66d9ac5ac7896538d38f57950888a0184c933925 |
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25-Jul-2012 |
Brian Paul <brianp@vmware.com> |
mesa: remove _math_matrix_alloc_inv() Always allocate space for the inverse matrix in _math_matrix_ctr() since we were always calling _math_matrix_alloc_inv() anyway. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/math/m_matrix.h
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63e7a4c6e5bf51d8090046ebc5adcb4207448565 |
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09-Nov-2011 |
José Fonseca <jfonseca@vmware.com> |
mesa,glsl,mapi: Put extern "C" { ... } where appropriate. Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
/external/mesa3d/src/mesa/math/m_matrix.h
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29495bbb84a4f4517b108f2e88e0edc60bb4a341 |
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03-Aug-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Include missing header in m_matrix.h.
/external/mesa3d/src/mesa/math/m_matrix.h
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987aedd7dc75c095a96cb20b21bbad2f71857776 |
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12-Feb-2009 |
Brian Paul <brianp@vmware.com> |
mesa: move _mesa_transform_vector() from m_xform.c to m_matrix.c m_xform.c is omitted from gallium builds but _mesa_transform_vector() is still needed.
/external/mesa3d/src/mesa/math/m_matrix.h
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c12d24b513a67648c30bf892964f887fad71e103 |
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14-Jan-2009 |
Brian Paul <brianp@vmware.com> |
mesa: fix incorrect transformation of GL_SPOT_DIRECTION This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
/external/mesa3d/src/mesa/math/m_matrix.h
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049e320f46f3a3daaa36ef67cc680dc504c124d5 |
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30-Jun-2005 |
Brian Paul <brian.paul@tungstengraphics.com> |
Add a set of predicate functions for testing matrices instead of directly testing the flags field. Move definition of all the MAT_FLAGs into the m_matrix.c file since they're now private.
/external/mesa3d/src/mesa/math/m_matrix.h
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7dc9a8827d7c248826adc5db0d1bf148d2e233f7 |
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09-Sep-2004 |
Brian Paul <brian.paul@tungstengraphics.com> |
clean-ups and comments
/external/mesa3d/src/mesa/math/m_matrix.h
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6dc85575000127630489b407c50a4b3ea87c9acb |
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17-Jul-2003 |
Keith Whitwell <keith@tungstengraphics.com> |
Merge Jose's documentation and core Mesa changes from embedded branch
/external/mesa3d/src/mesa/math/m_matrix.h
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9ac51f57efe07ed43a1e4224a7f5daddec401b36 |
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05-Jun-2003 |
Ian Romanick <idr@us.ibm.com> |
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/math/m_matrix.h
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adb1a2911aaaa2dad09b955b20834eb3e1e9caf7 |
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25-Feb-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
move matrix type enum out of GLmatrix struct
/external/mesa3d/src/mesa/math/m_matrix.h
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449e47f06a46c42fb9895d13f37b599600225e56 |
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17-Feb-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
Replace some #defines with enums. (Klaus Niederkrueger)
/external/mesa3d/src/mesa/math/m_matrix.h
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22144ab7552f0799bcfca506bf4ffa7f70a06649 |
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12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_matrix.h
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d8bc5a9eba720ffb6a503d32715f895dbdad7197 |
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05-Feb-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
replaced frustrum with frustum
/external/mesa3d/src/mesa/math/m_matrix.h
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ad2ac216fa0cbebc36530bf9e5256e902710b892 |
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24-Nov-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Support for swappable t&l modules, including an example one in the FX driver (enable with FX_ALLOW_VTXFMT=t).
/external/mesa3d/src/mesa/math/m_matrix.h
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23caf20169ac38436ee9c13914f1d6aa7cf6bb5e |
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16-Nov-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Move the transform and lighting code to two new directories math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_matrix.h
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