History log of /external/deqp/framework/egl/egluGLUtil.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
1cc61b7d03cad727bbddd00cea8d78f4f6cc9047 30-May-2015 Jarkko Pöyry <jpoyry@google.com> Fix clang string literal conversion warnings.

- Add DE_FATAL(MSG) macro to replace DE_ASSERT(!"MSG") pattern used in
code.

Bug: 21161908
Change-Id: I96414b9ecfbb953b1c5236753c21c5c2d08d3f59
/external/deqp/framework/egl/egluGLUtil.cpp
475cc0a88e23a8847cf2724cc292da978adf76c5 20-May-2015 Jarkko Pöyry <jpoyry@google.com> Fix -Wconversion warnings in framework/egl.

Bug: 21161908
Change-Id: Ib61f91bd3a27712e496b85526d8cbd17c29db9fc
/external/deqp/framework/egl/egluGLUtil.cpp
bf44c5c30440b0c7a8c7c87f2b7c3ff984e77018 09-Jan-2015 Jarkko Pöyry <jpoyry@google.com> Add DeqpPlatformCapabilityQueryInstrumentation.

- Add Instrumentation for querying if the described render target is supported.
- Move chooseConfig() from egluGLContextFactory to egluGLUtil

Change-Id: I5f55d0d7c2c1f6c70de9333e42298deb32f19953
/external/deqp/framework/egl/egluGLUtil.cpp
3c67e4f0ec73f9c30c6b2ed2adfbfe7faaf576a4 20-Dec-2014 Pyry Haulos <phaulos@google.com> Add support for dynamic loading of EGL entry points

This change adds eglu::Library abstraction for accessing any and all EGL
entry points. All code has been changed to use that interface instead of
calling EGL functions directly.

Having code use abstract interface instead of direct entry points allows
always builing EGL code paths and dynamically loading them if supported
by the environment. In the future analysis and logging facilities could
be layered on that interface.

This change required lots of small changes across all EGL code. As part
of that refactoring work tcu::egl utilities were finally put to rest for
good. All uses of glw.h were also removed from the EGL module.

Bug: 18269587
Change-Id: Ic81e24b7eecb9813d00fba5c65144d4f59a550e8
/external/deqp/framework/egl/egluGLUtil.cpp
53365959f2740e7b9ed59c51adbb73372f908a09 29-Oct-2014 Mika Isojärvi <misojarvi@google.com> Refactored EGLImage tests.

Refactor EGLImage tests and add more EGL utilities.

Change-Id: I3e7a1648b087316e7ae9ac85e52b88cbe89d33bf
/external/deqp/framework/egl/egluGLUtil.cpp