History log of /device/generic/goldfish-opengl/system/GLESv1/gl.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e6556dcf96ef0b859fe04d8caf7c40fdd6d8d254 09-Jan-2017 Lingfeng Yang <lfy@google.com> [GLESv3] versions, es > 2, encoder

- Encoder with ES 3.x entry points
- Allow ES versions > 2 depending on host capability

Change-Id: I71e374f1685610bb0e4f9e04f4bba87b0cbaa02b
/device/generic/goldfish-opengl/system/GLESv1/gl.cpp
f8ccadcad38bd7dd8e41864f376392f6081d7217 08-Apr-2016 Lingfeng Yang <lfy@google.com> Validation for glGetString

dEQP-GLES2.functional.negative_api.state.get_string:
Fail -> Pass

Based on Intel's OpenGL validation for goldfish opengl,
introduced in nyc-dev

Change-Id: I74c480cf38a01e9c13f35ee3f58168415f7b6ab3
/device/generic/goldfish-opengl/system/GLESv1/gl.cpp
1278811fc4934c4c751815941408c94a2176f4c1 10-Dec-2015 Nicolas Capens <capn@google.com> Fix pedantic cast error (GLES1).

Change-Id: I74c2756cbf9190a1e2b9c30546bf60233e4ed543
/device/generic/goldfish-opengl/system/GLESv1/gl.cpp
7eb60a50b92d49249e8a64f1aae43daf0747c8c8 23-Nov-2015 Nicolas Capens <capn@google.com> Create EGL image targets from client objects.

Bug 24517776

Change-Id: I90c724e8c882c8686391d5cfb7a6e1977edbaf21
/device/generic/goldfish-opengl/system/GLESv1/gl.cpp
f831502c8f9eae06f10a074d515d841816894ea2 20-Nov-2015 Nicolas Capens <capn@google.com> Discern between EGL image types.

EGL images can be created from an Android native buffer or a GL client
texture.

Bug 24517776

Change-Id: I3b77ec44ae9e630d7bb4aec87e2ec3957a2f3ab2
/device/generic/goldfish-opengl/system/GLESv1/gl.cpp
e01d5f47354d9e5cd63ae584daadc5076850851b 30-Oct-2014 David 'Digit' Turner <digit@google.com> opengl: Remove compiler warnings.

Simply remove multiple compiler warnings about unused parameter.
Note that this modifies three auto-generated files, which will
require fixing the 'emugen' program in the future.

Change-Id: I19edce7c6480770b893d033ed6b1c65744091d62
/device/generic/goldfish-opengl/system/GLESv1/gl.cpp
3afd44bdb52af3b26b2691e5f0164c16f2936e90 30-Oct-2014 David 'Digit' Turner <digit@google.com> opengl: Remove accessor functions from encoders.

These functions are not necessary since all the fields are
public members of structures. Also gets us closer to the state
of the real emugen output, which isn't matched yet due to other
differences.

Change-Id: Iea092beca7e3a819c286fe3d84897e6a170747f8
/device/generic/goldfish-opengl/system/GLESv1/gl.cpp
b85b2756d1e247f8314bb591700fb175d7346631 08-Mar-2013 keunyoung <keunyoung@google.com> migrate opengl and system from development/tools

- components under system are moved one directory up like all other HALs

Change-Id: I03b870b870d83b247ac398cadfb155f03c9adfa0
/device/generic/goldfish-opengl/system/GLESv1/gl.cpp