History log of /external/deqp/framework/platform/win32/tcuWin32EGLNativeDisplayFactory.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0e94e01a42e51498efc714634e2ad050ede9f3ec 21-Mar-2016 Pyry Haulos <phaulos@google.com> Clean up Win32 platform code

* Move generic Win32 code to "win32" namespace

* Move WGLContextFactory to wgl namespace (tcu::wgl::ContextFactory).

* Move Vulkan platform implementation to tcuWin32VulkanPlatform.(c|h)pp.

Change-Id: Ie5d3945c54d6f696104270150c809638f16e18a1
/external/deqp/framework/platform/win32/tcuWin32EGLNativeDisplayFactory.cpp
3c67e4f0ec73f9c30c6b2ed2adfbfe7faaf576a4 20-Dec-2014 Pyry Haulos <phaulos@google.com> Add support for dynamic loading of EGL entry points

This change adds eglu::Library abstraction for accessing any and all EGL
entry points. All code has been changed to use that interface instead of
calling EGL functions directly.

Having code use abstract interface instead of direct entry points allows
always builing EGL code paths and dynamically loading them if supported
by the environment. In the future analysis and logging facilities could
be layered on that interface.

This change required lots of small changes across all EGL code. As part
of that refactoring work tcu::egl utilities were finally put to rest for
good. All uses of glw.h were also removed from the EGL module.

Bug: 18269587
Change-Id: Ic81e24b7eecb9813d00fba5c65144d4f59a550e8
/external/deqp/framework/platform/win32/tcuWin32EGLNativeDisplayFactory.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/framework/platform/win32/tcuWin32EGLNativeDisplayFactory.cpp