765221c0d5fdb0357bf6fae3220c7d57d93f938d |
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28-Nov-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Track UBO block names in the symbol table. The GLSL 1.40 spec says: "Uniform block names and variable names declared within uniform blocks are scoped at the program level." Track the block name in the symbol table and emit errors when conflicts exist. Fixes es3conform's uniform_buffer_object_block_name_conflict test, and fixes the piglit block-name-clashes-with-{variable,function,struct}.vert tests. NOTE: This is a candidate for the 9.0 branch. v2: Fix bad constructor initialization. Noticed by Topi Pohjolainen. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (cherry picked from commit 4f29169913f99252c54e1922f6d164e2ef530a58)
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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6b3713f8b864cbe238b0e7efb28bca54b91ef0f8 |
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16-Mar-2011 |
José Fonseca <jfonseca@vmware.com> |
glsl2: Silence unused added variable gcc warning.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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d3073f58c17d8675a2ecdd5dfa83e5520c78e1a8 |
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21-Jan-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
Convert everything from the talloc API to the ralloc API.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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21031b4e887a4bd5563130d54a11972b69cb2645 |
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16-Jan-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Don't bother unsetting a destructor that was never set. This was totally copied and pasted from glsl_symbol_table.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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c17c7903871b031162e41d6495a1bef64844e19b |
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06-Dec-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Properly add functions during lazy built-in prototype importing. The original lazy built-in importing patch did not add the newly created function to the symbol table, nor actually emit it into the IR stream. Adding it to the symbol table is non-trivial since importing occurs when generating some ir_call in a nested scope. A new add_global_function method, backed by new symbol_table code in the previous patch, handles this. Fixes bug #32030.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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001eee52d461233b1e1d6ed3577965e9bcb209e8 |
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05-Nov-2010 |
Eric Anholt <eric@anholt.net> |
glsl: Make the symbol table's add_variable just use the variable's name.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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e8f5ebf313da3ce33ccbbcf9b72946853035fbdd |
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05-Nov-2010 |
Eric Anholt <eric@anholt.net> |
glsl: Make the symbol table's add_function just use the function's name.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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e466b182bbf21f62fe6542091f4af3275555db80 |
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01-Sep-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Remove unnecessary glsl_symbol_table::get_function parameter return_constructors Now that constructors are not generated as functions or stored in the symbol table, there is no need to flag whether or not constructors should be returned.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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16d9ebb35771af2bc27024bb4b788ef6427a4f23 |
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01-Sep-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Remove unused 'constructor' parameter from glsl_symbol_table::add_type
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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a789ca649cb143c0c5bf3209ff1bde398fbd777e |
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01-Sep-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Don't generate constructor functions for structures
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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ccd8b935e484d267ea864b5e8c65f826d015f708 |
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30-Aug-2010 |
José Fonseca <jfonseca@vmware.com> |
glsl: Silence unused variable warning.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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ac2376e6f51677ab321930b0200a79d1683cfbba |
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26-Aug-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Don't add overloads to existing structure constructors. Instead, make a new ir_function and try to add it to the symbol table. Fixes piglit test redeclaration-08.vert.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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e9c7ceed27f6811ad1cae46c93ce9bc3fb3668d8 |
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22-Aug-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Use a single shared namespace in the symbol table. As of 1.20, variable names, function names, and structure type names all share a single namespace, and should conflict with one another in the same scope, or hide each other in nested scopes. However, in 1.10, variables and functions can share the same name in the same scope. Structure types, however, conflict with/hide both. Fixes piglit tests redeclaration-06.vert, redeclaration-11.vert, redeclaration-19.vert, and struct-05.vert.
/external/mesa3d/src/glsl/glsl_symbol_table.cpp
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