore(builder, *face_s, face_s_var); 1183 LLVMBuildStore(builder, *face_t, face_t_var); 1184 LLVMBuildStore(builder, *face, face_var); 1185 } 1186 lp_build_else(&if_ctx); 1187 { 1188 struct lp_build_if_state if_ctx2; 1189 1190 lp_build_if(&if_ctx2, gallivm, ary_ge_arx_arz); 1191 { 1192 LLVMValueRef sign, ima; 1193 /* +/- Y face */ 1194 ry = LLVMBuildExtractElement(builder, rxyz, 1195 lp_build_const_int32(gallivm, 1), ""); 1196 sign = lp_build_sgn(float_bld, ry); 1197 ima = lp_build_cube_imaneg(coord_bld, t); 1198 *face_s = lp_build_cube_coord(coord_bld, NULL, -1, s, ima); 1199 *face_t = lp_build_cube_coord(coord_bld, sign, -1, r, ima); 1200 *face = lp_build_cube_face(bld, ry, 1201 PIPE_TEX_FACE_POS_Y, 1202 PIPE_TEX_FACE_NEG_Y); 1203 LLVMBuildStore(builder, *face_s, face_s_var); 1204 LLVMBuildStore(builder, *face_t, face_t_var); 1205 LLVMBuildStore(builder, *face, face_var); 1206 } 1207 lp_build_else(&if_ctx2); 1208 { 1209 /* +/- Z face */ 1210 LLVMValueRef sign, ima; 1211 rz = LLVMBuildExtractElement(builder, rxyz, 1212 lp_build_const_int32(gallivm, 2), ""); 1213 sign = lp_build_sgn(float_bld, rz); 1214 ima = lp_build_cube_imaneg(coord_bld, r); 1215 *face_s = lp_build_cube_coord(coord_bld, sign, -1, s, ima); 1216 *face_t = lp_build_cube_coord(coord_bld, NULL, +1, t, ima); 1217 *face = lp_build_cube_face(bld, rz, 1218 PIPE_TEX_FACE_POS_Z, 1219 PIPE_TEX_FACE_NEG_Z); 1220 LLVMBuildStore(builder, *face_s, face_s_var); 1221 LLVMBuildStore(builder, *face_t, face_t_var); 1222 LLVMBuildStore(builder, *face, face_var); 1223 } 1224 lp_build_endif(&if_ctx2); 1225 } 1226 1227 lp_build_endif(&if_ctx); 1228 1229 *face_s = LLVMBuildLoad(builder, face_s_var, "face_s"); 1230 *face_t = LLVMBuildLoad(builder, face_t_var, "face_t"); 1231 *face = LLVMBuildLoad(builder, face_var, "face"); 1232 *face = lp_build_broadcast_scalar(&bld->int_coord_bld, *face); 1233 } 1234} 1235 1236 1237/** 1238 * Compute the partial offset of a pixel block along an arbitrary axis. 1239 * 1240 * @param coord coordinate in pixels 1241 * @param stride number of bytes between rows of successive pixel blocks 1242 * @param block_length number of pixels in a pixels block along the coordinate 1243 * axis 1244 * @param out_offset resulting relative offset of the pixel block in bytes 1245 * @param out_subcoord resulting sub-block pixel coordinate 1246 */ 1247void 1248lp_build_sample_partial_offset(struct lp_build_context *bld, 1249 unsigned block_length, 1250 LLVMValueRef coord, 1251 LLVMValueRef stride, 1252 LLVMValueRef *out_offset, 1253 LLVMValueRef *out_subcoord) 1254{ 1255 LLVMBuilderRef builder = bld->gallivm->builder; 1256 LLVMValueRef offset; 1257 LLVMValueRef subcoord; 1258 1259 if (block_length == 1) { 1260 subcoord = bld->zero; 1261 } 1262 else { 1263 /* 1264 * Pixel blocks have power of two dimensions. LLVM should convert the 1265 * rem/div to bit arithmetic. 1266 * TODO: Verify this. 1267 * It does indeed BUT it does transform it to scalar (and back) when doing so 1268 * (using roughly extract, shift/and, mov, unpack) (llvm 2.7). 1269 * The generated code looks seriously unfunny and is quite expensive. 1270 */ 1271#if 0 1272 LLVMValueRef block_width = lp_build_const_int_vec(bld->type, block_length); 1273 subcoord = LLVMBuildURem(builder, coord, block_width, ""); 1274 coord = LLVMBuildUDiv(builder, coord, block_width, ""); 1275#else 1276 unsigned logbase2 = util_logbase2(block_length); 1277 LLVMValueRef block_shift = lp_build_const_int_vec(bld->gallivm, bld->type, logbase2); 1278 LLVMValueRef block_mask = lp_build_const_int_vec(bld->gallivm, bld->type, block_length - 1); 1279 subcoord = LLVMBuildAnd(builder, coord, block_mask, ""); 1280 coord = LLVMBuildLShr(builder, coord, block_shift, ""); 1281#endif 1282 } 1283 1284 offset = lp_build_mul(bld, coord, stride); 1285 1286 assert(out_offset); 1287 assert(out_subcoord); 1288 1289 *out_offset = offset; 1290 *out_subcoord = subcoord; 1291} 1292 1293 1294/** 1295 * Compute the offset of a pixel block. 1296 * 1297 * x, y, z, y_stride, z_stride are vectors, and they refer to pixels. 1298 * 1299 * Returns the relative offset and i,j sub-block coordinates 1300 */ 1301void 1302lp_build_sample_offset(struct lp_build_context *bld, 1303 const struct util_format_description *format_desc, 1304 LLVMValueRef x, 1305 LLVMValueRef y, 1306 LLVMValueRef z, 1307 LLVMValueRef y_stride, 1308 LLVMValueRef z_stride, 1309 LLVMValueRef *out_offset, 1310 LLVMValueRef *out_i, 1311 LLVMValueRef *out_j) 1312{ 1313 LLVMValueRef x_stride; 1314 LLVMValueRef offset; 1315 1316 x_stride = lp_build_const_vec(bld->gallivm, bld->type, 1317 format_desc->block.bits/8); 1318 1319 lp_build_sample_partial_offset(bld, 1320 format_desc->block.width, 1321 x, x_stride, 1322 &offset, out_i); 1323 1324 if (y && y_stride) { 1325 LLVMValueRef y_offset; 1326 lp_build_sample_partial_offset(bld, 1327 format_desc->block.height, 1328 y, y_stride, 1329 &y_offset, out_j); 1330 offset = lp_build_add(bld, offset, y_offset); 1331 } 1332 else { 1333 *out_j = bld->zero; 1334 } 1335 1336 if (z && z_stride) { 1337 LLVMValueRef z_offset; 1338 LLVMValueRef k; 1339 lp_build_sample_partial_offset(bld, 1340 1, /* pixel blocks are always 2D */ 1341 z, z_stride, 1342 &z_offset, &k); 1343 offset = lp_build_add(bld, offset, z_offset); 1344 } 1345 1346 *out_offset = offset; 1347} 1348