History log of /external/mesa3d/src/mesa/math/m_vector.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
800b14cd378ed708a29230d92031ac7b6ad6a286 06-May-2009 Brian Paul <brianp@vmware.com> mesa: GLvector4f:: flags is a GLbitfield, update comments too.
/external/mesa3d/src/mesa/math/m_vector.h
1f75c2daeae71985ec3b9fd8f1431aa33ae35d1e 06-May-2009 Brian Paul <brianp@vmware.com> mesa: add storage_count field to GLvector4f. Useful for debugging.
/external/mesa3d/src/mesa/math/m_vector.h
424507953ca9d41e0dbfcc0399f50315b5671776 05-May-2009 Brian Paul <brianp@vmware.com> mesa: reformatting, updated comments, const-correctness
/external/mesa3d/src/mesa/math/m_vector.h
bbd287103dad776d8a45c87c4e51fbc26d9b80d5 18-Sep-2008 Brian Paul <brian.paul@tungstengraphics.com> mesa: prefix a bunch of #include lines with "main/".

This is another step toward removing a whole bunch of -I flags from
the cc commands. Still need to address driver code...
/external/mesa3d/src/mesa/math/m_vector.h
ae0eaf93e092ac8e8b1c98f3e986de96940663fa 24-Nov-2003 Keith Whitwell <keith@tungstengraphics.com> Merge vtx-0-2-branch
/external/mesa3d/src/mesa/math/m_vector.h
9ac51f57efe07ed43a1e4224a7f5daddec401b36 05-Jun-2003 Ian Romanick <idr@us.ibm.com> Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/math/m_vector.h
22144ab7552f0799bcfca506bf4ffa7f70a06649 12-Mar-2001 Gareth Hughes <gareth@valinux.com> Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_vector.h
08836341788a9f9d638d9dc8328510ccd18ddeb5 03-Mar-2001 Brian Paul <brian.paul@tungstengraphics.com> lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/math/m_vector.h
4eebc90a174722422daea6352d4e980bc81b4bb2 20-Feb-2001 Keith Whitwell <keith@tungstengraphics.com> Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.
/external/mesa3d/src/mesa/math/m_vector.h
74b493a5e61237de081a438e774e5d8139d4c6b7 24-Jan-2001 Brian Paul <brian.paul@tungstengraphics.com> Lots of GLchan datatype changes.
Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
/external/mesa3d/src/mesa/math/m_vector.h
cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 26-Dec-2000 Keith Whitwell <keith@tungstengraphics.com> Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
/external/mesa3d/src/mesa/math/m_vector.h
23caf20169ac38436ee9c13914f1d6aa7cf6bb5e 16-Nov-2000 Keith Whitwell <keith@tungstengraphics.com> Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.

tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.

The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_vector.h