1/********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#include "util/u_inlines.h" 27#include "util/u_math.h" 28#include "util/u_memory.h" 29#include "util/u_bitmask.h" 30#include "tgsi/tgsi_parse.h" 31#include "draw/draw_context.h" 32 33#include "svga_context.h" 34#include "svga_tgsi.h" 35#include "svga_hw_reg.h" 36#include "svga_cmd.h" 37#include "svga_debug.h" 38 39 40/*********************************************************************** 41 * Fragment shaders 42 */ 43 44static void * 45svga_create_fs_state(struct pipe_context *pipe, 46 const struct pipe_shader_state *templ) 47{ 48 struct svga_context *svga = svga_context(pipe); 49 struct svga_fragment_shader *fs; 50 51 fs = CALLOC_STRUCT(svga_fragment_shader); 52 if (!fs) 53 return NULL; 54 55 fs->base.tokens = tgsi_dup_tokens(templ->tokens); 56 57 /* Collect basic info that we'll need later: 58 */ 59 tgsi_scan_shader(fs->base.tokens, &fs->base.info); 60 61 fs->base.id = svga->debug.shader_id++; 62 63 fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info); 64 65 svga_remap_generics(fs->generic_inputs, fs->generic_remap_table); 66 67 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); 68 69 if (SVGA_DEBUG & DEBUG_TGSI || 0) { 70 debug_printf("%s id: %u, inputs: %u, outputs: %u\n", 71 __FUNCTION__, fs->base.id, 72 fs->base.info.num_inputs, fs->base.info.num_outputs); 73 } 74 75 return fs; 76} 77 78static void 79svga_bind_fs_state(struct pipe_context *pipe, void *shader) 80{ 81 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader; 82 struct svga_context *svga = svga_context(pipe); 83 84 svga->curr.fs = fs; 85 svga->dirty |= SVGA_NEW_FS; 86} 87 88static 89void svga_delete_fs_state(struct pipe_context *pipe, void *shader) 90{ 91 struct svga_context *svga = svga_context(pipe); 92 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader; 93 struct svga_shader_result *result, *tmp; 94 enum pipe_error ret; 95 96 svga_hwtnl_flush_retry( svga ); 97 98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); 99 100 for (result = fs->base.results; result; result = tmp ) { 101 tmp = result->next; 102 103 ret = SVGA3D_DestroyShader(svga->swc, 104 result->id, 105 SVGA3D_SHADERTYPE_PS ); 106 if(ret != PIPE_OK) { 107 svga_context_flush(svga, NULL); 108 ret = SVGA3D_DestroyShader(svga->swc, 109 result->id, 110 SVGA3D_SHADERTYPE_PS ); 111 assert(ret == PIPE_OK); 112 } 113 114 util_bitmask_clear( svga->fs_bm, result->id ); 115 116 svga_destroy_shader_result( result ); 117 118 /* 119 * Remove stale references to this result to ensure a new result on the 120 * same address will be detected as a change. 121 */ 122 if(result == svga->state.hw_draw.fs) 123 svga->state.hw_draw.fs = NULL; 124 } 125 126 FREE((void *)fs->base.tokens); 127 FREE(fs); 128} 129 130 131void svga_init_fs_functions( struct svga_context *svga ) 132{ 133 svga->pipe.create_fs_state = svga_create_fs_state; 134 svga->pipe.bind_fs_state = svga_bind_fs_state; 135 svga->pipe.delete_fs_state = svga_delete_fs_state; 136} 137 138