1/* 2 * Copyright 2008 Ben Skeggs 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 */ 22 23#include <stdint.h> 24 25#include "pipe/p_defines.h" 26 27#include "util/u_inlines.h" 28#include "util/u_pack_color.h" 29#include "util/u_format.h" 30#include "util/u_surface.h" 31 32#include "nv50_context.h" 33#include "nv50_resource.h" 34 35#include "nv50_defs.xml.h" 36#include "nv50_texture.xml.h" 37 38#define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL 39 40/* return TRUE for formats that can be converted among each other by NV50_2D */ 41static INLINE boolean 42nv50_2d_format_faithful(enum pipe_format format) 43{ 44 uint8_t id = nv50_format_table[format].rt; 45 46 return (id >= 0xc0) && 47 (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))); 48} 49 50static INLINE uint8_t 51nv50_2d_format(enum pipe_format format) 52{ 53 uint8_t id = nv50_format_table[format].rt; 54 55 /* Hardware values for color formats range from 0xc0 to 0xff, 56 * but the 2D engine doesn't support all of them. 57 */ 58 if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0)))) 59 return id; 60 61 switch (util_format_get_blocksize(format)) { 62 case 1: 63 return NV50_SURFACE_FORMAT_R8_UNORM; 64 case 2: 65 return NV50_SURFACE_FORMAT_R16_UNORM; 66 case 4: 67 return NV50_SURFACE_FORMAT_BGRA8_UNORM; 68 default: 69 return 0; 70 } 71} 72 73static int 74nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst, 75 struct nv50_miptree *mt, unsigned level, unsigned layer) 76{ 77 struct nouveau_bo *bo = mt->base.bo; 78 uint32_t width, height, depth; 79 uint32_t format; 80 uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT; 81 uint32_t offset = mt->level[level].offset; 82 83 format = nv50_2d_format(mt->base.base.format); 84 if (!format) { 85 NOUVEAU_ERR("invalid/unsupported surface format: %s\n", 86 util_format_name(mt->base.base.format)); 87 return 1; 88 } 89 90 width = u_minify(mt->base.base.width0, level) << mt->ms_x; 91 height = u_minify(mt->base.base.height0, level) << mt->ms_y; 92 93 offset = mt->level[level].offset; 94 if (!mt->layout_3d) { 95 offset += mt->layer_stride * layer; 96 depth = 1; 97 layer = 0; 98 } else { 99 depth = u_minify(mt->base.base.depth0, level); 100 } 101 102 if (!nouveau_bo_memtype(bo)) { 103 BEGIN_NV04(push, SUBC_2D(mthd), 2); 104 PUSH_DATA (push, format); 105 PUSH_DATA (push, 1); 106 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); 107 PUSH_DATA (push, mt->level[level].pitch); 108 PUSH_DATA (push, width); 109 PUSH_DATA (push, height); 110 PUSH_DATAh(push, bo->offset + offset); 111 PUSH_DATA (push, bo->offset + offset); 112 } else { 113 BEGIN_NV04(push, SUBC_2D(mthd), 5); 114 PUSH_DATA (push, format); 115 PUSH_DATA (push, 0); 116 PUSH_DATA (push, mt->level[level].tile_mode); 117 PUSH_DATA (push, depth); 118 PUSH_DATA (push, layer); 119 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); 120 PUSH_DATA (push, width); 121 PUSH_DATA (push, height); 122 PUSH_DATAh(push, bo->offset + offset); 123 PUSH_DATA (push, bo->offset + offset); 124 } 125 126#if 0 127 if (dst) { 128 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); 129 PUSH_DATA (push, 0); 130 PUSH_DATA (push, 0); 131 PUSH_DATA (push, width); 132 PUSH_DATA (push, height); 133 } 134#endif 135 return 0; 136} 137 138static int 139nv50_2d_texture_do_copy(struct nouveau_pushbuf *push, 140 struct nv50_miptree *dst, unsigned dst_level, 141 unsigned dx, unsigned dy, unsigned dz, 142 struct nv50_miptree *src, unsigned src_level, 143 unsigned sx, unsigned sy, unsigned sz, 144 unsigned w, unsigned h) 145{ 146 static const uint32_t duvdxy[5] = 147 { 148 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004 149 }; 150 151 int ret; 152 uint32_t ctrl; 153#if 0 154 ret = MARK_RING(chan, 2 * 16 + 32, 4); 155 if (ret) 156 return ret; 157#endif 158 ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz); 159 if (ret) 160 return ret; 161 162 ret = nv50_2d_texture_set(push, 0, src, src_level, sz); 163 if (ret) 164 return ret; 165 166 /* NOTE: 2D engine doesn't work for MS8 */ 167 if (src->ms_x) 168 ctrl = 0x11; 169 170 /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */ 171 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); 172 PUSH_DATA (push, ctrl); 173 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); 174 PUSH_DATA (push, dx << dst->ms_x); 175 PUSH_DATA (push, dy << dst->ms_y); 176 PUSH_DATA (push, w << dst->ms_x); 177 PUSH_DATA (push, h << dst->ms_y); 178 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); 179 PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000); 180 PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f); 181 PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000); 182 PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f); 183 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); 184 PUSH_DATA (push, 0); 185 PUSH_DATA (push, sx << src->ms_x); 186 PUSH_DATA (push, 0); 187 PUSH_DATA (push, sy << src->ms_y); 188 189 return 0; 190} 191 192static void 193nv50_resource_copy_region(struct pipe_context *pipe, 194 struct pipe_resource *dst, unsigned dst_level, 195 unsigned dstx, unsigned dsty, unsigned dstz, 196 struct pipe_resource *src, unsigned src_level, 197 const struct pipe_box *src_box) 198{ 199 struct nv50_context *nv50 = nv50_context(pipe); 200 int ret; 201 boolean m2mf; 202 unsigned dst_layer = dstz, src_layer = src_box->z; 203 204 /* Fallback for buffers. */ 205 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { 206 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, 207 src, src_level, src_box); 208 return; 209 } 210 211 /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */ 212 assert((src->nr_samples | 1) == (dst->nr_samples | 1)); 213 214 m2mf = (src->format == dst->format) || 215 (util_format_get_blocksizebits(src->format) == 216 util_format_get_blocksizebits(dst->format)); 217 218 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; 219 220 if (m2mf) { 221 struct nv50_m2mf_rect drect, srect; 222 unsigned i; 223 unsigned nx = util_format_get_nblocksx(src->format, src_box->width); 224 unsigned ny = util_format_get_nblocksy(src->format, src_box->height); 225 226 nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); 227 nv50_m2mf_rect_setup(&srect, src, src_level, 228 src_box->x, src_box->y, src_box->z); 229 230 for (i = 0; i < src_box->depth; ++i) { 231 nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny); 232 233 if (nv50_miptree(dst)->layout_3d) 234 drect.z++; 235 else 236 drect.base += nv50_miptree(dst)->layer_stride; 237 238 if (nv50_miptree(src)->layout_3d) 239 srect.z++; 240 else 241 srect.base += nv50_miptree(src)->layer_stride; 242 } 243 return; 244 } 245 246 assert((src->format == dst->format) || 247 (nv50_2d_format_faithful(src->format) && 248 nv50_2d_format_faithful(dst->format))); 249 250 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); 251 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR); 252 nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx); 253 nouveau_pushbuf_validate(nv50->base.pushbuf); 254 255 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { 256 ret = nv50_2d_texture_do_copy(nv50->base.pushbuf, 257 nv50_miptree(dst), dst_level, 258 dstx, dsty, dst_layer, 259 nv50_miptree(src), src_level, 260 src_box->x, src_box->y, src_layer, 261 src_box->width, src_box->height); 262 if (ret) 263 break; 264 } 265 nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D); 266} 267 268static void 269nv50_clear_render_target(struct pipe_context *pipe, 270 struct pipe_surface *dst, 271 const union pipe_color_union *color, 272 unsigned dstx, unsigned dsty, 273 unsigned width, unsigned height) 274{ 275 struct nv50_context *nv50 = nv50_context(pipe); 276 struct nouveau_pushbuf *push = nv50->base.pushbuf; 277 struct nv50_miptree *mt = nv50_miptree(dst->texture); 278 struct nv50_surface *sf = nv50_surface(dst); 279 struct nouveau_bo *bo = mt->base.bo; 280 281 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); 282 PUSH_DATAf(push, color->f[0]); 283 PUSH_DATAf(push, color->f[1]); 284 PUSH_DATAf(push, color->f[2]); 285 PUSH_DATAf(push, color->f[3]); 286#if 0 287 if (MARK_RING(chan, 18, 2)) 288 return; 289#endif 290 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); 291 PUSH_DATA (push, 1); 292 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5); 293 PUSH_DATAh(push, bo->offset + sf->offset); 294 PUSH_DATA (push, bo->offset + sf->offset); 295 PUSH_DATA (push, nv50_format_table[dst->format].rt); 296 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); 297 PUSH_DATA (push, 0); 298 BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2); 299 if (nouveau_bo_memtype(bo)) 300 PUSH_DATA(push, sf->width); 301 else 302 PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch); 303 PUSH_DATA (push, sf->height); 304 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 305 PUSH_DATA (push, 1); 306 307 if (!nouveau_bo_memtype(bo)) { 308 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); 309 PUSH_DATA (push, 0); 310 } 311 312 /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ 313 314 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); 315 PUSH_DATA (push, (width << 16) | dstx); 316 PUSH_DATA (push, (height << 16) | dsty); 317 318 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); 319 PUSH_DATA (push, 0x3c); 320 321 nv50->dirty |= NV50_NEW_FRAMEBUFFER; 322} 323 324static void 325nv50_clear_depth_stencil(struct pipe_context *pipe, 326 struct pipe_surface *dst, 327 unsigned clear_flags, 328 double depth, 329 unsigned stencil, 330 unsigned dstx, unsigned dsty, 331 unsigned width, unsigned height) 332{ 333 struct nv50_context *nv50 = nv50_context(pipe); 334 struct nouveau_pushbuf *push = nv50->base.pushbuf; 335 struct nv50_miptree *mt = nv50_miptree(dst->texture); 336 struct nv50_surface *sf = nv50_surface(dst); 337 struct nouveau_bo *bo = mt->base.bo; 338 uint32_t mode = 0; 339 340 assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */ 341 342 if (clear_flags & PIPE_CLEAR_DEPTH) { 343 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); 344 PUSH_DATAf(push, depth); 345 mode |= NV50_3D_CLEAR_BUFFERS_Z; 346 } 347 348 if (clear_flags & PIPE_CLEAR_STENCIL) { 349 BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1); 350 PUSH_DATA (push, stencil & 0xff); 351 mode |= NV50_3D_CLEAR_BUFFERS_S; 352 } 353#if 0 354 if (MARK_RING(chan, 17, 2)) 355 return; 356#endif 357 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); 358 PUSH_DATAh(push, bo->offset + sf->offset); 359 PUSH_DATA (push, bo->offset + sf->offset); 360 PUSH_DATA (push, nv50_format_table[dst->format].rt); 361 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); 362 PUSH_DATA (push, 0); 363 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); 364 PUSH_DATA (push, 1); 365 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3); 366 PUSH_DATA (push, sf->width); 367 PUSH_DATA (push, sf->height); 368 PUSH_DATA (push, (1 << 16) | 1); 369 370 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); 371 PUSH_DATA (push, (width << 16) | dstx); 372 PUSH_DATA (push, (height << 16) | dsty); 373 374 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); 375 PUSH_DATA (push, mode); 376 377 nv50->dirty |= NV50_NEW_FRAMEBUFFER; 378} 379 380void 381nv50_clear(struct pipe_context *pipe, unsigned buffers, 382 const union pipe_color_union *color, 383 double depth, unsigned stencil) 384{ 385 struct nv50_context *nv50 = nv50_context(pipe); 386 struct nouveau_pushbuf *push = nv50->base.pushbuf; 387 struct pipe_framebuffer_state *fb = &nv50->framebuffer; 388 unsigned i; 389 uint32_t mode = 0; 390 391 /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ 392 if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2))) 393 return; 394 395 if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { 396 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); 397 PUSH_DATAf(push, color->f[0]); 398 PUSH_DATAf(push, color->f[1]); 399 PUSH_DATAf(push, color->f[2]); 400 PUSH_DATAf(push, color->f[3]); 401 mode = 402 NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G | 403 NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A; 404 } 405 406 if (buffers & PIPE_CLEAR_DEPTH) { 407 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); 408 PUSH_DATA (push, fui(depth)); 409 mode |= NV50_3D_CLEAR_BUFFERS_Z; 410 } 411 412 if (buffers & PIPE_CLEAR_STENCIL) { 413 BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1); 414 PUSH_DATA (push, stencil & 0xff); 415 mode |= NV50_3D_CLEAR_BUFFERS_S; 416 } 417 418 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); 419 PUSH_DATA (push, mode); 420 421 for (i = 1; i < fb->nr_cbufs; i++) { 422 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1); 423 PUSH_DATA (push, (i << 6) | 0x3c); 424 } 425} 426 427 428struct nv50_blitctx 429{ 430 struct nv50_screen *screen; 431 struct { 432 struct pipe_framebuffer_state fb; 433 struct nv50_program *vp; 434 struct nv50_program *gp; 435 struct nv50_program *fp; 436 unsigned num_textures[3]; 437 unsigned num_samplers[3]; 438 struct pipe_sampler_view *texture[2]; 439 struct nv50_tsc_entry *sampler[2]; 440 unsigned dirty; 441 } saved; 442 struct nv50_program vp; 443 struct nv50_program fp; 444 struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ 445 uint32_t fp_offset; 446 uint16_t color_mask; 447 uint8_t filter; 448}; 449 450static void 451nv50_blitctx_make_vp(struct nv50_blitctx *blit) 452{ 453 static const uint32_t code[] = 454 { 455 0x10000001, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */ 456 0x0423c788, 457 0x10000205, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */ 458 0x0423c788, 459 0x10000409, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */ 460 0x0423c788, 461 0x1000060d, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */ 462 0x0423c788, 463 0x10000811, /* exit mov b32 o[0x10] s[0x10] */ /* TEXC.z */ 464 0x0423c789, 465 }; 466 467 blit->vp.type = PIPE_SHADER_VERTEX; 468 blit->vp.translated = TRUE; 469 blit->vp.code = (uint32_t *)code; /* const_cast */ 470 blit->vp.code_size = sizeof(code); 471 blit->vp.max_gpr = 4; 472 blit->vp.max_out = 5; 473 blit->vp.out_nr = 2; 474 blit->vp.out[0].mask = 0x3; 475 blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION; 476 blit->vp.out[1].hw = 2; 477 blit->vp.out[1].mask = 0x7; 478 blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC; 479 blit->vp.vp.attrs[0] = 0x73; 480 blit->vp.vp.psiz = 0x40; 481 blit->vp.vp.edgeflag = 0x40; 482} 483 484static void 485nv50_blitctx_make_fp(struct nv50_blitctx *blit) 486{ 487 static const uint32_t code[] = 488 { 489 /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) */ 490 0x80000000, /* interp $r0 v[0x0] */ 491 0x80010004, /* interp $r1 v[0x4] */ 492 0x80020009, /* interp $r2 flat v[0x8] */ 493 0x00040780, 494 0xf6800001, /* texauto live { $r0,1,2,3 } $t0 $s0 { $r0,1,2 } */ 495 0x0000c785, /* exit */ 496 497 /* 3 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) */ 498 0x80000000, /* interp $r0 v[0x00] */ 499 0x80010004, /* interp $r1 v[0x04] */ 500 0x80020108, /* interp $r2 flat v[0x8] */ 501 0x10008010, /* mov b32 $r4 $r0 */ 502 0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */ 503 0x00000784, 504 0xa000000d, /* cvt f32 $r3 s32 $r0 */ 505 0x44014780, 506 0x10000801, /* mov b32 $r0 $r4 */ 507 0x0403c780, 508 0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */ 509 0x00000784, 510 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */ 511 0x04b7ffff, 512 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */ 513 0x8c004780, 514 0xc0010601, /* mul f32 $r0 $r3 1/0xff */ 515 0x03b8080b, 516 0xd03f0405, /* and b32 $r1 $r2 0x0000ff */ 517 0x0000000f, 518 0xd000040d, /* and b32 $r3 $r2 0xff0000 */ 519 0x000ff003, 520 0xd0000409, /* and b32 $r2 $r2 0x00ff00 */ 521 0x00000ff3, 522 0xa0000205, /* cvt f32 $r1 s32 $r1 */ 523 0x44014780, 524 0xa000060d, /* cvt f32 $r3 s32 $r3 */ 525 0x44014780, 526 0xa0000409, /* cvt f32 $r2 s32 $r2 */ 527 0x44014780, 528 0xc0010205, /* mul f32 $r1 $r1 1/0x0000ff */ 529 0x03b8080b, 530 0xc001060d, /* mul f32 $r3 $r3 1/0x00ff00 */ 531 0x0338080b, 532 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */ 533 0x0378080b, 534 0xf0000001, /* exit never nop */ 535 0xe0000001, 536 537 /* 3 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */ 538 0x80000000, /* interp $r0 v[0x00] */ 539 0x80010004, /* interp $r1 v[0x04] */ 540 0x80020108, /* interp $r2 flat v[0x8] */ 541 0x10008010, /* mov b32 $r4 $r0 */ 542 0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */ 543 0x00000784, 544 0xa000000d, /* cvt f32 $r3 s32 $r0 */ 545 0x44014780, 546 0x10000801, /* mov b32 $r0 $r4 */ 547 0x0403c780, 548 0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */ 549 0x00000784, 550 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */ 551 0x04b7ffff, 552 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */ 553 0x8c004780, 554 0xc001060d, /* mul f32 $r3 $r3 1/0xff */ 555 0x03b8080b, 556 0xd03f0401, /* and b32 $r0 $r2 0x0000ff */ 557 0x0000000f, 558 0xd0000405, /* and b32 $r1 $r2 0x00ff00 */ 559 0x00000ff3, 560 0xd0000409, /* and b32 $r2 $r2 0xff0000 */ 561 0x000ff003, 562 0xa0000001, /* cvt f32 $r0 s32 $r0 */ 563 0x44014780, 564 0xa0000205, /* cvt f32 $r1 s32 $r1 */ 565 0x44014780, 566 0xa0000409, /* cvt f32 $r2 s32 $r2 */ 567 0x44014780, 568 0xc0010001, /* mul f32 $r0 $r0 1/0x0000ff */ 569 0x03b8080b, 570 0xc0010205, /* mul f32 $r1 $r1 1/0x00ff00 */ 571 0x0378080b, 572 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */ 573 0x0338080b, 574 0xf0000001, /* exit never nop */ 575 0xe0000001 576 }; 577 578 blit->fp.type = PIPE_SHADER_FRAGMENT; 579 blit->fp.translated = TRUE; 580 blit->fp.code = (uint32_t *)code; /* const_cast */ 581 blit->fp.code_size = sizeof(code); 582 blit->fp.max_gpr = 5; 583 blit->fp.max_out = 4; 584 blit->fp.in_nr = 1; 585 blit->fp.in[0].mask = 0x7; /* last component flat */ 586 blit->fp.in[0].linear = 1; 587 blit->fp.in[0].sn = TGSI_SEMANTIC_GENERIC; 588 blit->fp.out_nr = 1; 589 blit->fp.out[0].mask = 0xf; 590 blit->fp.out[0].sn = TGSI_SEMANTIC_COLOR; 591 blit->fp.fp.interp = 0x00020403; 592 blit->fp.gp.primid = 0x80; 593} 594 595static void 596nv50_blitctx_make_sampler(struct nv50_blitctx *blit) 597{ 598 /* clamp to edge, min/max lod = 0, nearest filtering */ 599 600 blit->sampler[0].id = -1; 601 602 blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED | 603 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) | 604 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) | 605 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT); 606 blit->sampler[0].tsc[1] = 607 NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE; 608 609 /* clamp to edge, min/max lod = 0, bilinear filtering */ 610 611 blit->sampler[1].id = -1; 612 613 blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0]; 614 blit->sampler[1].tsc[1] = 615 NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE; 616} 617 618/* Since shaders cannot export stencil, we cannot copy stencil values when 619 * rendering to ZETA, so we attach the ZS surface to a colour render target. 620 */ 621static INLINE enum pipe_format 622nv50_blit_zeta_to_colour_format(enum pipe_format format) 623{ 624 switch (format) { 625 case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM; 626 case PIPE_FORMAT_Z24_UNORM_S8_UINT: 627 case PIPE_FORMAT_S8_UINT_Z24_UNORM: 628 case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM; 629 case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT; 630 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT; 631 default: 632 assert(0); 633 return PIPE_FORMAT_NONE; 634 } 635} 636 637static void 638nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit, 639 enum pipe_format format, uint8_t mask) 640{ 641 blit->color_mask = 0; 642 643 switch (format) { 644 case PIPE_FORMAT_Z24X8_UNORM: 645 case PIPE_FORMAT_Z24_UNORM_S8_UINT: 646 blit->fp_offset = 0xb0; 647 if (mask & PIPE_MASK_Z) 648 blit->color_mask |= 0x0111; 649 if (mask & PIPE_MASK_S) 650 blit->color_mask |= 0x1000; 651 break; 652 case PIPE_FORMAT_S8_UINT_Z24_UNORM: 653 blit->fp_offset = 0x18; 654 if (mask & PIPE_MASK_Z) 655 blit->color_mask |= 0x1110; 656 if (mask & PIPE_MASK_S) 657 blit->color_mask |= 0x0001; 658 break; 659 default: 660 blit->fp_offset = 0; 661 if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; 662 if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010; 663 if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100; 664 if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000; 665 break; 666 } 667} 668 669static void 670nv50_blit_set_dst(struct nv50_context *nv50, 671 struct pipe_resource *res, unsigned level, unsigned layer) 672{ 673 struct pipe_context *pipe = &nv50->base.pipe; 674 struct pipe_surface templ; 675 676 if (util_format_is_depth_or_stencil(res->format)) 677 templ.format = nv50_blit_zeta_to_colour_format(res->format); 678 else 679 templ.format = res->format; 680 681 templ.usage = PIPE_USAGE_STREAM; 682 templ.u.tex.level = level; 683 templ.u.tex.first_layer = templ.u.tex.last_layer = layer; 684 685 nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ); 686 nv50->framebuffer.nr_cbufs = 1; 687 nv50->framebuffer.zsbuf = NULL; 688 nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width; 689 nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height; 690} 691 692static INLINE void 693nv50_blit_fixup_tic_entry(struct pipe_sampler_view *view) 694{ 695 struct nv50_tic_entry *ent = nv50_tic_entry(view); 696 697 ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */ 698 699 /* magic: */ 700 701 ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */ 702} 703 704static void 705nv50_blit_set_src(struct nv50_context *nv50, 706 struct pipe_resource *res, unsigned level, unsigned layer) 707{ 708 struct pipe_context *pipe = &nv50->base.pipe; 709 struct pipe_sampler_view templ; 710 711 templ.format = res->format; 712 templ.u.tex.first_layer = templ.u.tex.last_layer = layer; 713 templ.u.tex.first_level = templ.u.tex.last_level = level; 714 templ.swizzle_r = PIPE_SWIZZLE_RED; 715 templ.swizzle_g = PIPE_SWIZZLE_GREEN; 716 templ.swizzle_b = PIPE_SWIZZLE_BLUE; 717 templ.swizzle_a = PIPE_SWIZZLE_ALPHA; 718 719 nv50->textures[2][0] = nv50_create_sampler_view(pipe, res, &templ); 720 nv50->textures[2][1] = NULL; 721 722 nv50_blit_fixup_tic_entry(nv50->textures[2][0]); 723 724 nv50->num_textures[0] = nv50->num_textures[1] = 0; 725 nv50->num_textures[2] = 1; 726 727 templ.format = nv50_zs_to_s_format(res->format); 728 if (templ.format != res->format) { 729 nv50->textures[2][1] = nv50_create_sampler_view(pipe, res, &templ); 730 nv50_blit_fixup_tic_entry(nv50->textures[2][1]); 731 nv50->num_textures[2] = 2; 732 } 733} 734 735static void 736nv50_blitctx_prepare_state(struct nv50_blitctx *blit) 737{ 738 struct nouveau_pushbuf *push = blit->screen->base.pushbuf; 739 740 /* blend state */ 741 BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1); 742 PUSH_DATA (push, blit->color_mask); 743 BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1); 744 PUSH_DATA (push, 0); 745 BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1); 746 PUSH_DATA (push, 0); 747 748 /* rasterizer state */ 749#ifndef NV50_SCISSORS_CLIPPING 750 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1); 751 PUSH_DATA (push, 1); 752#endif 753 BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1); 754 PUSH_DATA (push, 0); 755 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1); 756 PUSH_DATA (push, 0); 757 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1); 758 PUSH_DATA (push, 0); 759 BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4); 760 PUSH_DATA (push, 0xffff); 761 PUSH_DATA (push, 0xffff); 762 PUSH_DATA (push, 0xffff); 763 PUSH_DATA (push, 0xffff); 764 BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3); 765 PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL); 766 PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL); 767 PUSH_DATA (push, 0); 768 BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1); 769 PUSH_DATA (push, 0); 770 BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1); 771 PUSH_DATA (push, 0); 772 BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1); 773 PUSH_DATA (push, 0); 774 775 /* zsa state */ 776 BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1); 777 PUSH_DATA (push, 0); 778 BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1); 779 PUSH_DATA (push, 0); 780 BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1); 781 PUSH_DATA (push, 0); 782} 783 784static void 785nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50) 786{ 787 int s; 788 789 blit->saved.fb.width = nv50->framebuffer.width; 790 blit->saved.fb.height = nv50->framebuffer.height; 791 blit->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs; 792 blit->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0]; 793 blit->saved.fb.zsbuf = nv50->framebuffer.zsbuf; 794 795 blit->saved.vp = nv50->vertprog; 796 blit->saved.gp = nv50->gmtyprog; 797 blit->saved.fp = nv50->fragprog; 798 799 nv50->vertprog = &blit->vp; 800 nv50->gmtyprog = NULL; 801 nv50->fragprog = &blit->fp; 802 803 for (s = 0; s < 3; ++s) { 804 blit->saved.num_textures[s] = nv50->num_textures[s]; 805 blit->saved.num_samplers[s] = nv50->num_samplers[s]; 806 } 807 blit->saved.texture[0] = nv50->textures[2][0]; 808 blit->saved.texture[1] = nv50->textures[2][1]; 809 blit->saved.sampler[0] = nv50->samplers[2][0]; 810 blit->saved.sampler[1] = nv50->samplers[2][1]; 811 812 nv50->samplers[2][0] = &blit->sampler[blit->filter]; 813 nv50->samplers[2][1] = &blit->sampler[blit->filter]; 814 815 nv50->num_samplers[0] = nv50->num_samplers[1] = 0; 816 nv50->num_samplers[2] = 2; 817 818 blit->saved.dirty = nv50->dirty; 819 820 nv50->dirty = 821 NV50_NEW_FRAMEBUFFER | 822 NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG | 823 NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS; 824} 825 826static void 827nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit) 828{ 829 int s; 830 831 pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL); 832 833 nv50->framebuffer.width = blit->saved.fb.width; 834 nv50->framebuffer.height = blit->saved.fb.height; 835 nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs; 836 nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0]; 837 nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf; 838 839 nv50->vertprog = blit->saved.vp; 840 nv50->gmtyprog = blit->saved.gp; 841 nv50->fragprog = blit->saved.fp; 842 843 pipe_sampler_view_reference(&nv50->textures[2][0], NULL); 844 pipe_sampler_view_reference(&nv50->textures[2][1], NULL); 845 846 for (s = 0; s < 3; ++s) { 847 nv50->num_textures[s] = blit->saved.num_textures[s]; 848 nv50->num_samplers[s] = blit->saved.num_samplers[s]; 849 } 850 nv50->textures[2][0] = blit->saved.texture[0]; 851 nv50->textures[2][1] = blit->saved.texture[1]; 852 nv50->samplers[2][0] = blit->saved.sampler[0]; 853 nv50->samplers[2][1] = blit->saved.sampler[1]; 854 855 nv50->dirty = blit->saved.dirty | 856 (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK | 857 NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND | 858 NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS | 859 NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG); 860} 861 862static void 863nv50_resource_resolve(struct pipe_context *pipe, 864 const struct pipe_resolve_info *info) 865{ 866 struct nv50_context *nv50 = nv50_context(pipe); 867 struct nv50_screen *screen = nv50->screen; 868 struct nv50_blitctx *blit = screen->blitctx; 869 struct nouveau_pushbuf *push = nv50->base.pushbuf; 870 struct pipe_resource *src = info->src.res; 871 struct pipe_resource *dst = info->dst.res; 872 float x0, x1, y0, y1, z; 873 float x_range, y_range; 874 875 nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask); 876 877 blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1; 878 879 nv50_blitctx_pre_blit(blit, nv50); 880 881 nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer); 882 nv50_blit_set_src(nv50, src, 0, info->src.layer); 883 884 nv50_blitctx_prepare_state(blit); 885 886 nv50_state_validate(nv50, ~0, 36); 887 888 x_range = 889 (float)(info->src.x1 - info->src.x0) / 890 (float)(info->dst.x1 - info->dst.x0); 891 y_range = 892 (float)(info->src.y1 - info->src.y0) / 893 (float)(info->dst.y1 - info->dst.y0); 894 895 x0 = (float)info->src.x0 - x_range * (float)info->dst.x0; 896 y0 = (float)info->src.y0 - y_range * (float)info->dst.y0; 897 898 x1 = x0 + 16384.0f * x_range; 899 y1 = y0 + 16384.0f * y_range; 900 901 x0 *= (float)(1 << nv50_miptree(src)->ms_x); 902 x1 *= (float)(1 << nv50_miptree(src)->ms_x); 903 y0 *= (float)(1 << nv50_miptree(src)->ms_y); 904 y1 *= (float)(1 << nv50_miptree(src)->ms_y); 905 906 z = (float)info->src.layer; 907 908 BEGIN_NV04(push, NV50_3D(FP_START_ID), 1); 909 PUSH_DATA (push, 910 blit->fp.code_base + blit->fp_offset); 911 912 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); 913 PUSH_DATA (push, 0); 914 915 /* Draw a large triangle in screen coordinates covering the whole 916 * render target, with scissors defining the destination region. 917 * The vertex is supplied with non-normalized texture coordinates 918 * arranged in a way to yield the desired offset and scale. 919 */ 920 921 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2); 922 PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0); 923 PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0); 924 925 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1); 926 PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); 927 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); 928 PUSH_DATAf(push, x0); 929 PUSH_DATAf(push, y0); 930 PUSH_DATAf(push, z); 931 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); 932 PUSH_DATAf(push, 0.0f); 933 PUSH_DATAf(push, 0.0f); 934 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); 935 PUSH_DATAf(push, x1); 936 PUSH_DATAf(push, y0); 937 PUSH_DATAf(push, z); 938 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); 939 PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x); 940 PUSH_DATAf(push, 0.0f); 941 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3); 942 PUSH_DATAf(push, x0); 943 PUSH_DATAf(push, y1); 944 PUSH_DATAf(push, z); 945 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2); 946 PUSH_DATAf(push, 0.0f); 947 PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y); 948 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1); 949 PUSH_DATA (push, 0); 950 951 /* re-enable normally constant state */ 952 953 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1); 954 PUSH_DATA (push, 1); 955 956 nv50_blitctx_post_blit(nv50, blit); 957} 958 959boolean 960nv50_blitctx_create(struct nv50_screen *screen) 961{ 962 screen->blitctx = CALLOC_STRUCT(nv50_blitctx); 963 if (!screen->blitctx) { 964 NOUVEAU_ERR("failed to allocate blit context\n"); 965 return FALSE; 966 } 967 968 screen->blitctx->screen = screen; 969 970 nv50_blitctx_make_vp(screen->blitctx); 971 nv50_blitctx_make_fp(screen->blitctx); 972 973 nv50_blitctx_make_sampler(screen->blitctx); 974 975 screen->blitctx->color_mask = 0x1111; 976 977 return TRUE; 978} 979 980void 981nv50_init_surface_functions(struct nv50_context *nv50) 982{ 983 struct pipe_context *pipe = &nv50->base.pipe; 984 985 pipe->resource_copy_region = nv50_resource_copy_region; 986 pipe->resource_resolve = nv50_resource_resolve; 987 pipe->clear_render_target = nv50_clear_render_target; 988 pipe->clear_depth_stencil = nv50_clear_depth_stencil; 989} 990 991 992