1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "context.h" 29#include "depth.h" 30#include "enums.h" 31#include "macros.h" 32#include "mtypes.h" 33 34 35/**********************************************************************/ 36/***** API Functions *****/ 37/**********************************************************************/ 38 39 40 41void GLAPIENTRY 42_mesa_ClearDepth( GLclampd depth ) 43{ 44 GET_CURRENT_CONTEXT(ctx); 45 ASSERT_OUTSIDE_BEGIN_END(ctx); 46 47 if (MESA_VERBOSE & VERBOSE_API) 48 _mesa_debug(ctx, "glClearDepth(%f)\n", depth); 49 50 depth = CLAMP( depth, 0.0, 1.0 ); 51 52 if (ctx->Depth.Clear == depth) 53 return; 54 55 FLUSH_VERTICES(ctx, _NEW_DEPTH); 56 ctx->Depth.Clear = depth; 57} 58 59 60void GLAPIENTRY 61_mesa_ClearDepthf( GLclampf depth ) 62{ 63 _mesa_ClearDepth(depth); 64} 65 66 67void GLAPIENTRY 68_mesa_DepthFunc( GLenum func ) 69{ 70 GET_CURRENT_CONTEXT(ctx); 71 ASSERT_OUTSIDE_BEGIN_END(ctx); 72 73 if (MESA_VERBOSE & VERBOSE_API) 74 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); 75 76 switch (func) { 77 case GL_LESS: /* (default) pass if incoming z < stored z */ 78 case GL_GEQUAL: 79 case GL_LEQUAL: 80 case GL_GREATER: 81 case GL_NOTEQUAL: 82 case GL_EQUAL: 83 case GL_ALWAYS: 84 case GL_NEVER: 85 break; 86 default: 87 _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); 88 return; 89 } 90 91 if (ctx->Depth.Func == func) 92 return; 93 94 FLUSH_VERTICES(ctx, _NEW_DEPTH); 95 ctx->Depth.Func = func; 96 97 if (ctx->Driver.DepthFunc) 98 ctx->Driver.DepthFunc( ctx, func ); 99} 100 101 102 103void GLAPIENTRY 104_mesa_DepthMask( GLboolean flag ) 105{ 106 GET_CURRENT_CONTEXT(ctx); 107 ASSERT_OUTSIDE_BEGIN_END(ctx); 108 109 if (MESA_VERBOSE & VERBOSE_API) 110 _mesa_debug(ctx, "glDepthMask %d\n", flag); 111 112 /* 113 * GL_TRUE indicates depth buffer writing is enabled (default) 114 * GL_FALSE indicates depth buffer writing is disabled 115 */ 116 if (ctx->Depth.Mask == flag) 117 return; 118 119 FLUSH_VERTICES(ctx, _NEW_DEPTH); 120 ctx->Depth.Mask = flag; 121 122 if (ctx->Driver.DepthMask) 123 ctx->Driver.DepthMask( ctx, flag ); 124} 125 126 127 128/** 129 * Specified by the GL_EXT_depth_bounds_test extension. 130 */ 131void GLAPIENTRY 132_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) 133{ 134 GET_CURRENT_CONTEXT(ctx); 135 ASSERT_OUTSIDE_BEGIN_END(ctx); 136 137 if (MESA_VERBOSE & VERBOSE_API) 138 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); 139 140 if (zmin > zmax) { 141 _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); 142 return; 143 } 144 145 zmin = CLAMP(zmin, 0.0, 1.0); 146 zmax = CLAMP(zmax, 0.0, 1.0); 147 148 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) 149 return; 150 151 FLUSH_VERTICES(ctx, _NEW_DEPTH); 152 ctx->Depth.BoundsMin = (GLfloat) zmin; 153 ctx->Depth.BoundsMax = (GLfloat) zmax; 154} 155 156 157/**********************************************************************/ 158/***** Initialization *****/ 159/**********************************************************************/ 160 161 162/** 163 * Initialize the depth buffer attribute group in the given context. 164 */ 165void 166_mesa_init_depth(struct gl_context *ctx) 167{ 168 ctx->Depth.Test = GL_FALSE; 169 ctx->Depth.Clear = 1.0; 170 ctx->Depth.Func = GL_LESS; 171 ctx->Depth.Mask = GL_TRUE; 172} 173