51e20f1e2525f27b6e0ab81ffe7469fd4b33e5e7 |
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26-Oct-2016 |
John Richardson <john.richardson@mobica.com> |
Add shader storage negative coverage tests Tests groups added to: - dEQP-GLES31.functional.debug.negative_coverage.*. New tests: - shader_storage.block_number_limits - shader_storage.max_combined_block_number_limit Extended tests: - state.get_integeri_v - state.get_integer64i_v - shader.compile_compute_shader Fixed tests: - buffer.bind_buffer_base - buffer.bind_buffer_range Change-Id: Id71fb997e14ad026f0d6634298993f1638c67dde
/external/deqp/modules/gles31/functional/es31fNegativeShaderStorageTests.cpp
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