dcacca1449afecd0604a16c8dc97e2a67c47ce56 |
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25-Apr-2017 |
bohu <bohu@google.com> |
Emulator: update opengl to bb8d138b Bug: 37302997 Test: Build and run sdk_google_aw_x86-userdebug emulator To commit bb8d138b3e83567d68810d059d69654fa5e8a303 Merge: 7c53152 bb1f88a Author: Josh Gao <jmgao@google.com> Date: Fri Apr 14 23:08:26 2017 +0000 Rename socket_loopback_server to _socket_loopback_server. Change-Id: Id602f0c1df3be423e37af5f6c91d037d713c3b7a (cherry picked from commit 588c0a94e384e07c8d38185710a1a968823594ba) (cherry picked from commit 1b5d5a70fe49f2826a225878ddcd8d6ad561c886)
/device/generic/goldfish-opengl/system/OpenglSystemCommon/ThreadInfo.cpp
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e01d5f47354d9e5cd63ae584daadc5076850851b |
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30-Oct-2014 |
David 'Digit' Turner <digit@google.com> |
opengl: Remove compiler warnings. Simply remove multiple compiler warnings about unused parameter. Note that this modifies three auto-generated files, which will require fixing the 'emugen' program in the future. Change-Id: I19edce7c6480770b893d033ed6b1c65744091d62
/device/generic/goldfish-opengl/system/OpenglSystemCommon/ThreadInfo.cpp
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3a32aaf94e92a7c1b86996073a4b4c8120cf85e1 |
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10-Apr-2014 |
Tina Zhang <tina.zhang@intel.com> |
Fix the Chrome app crash in emulator issue The TLS desctuctor callback function eglReleaseThread needs to access EGLThreadInfo but it has been released by tlsDestruct. That causes the crash issue when Chrome app is opened. Change the EGLThreadInfo pointer value to NULL just after EGLThreadInfo object is released, can fix the problem. Change-Id: I7cdc7bdcd602af00369e570b0d2be168b76143a6 Signed-off-by: Tina Zhang <tina.zhang@intel.com>
/device/generic/goldfish-opengl/system/OpenglSystemCommon/ThreadInfo.cpp
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b85b2756d1e247f8314bb591700fb175d7346631 |
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08-Mar-2013 |
keunyoung <keunyoung@google.com> |
migrate opengl and system from development/tools - components under system are moved one directory up like all other HALs Change-Id: I03b870b870d83b247ac398cadfb155f03c9adfa0
/device/generic/goldfish-opengl/system/OpenglSystemCommon/ThreadInfo.cpp
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