f349df7acdb7a6bcdf8df2a6b5d5e7e06292b277 |
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19-Oct-2016 |
Maciej Jesionowski <maciej.jesionowski@mobica.com> |
Check for geometryShader in multi-viewport scissor Affected tests: - dEQP-VK.fragment_operations.scissor.multi_viewport.* Public issue #25 Change-Id: I82c45e7bff2f771b9874966246341d14d3371d8a
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/vktFragmentOperationsScissorMultiViewportTests.cpp
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367618221ecadfacdef5aa50110347bcb8cddef8 |
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12-Sep-2016 |
Maciej Jesionowski <maciej.jesionowski@mobica.com> |
Move early fragment tests to fragment_operations group Change-Id: I21589282ad6c5890f108d28d95dd645736db8cdc
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/vktFragmentOperationsScissorMultiViewportTests.cpp
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1e18e8aea10cda4ca89348f7a9bba92efa58ce73 |
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02-Sep-2016 |
Maciej Jesionowski <maciej.jesionowski@mobica.com> |
Add multi-viewport scissoring tests Uses geometry shader to draw into multiple viewports, each viewport using its own scissor. New test: - dEQP-VK.fragment_operations.scissor.multi_viewport.* Fixes #452 Change-Id: Icd98a8889319e3b6d189b7578c609913083c0e02
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/vktFragmentOperationsScissorMultiViewportTests.cpp
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