History log of /external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
2cf44390d1e819f23e1d7ceb3199276c9148c647 23-Feb-2010 Chia-I Wu <olv@lunarg.com> mesa: Move src/mesa/glapi/dispatch.h to mesa.

glapi/dispatch.h is a core Mesa header file. Move the header file to
main/ to make this clear. It also becomes clear after this change that
IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
54b0ed8360019fc6e0234c2c3413be40fe4d3b59 08-Dec-2009 Brian Paul <brianp@vmware.com> vbo: fix array index out of bounds error, and fix evaluator priorities

Fixes bug 25525.
Plus, the GL_NV_vertex_program evaluators alias and override the
convential evaluator maps, so set their state after the conventional
maps.
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
2ea3ef9a80f1759bea8cfe61179fc30fadecea50 12-Sep-2008 Keith Whitwell <keith@tungstengraphics.com> mesa: remove dead file
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
c223c6b663cd5db39ba19c2be74b88cc3b8f53f3 04-Jul-2007 Brian <brian.paul@tungstengraphics.com> Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
ae55d5322c9cff61f61e8df04bb0846332cc85ce 06-Apr-2007 Brian <brian@yutani.localnet.net> for evaluators, loop to VBO_ATTRIB_TEX7, not VBO_ATTRIB_INDEX. See bug 10543
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
fd12b37dbada6f945a94b93ecf332d0b6a8eef06 29-Oct-2006 Keith Whitwell <keith@tungstengraphics.com> Checkpoint of new vbo-building code. Currently builds regular arrays
rather than VBO's - VBOs are easy but need to look closer at the
driver interface. The trivial/tri demo works.
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c