1/* 2 * Mesa 3-D graphics library 3 * Version: 7.3 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file prog_parameter.c 27 * Program parameter lists and functions. 28 * \author Brian Paul 29 */ 30 31 32#include "main/glheader.h" 33#include "main/imports.h" 34#include "main/macros.h" 35#include "prog_instruction.h" 36#include "prog_parameter.h" 37#include "prog_statevars.h" 38 39 40struct gl_program_parameter_list * 41_mesa_new_parameter_list(void) 42{ 43 return CALLOC_STRUCT(gl_program_parameter_list); 44} 45 46 47struct gl_program_parameter_list * 48_mesa_new_parameter_list_sized(unsigned size) 49{ 50 struct gl_program_parameter_list *p = _mesa_new_parameter_list(); 51 52 if ((p != NULL) && (size != 0)) { 53 p->Size = size; 54 55 /* alloc arrays */ 56 p->Parameters = (struct gl_program_parameter *) 57 calloc(1, size * sizeof(struct gl_program_parameter)); 58 59 p->ParameterValues = (gl_constant_value (*)[4]) 60 _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16); 61 62 63 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { 64 free(p->Parameters); 65 _mesa_align_free(p->ParameterValues); 66 free(p); 67 p = NULL; 68 } 69 } 70 71 return p; 72} 73 74 75/** 76 * Free a parameter list and all its parameters 77 */ 78void 79_mesa_free_parameter_list(struct gl_program_parameter_list *paramList) 80{ 81 GLuint i; 82 for (i = 0; i < paramList->NumParameters; i++) { 83 if (paramList->Parameters[i].Name) 84 free((void *) paramList->Parameters[i].Name); 85 } 86 free(paramList->Parameters); 87 if (paramList->ParameterValues) 88 _mesa_align_free(paramList->ParameterValues); 89 free(paramList); 90} 91 92 93/** 94 * Add a new parameter to a parameter list. 95 * Note that parameter values are usually 4-element GLfloat vectors. 96 * When size > 4 we'll allocate a sequential block of parameters to 97 * store all the values (in blocks of 4). 98 * 99 * \param paramList the list to add the parameter to 100 * \param type type of parameter, such as 101 * \param name the parameter name, will be duplicated/copied! 102 * \param size number of elements in 'values' vector (1..4, or more) 103 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE. 104 * \param values initial parameter value, up to 4 gl_constant_values, or NULL 105 * \param state state indexes, or NULL 106 * \return index of new parameter in the list, or -1 if error (out of mem) 107 */ 108GLint 109_mesa_add_parameter(struct gl_program_parameter_list *paramList, 110 gl_register_file type, const char *name, 111 GLuint size, GLenum datatype, 112 const gl_constant_value *values, 113 const gl_state_index state[STATE_LENGTH], 114 GLbitfield flags) 115{ 116 const GLuint oldNum = paramList->NumParameters; 117 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ 118 119 assert(size > 0); 120 121 if (oldNum + sz4 > paramList->Size) { 122 /* Need to grow the parameter list array (alloc some extra) */ 123 paramList->Size = paramList->Size + 4 * sz4; 124 125 /* realloc arrays */ 126 paramList->Parameters = (struct gl_program_parameter *) 127 _mesa_realloc(paramList->Parameters, 128 oldNum * sizeof(struct gl_program_parameter), 129 paramList->Size * sizeof(struct gl_program_parameter)); 130 131 paramList->ParameterValues = (gl_constant_value (*)[4]) 132 _mesa_align_realloc(paramList->ParameterValues, /* old buf */ 133 oldNum * 4 * sizeof(gl_constant_value),/* old sz */ 134 paramList->Size*4*sizeof(gl_constant_value),/*new*/ 135 16); 136 } 137 138 if (!paramList->Parameters || 139 !paramList->ParameterValues) { 140 /* out of memory */ 141 paramList->NumParameters = 0; 142 paramList->Size = 0; 143 return -1; 144 } 145 else { 146 GLuint i, j; 147 148 paramList->NumParameters = oldNum + sz4; 149 150 memset(¶mList->Parameters[oldNum], 0, 151 sz4 * sizeof(struct gl_program_parameter)); 152 153 for (i = 0; i < sz4; i++) { 154 struct gl_program_parameter *p = paramList->Parameters + oldNum + i; 155 p->Name = name ? _mesa_strdup(name) : NULL; 156 p->Type = type; 157 p->Size = size; 158 p->DataType = datatype; 159 p->Flags = flags; 160 if (values) { 161 COPY_4V(paramList->ParameterValues[oldNum + i], values); 162 values += 4; 163 p->Initialized = GL_TRUE; 164 } 165 else { 166 /* silence valgrind */ 167 for (j = 0; j < 4; j++) 168 paramList->ParameterValues[oldNum + i][j].f = 0; 169 } 170 size -= 4; 171 } 172 173 if (state) { 174 for (i = 0; i < STATE_LENGTH; i++) 175 paramList->Parameters[oldNum].StateIndexes[i] = state[i]; 176 } 177 178 return (GLint) oldNum; 179 } 180} 181 182 183/** 184 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) 185 * \return index of the new entry in the parameter list 186 */ 187GLint 188_mesa_add_named_parameter(struct gl_program_parameter_list *paramList, 189 const char *name, const gl_constant_value values[4]) 190{ 191 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name, 192 4, GL_NONE, values, NULL, 0x0); 193 194} 195 196 197/** 198 * Add a new named constant to the parameter list. 199 * This will be used when the program contains something like this: 200 * PARAM myVals = { 0, 1, 2, 3 }; 201 * 202 * \param paramList the parameter list 203 * \param name the name for the constant 204 * \param values four float values 205 * \return index/position of the new parameter in the parameter list 206 */ 207GLint 208_mesa_add_named_constant(struct gl_program_parameter_list *paramList, 209 const char *name, const gl_constant_value values[4], 210 GLuint size) 211{ 212 /* first check if this is a duplicate constant */ 213 GLint pos; 214 for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) { 215 const gl_constant_value *pvals = paramList->ParameterValues[pos]; 216 if (pvals[0].u == values[0].u && 217 pvals[1].u == values[1].u && 218 pvals[2].u == values[2].u && 219 pvals[3].u == values[3].u && 220 strcmp(paramList->Parameters[pos].Name, name) == 0) { 221 /* Same name and value is already in the param list - reuse it */ 222 return pos; 223 } 224 } 225 /* not found, add new parameter */ 226 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, 227 size, GL_NONE, values, NULL, 0x0); 228} 229 230 231/** 232 * Add a new unnamed constant to the parameter list. This will be used 233 * when a fragment/vertex program contains something like this: 234 * MOV r, { 0, 1, 2, 3 }; 235 * If swizzleOut is non-null we'll search the parameter list for an 236 * existing instance of the constant which matches with a swizzle. 237 * 238 * \param paramList the parameter list 239 * \param values four float values 240 * \param swizzleOut returns swizzle mask for accessing the constant 241 * \return index/position of the new parameter in the parameter list. 242 */ 243GLint 244_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList, 245 const gl_constant_value values[4], GLuint size, 246 GLenum datatype, GLuint *swizzleOut) 247{ 248 GLint pos; 249 ASSERT(size >= 1); 250 ASSERT(size <= 4); 251 252 if (swizzleOut && 253 _mesa_lookup_parameter_constant(paramList, values, 254 size, &pos, swizzleOut)) { 255 return pos; 256 } 257 258 /* Look for empty space in an already unnamed constant parameter 259 * to add this constant. This will only work for single-element 260 * constants because we rely on smearing (i.e. .yyyy or .zzzz). 261 */ 262 if (size == 1 && swizzleOut) { 263 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { 264 struct gl_program_parameter *p = paramList->Parameters + pos; 265 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { 266 /* ok, found room */ 267 gl_constant_value *pVal = paramList->ParameterValues[pos]; 268 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ 269 pVal[p->Size] = values[0]; 270 p->Size++; 271 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); 272 return pos; 273 } 274 } 275 } 276 277 /* add a new parameter to store this constant */ 278 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, 279 size, datatype, values, NULL, 0x0); 280 if (pos >= 0 && swizzleOut) { 281 if (size == 1) 282 *swizzleOut = SWIZZLE_XXXX; 283 else 284 *swizzleOut = SWIZZLE_NOOP; 285 } 286 return pos; 287} 288 289/** 290 * Add a new unnamed constant to the parameter list. This will be used 291 * when a fragment/vertex program contains something like this: 292 * MOV r, { 0, 1, 2, 3 }; 293 * If swizzleOut is non-null we'll search the parameter list for an 294 * existing instance of the constant which matches with a swizzle. 295 * 296 * \param paramList the parameter list 297 * \param values four float values 298 * \param swizzleOut returns swizzle mask for accessing the constant 299 * \return index/position of the new parameter in the parameter list. 300 * \sa _mesa_add_typed_unnamed_constant 301 */ 302GLint 303_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, 304 const gl_constant_value values[4], GLuint size, 305 GLuint *swizzleOut) 306{ 307 return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE, 308 swizzleOut); 309} 310 311/** 312 * Add parameter representing a varying variable. 313 */ 314GLint 315_mesa_add_varying(struct gl_program_parameter_list *paramList, 316 const char *name, GLuint size, GLenum datatype, 317 GLbitfield flags) 318{ 319 GLint i = _mesa_lookup_parameter_index(paramList, -1, name); 320 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) { 321 /* already in list */ 322 return i; 323 } 324 else { 325 /*assert(size == 4);*/ 326 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, 327 size, datatype, NULL, NULL, flags); 328 return i; 329 } 330} 331 332 333/** 334 * Add parameter representing a vertex program attribute. 335 * \param size size of attribute (in floats), may be -1 if unknown 336 * \param attrib the attribute index, or -1 if unknown 337 */ 338GLint 339_mesa_add_attribute(struct gl_program_parameter_list *paramList, 340 const char *name, GLint size, GLenum datatype, GLint attrib) 341{ 342 GLint i = _mesa_lookup_parameter_index(paramList, -1, name); 343 if (i >= 0) { 344 /* replace */ 345 if (attrib < 0) 346 attrib = i; 347 paramList->Parameters[i].StateIndexes[0] = attrib; 348 } 349 else { 350 /* add */ 351 gl_state_index state[STATE_LENGTH]; 352 state[0] = (gl_state_index) attrib; 353 if (size < 0) 354 size = 4; 355 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, 356 size, datatype, NULL, state, 0x0); 357 } 358 return i; 359} 360 361 362 363#if 0 /* not used yet */ 364/** 365 * Returns the number of 4-component registers needed to store a piece 366 * of GL state. For matrices this may be as many as 4 registers, 367 * everything else needs 368 * just 1 register. 369 */ 370static GLuint 371sizeof_state_reference(const GLint *stateTokens) 372{ 373 if (stateTokens[0] == STATE_MATRIX) { 374 GLuint rows = stateTokens[4] - stateTokens[3] + 1; 375 assert(rows >= 1); 376 assert(rows <= 4); 377 return rows; 378 } 379 else { 380 return 1; 381 } 382} 383#endif 384 385 386/** 387 * Add a new state reference to the parameter list. 388 * This will be used when the program contains something like this: 389 * PARAM ambient = state.material.front.ambient; 390 * 391 * \param paramList the parameter list 392 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens 393 * \return index of the new parameter. 394 */ 395GLint 396_mesa_add_state_reference(struct gl_program_parameter_list *paramList, 397 const gl_state_index stateTokens[STATE_LENGTH]) 398{ 399 const GLuint size = 4; /* XXX fix */ 400 char *name; 401 GLint index; 402 403 /* Check if the state reference is already in the list */ 404 for (index = 0; index < (GLint) paramList->NumParameters; index++) { 405 if (!memcmp(paramList->Parameters[index].StateIndexes, 406 stateTokens, STATE_LENGTH * sizeof(gl_state_index))) { 407 return index; 408 } 409 } 410 411 name = _mesa_program_state_string(stateTokens); 412 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, 413 size, GL_NONE, 414 NULL, (gl_state_index *) stateTokens, 0x0); 415 paramList->StateFlags |= _mesa_program_state_flags(stateTokens); 416 417 /* free name string here since we duplicated it in add_parameter() */ 418 free(name); 419 420 return index; 421} 422 423 424/** 425 * Lookup a parameter value by name in the given parameter list. 426 * \return pointer to the float[4] values. 427 */ 428gl_constant_value * 429_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, 430 GLsizei nameLen, const char *name) 431{ 432 GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name); 433 if (i < 0) 434 return NULL; 435 else 436 return paramList->ParameterValues[i]; 437} 438 439 440/** 441 * Given a program parameter name, find its position in the list of parameters. 442 * \param paramList the parameter list to search 443 * \param nameLen length of name (in chars). 444 * If length is negative, assume that name is null-terminated. 445 * \param name the name to search for 446 * \return index of parameter in the list. 447 */ 448GLint 449_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, 450 GLsizei nameLen, const char *name) 451{ 452 GLint i; 453 454 if (!paramList) 455 return -1; 456 457 if (nameLen == -1) { 458 /* name is null-terminated */ 459 for (i = 0; i < (GLint) paramList->NumParameters; i++) { 460 if (paramList->Parameters[i].Name && 461 strcmp(paramList->Parameters[i].Name, name) == 0) 462 return i; 463 } 464 } 465 else { 466 /* name is not null-terminated, use nameLen */ 467 for (i = 0; i < (GLint) paramList->NumParameters; i++) { 468 if (paramList->Parameters[i].Name && 469 strncmp(paramList->Parameters[i].Name, name, nameLen) == 0 470 && strlen(paramList->Parameters[i].Name) == (size_t)nameLen) 471 return i; 472 } 473 } 474 return -1; 475} 476 477 478/** 479 * Look for a float vector in the given parameter list. The float vector 480 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try 481 * swizzling to find a match. 482 * \param list the parameter list to search 483 * \param v the float vector to search for 484 * \param vSize number of element in v 485 * \param posOut returns the position of the constant, if found 486 * \param swizzleOut returns a swizzle mask describing location of the 487 * vector elements if found. 488 * \return GL_TRUE if found, GL_FALSE if not found 489 */ 490GLboolean 491_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, 492 const gl_constant_value v[], GLuint vSize, 493 GLint *posOut, GLuint *swizzleOut) 494{ 495 GLuint i; 496 497 assert(vSize >= 1); 498 assert(vSize <= 4); 499 500 if (!list) { 501 *posOut = -1; 502 return GL_FALSE; 503 } 504 505 for (i = 0; i < list->NumParameters; i++) { 506 if (list->Parameters[i].Type == PROGRAM_CONSTANT) { 507 if (!swizzleOut) { 508 /* swizzle not allowed */ 509 GLuint j, match = 0; 510 for (j = 0; j < vSize; j++) { 511 if (v[j].u == list->ParameterValues[i][j].u) 512 match++; 513 } 514 if (match == vSize) { 515 *posOut = i; 516 return GL_TRUE; 517 } 518 } 519 else { 520 /* try matching w/ swizzle */ 521 if (vSize == 1) { 522 /* look for v[0] anywhere within float[4] value */ 523 GLuint j; 524 for (j = 0; j < list->Parameters[i].Size; j++) { 525 if (list->ParameterValues[i][j].u == v[0].u) { 526 /* found it */ 527 *posOut = i; 528 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); 529 return GL_TRUE; 530 } 531 } 532 } 533 else if (vSize <= list->Parameters[i].Size) { 534 /* see if we can match this constant (with a swizzle) */ 535 GLuint swz[4]; 536 GLuint match = 0, j, k; 537 for (j = 0; j < vSize; j++) { 538 if (v[j].u == list->ParameterValues[i][j].u) { 539 swz[j] = j; 540 match++; 541 } 542 else { 543 for (k = 0; k < list->Parameters[i].Size; k++) { 544 if (v[j].u == list->ParameterValues[i][k].u) { 545 swz[j] = k; 546 match++; 547 break; 548 } 549 } 550 } 551 } 552 /* smear last value to remaining positions */ 553 for (; j < 4; j++) 554 swz[j] = swz[j-1]; 555 556 if (match == vSize) { 557 *posOut = i; 558 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); 559 return GL_TRUE; 560 } 561 } 562 } 563 } 564 } 565 566 *posOut = -1; 567 return GL_FALSE; 568} 569 570 571struct gl_program_parameter_list * 572_mesa_clone_parameter_list(const struct gl_program_parameter_list *list) 573{ 574 struct gl_program_parameter_list *clone; 575 GLuint i; 576 577 clone = _mesa_new_parameter_list(); 578 if (!clone) 579 return NULL; 580 581 /** Not too efficient, but correct */ 582 for (i = 0; i < list->NumParameters; i++) { 583 struct gl_program_parameter *p = list->Parameters + i; 584 struct gl_program_parameter *pCopy; 585 GLuint size = MIN2(p->Size, 4); 586 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, 587 list->ParameterValues[i], NULL, 0x0); 588 ASSERT(j >= 0); 589 pCopy = clone->Parameters + j; 590 pCopy->Flags = p->Flags; 591 /* copy state indexes */ 592 if (p->Type == PROGRAM_STATE_VAR) { 593 GLint k; 594 for (k = 0; k < STATE_LENGTH; k++) { 595 pCopy->StateIndexes[k] = p->StateIndexes[k]; 596 } 597 } 598 else { 599 clone->Parameters[j].Size = p->Size; 600 } 601 602 } 603 604 clone->StateFlags = list->StateFlags; 605 606 return clone; 607} 608 609 610/** 611 * Return a new parameter list which is listA + listB. 612 */ 613struct gl_program_parameter_list * 614_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA, 615 const struct gl_program_parameter_list *listB) 616{ 617 struct gl_program_parameter_list *list; 618 619 if (listA) { 620 list = _mesa_clone_parameter_list(listA); 621 if (list && listB) { 622 GLuint i; 623 for (i = 0; i < listB->NumParameters; i++) { 624 struct gl_program_parameter *param = listB->Parameters + i; 625 _mesa_add_parameter(list, param->Type, param->Name, param->Size, 626 param->DataType, 627 listB->ParameterValues[i], 628 param->StateIndexes, 629 param->Flags); 630 } 631 } 632 } 633 else if (listB) { 634 list = _mesa_clone_parameter_list(listB); 635 } 636 else { 637 list = NULL; 638 } 639 return list; 640} 641 642 643/** 644 * Count the number of parameters in the last that match the given type. 645 */ 646GLuint 647_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, 648 gl_register_file type) 649{ 650 GLuint i, count = 0; 651 if (list) { 652 for (i = 0; i < list->NumParameters; i++) { 653 if (list->Parameters[i].Type == type) 654 count++; 655 } 656 } 657 return count; 658} 659