1// Copyright 2015 the V8 project authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef V8_HEAP_SCAVENGER_INL_H_ 6#define V8_HEAP_SCAVENGER_INL_H_ 7 8#include "src/heap/scavenger.h" 9 10namespace v8 { 11namespace internal { 12 13void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object) { 14 DCHECK(object->GetIsolate()->heap()->InFromSpace(object)); 15 16 // We use the first word (where the map pointer usually is) of a heap 17 // object to record the forwarding pointer. A forwarding pointer can 18 // point to an old space, the code space, or the to space of the new 19 // generation. 20 MapWord first_word = object->map_word(); 21 22 // If the first word is a forwarding address, the object has already been 23 // copied. 24 if (first_word.IsForwardingAddress()) { 25 HeapObject* dest = first_word.ToForwardingAddress(); 26 DCHECK(object->GetIsolate()->heap()->InFromSpace(*p)); 27 *p = dest; 28 return; 29 } 30 31 object->GetHeap()->UpdateAllocationSite<Heap::kGlobal>( 32 object, object->GetHeap()->global_pretenuring_feedback_); 33 34 // AllocationMementos are unrooted and shouldn't survive a scavenge 35 DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); 36 // Call the slow part of scavenge object. 37 return ScavengeObjectSlow(p, object); 38} 39 40SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap, 41 Address slot_address) { 42 Object** slot = reinterpret_cast<Object**>(slot_address); 43 Object* object = *slot; 44 if (heap->InFromSpace(object)) { 45 HeapObject* heap_object = reinterpret_cast<HeapObject*>(object); 46 DCHECK(heap_object->IsHeapObject()); 47 48 ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object); 49 50 object = *slot; 51 // If the object was in from space before and is after executing the 52 // callback in to space, the object is still live. 53 // Unfortunately, we do not know about the slot. It could be in a 54 // just freed free space object. 55 if (heap->InToSpace(object)) { 56 return KEEP_SLOT; 57 } 58 } else { 59 DCHECK(!heap->InNewSpace(object)); 60 } 61 return REMOVE_SLOT; 62} 63 64// static 65template <PromotionMode promotion_mode> 66void StaticScavengeVisitor<promotion_mode>::VisitPointer(Heap* heap, 67 HeapObject* obj, 68 Object** p) { 69 Object* object = *p; 70 if (!heap->InNewSpace(object)) return; 71 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), 72 reinterpret_cast<HeapObject*>(object)); 73} 74 75} // namespace internal 76} // namespace v8 77 78#endif // V8_HEAP_SCAVENGER_INL_H_ 79