History log of /external/deqp/framework/egl/egluNativeWindow.hpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
3c67e4f0ec73f9c30c6b2ed2adfbfe7faaf576a4 20-Dec-2014 Pyry Haulos <phaulos@google.com> Add support for dynamic loading of EGL entry points

This change adds eglu::Library abstraction for accessing any and all EGL
entry points. All code has been changed to use that interface instead of
calling EGL functions directly.

Having code use abstract interface instead of direct entry points allows
always builing EGL code paths and dynamically loading them if supported
by the environment. In the future analysis and logging facilities could
be layered on that interface.

This change required lots of small changes across all EGL code. As part
of that refactoring work tcu::egl utilities were finally put to rest for
good. All uses of glw.h were also removed from the EGL module.

Bug: 18269587
Change-Id: Ic81e24b7eecb9813d00fba5c65144d4f59a550e8
/external/deqp/framework/egl/egluNativeWindow.hpp
217426c2d19d5247e094e363615d7a0b84daf3a7 02-Oct-2014 Pyry Haulos <phaulos@google.com> Make Android integration more robust for API >= 11

Recent targetSdkLevel bump exposed robustness issues in the Android
port which were hidden by pre-honeycomb workarounds in
android.app.ActivityThread. For honeycomb and up when launching activity
with lockscreen on or screen off the system for some reason first starts
the activity once, puts it back to stopped state and then resumes again.
Original Android port assumed that stop event signaled that the test
execution should always stop and process should kill itself. This might
have been necessary workaround on some older Android versions where
onDestroy was never called even if app called finish().

This commit improves Android integration in multiple ways:

* Android port can continue test execution even across stop-start
boundary in the Activity life-cycle.

* eglu::GLRenderContext can recover from window loss by recreating
the window if NativeWindow::postIterate() throws WindowDestroyedError.

* eglu::GLRenderContext refreshes window surface size in postIterate()
call. Note that most test cases might not like if surface is resized
during execution though.

* Temporary window loss (recreation) no longer leads to test run abort,
but rather Android NativeWindow correctly signals that event allowing
eglu::GLRenderContext to recover.

Change-Id: Iaa240f16a2ae6cea7fb894c5772d1e7959a1cfac
/external/deqp/framework/egl/egluNativeWindow.hpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/framework/egl/egluNativeWindow.hpp