1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.content.Context;
20import android.hardware.SensorManager;
21import android.util.Log;
22import android.view.ViewConfiguration;
23import android.view.animation.AnimationUtils;
24import android.view.animation.Interpolator;
25
26/**
27 * This class encapsulates scrolling with the ability to overshoot the bounds
28 * of a scrolling operation. This class is a drop-in replacement for
29 * {@link android.widget.Scroller} in most cases.
30 */
31public class OverScroller {
32    private int mMode;
33
34    private final SplineOverScroller mScrollerX;
35    private final SplineOverScroller mScrollerY;
36
37    private Interpolator mInterpolator;
38
39    private final boolean mFlywheel;
40
41    private static final int DEFAULT_DURATION = 250;
42    private static final int SCROLL_MODE = 0;
43    private static final int FLING_MODE = 1;
44
45    /**
46     * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel.
47     * @param context
48     */
49    public OverScroller(Context context) {
50        this(context, null);
51    }
52
53    /**
54     * Creates an OverScroller with flywheel enabled.
55     * @param context The context of this application.
56     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
57     * be used.
58     */
59    public OverScroller(Context context, Interpolator interpolator) {
60        this(context, interpolator, true);
61    }
62
63    /**
64     * Creates an OverScroller.
65     * @param context The context of this application.
66     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
67     * be used.
68     * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
69     * @hide
70     */
71    public OverScroller(Context context, Interpolator interpolator, boolean flywheel) {
72        if (interpolator == null) {
73            mInterpolator = new Scroller.ViscousFluidInterpolator();
74        } else {
75            mInterpolator = interpolator;
76        }
77        mFlywheel = flywheel;
78        mScrollerX = new SplineOverScroller(context);
79        mScrollerY = new SplineOverScroller(context);
80    }
81
82    /**
83     * Creates an OverScroller with flywheel enabled.
84     * @param context The context of this application.
85     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
86     * be used.
87     * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
88     * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
89     * means no bounce. This behavior is no longer supported and this coefficient has no effect.
90     * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
91     * behavior is no longer supported and this coefficient has no effect.
92     * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead.
93     */
94    public OverScroller(Context context, Interpolator interpolator,
95            float bounceCoefficientX, float bounceCoefficientY) {
96        this(context, interpolator, true);
97    }
98
99    /**
100     * Creates an OverScroller.
101     * @param context The context of this application.
102     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
103     * be used.
104     * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
105     * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
106     * means no bounce. This behavior is no longer supported and this coefficient has no effect.
107     * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
108     * behavior is no longer supported and this coefficient has no effect.
109     * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
110     * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead.
111     */
112    public OverScroller(Context context, Interpolator interpolator,
113            float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) {
114        this(context, interpolator, flywheel);
115    }
116
117    void setInterpolator(Interpolator interpolator) {
118        if (interpolator == null) {
119            mInterpolator = new Scroller.ViscousFluidInterpolator();
120        } else {
121            mInterpolator = interpolator;
122        }
123    }
124
125    /**
126     * The amount of friction applied to flings. The default value
127     * is {@link ViewConfiguration#getScrollFriction}.
128     *
129     * @param friction A scalar dimension-less value representing the coefficient of
130     *         friction.
131     */
132    public final void setFriction(float friction) {
133        mScrollerX.setFriction(friction);
134        mScrollerY.setFriction(friction);
135    }
136
137    /**
138     *
139     * Returns whether the scroller has finished scrolling.
140     *
141     * @return True if the scroller has finished scrolling, false otherwise.
142     */
143    public final boolean isFinished() {
144        return mScrollerX.mFinished && mScrollerY.mFinished;
145    }
146
147    /**
148     * Force the finished field to a particular value. Contrary to
149     * {@link #abortAnimation()}, forcing the animation to finished
150     * does NOT cause the scroller to move to the final x and y
151     * position.
152     *
153     * @param finished The new finished value.
154     */
155    public final void forceFinished(boolean finished) {
156        mScrollerX.mFinished = mScrollerY.mFinished = finished;
157    }
158
159    /**
160     * Returns the current X offset in the scroll.
161     *
162     * @return The new X offset as an absolute distance from the origin.
163     */
164    public final int getCurrX() {
165        return mScrollerX.mCurrentPosition;
166    }
167
168    /**
169     * Returns the current Y offset in the scroll.
170     *
171     * @return The new Y offset as an absolute distance from the origin.
172     */
173    public final int getCurrY() {
174        return mScrollerY.mCurrentPosition;
175    }
176
177    /**
178     * Returns the absolute value of the current velocity.
179     *
180     * @return The original velocity less the deceleration, norm of the X and Y velocity vector.
181     */
182    public float getCurrVelocity() {
183        return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity);
184    }
185
186    /**
187     * Returns the start X offset in the scroll.
188     *
189     * @return The start X offset as an absolute distance from the origin.
190     */
191    public final int getStartX() {
192        return mScrollerX.mStart;
193    }
194
195    /**
196     * Returns the start Y offset in the scroll.
197     *
198     * @return The start Y offset as an absolute distance from the origin.
199     */
200    public final int getStartY() {
201        return mScrollerY.mStart;
202    }
203
204    /**
205     * Returns where the scroll will end. Valid only for "fling" scrolls.
206     *
207     * @return The final X offset as an absolute distance from the origin.
208     */
209    public final int getFinalX() {
210        return mScrollerX.mFinal;
211    }
212
213    /**
214     * Returns where the scroll will end. Valid only for "fling" scrolls.
215     *
216     * @return The final Y offset as an absolute distance from the origin.
217     */
218    public final int getFinalY() {
219        return mScrollerY.mFinal;
220    }
221
222    /**
223     * Returns how long the scroll event will take, in milliseconds.
224     *
225     * @return The duration of the scroll in milliseconds.
226     *
227     * @hide Pending removal once nothing depends on it
228     * @deprecated OverScrollers don't necessarily have a fixed duration.
229     *             This function will lie to the best of its ability.
230     */
231    @Deprecated
232    public final int getDuration() {
233        return Math.max(mScrollerX.mDuration, mScrollerY.mDuration);
234    }
235
236    /**
237     * Extend the scroll animation. This allows a running animation to scroll
238     * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
239     *
240     * @param extend Additional time to scroll in milliseconds.
241     * @see #setFinalX(int)
242     * @see #setFinalY(int)
243     *
244     * @hide Pending removal once nothing depends on it
245     * @deprecated OverScrollers don't necessarily have a fixed duration.
246     *             Instead of setting a new final position and extending
247     *             the duration of an existing scroll, use startScroll
248     *             to begin a new animation.
249     */
250    @Deprecated
251    public void extendDuration(int extend) {
252        mScrollerX.extendDuration(extend);
253        mScrollerY.extendDuration(extend);
254    }
255
256    /**
257     * Sets the final position (X) for this scroller.
258     *
259     * @param newX The new X offset as an absolute distance from the origin.
260     * @see #extendDuration(int)
261     * @see #setFinalY(int)
262     *
263     * @hide Pending removal once nothing depends on it
264     * @deprecated OverScroller's final position may change during an animation.
265     *             Instead of setting a new final position and extending
266     *             the duration of an existing scroll, use startScroll
267     *             to begin a new animation.
268     */
269    @Deprecated
270    public void setFinalX(int newX) {
271        mScrollerX.setFinalPosition(newX);
272    }
273
274    /**
275     * Sets the final position (Y) for this scroller.
276     *
277     * @param newY The new Y offset as an absolute distance from the origin.
278     * @see #extendDuration(int)
279     * @see #setFinalX(int)
280     *
281     * @hide Pending removal once nothing depends on it
282     * @deprecated OverScroller's final position may change during an animation.
283     *             Instead of setting a new final position and extending
284     *             the duration of an existing scroll, use startScroll
285     *             to begin a new animation.
286     */
287    @Deprecated
288    public void setFinalY(int newY) {
289        mScrollerY.setFinalPosition(newY);
290    }
291
292    /**
293     * Call this when you want to know the new location. If it returns true, the
294     * animation is not yet finished.
295     */
296    public boolean computeScrollOffset() {
297        if (isFinished()) {
298            return false;
299        }
300
301        switch (mMode) {
302            case SCROLL_MODE:
303                long time = AnimationUtils.currentAnimationTimeMillis();
304                // Any scroller can be used for time, since they were started
305                // together in scroll mode. We use X here.
306                final long elapsedTime = time - mScrollerX.mStartTime;
307
308                final int duration = mScrollerX.mDuration;
309                if (elapsedTime < duration) {
310                    final float q = mInterpolator.getInterpolation(elapsedTime / (float) duration);
311                    mScrollerX.updateScroll(q);
312                    mScrollerY.updateScroll(q);
313                } else {
314                    abortAnimation();
315                }
316                break;
317
318            case FLING_MODE:
319                if (!mScrollerX.mFinished) {
320                    if (!mScrollerX.update()) {
321                        if (!mScrollerX.continueWhenFinished()) {
322                            mScrollerX.finish();
323                        }
324                    }
325                }
326
327                if (!mScrollerY.mFinished) {
328                    if (!mScrollerY.update()) {
329                        if (!mScrollerY.continueWhenFinished()) {
330                            mScrollerY.finish();
331                        }
332                    }
333                }
334
335                break;
336        }
337
338        return true;
339    }
340
341    /**
342     * Start scrolling by providing a starting point and the distance to travel.
343     * The scroll will use the default value of 250 milliseconds for the
344     * duration.
345     *
346     * @param startX Starting horizontal scroll offset in pixels. Positive
347     *        numbers will scroll the content to the left.
348     * @param startY Starting vertical scroll offset in pixels. Positive numbers
349     *        will scroll the content up.
350     * @param dx Horizontal distance to travel. Positive numbers will scroll the
351     *        content to the left.
352     * @param dy Vertical distance to travel. Positive numbers will scroll the
353     *        content up.
354     */
355    public void startScroll(int startX, int startY, int dx, int dy) {
356        startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
357    }
358
359    /**
360     * Start scrolling by providing a starting point and the distance to travel.
361     *
362     * @param startX Starting horizontal scroll offset in pixels. Positive
363     *        numbers will scroll the content to the left.
364     * @param startY Starting vertical scroll offset in pixels. Positive numbers
365     *        will scroll the content up.
366     * @param dx Horizontal distance to travel. Positive numbers will scroll the
367     *        content to the left.
368     * @param dy Vertical distance to travel. Positive numbers will scroll the
369     *        content up.
370     * @param duration Duration of the scroll in milliseconds.
371     */
372    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
373        mMode = SCROLL_MODE;
374        mScrollerX.startScroll(startX, dx, duration);
375        mScrollerY.startScroll(startY, dy, duration);
376    }
377
378    /**
379     * Call this when you want to 'spring back' into a valid coordinate range.
380     *
381     * @param startX Starting X coordinate
382     * @param startY Starting Y coordinate
383     * @param minX Minimum valid X value
384     * @param maxX Maximum valid X value
385     * @param minY Minimum valid Y value
386     * @param maxY Minimum valid Y value
387     * @return true if a springback was initiated, false if startX and startY were
388     *          already within the valid range.
389     */
390    public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) {
391        mMode = FLING_MODE;
392
393        // Make sure both methods are called.
394        final boolean spingbackX = mScrollerX.springback(startX, minX, maxX);
395        final boolean spingbackY = mScrollerY.springback(startY, minY, maxY);
396        return spingbackX || spingbackY;
397    }
398
399    public void fling(int startX, int startY, int velocityX, int velocityY,
400            int minX, int maxX, int minY, int maxY) {
401        fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0);
402    }
403
404    /**
405     * Start scrolling based on a fling gesture. The distance traveled will
406     * depend on the initial velocity of the fling.
407     *
408     * @param startX Starting point of the scroll (X)
409     * @param startY Starting point of the scroll (Y)
410     * @param velocityX Initial velocity of the fling (X) measured in pixels per
411     *            second.
412     * @param velocityY Initial velocity of the fling (Y) measured in pixels per
413     *            second
414     * @param minX Minimum X value. The scroller will not scroll past this point
415     *            unless overX > 0. If overfling is allowed, it will use minX as
416     *            a springback boundary.
417     * @param maxX Maximum X value. The scroller will not scroll past this point
418     *            unless overX > 0. If overfling is allowed, it will use maxX as
419     *            a springback boundary.
420     * @param minY Minimum Y value. The scroller will not scroll past this point
421     *            unless overY > 0. If overfling is allowed, it will use minY as
422     *            a springback boundary.
423     * @param maxY Maximum Y value. The scroller will not scroll past this point
424     *            unless overY > 0. If overfling is allowed, it will use maxY as
425     *            a springback boundary.
426     * @param overX Overfling range. If > 0, horizontal overfling in either
427     *            direction will be possible.
428     * @param overY Overfling range. If > 0, vertical overfling in either
429     *            direction will be possible.
430     */
431    public void fling(int startX, int startY, int velocityX, int velocityY,
432            int minX, int maxX, int minY, int maxY, int overX, int overY) {
433        // Continue a scroll or fling in progress
434        if (mFlywheel && !isFinished()) {
435            float oldVelocityX = mScrollerX.mCurrVelocity;
436            float oldVelocityY = mScrollerY.mCurrVelocity;
437            if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
438                    Math.signum(velocityY) == Math.signum(oldVelocityY)) {
439                velocityX += oldVelocityX;
440                velocityY += oldVelocityY;
441            }
442        }
443
444        mMode = FLING_MODE;
445        mScrollerX.fling(startX, velocityX, minX, maxX, overX);
446        mScrollerY.fling(startY, velocityY, minY, maxY, overY);
447    }
448
449    /**
450     * Notify the scroller that we've reached a horizontal boundary.
451     * Normally the information to handle this will already be known
452     * when the animation is started, such as in a call to one of the
453     * fling functions. However there are cases where this cannot be known
454     * in advance. This function will transition the current motion and
455     * animate from startX to finalX as appropriate.
456     *
457     * @param startX Starting/current X position
458     * @param finalX Desired final X position
459     * @param overX Magnitude of overscroll allowed. This should be the maximum
460     *              desired distance from finalX. Absolute value - must be positive.
461     */
462    public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) {
463        mScrollerX.notifyEdgeReached(startX, finalX, overX);
464    }
465
466    /**
467     * Notify the scroller that we've reached a vertical boundary.
468     * Normally the information to handle this will already be known
469     * when the animation is started, such as in a call to one of the
470     * fling functions. However there are cases where this cannot be known
471     * in advance. This function will animate a parabolic motion from
472     * startY to finalY.
473     *
474     * @param startY Starting/current Y position
475     * @param finalY Desired final Y position
476     * @param overY Magnitude of overscroll allowed. This should be the maximum
477     *              desired distance from finalY. Absolute value - must be positive.
478     */
479    public void notifyVerticalEdgeReached(int startY, int finalY, int overY) {
480        mScrollerY.notifyEdgeReached(startY, finalY, overY);
481    }
482
483    /**
484     * Returns whether the current Scroller is currently returning to a valid position.
485     * Valid bounds were provided by the
486     * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method.
487     *
488     * One should check this value before calling
489     * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress
490     * to restore a valid position will then be stopped. The caller has to take into account
491     * the fact that the started scroll will start from an overscrolled position.
492     *
493     * @return true when the current position is overscrolled and in the process of
494     *         interpolating back to a valid value.
495     */
496    public boolean isOverScrolled() {
497        return ((!mScrollerX.mFinished &&
498                mScrollerX.mState != SplineOverScroller.SPLINE) ||
499                (!mScrollerY.mFinished &&
500                        mScrollerY.mState != SplineOverScroller.SPLINE));
501    }
502
503    /**
504     * Stops the animation. Contrary to {@link #forceFinished(boolean)},
505     * aborting the animating causes the scroller to move to the final x and y
506     * positions.
507     *
508     * @see #forceFinished(boolean)
509     */
510    public void abortAnimation() {
511        mScrollerX.finish();
512        mScrollerY.finish();
513    }
514
515    /**
516     * Returns the time elapsed since the beginning of the scrolling.
517     *
518     * @return The elapsed time in milliseconds.
519     *
520     * @hide
521     */
522    public int timePassed() {
523        final long time = AnimationUtils.currentAnimationTimeMillis();
524        final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime);
525        return (int) (time - startTime);
526    }
527
528    /**
529     * @hide
530     */
531    public boolean isScrollingInDirection(float xvel, float yvel) {
532        final int dx = mScrollerX.mFinal - mScrollerX.mStart;
533        final int dy = mScrollerY.mFinal - mScrollerY.mStart;
534        return !isFinished() && Math.signum(xvel) == Math.signum(dx) &&
535                Math.signum(yvel) == Math.signum(dy);
536    }
537
538    static class SplineOverScroller {
539        // Initial position
540        private int mStart;
541
542        // Current position
543        private int mCurrentPosition;
544
545        // Final position
546        private int mFinal;
547
548        // Initial velocity
549        private int mVelocity;
550
551        // Current velocity
552        private float mCurrVelocity;
553
554        // Constant current deceleration
555        private float mDeceleration;
556
557        // Animation starting time, in system milliseconds
558        private long mStartTime;
559
560        // Animation duration, in milliseconds
561        private int mDuration;
562
563        // Duration to complete spline component of animation
564        private int mSplineDuration;
565
566        // Distance to travel along spline animation
567        private int mSplineDistance;
568
569        // Whether the animation is currently in progress
570        private boolean mFinished;
571
572        // The allowed overshot distance before boundary is reached.
573        private int mOver;
574
575        // Fling friction
576        private float mFlingFriction = ViewConfiguration.getScrollFriction();
577
578        // Current state of the animation.
579        private int mState = SPLINE;
580
581        // Constant gravity value, used in the deceleration phase.
582        private static final float GRAVITY = 2000.0f;
583
584        // A context-specific coefficient adjusted to physical values.
585        private float mPhysicalCoeff;
586
587        private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9));
588        private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1)
589        private static final float START_TENSION = 0.5f;
590        private static final float END_TENSION = 1.0f;
591        private static final float P1 = START_TENSION * INFLEXION;
592        private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
593
594        private static final int NB_SAMPLES = 100;
595        private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];
596        private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];
597
598        private static final int SPLINE = 0;
599        private static final int CUBIC = 1;
600        private static final int BALLISTIC = 2;
601
602        static {
603            float x_min = 0.0f;
604            float y_min = 0.0f;
605            for (int i = 0; i < NB_SAMPLES; i++) {
606                final float alpha = (float) i / NB_SAMPLES;
607
608                float x_max = 1.0f;
609                float x, tx, coef;
610                while (true) {
611                    x = x_min + (x_max - x_min) / 2.0f;
612                    coef = 3.0f * x * (1.0f - x);
613                    tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;
614                    if (Math.abs(tx - alpha) < 1E-5) break;
615                    if (tx > alpha) x_max = x;
616                    else x_min = x;
617                }
618                SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;
619
620                float y_max = 1.0f;
621                float y, dy;
622                while (true) {
623                    y = y_min + (y_max - y_min) / 2.0f;
624                    coef = 3.0f * y * (1.0f - y);
625                    dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
626                    if (Math.abs(dy - alpha) < 1E-5) break;
627                    if (dy > alpha) y_max = y;
628                    else y_min = y;
629                }
630                SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
631            }
632            SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;
633        }
634
635        void setFriction(float friction) {
636            mFlingFriction = friction;
637        }
638
639        SplineOverScroller(Context context) {
640            mFinished = true;
641            final float ppi = context.getResources().getDisplayMetrics().density * 160.0f;
642            mPhysicalCoeff = SensorManager.GRAVITY_EARTH // g (m/s^2)
643                    * 39.37f // inch/meter
644                    * ppi
645                    * 0.84f; // look and feel tuning
646        }
647
648        void updateScroll(float q) {
649            mCurrentPosition = mStart + Math.round(q * (mFinal - mStart));
650        }
651
652        /*
653         * Get a signed deceleration that will reduce the velocity.
654         */
655        static private float getDeceleration(int velocity) {
656            return velocity > 0 ? -GRAVITY : GRAVITY;
657        }
658
659        /*
660         * Modifies mDuration to the duration it takes to get from start to newFinal using the
661         * spline interpolation. The previous duration was needed to get to oldFinal.
662         */
663        private void adjustDuration(int start, int oldFinal, int newFinal) {
664            final int oldDistance = oldFinal - start;
665            final int newDistance = newFinal - start;
666            final float x = Math.abs((float) newDistance / oldDistance);
667            final int index = (int) (NB_SAMPLES * x);
668            if (index < NB_SAMPLES) {
669                final float x_inf = (float) index / NB_SAMPLES;
670                final float x_sup = (float) (index + 1) / NB_SAMPLES;
671                final float t_inf = SPLINE_TIME[index];
672                final float t_sup = SPLINE_TIME[index + 1];
673                final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf);
674                mDuration *= timeCoef;
675            }
676        }
677
678        void startScroll(int start, int distance, int duration) {
679            mFinished = false;
680
681            mCurrentPosition = mStart = start;
682            mFinal = start + distance;
683
684            mStartTime = AnimationUtils.currentAnimationTimeMillis();
685            mDuration = duration;
686
687            // Unused
688            mDeceleration = 0.0f;
689            mVelocity = 0;
690        }
691
692        void finish() {
693            mCurrentPosition = mFinal;
694            // Not reset since WebView relies on this value for fast fling.
695            // TODO: restore when WebView uses the fast fling implemented in this class.
696            // mCurrVelocity = 0.0f;
697            mFinished = true;
698        }
699
700        void setFinalPosition(int position) {
701            mFinal = position;
702            mFinished = false;
703        }
704
705        void extendDuration(int extend) {
706            final long time = AnimationUtils.currentAnimationTimeMillis();
707            final int elapsedTime = (int) (time - mStartTime);
708            mDuration = elapsedTime + extend;
709            mFinished = false;
710        }
711
712        boolean springback(int start, int min, int max) {
713            mFinished = true;
714
715            mCurrentPosition = mStart = mFinal = start;
716            mVelocity = 0;
717
718            mStartTime = AnimationUtils.currentAnimationTimeMillis();
719            mDuration = 0;
720
721            if (start < min) {
722                startSpringback(start, min, 0);
723            } else if (start > max) {
724                startSpringback(start, max, 0);
725            }
726
727            return !mFinished;
728        }
729
730        private void startSpringback(int start, int end, int velocity) {
731            // mStartTime has been set
732            mFinished = false;
733            mState = CUBIC;
734            mCurrentPosition = mStart = start;
735            mFinal = end;
736            final int delta = start - end;
737            mDeceleration = getDeceleration(delta);
738            // TODO take velocity into account
739            mVelocity = -delta; // only sign is used
740            mOver = Math.abs(delta);
741            mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration));
742        }
743
744        void fling(int start, int velocity, int min, int max, int over) {
745            mOver = over;
746            mFinished = false;
747            mCurrVelocity = mVelocity = velocity;
748            mDuration = mSplineDuration = 0;
749            mStartTime = AnimationUtils.currentAnimationTimeMillis();
750            mCurrentPosition = mStart = start;
751
752            if (start > max || start < min) {
753                startAfterEdge(start, min, max, velocity);
754                return;
755            }
756
757            mState = SPLINE;
758            double totalDistance = 0.0;
759
760            if (velocity != 0) {
761                mDuration = mSplineDuration = getSplineFlingDuration(velocity);
762                totalDistance = getSplineFlingDistance(velocity);
763            }
764
765            mSplineDistance = (int) (totalDistance * Math.signum(velocity));
766            mFinal = start + mSplineDistance;
767
768            // Clamp to a valid final position
769            if (mFinal < min) {
770                adjustDuration(mStart, mFinal, min);
771                mFinal = min;
772            }
773
774            if (mFinal > max) {
775                adjustDuration(mStart, mFinal, max);
776                mFinal = max;
777            }
778        }
779
780        private double getSplineDeceleration(int velocity) {
781            return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff));
782        }
783
784        private double getSplineFlingDistance(int velocity) {
785            final double l = getSplineDeceleration(velocity);
786            final double decelMinusOne = DECELERATION_RATE - 1.0;
787            return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l);
788        }
789
790        /* Returns the duration, expressed in milliseconds */
791        private int getSplineFlingDuration(int velocity) {
792            final double l = getSplineDeceleration(velocity);
793            final double decelMinusOne = DECELERATION_RATE - 1.0;
794            return (int) (1000.0 * Math.exp(l / decelMinusOne));
795        }
796
797        private void fitOnBounceCurve(int start, int end, int velocity) {
798            // Simulate a bounce that started from edge
799            final float durationToApex = - velocity / mDeceleration;
800            // The float cast below is necessary to avoid integer overflow.
801            final float velocitySquared = (float) velocity * velocity;
802            final float distanceToApex = velocitySquared / 2.0f / Math.abs(mDeceleration);
803            final float distanceToEdge = Math.abs(end - start);
804            final float totalDuration = (float) Math.sqrt(
805                    2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration));
806            mStartTime -= (int) (1000.0f * (totalDuration - durationToApex));
807            mCurrentPosition = mStart = end;
808            mVelocity = (int) (- mDeceleration * totalDuration);
809        }
810
811        private void startBounceAfterEdge(int start, int end, int velocity) {
812            mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity);
813            fitOnBounceCurve(start, end, velocity);
814            onEdgeReached();
815        }
816
817        private void startAfterEdge(int start, int min, int max, int velocity) {
818            if (start > min && start < max) {
819                Log.e("OverScroller", "startAfterEdge called from a valid position");
820                mFinished = true;
821                return;
822            }
823            final boolean positive = start > max;
824            final int edge = positive ? max : min;
825            final int overDistance = start - edge;
826            boolean keepIncreasing = overDistance * velocity >= 0;
827            if (keepIncreasing) {
828                // Will result in a bounce or a to_boundary depending on velocity.
829                startBounceAfterEdge(start, edge, velocity);
830            } else {
831                final double totalDistance = getSplineFlingDistance(velocity);
832                if (totalDistance > Math.abs(overDistance)) {
833                    fling(start, velocity, positive ? min : start, positive ? start : max, mOver);
834                } else {
835                    startSpringback(start, edge, velocity);
836                }
837            }
838        }
839
840        void notifyEdgeReached(int start, int end, int over) {
841            // mState is used to detect successive notifications
842            if (mState == SPLINE) {
843                mOver = over;
844                mStartTime = AnimationUtils.currentAnimationTimeMillis();
845                // We were in fling/scroll mode before: current velocity is such that distance to
846                // edge is increasing. This ensures that startAfterEdge will not start a new fling.
847                startAfterEdge(start, end, end, (int) mCurrVelocity);
848            }
849        }
850
851        private void onEdgeReached() {
852            // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
853            // The float cast below is necessary to avoid integer overflow.
854            final float velocitySquared = (float) mVelocity * mVelocity;
855            float distance = velocitySquared / (2.0f * Math.abs(mDeceleration));
856            final float sign = Math.signum(mVelocity);
857
858            if (distance > mOver) {
859                // Default deceleration is not sufficient to slow us down before boundary
860                 mDeceleration = - sign * velocitySquared / (2.0f * mOver);
861                 distance = mOver;
862            }
863
864            mOver = (int) distance;
865            mState = BALLISTIC;
866            mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance);
867            mDuration = - (int) (1000.0f * mVelocity / mDeceleration);
868        }
869
870        boolean continueWhenFinished() {
871            switch (mState) {
872                case SPLINE:
873                    // Duration from start to null velocity
874                    if (mDuration < mSplineDuration) {
875                        // If the animation was clamped, we reached the edge
876                        mCurrentPosition = mStart = mFinal;
877                        // TODO Better compute speed when edge was reached
878                        mVelocity = (int) mCurrVelocity;
879                        mDeceleration = getDeceleration(mVelocity);
880                        mStartTime += mDuration;
881                        onEdgeReached();
882                    } else {
883                        // Normal stop, no need to continue
884                        return false;
885                    }
886                    break;
887                case BALLISTIC:
888                    mStartTime += mDuration;
889                    startSpringback(mFinal, mStart, 0);
890                    break;
891                case CUBIC:
892                    return false;
893            }
894
895            update();
896            return true;
897        }
898
899        /*
900         * Update the current position and velocity for current time. Returns
901         * true if update has been done and false if animation duration has been
902         * reached.
903         */
904        boolean update() {
905            final long time = AnimationUtils.currentAnimationTimeMillis();
906            final long currentTime = time - mStartTime;
907
908            if (currentTime == 0) {
909                // Skip work but report that we're still going if we have a nonzero duration.
910                return mDuration > 0;
911            }
912            if (currentTime > mDuration) {
913                return false;
914            }
915
916            double distance = 0.0;
917            switch (mState) {
918                case SPLINE: {
919                    final float t = (float) currentTime / mSplineDuration;
920                    final int index = (int) (NB_SAMPLES * t);
921                    float distanceCoef = 1.f;
922                    float velocityCoef = 0.f;
923                    if (index < NB_SAMPLES) {
924                        final float t_inf = (float) index / NB_SAMPLES;
925                        final float t_sup = (float) (index + 1) / NB_SAMPLES;
926                        final float d_inf = SPLINE_POSITION[index];
927                        final float d_sup = SPLINE_POSITION[index + 1];
928                        velocityCoef = (d_sup - d_inf) / (t_sup - t_inf);
929                        distanceCoef = d_inf + (t - t_inf) * velocityCoef;
930                    }
931
932                    distance = distanceCoef * mSplineDistance;
933                    mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f;
934                    break;
935                }
936
937                case BALLISTIC: {
938                    final float t = currentTime / 1000.0f;
939                    mCurrVelocity = mVelocity + mDeceleration * t;
940                    distance = mVelocity * t + mDeceleration * t * t / 2.0f;
941                    break;
942                }
943
944                case CUBIC: {
945                    final float t = (float) (currentTime) / mDuration;
946                    final float t2 = t * t;
947                    final float sign = Math.signum(mVelocity);
948                    distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2);
949                    mCurrVelocity = sign * mOver * 6.0f * (- t + t2);
950                    break;
951                }
952            }
953
954            mCurrentPosition = mStart + (int) Math.round(distance);
955
956            return true;
957        }
958    }
959}
960