i830_context.h revision 8cf9085bc7b96819d2bec1e749e15af58eefb2f3
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef I830CONTEXT_INC 29#define I830CONTEXT_INC 30 31#include "intel_context.h" 32 33#define I830_FALLBACK_TEXTURE 0x1000 34#define I830_FALLBACK_COLORMASK 0x2000 35#define I830_FALLBACK_STENCIL 0x4000 36#define I830_FALLBACK_STIPPLE 0x8000 37#define I830_FALLBACK_LOGICOP 0x10000 38 39#define I830_UPLOAD_CTX 0x1 40#define I830_UPLOAD_BUFFERS 0x2 41#define I830_UPLOAD_STIPPLE 0x4 42#define I830_UPLOAD_INVARIENT 0x8 43#define I830_UPLOAD_TEX(i) (0x10<<(i)) 44#define I830_UPLOAD_TEXBLEND(i) (0x100<<(i)) 45#define I830_UPLOAD_TEX_ALL (0x0f0) 46#define I830_UPLOAD_TEXBLEND_ALL (0xf00) 47 48/* State structure offsets - these will probably disappear. 49 */ 50#define I830_DESTREG_CBUFADDR0 0 51#define I830_DESTREG_CBUFADDR1 1 52#define I830_DESTREG_DBUFADDR0 2 53#define I830_DESTREG_DBUFADDR1 3 54#define I830_DESTREG_DV0 4 55#define I830_DESTREG_DV1 5 56#define I830_DESTREG_SENABLE 6 57#define I830_DESTREG_SR0 7 58#define I830_DESTREG_SR1 8 59#define I830_DESTREG_SR2 9 60#define I830_DEST_SETUP_SIZE 10 61 62#define I830_CTXREG_STATE1 0 63#define I830_CTXREG_STATE2 1 64#define I830_CTXREG_STATE3 2 65#define I830_CTXREG_STATE4 3 66#define I830_CTXREG_STATE5 4 67#define I830_CTXREG_IALPHAB 5 68#define I830_CTXREG_STENCILTST 6 69#define I830_CTXREG_ENABLES_1 7 70#define I830_CTXREG_ENABLES_2 8 71#define I830_CTXREG_AA 9 72#define I830_CTXREG_FOGCOLOR 10 73#define I830_CTXREG_BLENDCOLOR0 11 74#define I830_CTXREG_BLENDCOLOR1 12 75#define I830_CTXREG_VF 13 76#define I830_CTXREG_VF2 14 77#define I830_CTXREG_MCSB0 15 78#define I830_CTXREG_MCSB1 16 79#define I830_CTX_SETUP_SIZE 17 80 81#define I830_STPREG_ST0 0 82#define I830_STPREG_ST1 1 83#define I830_STP_SETUP_SIZE 2 84 85#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ 86#define I830_TEXREG_TM0S1 1 87#define I830_TEXREG_TM0S2 2 88#define I830_TEXREG_TM0S3 3 89#define I830_TEXREG_TM0S4 4 90#define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */ 91#define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */ 92#define I830_TEX_SETUP_SIZE 7 93 94#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ 95 96struct i830_texture_object 97{ 98 struct intel_texture_object intel; 99 GLuint Setup[I830_TEX_SETUP_SIZE]; 100}; 101 102#define I830_TEX_UNITS 4 103 104struct i830_hw_state 105{ 106 GLuint Ctx[I830_CTX_SETUP_SIZE]; 107 GLuint Buffer[I830_DEST_SETUP_SIZE]; 108 GLuint Stipple[I830_STP_SETUP_SIZE]; 109 GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE]; 110 GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE]; 111 GLuint TexBlendWordsUsed[I830_TEX_UNITS]; 112 113 struct intel_region *draw_region; 114 struct intel_region *depth_region; 115 116 /* Regions aren't actually that appropriate here as the memory may 117 * be from a PBO or FBO. Will have to do this for draw and depth for 118 * FBO's... 119 */ 120 dri_bo *tex_buffer[I830_TEX_UNITS]; 121 GLuint tex_offset[I830_TEX_UNITS]; 122 123 GLuint emitted; /* I810_UPLOAD_* */ 124 GLuint active; 125}; 126 127struct i830_context 128{ 129 struct intel_context intel; 130 131 GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS]; 132 DECLARE_RENDERINPUTS(last_index_bitset); 133 134 struct i830_hw_state meta, initial, state, *current; 135}; 136 137 138 139 140#define I830_STATECHANGE(i830, flag) \ 141do { \ 142 INTEL_FIREVERTICES( &i830->intel ); \ 143 i830->state.emitted &= ~flag; \ 144} while (0) 145 146#define I830_ACTIVESTATE(i830, flag, mode) \ 147do { \ 148 INTEL_FIREVERTICES( &i830->intel ); \ 149 if (mode) \ 150 i830->state.active |= flag; \ 151 else \ 152 i830->state.active &= ~flag; \ 153} while (0) 154 155/* i830_vtbl.c 156 */ 157extern void i830InitVtbl(struct i830_context *i830); 158 159extern void 160i830_state_draw_region(struct intel_context *intel, 161 struct i830_hw_state *state, 162 struct intel_region *color_region, 163 struct intel_region *depth_region); 164/* i830_context.c 165 */ 166extern GLboolean 167i830CreateContext(const __GLcontextModes * mesaVis, 168 __DRIcontextPrivate * driContextPriv, 169 void *sharedContextPrivate); 170 171/* i830_tex.c, i830_texstate.c 172 */ 173extern void i830UpdateTextureState(struct intel_context *intel); 174 175extern void i830InitTextureFuncs(struct dd_function_table *functions); 176 177/* i830_texblend.c 178 */ 179extern GLuint i830SetTexEnvCombine(struct i830_context *i830, 180 const struct gl_tex_env_combine_state 181 *combine, GLint blendUnit, GLuint texel_op, 182 GLuint * state, const GLfloat * factor); 183 184extern void i830EmitTextureBlend(struct i830_context *i830); 185 186 187/* i830_state.c 188 */ 189extern void i830InitStateFuncs(struct dd_function_table *functions); 190 191extern void i830EmitState(struct i830_context *i830); 192 193extern void i830InitState(struct i830_context *i830); 194 195/* i830_metaops.c 196 */ 197extern void i830InitMetaFuncs(struct i830_context *i830); 198 199extern void 200i830RotateWindow(struct intel_context *intel, __DRIdrawablePrivate * dPriv, 201 GLuint srcBuf); 202 203/*====================================================================== 204 * Inline conversion functions. These are better-typed than the 205 * macros used previously: 206 */ 207static INLINE struct i830_context * 208i830_context(GLcontext * ctx) 209{ 210 return (struct i830_context *) ctx; 211} 212 213#endif 214