800b14cd378ed708a29230d92031ac7b6ad6a286 |
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06-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: GLvector4f:: flags is a GLbitfield, update comments too.
/external/mesa3d/src/mesa/math/m_vector.h
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1f75c2daeae71985ec3b9fd8f1431aa33ae35d1e |
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06-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: add storage_count field to GLvector4f. Useful for debugging.
/external/mesa3d/src/mesa/math/m_vector.h
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424507953ca9d41e0dbfcc0399f50315b5671776 |
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05-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: reformatting, updated comments, const-correctness
/external/mesa3d/src/mesa/math/m_vector.h
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bbd287103dad776d8a45c87c4e51fbc26d9b80d5 |
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18-Sep-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: prefix a bunch of #include lines with "main/". This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
/external/mesa3d/src/mesa/math/m_vector.h
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ae0eaf93e092ac8e8b1c98f3e986de96940663fa |
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24-Nov-2003 |
Keith Whitwell <keith@tungstengraphics.com> |
Merge vtx-0-2-branch
/external/mesa3d/src/mesa/math/m_vector.h
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9ac51f57efe07ed43a1e4224a7f5daddec401b36 |
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05-Jun-2003 |
Ian Romanick <idr@us.ibm.com> |
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/math/m_vector.h
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22144ab7552f0799bcfca506bf4ffa7f70a06649 |
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12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_vector.h
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08836341788a9f9d638d9dc8328510ccd18ddeb5 |
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03-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/math/m_vector.h
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4eebc90a174722422daea6352d4e980bc81b4bb2 |
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20-Feb-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.
/external/mesa3d/src/mesa/math/m_vector.h
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74b493a5e61237de081a438e774e5d8139d4c6b7 |
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24-Jan-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
Lots of GLchan datatype changes. Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
/external/mesa3d/src/mesa/math/m_vector.h
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cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 |
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26-Dec-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
/external/mesa3d/src/mesa/math/m_vector.h
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23caf20169ac38436ee9c13914f1d6aa7cf6bb5e |
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16-Nov-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Move the transform and lighting code to two new directories math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_vector.h
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