1 2/* 3 * Copyright 2012 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9#include "SkRadialGradient.h" 10#include "SkNx.h" 11 12namespace { 13 14// GCC doesn't like using static functions as template arguments. So force these to be non-static. 15inline SkFixed mirror_tileproc_nonstatic(SkFixed x) { 16 return mirror_tileproc(x); 17} 18 19inline SkFixed repeat_tileproc_nonstatic(SkFixed x) { 20 return repeat_tileproc(x); 21} 22 23SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) { 24 SkScalar inv = SkScalarInvert(radius); 25 26 SkMatrix matrix; 27 matrix.setTranslate(-center.fX, -center.fY); 28 matrix.postScale(inv, inv); 29 return matrix; 30} 31 32 33} // namespace 34 35///////////////////////////////////////////////////////////////////// 36 37SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc) 38 : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius)) 39 , fCenter(center) 40 , fRadius(radius) { 41} 42 43size_t SkRadialGradient::contextSize(const ContextRec&) const { 44 return sizeof(RadialGradientContext); 45} 46 47SkShader::Context* SkRadialGradient::onCreateContext(const ContextRec& rec, void* storage) const { 48 return new (storage) RadialGradientContext(*this, rec); 49} 50 51SkRadialGradient::RadialGradientContext::RadialGradientContext( 52 const SkRadialGradient& shader, const ContextRec& rec) 53 : INHERITED(shader, rec) {} 54 55SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const { 56 if (info) { 57 commonAsAGradient(info); 58 info->fPoint[0] = fCenter; 59 info->fRadius[0] = fRadius; 60 } 61 return kRadial_GradientType; 62} 63 64SkFlattenable* SkRadialGradient::CreateProc(SkReadBuffer& buffer) { 65 DescriptorScope desc; 66 if (!desc.unflatten(buffer)) { 67 return nullptr; 68 } 69 const SkPoint center = buffer.readPoint(); 70 const SkScalar radius = buffer.readScalar(); 71 return SkGradientShader::CreateRadial(center, radius, desc.fColors, desc.fPos, desc.fCount, 72 desc.fTileMode, desc.fGradFlags, desc.fLocalMatrix); 73} 74 75void SkRadialGradient::flatten(SkWriteBuffer& buffer) const { 76 this->INHERITED::flatten(buffer); 77 buffer.writePoint(fCenter); 78 buffer.writeScalar(fRadius); 79} 80 81namespace { 82 83inline bool radial_completely_pinned(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy) { 84 // fast, overly-conservative test: checks unit square instead of unit circle 85 bool xClamped = (fx >= 1 && dx >= 0) || (fx <= -1 && dx <= 0); 86 bool yClamped = (fy >= 1 && dy >= 0) || (fy <= -1 && dy <= 0); 87 return xClamped || yClamped; 88} 89 90typedef void (* RadialShadeProc)(SkScalar sfx, SkScalar sdx, 91 SkScalar sfy, SkScalar sdy, 92 SkPMColor* dstC, const SkPMColor* cache, 93 int count, int toggle); 94 95static inline Sk4f fast_sqrt(const Sk4f& R) { 96 // R * R.rsqrt0() is much faster, but it's non-monotonic, which isn't so pretty for gradients. 97 return R * R.rsqrt1(); 98} 99 100static inline Sk4f sum_squares(const Sk4f& a, const Sk4f& b) { 101 return a * a + b * b; 102} 103 104void shadeSpan_radial_clamp2(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy, 105 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, 106 int count, int toggle) { 107 if (radial_completely_pinned(sfx, sdx, sfy, sdy)) { 108 unsigned fi = SkGradientShaderBase::kCache32Count - 1; 109 sk_memset32_dither(dstC, 110 cache[toggle + fi], 111 cache[next_dither_toggle(toggle) + fi], 112 count); 113 } else { 114 const Sk4f max(255); 115 const float scale = 255; 116 sfx *= scale; 117 sfy *= scale; 118 sdx *= scale; 119 sdy *= scale; 120 const Sk4f fx4(sfx, sfx + sdx, sfx + 2*sdx, sfx + 3*sdx); 121 const Sk4f fy4(sfy, sfy + sdy, sfy + 2*sdy, sfy + 3*sdy); 122 const Sk4f dx4(sdx * 4); 123 const Sk4f dy4(sdy * 4); 124 125 Sk4f tmpxy = fx4 * dx4 + fy4 * dy4; 126 Sk4f tmpdxdy = sum_squares(dx4, dy4); 127 Sk4f R = sum_squares(fx4, fy4); 128 Sk4f dR = tmpxy + tmpxy + tmpdxdy; 129 const Sk4f ddR = tmpdxdy + tmpdxdy; 130 131 for (int i = 0; i < (count >> 2); ++i) { 132 Sk4f dist = Sk4f::Min(fast_sqrt(R), max); 133 R = R + dR; 134 dR = dR + ddR; 135 136 uint8_t fi[4]; 137 SkNx_cast<uint8_t>(dist).store(fi); 138 139 for (int i = 0; i < 4; i++) { 140 *dstC++ = cache[toggle + fi[i]]; 141 toggle = next_dither_toggle(toggle); 142 } 143 } 144 count &= 3; 145 if (count) { 146 Sk4f dist = Sk4f::Min(fast_sqrt(R), max); 147 148 uint8_t fi[4]; 149 SkNx_cast<uint8_t>(dist).store(fi); 150 for (int i = 0; i < count; i++) { 151 *dstC++ = cache[toggle + fi[i]]; 152 toggle = next_dither_toggle(toggle); 153 } 154 } 155 } 156} 157 158// Unrolling this loop doesn't seem to help (when float); we're stalling to 159// get the results of the sqrt (?), and don't have enough extra registers to 160// have many in flight. 161template <SkFixed (*TileProc)(SkFixed)> 162void shadeSpan_radial(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy, 163 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, 164 int count, int toggle) { 165 do { 166 const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy)); 167 const unsigned fi = TileProc(dist); 168 SkASSERT(fi <= 0xFFFF); 169 *dstC++ = cache[toggle + (fi >> SkGradientShaderBase::kCache32Shift)]; 170 toggle = next_dither_toggle(toggle); 171 fx += dx; 172 fy += dy; 173 } while (--count != 0); 174} 175 176void shadeSpan_radial_mirror(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy, 177 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, 178 int count, int toggle) { 179 shadeSpan_radial<mirror_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle); 180} 181 182void shadeSpan_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy, 183 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, 184 int count, int toggle) { 185 shadeSpan_radial<repeat_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle); 186} 187 188} // namespace 189 190void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y, 191 SkPMColor* SK_RESTRICT dstC, int count) { 192 SkASSERT(count > 0); 193 194 const SkRadialGradient& radialGradient = static_cast<const SkRadialGradient&>(fShader); 195 196 SkPoint srcPt; 197 SkMatrix::MapXYProc dstProc = fDstToIndexProc; 198 TileProc proc = radialGradient.fTileProc; 199 const SkPMColor* SK_RESTRICT cache = fCache->getCache32(); 200 int toggle = init_dither_toggle(x, y); 201 202 if (fDstToIndexClass != kPerspective_MatrixClass) { 203 dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf, 204 SkIntToScalar(y) + SK_ScalarHalf, &srcPt); 205 SkScalar sdx = fDstToIndex.getScaleX(); 206 SkScalar sdy = fDstToIndex.getSkewY(); 207 208 if (fDstToIndexClass == kFixedStepInX_MatrixClass) { 209 const auto step = fDstToIndex.fixedStepInX(SkIntToScalar(y)); 210 sdx = step.fX; 211 sdy = step.fY; 212 } else { 213 SkASSERT(fDstToIndexClass == kLinear_MatrixClass); 214 } 215 216 RadialShadeProc shadeProc = shadeSpan_radial_repeat; 217 if (SkShader::kClamp_TileMode == radialGradient.fTileMode) { 218 shadeProc = shadeSpan_radial_clamp2; 219 } else if (SkShader::kMirror_TileMode == radialGradient.fTileMode) { 220 shadeProc = shadeSpan_radial_mirror; 221 } else { 222 SkASSERT(SkShader::kRepeat_TileMode == radialGradient.fTileMode); 223 } 224 (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle); 225 } else { // perspective case 226 SkScalar dstX = SkIntToScalar(x); 227 SkScalar dstY = SkIntToScalar(y); 228 do { 229 dstProc(fDstToIndex, dstX, dstY, &srcPt); 230 unsigned fi = proc(SkScalarToFixed(srcPt.length())); 231 SkASSERT(fi <= 0xFFFF); 232 *dstC++ = cache[fi >> SkGradientShaderBase::kCache32Shift]; 233 dstX += SK_Scalar1; 234 } while (--count != 0); 235 } 236} 237 238///////////////////////////////////////////////////////////////////// 239 240#if SK_SUPPORT_GPU 241 242#include "SkGr.h" 243#include "glsl/GrGLSLCaps.h" 244#include "glsl/GrGLSLFragmentShaderBuilder.h" 245 246class GrGLRadialGradient : public GrGLGradientEffect { 247public: 248 249 GrGLRadialGradient(const GrProcessor&) {} 250 virtual ~GrGLRadialGradient() { } 251 252 virtual void emitCode(EmitArgs&) override; 253 254 static void GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { 255 b->add32(GenBaseGradientKey(processor)); 256 } 257 258private: 259 260 typedef GrGLGradientEffect INHERITED; 261 262}; 263 264///////////////////////////////////////////////////////////////////// 265 266class GrRadialGradient : public GrGradientEffect { 267public: 268 static GrFragmentProcessor* Create(GrContext* ctx, 269 const SkRadialGradient& shader, 270 const SkMatrix& matrix, 271 SkShader::TileMode tm) { 272 return new GrRadialGradient(ctx, shader, matrix, tm); 273 } 274 275 virtual ~GrRadialGradient() { } 276 277 const char* name() const override { return "Radial Gradient"; } 278 279private: 280 GrRadialGradient(GrContext* ctx, 281 const SkRadialGradient& shader, 282 const SkMatrix& matrix, 283 SkShader::TileMode tm) 284 : INHERITED(ctx, shader, matrix, tm) { 285 this->initClassID<GrRadialGradient>(); 286 } 287 288 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { 289 return new GrGLRadialGradient(*this); 290 } 291 292 virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps, 293 GrProcessorKeyBuilder* b) const override { 294 GrGLRadialGradient::GenKey(*this, caps, b); 295 } 296 297 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 298 299 typedef GrGradientEffect INHERITED; 300}; 301 302///////////////////////////////////////////////////////////////////// 303 304GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRadialGradient); 305 306const GrFragmentProcessor* GrRadialGradient::TestCreate(GrProcessorTestData* d) { 307 SkPoint center = {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()}; 308 SkScalar radius = d->fRandom->nextUScalar1(); 309 310 SkColor colors[kMaxRandomGradientColors]; 311 SkScalar stopsArray[kMaxRandomGradientColors]; 312 SkScalar* stops = stopsArray; 313 SkShader::TileMode tm; 314 int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm); 315 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateRadial(center, radius, 316 colors, stops, colorCount, 317 tm)); 318 const GrFragmentProcessor* fp = shader->asFragmentProcessor(d->fContext, 319 GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality); 320 GrAlwaysAssert(fp); 321 return fp; 322} 323 324///////////////////////////////////////////////////////////////////// 325 326void GrGLRadialGradient::emitCode(EmitArgs& args) { 327 const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>(); 328 this->emitUniforms(args.fUniformHandler, ge); 329 SkString t("length("); 330 t.append(args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0)); 331 t.append(")"); 332 this->emitColor(args.fFragBuilder, 333 args.fUniformHandler, 334 args.fGLSLCaps, 335 ge, t.c_str(), 336 args.fOutputColor, 337 args.fInputColor, 338 args.fSamplers); 339} 340 341///////////////////////////////////////////////////////////////////// 342 343const GrFragmentProcessor* SkRadialGradient::asFragmentProcessor( 344 GrContext* context, 345 const SkMatrix& viewM, 346 const SkMatrix* localMatrix, 347 SkFilterQuality) const { 348 SkASSERT(context); 349 350 SkMatrix matrix; 351 if (!this->getLocalMatrix().invert(&matrix)) { 352 return nullptr; 353 } 354 if (localMatrix) { 355 SkMatrix inv; 356 if (!localMatrix->invert(&inv)) { 357 return nullptr; 358 } 359 matrix.postConcat(inv); 360 } 361 matrix.postConcat(fPtsToUnit); 362 SkAutoTUnref<const GrFragmentProcessor> inner( 363 GrRadialGradient::Create(context, *this, matrix, fTileMode)); 364 return GrFragmentProcessor::MulOutputByInputAlpha(inner); 365} 366 367#endif 368 369#ifndef SK_IGNORE_TO_STRING 370void SkRadialGradient::toString(SkString* str) const { 371 str->append("SkRadialGradient: ("); 372 373 str->append("center: ("); 374 str->appendScalar(fCenter.fX); 375 str->append(", "); 376 str->appendScalar(fCenter.fY); 377 str->append(") radius: "); 378 str->appendScalar(fRadius); 379 str->append(" "); 380 381 this->INHERITED::toString(str); 382 383 str->append(")"); 384} 385#endif 386