History log of /external/mesa3d/src/mesa/main/shaderobj.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
63e7a4c6e5bf51d8090046ebc5adcb4207448565 09-Nov-2011 José Fonseca <jfonseca@vmware.com> mesa,glsl,mapi: Put extern "C" { ... } where appropriate.

Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
/external/mesa3d/src/mesa/main/shaderobj.h
9520f483b8f1e45fa474674b415554988de5d8d3 01-Oct-2011 Brian Paul <brianp@vmware.com> mesa: s/INLINE/inline/

INLINE is still seen in some files (some generated files, etc) but this
is a good start.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/shaderobj.h
c628fd743ee3c3305e9beac7f0e6efacf6982115 23-Nov-2010 Brian Paul <brianp@vmware.com> mesa: replace #defines with new gl_shader_type enum
/external/mesa3d/src/mesa/main/shaderobj.h
9b3c4d3e67db9d43fc6b12d2b4943b087c80c926 27-Oct-2010 Brian Paul <brianp@vmware.com> mesa: remove the unused _mesa_is_fragment_shader_active() function

This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
/external/mesa3d/src/mesa/main/shaderobj.h
013d5ffeec3af5665c81c6a7a8370d21699ca609 23-Oct-2010 Brian Paul <brianp@vmware.com> mesa: added _mesa_is_fragment_shader_active() helper
/external/mesa3d/src/mesa/main/shaderobj.h
f1e97dc264c95e515b13db7406c15d46f423488d 23-Oct-2010 Brian Paul <brianp@vmware.com> mesa: minor reformatting, clean-ups
/external/mesa3d/src/mesa/main/shaderobj.h
a14376218e649ccf3a5187b40409480dbdabcf02 15-Oct-2010 Vinson Lee <vlee@vmware.com> mesa: Add missing header to shaderobj.h.

Include compiler.h for ASSERT symbol.
/external/mesa3d/src/mesa/main/shaderobj.h
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/main/shaderobj.h
ede4205b245ee58bacf866d298273ebbe31feacf 06-Sep-2010 Luca Barbieri <luca@luca-barbieri.com> mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)

Changes in v2:
- No longer adds tessellation enums
/external/mesa3d/src/mesa/main/shaderobj.h
a1bebf73dfdaf2cd23286aa74271b87166589901 11-Aug-2010 Eric Anholt <eric@anholt.net> i965: Start building 965 FS backend.
/external/mesa3d/src/mesa/main/shaderobj.h
4415a846457622061cd93be2fdce2448b2eeb00b 11-Aug-2010 Brian Paul <brianp@vmware.com> glsl2: remove stray semicolon
/external/mesa3d/src/mesa/main/shaderobj.h
afe125e0a18ac3886c45c7e6b02b122fb2d327b5 27-Jul-2010 Eric Anholt <eric@anholt.net> Merge remote branch 'origin/master' into glsl2

This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.

Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
a37b2219d6e3f299379c6434d65f300660d12c3e 11-Jun-2010 Brian Paul <brianp@vmware.com> mesa: refactor shader api / object code

Remove the unneeded ctx->Driver hooks for shader-related functions.
Move state and API-related things into main/.
/external/mesa3d/src/mesa/main/shaderobj.h