1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.renderscript; 18 19/** 20 * Vector version of the basic int type. 21 * Provides four int fields packed. 22 */ 23public class Int4 { 24 public int x; 25 public int y; 26 public int z; 27 public int w; 28 29 public Int4() { 30 } 31 32 /** @hide */ 33 public Int4(int i) { 34 this.x = this.y = this.z = this.w = i; 35 } 36 37 public Int4(int x, int y, int z, int w) { 38 this.x = x; 39 this.y = y; 40 this.z = z; 41 this.w = w; 42 } 43 44 /** @hide */ 45 public Int4(Int4 source) { 46 this.x = source.x; 47 this.y = source.y; 48 this.z = source.z; 49 this.w = source.w; 50 } 51 52 /** @hide 53 * Vector add 54 * 55 * @param a 56 */ 57 public void add(Int4 a) { 58 this.x += a.x; 59 this.y += a.y; 60 this.z += a.z; 61 this.w += a.w; 62 } 63 64 /** @hide 65 * Vector add 66 * 67 * @param a 68 * @param b 69 * @return 70 */ 71 public static Int4 add(Int4 a, Int4 b) { 72 Int4 result = new Int4(); 73 result.x = a.x + b.x; 74 result.y = a.y + b.y; 75 result.z = a.z + b.z; 76 result.w = a.w + b.w; 77 78 return result; 79 } 80 81 /** @hide 82 * Vector add 83 * 84 * @param value 85 */ 86 public void add(int value) { 87 x += value; 88 y += value; 89 z += value; 90 w += value; 91 } 92 93 /** @hide 94 * Vector add 95 * 96 * @param a 97 * @param b 98 * @return 99 */ 100 public static Int4 add(Int4 a, int b) { 101 Int4 result = new Int4(); 102 result.x = a.x + b; 103 result.y = a.y + b; 104 result.z = a.z + b; 105 result.w = a.w + b; 106 107 return result; 108 } 109 110 /** @hide 111 * Vector subtraction 112 * 113 * @param a 114 */ 115 public void sub(Int4 a) { 116 this.x -= a.x; 117 this.y -= a.y; 118 this.z -= a.z; 119 this.w -= a.w; 120 } 121 122 /** @hide 123 * Vector subtraction 124 * 125 * @param a 126 * @param b 127 * @return 128 */ 129 public static Int4 sub(Int4 a, Int4 b) { 130 Int4 result = new Int4(); 131 result.x = a.x - b.x; 132 result.y = a.y - b.y; 133 result.z = a.z - b.z; 134 result.w = a.w - b.w; 135 136 return result; 137 } 138 139 /** @hide 140 * Vector subtraction 141 * 142 * @param value 143 */ 144 public void sub(int value) { 145 x -= value; 146 y -= value; 147 z -= value; 148 w -= value; 149 } 150 151 /** @hide 152 * Vector subtraction 153 * 154 * @param a 155 * @param b 156 * @return 157 */ 158 public static Int4 sub(Int4 a, int b) { 159 Int4 result = new Int4(); 160 result.x = a.x - b; 161 result.y = a.y - b; 162 result.z = a.z - b; 163 result.w = a.w - b; 164 165 return result; 166 } 167 168 /** @hide 169 * Vector multiplication 170 * 171 * @param a 172 */ 173 public void mul(Int4 a) { 174 this.x *= a.x; 175 this.y *= a.y; 176 this.z *= a.z; 177 this.w *= a.w; 178 } 179 180 /** @hide 181 * Vector multiplication 182 * 183 * @param a 184 * @param b 185 * @return 186 */ 187 public static Int4 mul(Int4 a, Int4 b) { 188 Int4 result = new Int4(); 189 result.x = a.x * b.x; 190 result.y = a.y * b.y; 191 result.z = a.z * b.z; 192 result.w = a.w * b.w; 193 194 return result; 195 } 196 197 /** @hide 198 * Vector multiplication 199 * 200 * @param value 201 */ 202 public void mul(int value) { 203 x *= value; 204 y *= value; 205 z *= value; 206 w *= value; 207 } 208 209 /** @hide 210 * Vector multiplication 211 * 212 * @param a 213 * @param b 214 * @return 215 */ 216 public static Int4 mul(Int4 a, int b) { 217 Int4 result = new Int4(); 218 result.x = a.x * b; 219 result.y = a.y * b; 220 result.z = a.z * b; 221 result.w = a.w * b; 222 223 return result; 224 } 225 226 /** @hide 227 * Vector division 228 * 229 * @param a 230 */ 231 public void div(Int4 a) { 232 this.x /= a.x; 233 this.y /= a.y; 234 this.z /= a.z; 235 this.w /= a.w; 236 } 237 238 /** @hide 239 * Vector division 240 * 241 * @param a 242 * @param b 243 * @return 244 */ 245 public static Int4 div(Int4 a, Int4 b) { 246 Int4 result = new Int4(); 247 result.x = a.x / b.x; 248 result.y = a.y / b.y; 249 result.z = a.z / b.z; 250 result.w = a.w / b.w; 251 252 return result; 253 } 254 255 /** @hide 256 * Vector division 257 * 258 * @param value 259 */ 260 public void div(int value) { 261 x /= value; 262 y /= value; 263 z /= value; 264 w /= value; 265 } 266 267 /** @hide 268 * Vector division 269 * 270 * @param a 271 * @param b 272 * @return 273 */ 274 public static Int4 div(Int4 a, int b) { 275 Int4 result = new Int4(); 276 result.x = a.x / b; 277 result.y = a.y / b; 278 result.z = a.z / b; 279 result.w = a.w / b; 280 281 return result; 282 } 283 284 /** @hide 285 * Vector Modulo 286 * 287 * @param a 288 */ 289 public void mod(Int4 a) { 290 this.x %= a.x; 291 this.y %= a.y; 292 this.z %= a.z; 293 this.w %= a.w; 294 } 295 296 /** @hide 297 * Vector Modulo 298 * 299 * @param a 300 * @param b 301 * @return 302 */ 303 public static Int4 mod(Int4 a, Int4 b) { 304 Int4 result = new Int4(); 305 result.x = a.x % b.x; 306 result.y = a.y % b.y; 307 result.z = a.z % b.z; 308 result.w = a.w % b.w; 309 310 return result; 311 } 312 313 /** @hide 314 * Vector Modulo 315 * 316 * @param value 317 */ 318 public void mod(int value) { 319 x %= value; 320 y %= value; 321 z %= value; 322 w %= value; 323 } 324 325 /** @hide 326 * Vector Modulo 327 * 328 * @param a 329 * @param b 330 * @return 331 */ 332 public static Int4 mod(Int4 a, int b) { 333 Int4 result = new Int4(); 334 result.x = a.x % b; 335 result.y = a.y % b; 336 result.z = a.z % b; 337 result.w = a.w % b; 338 339 return result; 340 } 341 342 /** @hide 343 * get vector length 344 * 345 * @return 346 */ 347 public int length() { 348 return 4; 349 } 350 351 /** @hide 352 * set vector negate 353 */ 354 public void negate() { 355 this.x = -x; 356 this.y = -y; 357 this.z = -z; 358 this.w = -w; 359 } 360 361 /** @hide 362 * Vector dot Product 363 * 364 * @param a 365 * @return 366 */ 367 public int dotProduct(Int4 a) { 368 return (int)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w)); 369 } 370 371 /** @hide 372 * Vector dot Product 373 * 374 * @param a 375 * @param b 376 * @return 377 */ 378 public static int dotProduct(Int4 a, Int4 b) { 379 return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w)); 380 } 381 382 /** @hide 383 * Vector add Multiple 384 * 385 * @param a 386 * @param factor 387 */ 388 public void addMultiple(Int4 a, int factor) { 389 x += a.x * factor; 390 y += a.y * factor; 391 z += a.z * factor; 392 w += a.w * factor; 393 } 394 395 /** @hide 396 * set vector value by Int4 397 * 398 * @param a 399 */ 400 public void set(Int4 a) { 401 this.x = a.x; 402 this.y = a.y; 403 this.z = a.z; 404 this.w = a.w; 405 } 406 407 /** @hide 408 * set the vector field value by Int 409 * 410 * @param a 411 * @param b 412 * @param c 413 * @param d 414 */ 415 public void setValues(int a, int b, int c, int d) { 416 this.x = a; 417 this.y = b; 418 this.z = c; 419 this.w = d; 420 } 421 422 /** @hide 423 * return the element sum of vector 424 * 425 * @return 426 */ 427 public int elementSum() { 428 return (int)(x + y + z + w); 429 } 430 431 /** @hide 432 * get the vector field value by index 433 * 434 * @param i 435 * @return 436 */ 437 public int get(int i) { 438 switch (i) { 439 case 0: 440 return (int)(x); 441 case 1: 442 return (int)(y); 443 case 2: 444 return (int)(z); 445 case 3: 446 return (int)(w); 447 default: 448 throw new IndexOutOfBoundsException("Index: i"); 449 } 450 } 451 452 /** @hide 453 * set the vector field value by index 454 * 455 * @param i 456 * @param value 457 */ 458 public void setAt(int i, int value) { 459 switch (i) { 460 case 0: 461 x = value; 462 return; 463 case 1: 464 y = value; 465 return; 466 case 2: 467 z = value; 468 return; 469 case 3: 470 w = value; 471 return; 472 default: 473 throw new IndexOutOfBoundsException("Index: i"); 474 } 475 } 476 477 /** @hide 478 * add the vector field value by index 479 * 480 * @param i 481 * @param value 482 */ 483 public void addAt(int i, int value) { 484 switch (i) { 485 case 0: 486 x += value; 487 return; 488 case 1: 489 y += value; 490 return; 491 case 2: 492 z += value; 493 return; 494 case 3: 495 w += value; 496 return; 497 default: 498 throw new IndexOutOfBoundsException("Index: i"); 499 } 500 } 501 502 /** @hide 503 * copy the vector to int array 504 * 505 * @param data 506 * @param offset 507 */ 508 public void copyTo(int[] data, int offset) { 509 data[offset] = (int)(x); 510 data[offset + 1] = (int)(y); 511 data[offset + 2] = (int)(z); 512 data[offset + 3] = (int)(w); 513 } 514} 515