33d2055e594177b27360f84e0631b26d74a55a9b |
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22-Mar-2017 |
Mike Klein <mtklein@chromium.org> |
GM: some header cleanup gm.h includes sk_tool_utils.h but does not use it. The bulk of this CL makes each gm that uses sk_tool_utils include it. sk_tool_utils.h also provided SkRandom and SkTDArray, so a couple GMs add those headers too. Change-Id: Ieb2a7c542f0ca89c3223f744fc11b0ff37af36c1 Reviewed-on: https://skia-review.googlesource.com/10014 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
/external/skia/gm/lightingshader2.cpp
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dbfd7ab10883f173f5c1b653a233e18dc6142002 |
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01-Sep-2016 |
mtklein <mtklein@chromium.org> |
Replace a lot of 'static const' with 'constexpr' or 'const'. 'static const' means, there must be at most one of these, and initialize it at compile time if possible or runtime if necessary. This leads to unexpected code execution, and TSAN* will complain about races on the guard variables. Generally 'constexpr' or 'const' are better choices. Neither can cause races: they're either intialized at compile time (constexpr) or intialized each time independently (const). This CL prefers constexpr where possible, and uses const where not. It even prefers constexpr over const where they don't make a difference... I want to have lots of examples of constexpr for people to see and mimic. The scoped-to-class static has nothing to do with any of this, and is not changed. * Not yet on the bots, which use an older TSAN. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005 Review-Url: https://codereview.chromium.org/2300623005
/external/skia/gm/lightingshader2.cpp
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a8eabc4a2a5559a1410fdbb348f967cd1554b325 |
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29-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Moved ambient lights out of SkLight's light array BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 Review-Url: https://codereview.chromium.org/2287553002
/external/skia/gm/lightingshader2.cpp
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84cddf6fa7a2ee4a8163f99c9238d5fba6b49566 |
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29-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ ) Reason for revert: Made Deigo's GM miss their ambient lights Original issue's description: > Moved ambient lights out of SkLight's light array > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 > > Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 TBR=robertphillips@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2291663002
/external/skia/gm/lightingshader2.cpp
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8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 |
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29-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Moved ambient lights out of SkLight's light array BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 Review-Url: https://codereview.chromium.org/2287553002
/external/skia/gm/lightingshader2.cpp
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6ad75d10eb2462e614f2b7cba293144a7e91a842 |
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15-Aug-2016 |
dvonbeck <dvonbeck@google.com> |
LightingFP now supports multiple directional lights BUG=skia:5518 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239933004 Review-Url: https://codereview.chromium.org/2239933004
/external/skia/gm/lightingshader2.cpp
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772b5ee446d7545eec4ca7d6dc9d75461e2a9c38 |
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12-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Added PointLights to SkLights::Light BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002 Review-Url: https://codereview.chromium.org/2237493002
/external/skia/gm/lightingshader2.cpp
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1ec04d9553af68b458c8dd6bd18d8c25ebd41d7a |
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05-Aug-2016 |
reed <reed@google.com> |
rename FoceCopyMode to SkCopyPixelMode BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2220603002 Review-Url: https://codereview.chromium.org/2220603002
/external/skia/gm/lightingshader2.cpp
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680e2e9a9eea28aa816ecdb88b4af1b4861393a0 |
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21-Jul-2016 |
dvonbeck <dvonbeck@google.com> |
Fixed GM:lightingshader2 size BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2171853002 Review-Url: https://codereview.chromium.org/2171853002
/external/skia/gm/lightingshader2.cpp
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c526da94e4f2dc0c8521099dad2118c5d6b8da4a |
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20-Jul-2016 |
dvonbeck <dvonbeck@google.com> |
SkLS now accepting nullptr for diffuse shader and normal source, now accurately handling alpha This CL's base is the CL for taking in a diffuse shader into SkLS on the API side: https://codereview.chromium.org/2064153002 BUG=skia:5502,skia:5517 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132113002 Review-Url: https://codereview.chromium.org/2132113002
/external/skia/gm/lightingshader2.cpp
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