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Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
13e8732483fabcbd9e9441e2378cae9aa84fe4bc 13-May-2016 Pyry Haulos <phaulos@google.com> Merge in fixes from Google repository
cb88e4ec1ba342498e835af873dd14f4343af6a1 13-May-2016 Pyry Haulos <phaulos@google.com> Change win32 window style to WS_POPUP

WS_POPUP allows smaller window sizes. WS_OVERLAPPEDWINDOW will be forced
to style-dependent minimum size to support title bar.
cuWin32Window.cpp
e1faf7ce1c23b714b474a4662a43b03fd87671f1 23-Mar-2016 Pyry Haulos <phaulos@google.com> Expose platform-specific memory usage limitations

This change adds a new API, getMemoryLimits(), to vk::Platform. The idea
is to report all relevant limits and properties that may affect how much
system and device memory test cases can safely allocate without running
out of memory.

dEQP-VK.api.object_management.max_concurrent tests have been modified to
take advantage of the reported limits to determine a safe per-object
limits by measuring memory usage with allocation callbacks, as well as
accounting for both explicit and implicit (internal) device memory
usage.

Bug: 28275297
Change-Id: If4a231d96749be89bc1320e374944c7c4add657c
cuWin32VulkanPlatform.cpp
cuWin32VulkanPlatform.hpp
0e94e01a42e51498efc714634e2ad050ede9f3ec 21-Mar-2016 Pyry Haulos <phaulos@google.com> Clean up Win32 platform code

* Move generic Win32 code to "win32" namespace

* Move WGLContextFactory to wgl namespace (tcu::wgl::ContextFactory).

* Move Vulkan platform implementation to tcuWin32VulkanPlatform.(c|h)pp.

Change-Id: Ie5d3945c54d6f696104270150c809638f16e18a1
cuWGL.cpp
cuWGLContextFactory.cpp
cuWGLContextFactory.hpp
cuWin32EGLNativeDisplayFactory.cpp
cuWin32EGLNativeDisplayFactory.hpp
cuWin32Platform.cpp
cuWin32Platform.hpp
cuWin32VulkanPlatform.cpp
cuWin32VulkanPlatform.hpp
cuWin32Window.cpp
cuWin32Window.hpp
12021ac26c6d6f8923f526bd7635dcf68e0c4061 16-Feb-2016 Pyry Haulos <phaulos@google.com> Add WSI extension support to Vulkan framework

Change-Id: I4619c2f8b42c0d08bf6b9377592b100d588037f9
cuWin32Platform.cpp
cuWin32Platform.hpp
2069555720c504fb1059a15816fad78eff5e9638 22-Jan-2016 Pyry Haulos <phaulos@google.com> Fix accidental library name change
cuWin32Platform.cpp
4ca810727d8a06a57daf1cc9d0712284a858a40a 22-Jan-2016 Pyry Haulos <phaulos@google.com> Add vk::Platform::describePlatform()

describePlatform() should log platform-specific architecture and version
information.

Implementation provided for Android, Win32, and X11/unix.

Change-Id: I0babdf2765f22d820f19c2f4c964b885e3395afc
cuWin32Platform.cpp
cuWin32Platform.hpp
d5acddebbbc6196939169ecb0aa720f38eb49e88 12-Jan-2016 Pyry Haulos <phaulos@google.com> Update vulkan library name on Windows

Change-Id: I65713e2889fae2a69282530d139f1070a8a909dc
cuWin32Platform.cpp
0d648c2f2a76dc4b522d546422b76567ccdcfc3f 08-Dec-2015 Pyry Haulos <phaulos@google.com> Fix Vulkan library name on Windows

Change-Id: Iaee88635dfd3fd463679a98b6f4abab5b0e007e3
cuWin32Platform.cpp
b1a7d2198497be32dfc22386f99945656ff4080e 09-Jul-2015 Pyry Haulos <phaulos@google.com> Update framework and test code to API revision 138

Change-Id: Ia19074241dea78b391ec6993811e2d9e52467291
cuWin32Platform.cpp
23c1f9fbfacc654ff2115e74466bb781a058bb9f 12-May-2015 Pyry Haulos <phaulos@google.com> Add initial Vulkan support to framework

Change-Id: Iae128a976b311380aaecf52b71ead310bc92ddc7
cuWin32Platform.cpp
cuWin32Platform.hpp
3fdee359c9eee4d6c1d823b23f7f64631b5945f8 14-Feb-2015 Jarkko Pöyry <jpoyry@google.com> Fix code style.

- Remove trailing whitespace.
- Fix some alignments.

Change-Id: I3b74a2cdc964859193adbe0aed030a7ee3d62085
cuWGL.cpp
4cd5b43c869f126cf67a6879d0eb8d9108b8ada5 03-Feb-2015 Pyry Haulos <phaulos@google.com> Win32Window cleanup

* Use TCU_THROW instead of manually passing in __FILE__ and __LINE__.

* Use more descriptive window title.

Change-Id: Ide66250640f0b4d6b8e1b6d9768f19e753e6783a
cuWin32Window.cpp
3c67e4f0ec73f9c30c6b2ed2adfbfe7faaf576a4 20-Dec-2014 Pyry Haulos <phaulos@google.com> Add support for dynamic loading of EGL entry points

This change adds eglu::Library abstraction for accessing any and all EGL
entry points. All code has been changed to use that interface instead of
calling EGL functions directly.

Having code use abstract interface instead of direct entry points allows
always builing EGL code paths and dynamically loading them if supported
by the environment. In the future analysis and logging facilities could
be layered on that interface.

This change required lots of small changes across all EGL code. As part
of that refactoring work tcu::egl utilities were finally put to rest for
good. All uses of glw.h were also removed from the EGL module.

Bug: 18269587
Change-Id: Ic81e24b7eecb9813d00fba5c65144d4f59a550e8
cuWin32EGLNativeDisplayFactory.cpp
cuWin32EGLNativeDisplayFactory.hpp
8852c82a1ffa4760985c17cc6875d5d521daf343 11-Sep-2014 Jarkko Poyry <jpoyry@google.com> Update dEQP.

Migrate drawElements Quality Program changes from an internal repository.

Bug: 17388917

Change-Id: I21e3f7bc75813f0510025d697d91a2554dc995d4
cuWin32Platform.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
cuWGL.cpp
cuWGL.hpp
cuWGLContextFactory.cpp
cuWGLContextFactory.hpp
cuWin32API.h
cuWin32EGLNativeDisplayFactory.cpp
cuWin32EGLNativeDisplayFactory.hpp
cuWin32GLES3Platform.cpp
cuWin32GLES3Platform.hpp
cuWin32Platform.cpp
cuWin32Platform.hpp
cuWin32Window.cpp
cuWin32Window.hpp