1/* 2 * Copyright © 2011 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24/** 25 * \file lower_clip_distance.cpp 26 * 27 * This pass accounts for the difference between the way 28 * gl_ClipDistance is declared in standard GLSL (as an array of 29 * floats), and the way it is frequently implemented in hardware (as 30 * a pair of vec4s, with four clip distances packed into each). 31 * 32 * The declaration of gl_ClipDistance is replaced with a declaration 33 * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are 34 * translated to refer to gl_ClipDistanceMESA with the appropriate 35 * swizzling of array indices. For instance: 36 * 37 * gl_ClipDistance[i] 38 * 39 * is translated into: 40 * 41 * gl_ClipDistanceMESA[i>>2][i&3] 42 * 43 * Since some hardware may not internally represent gl_ClipDistance as a pair 44 * of vec4's, this lowering pass is optional. To enable it, set the 45 * LowerClipDistance flag in gl_shader_compiler_options to true. 46 */ 47 48#include "ir_hierarchical_visitor.h" 49#include "ir.h" 50 51class lower_clip_distance_visitor : public ir_hierarchical_visitor { 52public: 53 lower_clip_distance_visitor() 54 : progress(false), old_clip_distance_var(NULL), 55 new_clip_distance_var(NULL) 56 { 57 } 58 59 virtual ir_visitor_status visit(ir_variable *); 60 void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&); 61 virtual ir_visitor_status visit_leave(ir_dereference_array *); 62 virtual ir_visitor_status visit_leave(ir_assignment *); 63 void visit_new_assignment(ir_assignment *ir); 64 virtual ir_visitor_status visit_leave(ir_call *); 65 66 bool progress; 67 68 /** 69 * Pointer to the declaration of gl_ClipDistance, if found. 70 */ 71 ir_variable *old_clip_distance_var; 72 73 /** 74 * Pointer to the newly-created gl_ClipDistanceMESA variable. 75 */ 76 ir_variable *new_clip_distance_var; 77}; 78 79 80/** 81 * Replace any declaration of gl_ClipDistance as an array of floats with a 82 * declaration of gl_ClipDistanceMESA as an array of vec4's. 83 */ 84ir_visitor_status 85lower_clip_distance_visitor::visit(ir_variable *ir) 86{ 87 /* No point in looking for the declaration of gl_ClipDistance if 88 * we've already found it. 89 */ 90 if (this->old_clip_distance_var) 91 return visit_continue; 92 93 if (ir->name && strcmp(ir->name, "gl_ClipDistance") == 0) { 94 this->progress = true; 95 this->old_clip_distance_var = ir; 96 assert (ir->type->is_array()); 97 assert (ir->type->element_type() == glsl_type::float_type); 98 unsigned new_size = (ir->type->array_size() + 3) / 4; 99 100 /* Clone the old var so that we inherit all of its properties */ 101 this->new_clip_distance_var = ir->clone(ralloc_parent(ir), NULL); 102 103 /* And change the properties that we need to change */ 104 this->new_clip_distance_var->name 105 = ralloc_strdup(this->new_clip_distance_var, "gl_ClipDistanceMESA"); 106 this->new_clip_distance_var->type 107 = glsl_type::get_array_instance(glsl_type::vec4_type, new_size); 108 this->new_clip_distance_var->max_array_access = ir->max_array_access / 4; 109 110 ir->replace_with(this->new_clip_distance_var); 111 } 112 return visit_continue; 113} 114 115 116/** 117 * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based 118 * on the rvalue previously used to index into gl_ClipDistance. 119 * 120 * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA 121 * \param swizzle_index Selects a component within the vec4 selected by 122 * array_index. 123 */ 124void 125lower_clip_distance_visitor::create_indices(ir_rvalue *old_index, 126 ir_rvalue *&array_index, 127 ir_rvalue *&swizzle_index) 128{ 129 void *ctx = ralloc_parent(old_index); 130 131 /* Make sure old_index is a signed int so that the bitwise "shift" and 132 * "and" operations below type check properly. 133 */ 134 if (old_index->type != glsl_type::int_type) { 135 assert (old_index->type == glsl_type::uint_type); 136 old_index = new(ctx) ir_expression(ir_unop_u2i, old_index); 137 } 138 139 ir_constant *old_index_constant = old_index->constant_expression_value(); 140 if (old_index_constant) { 141 /* gl_ClipDistance is being accessed via a constant index. Don't bother 142 * creating expressions to calculate the lowered indices. Just create 143 * constants. 144 */ 145 int const_val = old_index_constant->get_int_component(0); 146 array_index = new(ctx) ir_constant(const_val / 4); 147 swizzle_index = new(ctx) ir_constant(const_val % 4); 148 } else { 149 /* Create a variable to hold the value of old_index (so that we 150 * don't compute it twice). 151 */ 152 ir_variable *old_index_var = new(ctx) ir_variable( 153 glsl_type::int_type, "clip_distance_index", ir_var_temporary); 154 this->base_ir->insert_before(old_index_var); 155 this->base_ir->insert_before(new(ctx) ir_assignment( 156 new(ctx) ir_dereference_variable(old_index_var), old_index)); 157 158 /* Create the expression clip_distance_index / 4. Do this as a bit 159 * shift because that's likely to be more efficient. 160 */ 161 array_index = new(ctx) ir_expression( 162 ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var), 163 new(ctx) ir_constant(2)); 164 165 /* Create the expression clip_distance_index % 4. Do this as a bitwise 166 * AND because that's likely to be more efficient. 167 */ 168 swizzle_index = new(ctx) ir_expression( 169 ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var), 170 new(ctx) ir_constant(3)); 171 } 172} 173 174 175/** 176 * Replace any expression that indexes into the gl_ClipDistance array with an 177 * expression that indexes into one of the vec4's in gl_ClipDistanceMESA and 178 * accesses the appropriate component. 179 */ 180ir_visitor_status 181lower_clip_distance_visitor::visit_leave(ir_dereference_array *ir) 182{ 183 /* If the gl_ClipDistance var hasn't been declared yet, then 184 * there's no way this deref can refer to it. 185 */ 186 if (!this->old_clip_distance_var) 187 return visit_continue; 188 189 ir_dereference_variable *old_var_ref = ir->array->as_dereference_variable(); 190 if (old_var_ref && old_var_ref->var == this->old_clip_distance_var) { 191 this->progress = true; 192 ir_rvalue *array_index; 193 ir_rvalue *swizzle_index; 194 this->create_indices(ir->array_index, array_index, swizzle_index); 195 void *mem_ctx = ralloc_parent(ir); 196 ir->array = new(mem_ctx) ir_dereference_array( 197 this->new_clip_distance_var, array_index); 198 ir->array_index = swizzle_index; 199 } 200 201 return visit_continue; 202} 203 204 205/** 206 * Replace any assignment having gl_ClipDistance (undereferenced) as its LHS 207 * or RHS with a sequence of assignments, one for each component of the array. 208 * Each of these assignments is lowered to refer to gl_ClipDistanceMESA as 209 * appropriate. 210 */ 211ir_visitor_status 212lower_clip_distance_visitor::visit_leave(ir_assignment *ir) 213{ 214 ir_dereference_variable *lhs_var = ir->lhs->as_dereference_variable(); 215 ir_dereference_variable *rhs_var = ir->rhs->as_dereference_variable(); 216 if ((lhs_var && lhs_var->var == this->old_clip_distance_var) 217 || (rhs_var && rhs_var->var == this->old_clip_distance_var)) { 218 /* LHS or RHS of the assignment is the entire gl_ClipDistance array. 219 * Since we are reshaping gl_ClipDistance from an array of floats to an 220 * array of vec4's, this isn't going to work as a bulk assignment 221 * anymore, so unroll it to element-by-element assignments and lower 222 * each of them. 223 * 224 * Note: to unroll into element-by-element assignments, we need to make 225 * clones of the LHS and RHS. This is only safe if the LHS and RHS are 226 * side-effect free. Fortunately, we know that they are, because the 227 * only kind of rvalue that can have side effects is an ir_call, and 228 * ir_calls only appear (a) as a statement on their own, or (b) as the 229 * RHS of an assignment that stores the result of the call in a 230 * temporary variable. 231 */ 232 void *ctx = ralloc_parent(ir); 233 int array_size = this->old_clip_distance_var->type->array_size(); 234 for (int i = 0; i < array_size; ++i) { 235 ir_dereference_array *new_lhs = new(ctx) ir_dereference_array( 236 ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i)); 237 new_lhs->accept(this); 238 ir_dereference_array *new_rhs = new(ctx) ir_dereference_array( 239 ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i)); 240 new_rhs->accept(this); 241 this->base_ir->insert_before( 242 new(ctx) ir_assignment(new_lhs, new_rhs)); 243 } 244 ir->remove(); 245 } 246 247 return visit_continue; 248} 249 250 251/** 252 * Set up base_ir properly and call visit_leave() on a newly created 253 * ir_assignment node. This is used in cases where we have to insert an 254 * ir_assignment in a place where we know the hierarchical visitor won't see 255 * it. 256 */ 257void 258lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir) 259{ 260 ir_instruction *old_base_ir = this->base_ir; 261 this->base_ir = ir; 262 ir->accept(this); 263 this->base_ir = old_base_ir; 264} 265 266 267/** 268 * If gl_ClipDistance appears as an argument in an ir_call expression, replace 269 * it with a temporary variable, and make sure the ir_call is preceded and/or 270 * followed by assignments that copy the contents of the temporary variable to 271 * and/or from gl_ClipDistance. Each of these assignments is then lowered to 272 * refer to gl_ClipDistanceMESA. 273 */ 274ir_visitor_status 275lower_clip_distance_visitor::visit_leave(ir_call *ir) 276{ 277 void *ctx = ralloc_parent(ir); 278 279 const exec_node *formal_param_node = ir->callee->parameters.head; 280 const exec_node *actual_param_node = ir->actual_parameters.head; 281 while (!actual_param_node->is_tail_sentinel()) { 282 ir_variable *formal_param = (ir_variable *) formal_param_node; 283 ir_rvalue *actual_param = (ir_rvalue *) actual_param_node; 284 285 /* Advance formal_param_node and actual_param_node now so that we can 286 * safely replace actual_param with another node, if necessary, below. 287 */ 288 formal_param_node = formal_param_node->next; 289 actual_param_node = actual_param_node->next; 290 291 ir_dereference_variable *deref = actual_param->as_dereference_variable(); 292 if (deref && deref->var == this->old_clip_distance_var) { 293 /* User is trying to pass the whole gl_ClipDistance array to a 294 * function call. Since we are reshaping gl_ClipDistance from an 295 * array of floats to an array of vec4's, this isn't going to work 296 * anymore, so use a temporary array instead. 297 */ 298 ir_variable *temp_clip_distance = new(ctx) ir_variable( 299 actual_param->type, "temp_clip_distance", ir_var_temporary); 300 this->base_ir->insert_before(temp_clip_distance); 301 actual_param->replace_with( 302 new(ctx) ir_dereference_variable(temp_clip_distance)); 303 if (formal_param->mode == ir_var_in 304 || formal_param->mode == ir_var_inout) { 305 /* Copy from gl_ClipDistance to the temporary before the call. 306 * Since we are going to insert this copy before the current 307 * instruction, we need to visit it afterwards to make sure it 308 * gets lowered. 309 */ 310 ir_assignment *new_assignment = new(ctx) ir_assignment( 311 new(ctx) ir_dereference_variable(temp_clip_distance), 312 new(ctx) ir_dereference_variable(old_clip_distance_var)); 313 this->base_ir->insert_before(new_assignment); 314 this->visit_new_assignment(new_assignment); 315 } 316 if (formal_param->mode == ir_var_out 317 || formal_param->mode == ir_var_inout) { 318 /* Copy from the temporary to gl_ClipDistance after the call. 319 * Since visit_list_elements() has already decided which 320 * instruction it's going to visit next, we need to visit 321 * afterwards to make sure it gets lowered. 322 */ 323 ir_assignment *new_assignment = new(ctx) ir_assignment( 324 new(ctx) ir_dereference_variable(old_clip_distance_var), 325 new(ctx) ir_dereference_variable(temp_clip_distance)); 326 this->base_ir->insert_after(new_assignment); 327 this->visit_new_assignment(new_assignment); 328 } 329 } 330 } 331 332 return visit_continue; 333} 334 335 336bool 337lower_clip_distance(exec_list *instructions) 338{ 339 lower_clip_distance_visitor v; 340 341 visit_list_elements(&v, instructions); 342 343 return v.progress; 344} 345