3b65598bceb65736486db27ed49a56d787032747 |
|
07-Mar-2017 |
Brian Osman <brianosman@google.com> |
Make SkGr.h private and remove unused functions BUG=skia: Change-Id: I6699d00c5412ed9d9bf14b032a08b06b1c766bce Reviewed-on: https://skia-review.googlesource.com/9398 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/core/SkLightingShader.cpp
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cb30bb2cb727e276792812c6390547dba474c831 |
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12-Feb-2017 |
Brian Salomon <bsalomon@google.com> |
Remove GrFragmentProcessor::computeInvariantOutput Change-Id: If475730103052c6097eb91be06808fb723b70bf8 Reviewed-on: https://skia-review.googlesource.com/8330 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/core/SkLightingShader.cpp
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83e939bcb79790f5ae3b28c398fbcf034675a6e5 |
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07-Feb-2017 |
Herb Derby <herb@google.com> |
Use SkArenaAlloc in the SkAutoBlitterChoose code. - Added default implementation of onMakeContext to support use in android. Searches for uses: "public SkShader" package:^chromium$ -file:^src/third_party/skia package:^aosp.* "public SkShader" -file:external/skia -file:.*third_party/skia package:^android$ "public SkShader" -file:external/skia -file:.*third_party/skia ... shows that no subclass overrides onCreateContext. TBR=reed@google.com TBR=mtklein@google.com Change-Id: I8bd5f57a79534574e344b165d31dccee41c31767 Reviewed-on: https://skia-review.googlesource.com/8140 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Herb Derby <herb@google.com>
/external/skia/src/core/SkLightingShader.cpp
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dd8b72ae7319598cfc1024901e860c52f06e6ae1 |
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07-Feb-2017 |
Robert Phillips <robertphillips@google.com> |
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." This reverts commit 2b57b7f7a7fc97db57f190b5a8ebcf68e177ee2d. Reason for revert: Android compile failing Original change's description: > Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. > > > TBR=reed@google.com > Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626 > Reviewed-on: https://skia-review.googlesource.com/7786 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > Commit-Queue: Herb Derby <herb@google.com> > TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: Id09c35377dddae0811d998b7d0c34c422325a5bc Reviewed-on: https://skia-review.googlesource.com/8129 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/core/SkLightingShader.cpp
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2b57b7f7a7fc97db57f190b5a8ebcf68e177ee2d |
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06-Feb-2017 |
Herb Derby <herb@google.com> |
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. TBR=reed@google.com Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626 Reviewed-on: https://skia-review.googlesource.com/7786 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Herb Derby <herb@google.com>
/external/skia/src/core/SkLightingShader.cpp
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587e08f361ee3e775a6bbc6dca761dbba82e422c |
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27-Jan-2017 |
Brian Salomon <bsalomon@google.com> |
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations."" This reverts commit 052fd5158f7f85e478a9f87c45fecaacf7d0f5f3. Disables the test (of unused code) until platform-specific issues are addressed. Change-Id: I7aa23a07954fccf382aa07d28afcbffb0bebcd6d Reviewed-on: https://skia-review.googlesource.com/7656 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/core/SkLightingShader.cpp
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052fd5158f7f85e478a9f87c45fecaacf7d0f5f3 |
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27-Jan-2017 |
Ethan Nicholas <ethannicholas@google.com> |
Revert "Start of rewrite of GrFragmentProcessor optimizations." This reverts commit 85eb4226a4cd8c10a0e3f3ba2f3a60efbb2dd61b. Reason for revert: test failures on Windows, e.g. https://chromium-swarm.appspot.com/task?id=33f9527484414110&refresh=10 Original change's description: > Start of rewrite of GrFragmentProcessor optimizations. > > This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations: > > * known input color -> known output color for GrFP elimination > * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation > * opaqueness tracking > > This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable. > > Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor. > > Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a > Reviewed-on: https://skia-review.googlesource.com/7481 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I2390df257456013fa74137cb5d7b5a93820c291e Reviewed-on: https://skia-review.googlesource.com/7652 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/core/SkLightingShader.cpp
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85eb4226a4cd8c10a0e3f3ba2f3a60efbb2dd61b |
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26-Jan-2017 |
Brian Salomon <bsalomon@google.com> |
Start of rewrite of GrFragmentProcessor optimizations. This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations: * known input color -> known output color for GrFP elimination * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation * opaqueness tracking This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable. Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor. Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a Reviewed-on: https://skia-review.googlesource.com/7481 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/core/SkLightingShader.cpp
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94efbf51f5a88d9e8aa961d3fbe38c5e335d6108 |
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29-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Merge GrGLSLCaps into GrShaderCaps GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/core/SkLightingShader.cpp
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0bbecb21ab82b3d742c491780bcc2e74be03efed |
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17-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Rename GrTextureAccess to GrProcessor::TextureSampler. Renames vars and methods that used the work "access" to refer to this type. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931 Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee Reviewed-on: https://skia-review.googlesource.com/4931 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/core/SkLightingShader.cpp
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e54c75f351c775201049743c506d7a508d0fef91 |
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13-Oct-2016 |
Mike Klein <mtklein@chromium.org> |
remove SkError It has not caught on. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3321 Change-Id: Ib2ee4ef99bc89c8f4b7504e42a9d7d9dfc483015 Reviewed-on: https://skia-review.googlesource.com/3321 Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
/external/skia/src/core/SkLightingShader.cpp
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a8eabc4a2a5559a1410fdbb348f967cd1554b325 |
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29-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Moved ambient lights out of SkLight's light array BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 Review-Url: https://codereview.chromium.org/2287553002
/external/skia/src/core/SkLightingShader.cpp
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84cddf6fa7a2ee4a8163f99c9238d5fba6b49566 |
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29-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ ) Reason for revert: Made Deigo's GM miss their ambient lights Original issue's description: > Moved ambient lights out of SkLight's light array > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 > > Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 TBR=robertphillips@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2291663002
/external/skia/src/core/SkLightingShader.cpp
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8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 |
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29-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Moved ambient lights out of SkLight's light array BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 Review-Url: https://codereview.chromium.org/2287553002
/external/skia/src/core/SkLightingShader.cpp
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6ad75d10eb2462e614f2b7cba293144a7e91a842 |
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15-Aug-2016 |
dvonbeck <dvonbeck@google.com> |
LightingFP now supports multiple directional lights BUG=skia:5518 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239933004 Review-Url: https://codereview.chromium.org/2239933004
/external/skia/src/core/SkLightingShader.cpp
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772b5ee446d7545eec4ca7d6dc9d75461e2a9c38 |
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12-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Added PointLights to SkLights::Light BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002 Review-Url: https://codereview.chromium.org/2237493002
/external/skia/src/core/SkLightingShader.cpp
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f621ff49a288978c272d5ae069a6a1c04c74642b |
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08-Aug-2016 |
dvonbeck <dvonbeck@google.com> |
Fixed comment about SkLightingShader::Context memory handling BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225093002 Review-Url: https://codereview.chromium.org/2225093002
/external/skia/src/core/SkLightingShader.cpp
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9d65bb4795d14990daf08fba5a3de9404df4b913 |
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02-Aug-2016 |
dvonbeck <dvonbeck@google.com> |
Fixed ambient lighting calculations on SkLightingShader BUG=skia:5520 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2202233003 Review-Url: https://codereview.chromium.org/2202233003
/external/skia/src/core/SkLightingShader.cpp
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839345d63466a4209a0985654ec033624821fd78 |
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22-Jul-2016 |
brianosman <brianosman@google.com> |
Bundle SkShader::asFragmentProcessor arguments in a struct The signature of this thing keeps changing (and is about to change again). This just makes maintenance much easier. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175563003 Review-Url: https://codereview.chromium.org/2175563003
/external/skia/src/core/SkLightingShader.cpp
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95302da19d8b0a3bcd9d9be0e79f486760787f09 |
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21-Jul-2016 |
vjiaoblack <vjiaoblack@google.com> |
Creating framework for drawShadowedPicture GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003 Committed: https://skia.googlesource.com/skia/+/0ae097d116f4332be02a135ffc99c162473dee6a Review-Url: https://codereview.chromium.org/2146073003
/external/skia/src/core/SkLightingShader.cpp
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33d325890e549c113a258248002246b46e8040b2 |
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21-Jul-2016 |
vjiaoblack <vjiaoblack@google.com> |
Revert of Creating framework for drawShadowedPicture (patchset #14 id:260001 of https://codereview.chromium.org/2146073003/ ) Reason for revert: Decided to re-wait for a final LGTM. Already found a bug in variable naming to fix. Original issue's description: > Creating framework for drawShadowedPicture > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003 > > Committed: https://skia.googlesource.com/skia/+/0ae097d116f4332be02a135ffc99c162473dee6a TBR=reed@google.com,robertphillips@google.com,bsalomon@google.com,jvanverth@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2167223002
/external/skia/src/core/SkLightingShader.cpp
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0ae097d116f4332be02a135ffc99c162473dee6a |
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21-Jul-2016 |
vjiaoblack <vjiaoblack@google.com> |
Creating framework for drawShadowedPicture GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003 Review-Url: https://codereview.chromium.org/2146073003
/external/skia/src/core/SkLightingShader.cpp
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c526da94e4f2dc0c8521099dad2118c5d6b8da4a |
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20-Jul-2016 |
dvonbeck <dvonbeck@google.com> |
SkLS now accepting nullptr for diffuse shader and normal source, now accurately handling alpha This CL's base is the CL for taking in a diffuse shader into SkLS on the API side: https://codereview.chromium.org/2064153002 BUG=skia:5502,skia:5517 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132113002 Review-Url: https://codereview.chromium.org/2132113002
/external/skia/src/core/SkLightingShader.cpp
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6af677ff8f549751352847ceefda4538236c8a20 |
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11-Jul-2016 |
dvonbeck <dvonbeck@google.com> |
Changed SkLightingShader API to take in a shader as color source This CL's base is the CL for the same modification, but in the implementation side: https://codereview.chromium.org/2062703003/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2064153002 Review-Url: https://codereview.chromium.org/2064153002
/external/skia/src/core/SkLightingShader.cpp
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e6347ad7459a52f42241fd5c48638725d9f11b40 |
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10-Jul-2016 |
dvonbeck <dvonbeck@google.com> |
Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader Will not run until after landing https://codereview.chromium.org/2106893003/ This CL's base is the CL for the addition of NormalSource to the API: https://codereview.chromium.org/2063793002/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062703003 Committed: https://skia.googlesource.com/skia/+/3f58cd0eb8bf4499c4f179aa6111d7e005809df8 Review-Url: https://codereview.chromium.org/2062703003
/external/skia/src/core/SkLightingShader.cpp
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0e56972e5f69f75cf098fec10687f128430c13e6 |
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08-Jul-2016 |
rmistry <rmistry@google.com> |
Revert of Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader (patchset #11 id:200001 of https://codereview.chromium.org/2062703003/ ) Reason for revert: Causing the Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-Valgrind builder to fail. Started failing at this build: https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-Valgrind/builds/1214 Snippet from build log: ==3016== Invalid read of size 4 ==3016== at 0xCD1901: GrFragmentProcessor::registerChildProcessor(sk_sp<GrFragmentProcessor>) (SkTArray.h:163) ==3016== by 0xA58B47: _Z10sk_make_spI11NormalMapFPI5sk_spI19GrFragmentProcessorERK8SkMatrixEES1_IT_EDpOT0_ (SkNormalSource.cpp:84) ==3016== by 0xA582E8: NormalMapSourceImpl::asFragmentProcessor(GrContext*, SkMatrix const&, SkMatrix const*, SkFilterQuality, SkSourceGammaTreatment) const (SkNormalSource.cpp:187) ==3016== by 0xA0ADB5: SkLightingShaderImpl::asFragmentProcessor(GrContext*, SkMatrix const&, SkMatrix const*, SkFilterQuality, SkSourceGammaTreatment) const (SkLightingShader.cpp:268) ==3016== by 0xDA17E6: skpaint_to_grpaint_impl(GrContext*, SkPaint const&, SkMatrix const&, sk_sp<GrFragmentProcessor>*, SkXfermode::Mode*, bool, bool, GrPaint*) (SkGr.cpp:552) ==3016== by 0xDA4532: SkPaintToGrPaint(GrContext*, SkPaint const&, SkMatrix const&, bool, GrPaint*) (SkGr.cpp:668) ==3016== by 0xD99B51: SkGpuDevice::drawRect(SkDraw const&, SkRect const&, SkPaint const&) (SkGpuDevice.cpp:534) ==3016== by 0x9DDB1C: SkCanvas::onDrawRect(SkRect const&, SkPaint const&) (SkCanvas.cpp:2148) ==3016== by 0x9DBF40: SkCanvas::drawRect(SkRect const&, SkPaint const&) (SkCanvas.cpp:1919) ==3016== by 0x8D2A55: skiagm::LightingShaderGM::onDraw(SkCanvas*) (lightingshader.cpp:110) ==3016== by 0x625659: skiagm::GM::drawContent(SkCanvas*) (gm.cpp:32) ==3016== by 0x6256AD: skiagm::GM::draw(SkCanvas*) (gm.cpp:24) ==3016== by 0x61B747: DM::GMSrc::draw(SkCanvas*) const (DMSrcSink.cpp:61) ==3016== by 0x61F37B: DM::GPUSink::draw(DM::Src const&, SkBitmap*, SkWStream*, SkString*) const (DMSrcSink.cpp:1115) ==3016== by 0x619261: dm_main() (DM.cpp:1016) ==3016== by 0x619841: main (DM.cpp:1409) ==3016== Address 0xf4 is not stack'd, malloc'd or (recently) free'd ==3016== Caught signal 11 [Segmentation fault], was running: gpu gm lightingshader Original issue's description: > Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader > > Will not run until after landing https://codereview.chromium.org/2106893003/ > > This CL's base is the CL for the addition of NormalSource to the API: https://codereview.chromium.org/2063793002/ > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062703003 > > Committed: https://skia.googlesource.com/skia/+/3f58cd0eb8bf4499c4f179aa6111d7e005809df8 TBR=egdaniel@google.com,robertphillips@google.com,dvonbeck@google.com # Not skipping CQ checks because original CL landed more than 1 days ago. BUG=skia: NOTRY=true Review-Url: https://codereview.chromium.org/2137513002
/external/skia/src/core/SkLightingShader.cpp
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3f58cd0eb8bf4499c4f179aa6111d7e005809df8 |
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07-Jul-2016 |
dvonbeck <dvonbeck@google.com> |
Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader Will not run until after landing https://codereview.chromium.org/2106893003/ This CL's base is the CL for the addition of NormalSource to the API: https://codereview.chromium.org/2063793002/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062703003 Review-Url: https://codereview.chromium.org/2062703003
/external/skia/src/core/SkLightingShader.cpp
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5b794fad18344e8dbb840be49d1bc66ebe754b31 |
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06-Jul-2016 |
dvonbeck <dvonbeck@google.com> |
API change to allow for NormalSource selection at the user level. This CL's base is the CL for CPU handling: https://codereview.chromium.org/2050773002/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2063793002 Review-Url: https://codereview.chromium.org/2063793002
/external/skia/src/core/SkLightingShader.cpp
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12c4fc2579017a162668db077e8067512fd968ca |
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27-Jun-2016 |
dvonbeck <dvonbeck@google.com> |
SkLightingShader normal vector CPU computation refactor. The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/ What this CL includes: - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002 Committed: https://skia.googlesource.com/skia/+/790a70118327a129cb6b48fabe80f4e184c1e67c Review-Url: https://codereview.chromium.org/2050773002
/external/skia/src/core/SkLightingShader.cpp
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2c80711f90a5dafe3b726bc6562b1e769702c34b |
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27-Jun-2016 |
dvonbeck <dvonbeck@google.com> |
Revert of Refactoring of CPU NormalMap handling out into its own class (patchset #13 id:240001 of https://codereview.chromium.org/2050773002/ ) Reason for revert: GMs are crashing on Windows Test trybots Original issue's description: > SkLightingShader normal vector CPU computation refactor. > > The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. > > This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/ > > What this CL includes: > > - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002 > > Committed: https://skia.googlesource.com/skia/+/790a70118327a129cb6b48fabe80f4e184c1e67c TBR=egdaniel@google.com,reed@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2101653002
/external/skia/src/core/SkLightingShader.cpp
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790a70118327a129cb6b48fabe80f4e184c1e67c |
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27-Jun-2016 |
dvonbeck <dvonbeck@google.com> |
SkLightingShader normal vector CPU computation refactor. The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/ What this CL includes: - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002 Review-Url: https://codereview.chromium.org/2050773002
/external/skia/src/core/SkLightingShader.cpp
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8811e40850ac3310c17fe8cdaffe72817a5e317d |
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16-Jun-2016 |
dvonbeck <dvonbeck@google.com> |
Refactoring of GPU NormalMap handling out into its own class. The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. What this CL includes: - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. - Encapsulates this new fragment processor on a new class NormalMapSource. - Created a NormalSource abstraction that will interface with SkLightingShader. - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318 Review-Url: https://codereview.chromium.org/2043393002
/external/skia/src/core/SkLightingShader.cpp
|
4132de7069b0088665af52ffea3a42b055f51b79 |
|
15-Jun-2016 |
egdaniel <egdaniel@google.com> |
Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #9 id:160001 of https://codereview.chromium.org/2043393002/ ) Reason for revert: break deps roll Original issue's description: > Refactoring of GPU NormalMap handling out into its own class. > > The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. > > What this CL includes: > > - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. > > - Encapsulates this new fragment processor on a new class NormalMapSource. > > - Created a NormalSource abstraction that will interface with SkLightingShader. > > - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 > > Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da > Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318 TBR=reed@google.com,dvonbeck@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2068983005
/external/skia/src/core/SkLightingShader.cpp
|
a7d1e2a57aef2aa4913d4380646d60bbab761318 |
|
15-Jun-2016 |
dvonbeck <dvonbeck@google.com> |
Refactoring of GPU NormalMap handling out into its own class. The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. What this CL includes: - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. - Encapsulates this new fragment processor on a new class NormalMapSource. - Created a NormalSource abstraction that will interface with SkLightingShader. - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da Review-Url: https://codereview.chromium.org/2043393002
/external/skia/src/core/SkLightingShader.cpp
|
da743935fa0aba854a96654a474454b09e5488e8 |
|
15-Jun-2016 |
egdaniel <egdaniel@google.com> |
Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ ) Reason for revert: Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list. Original issue's description: > Refactoring of GPU NormalMap handling out into its own class. > > The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. > > What this CL includes: > > - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. > > - Encapsulates this new fragment processor on a new class NormalMapSource. > > - Created a NormalSource abstraction that will interface with SkLightingShader. > > - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 > > Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da TBR=reed@google.com,dvonbeck@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2062133004
/external/skia/src/core/SkLightingShader.cpp
|
87b0dd00cf9409c5fc990f5d0bb7c0df837f08da |
|
14-Jun-2016 |
dvonbeck <dvonbeck@google.com> |
Refactoring of GPU NormalMap handling out into its own class. The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources. What this CL includes: - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP. - Encapsulates this new fragment processor on a new class NormalMapSource. - Created a NormalSource abstraction that will interface with SkLightingShader. - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002 Review-Url: https://codereview.chromium.org/2043393002
/external/skia/src/core/SkLightingShader.cpp
|
6644d9353f3f0c09914385fd762e073f98d54205 |
|
10-Jun-2016 |
reed <reed@google.com> |
respect srgb gamma when building mips Proposed policy: - If the target is *legacy* (e.g. L32/PMColor) ignore gamma - If the target is S32/F16 respect gamma BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2029373004 Review-Url: https://codereview.chromium.org/2029373004
/external/skia/src/core/SkLightingShader.cpp
|
06ca8ec87cf6fab57cadd043a5ac18c4154a4129 |
|
09-Jun-2016 |
bungeman <bungeman@google.com> |
sk_sp for Ganesh. Convert use of GrFragmentProcessor, GrGeometryProcessor, and GrXPFactory to sk_sp. This clarifies ownership and should reduce reference count churn by moving ownership. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004 Review-Url: https://codereview.chromium.org/2041113004
/external/skia/src/core/SkLightingShader.cpp
|
982eb7f377a0c771345276558072deb2fcea0d3e |
|
06-Jun-2016 |
brianosman <brianosman@google.com> |
Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2037413002 Review-Url: https://codereview.chromium.org/2037413002
/external/skia/src/core/SkLightingShader.cpp
|
862dae548a8ef40804bc9146d5c7b9f360efa960 |
|
04-Jun-2016 |
robertphillips <robertphillips@google.com> |
Add ability to rotate light direction in drawLitAtlas Sample slide As requested by Greg. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2032263004 Review-Url: https://codereview.chromium.org/2032263004
/external/skia/src/core/SkLightingShader.cpp
|
71e055279336096f92d63c5c855641b4b31d6a54 |
|
31-May-2016 |
robertphillips <robertphillips@google.com> |
Make use of new SkLights class GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2026763002 Review-Url: https://codereview.chromium.org/2026763002
/external/skia/src/core/SkLightingShader.cpp
|
3f6f76f98b6b37d17d1492791ff0feb1b7586bd6 |
|
11-Apr-2016 |
cdalton <cdalton@nvidia.com> |
Rename EmitArgs::fSamplers to fTexSamplers Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
/external/skia/src/core/SkLightingShader.cpp
|
0576aa9c0722bba358a27f80cc134ea2cd4ca2c9 |
|
08-Apr-2016 |
mtklein <mtklein@chromium.org> |
Serialize invNormRotation in SkLightingShader. This fixes a serialize-8888 / 8888 GM mismatch. This requires a picture bump so we know not to bother trying to read the invNormRotation vector from older .SKPs. Any chance no one's ever made one? BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870443002 Just bumping the picture version. TBR=reed@google.com Review URL: https://codereview.chromium.org/1870443002
/external/skia/src/core/SkLightingShader.cpp
|
60c9b58b3214b0154c931656e91e39b230e987d8 |
|
03-Apr-2016 |
reed <reed@google.com> |
change flattenable factory to return sk_sp BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1855733002 Review URL: https://codereview.chromium.org/1855733002
/external/skia/src/core/SkLightingShader.cpp
|
9d524f22bfde5dc3dc8f48e1be39bdebd3bb0304 |
|
29-Mar-2016 |
halcanary <halcanary@google.com> |
Style bikeshed - remove extraneous whitespace GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002 Review URL: https://codereview.chromium.org/1842753002
/external/skia/src/core/SkLightingShader.cpp
|
fe63045f075165b1be5d3e7fc5c710021d85f53b |
|
25-Mar-2016 |
reed <reed@google.com> |
move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1829303002 Review URL: https://codereview.chromium.org/1829303002
/external/skia/src/core/SkLightingShader.cpp
|
a0cee5f30e9254187a6bb943e6b8a9296214c353 |
|
04-Mar-2016 |
reed <reed@google.com> |
remove align16 calls in skhader context sizes. will handle this elsewhere as needed BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1768433003 TBR= basically reverts previous CL, but keeps the create --> onCreate change Review URL: https://codereview.chromium.org/1768433003
/external/skia/src/core/SkLightingShader.cpp
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773ceda51ca120b686ba2d1aff1b6d5173143be0 |
|
04-Mar-2016 |
reed <reed@google.com> |
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" This reverts commit e38bcaf24b00066e167e03a5ac63cf828914d747. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1763973002 TBR= Review URL: https://codereview.chromium.org/1763973002
/external/skia/src/core/SkLightingShader.cpp
|
e38bcaf24b00066e167e03a5ac63cf828914d747 |
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03-Mar-2016 |
halcanary <halcanary@google.com> |
Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) Reason for revert: Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86-Debug failed dm: .... FYI: loaded 23439 distinct uninteresting hashes from 23439 lines Skipping config gpu: Don't understand 'gpu'. Skipping config msaa16: Don't understand 'msaa16'. 168400 srcs * 7 sinks + 481 tests == 1179281 tasks 0ns elapsed, 5 active, 1179276 queued, 55MB RAM, 55MB peak 565 gm xfermodes2 565 gm xfermodes 565 gm xfermodeimagefilter 565 gm xfermodes3 565 gm verylarge_picture_image c:\0\build\slave\workdir\build\skia\src\core\skshader.cpp:108: fatal error: ""(0 == ((size) & 15))"" step returned non-zero exit code: 3 @@@STEP_FAILURE@@@ Original issue's description: > enforce 16byte alignment in shader contexts > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004 > > Committed: https://skia.googlesource.com/skia/+/d812fb458807245daa812adb7af0733cf5b54d96 TBR=mtklein@google.com,fmalita@chromium.org,herb@google.com,reed@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1759323002
/external/skia/src/core/SkLightingShader.cpp
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d812fb458807245daa812adb7af0733cf5b54d96 |
|
03-Mar-2016 |
reed <reed@google.com> |
enforce 16byte alignment in shader contexts BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004 Review URL: https://codereview.chromium.org/1759653004
/external/skia/src/core/SkLightingShader.cpp
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05a5647efed7fcbcc5bd1efa445a6a3ab445a6c3 |
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02-Mar-2016 |
reed <reed@google.com> |
fission bitmapprocstate BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1753903002 CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review URL: https://codereview.chromium.org/1753903002
/external/skia/src/core/SkLightingShader.cpp
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8d9f2e474ac9d175c28079357b022d31408e2fe4 |
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22-Feb-2016 |
fmalita <fmalita@chromium.org> |
Add ContextRec param to SkShader::contextSize() To facilitate upcoming context selection changes. R=reed@google.com,mtklein@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720933002 Review URL: https://codereview.chromium.org/1720933002
/external/skia/src/core/SkLightingShader.cpp
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5e58ceea8569f0d90ff7e3daf5de2def50407212 |
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11-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Add GrShaderFlags enum Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006 Review URL: https://codereview.chromium.org/1684063006
/external/skia/src/core/SkLightingShader.cpp
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7ea439b2203855db97330b25945b87dd4b170b8b |
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03-Dec-2015 |
egdaniel <egdaniel@google.com> |
Create GLSLUniformHandler class for gpu backend BUG=skia: Review URL: https://codereview.chromium.org/1490283004
/external/skia/src/core/SkLightingShader.cpp
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4ca2e6034365ad280ec64473f7f1d72ebd8335e4 |
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18-Nov-2015 |
egdaniel <egdaniel@google.com> |
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. BUG=skia: Review URL: https://codereview.chromium.org/1457543003
/external/skia/src/core/SkLightingShader.cpp
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57d3b039c635945e1dc2fcbac3462ed8bfedb068 |
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13-Nov-2015 |
egdaniel <egdaniel@google.com> |
Rename some processor functions from GL to GLSL TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1443743002
/external/skia/src/core/SkLightingShader.cpp
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64c4728c70001ed074fecf5c4e083781987b12e9 |
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13-Nov-2015 |
egdaniel <egdaniel@google.com> |
Make all GrFragmentProcessors GL independent. TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1434313002
/external/skia/src/core/SkLightingShader.cpp
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2d721d33aad192cc8a7a1321504b39bdca2a57ce |
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11-Nov-2015 |
egdaniel <egdaniel@google.com> |
Move all ShaderBuilder files to GLSL BUG=skia: Review URL: https://codereview.chromium.org/1438003003
/external/skia/src/core/SkLightingShader.cpp
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574a4c153d8a3f42b2806848f5c23cbf55e18bbb |
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02-Nov-2015 |
egdaniel <egdaniel@google.com> |
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. An additional positive of this CL is that GrGLShaderBuilder is now GL independent besides GrGLProgramBuilder BUG=skia: Review URL: https://codereview.chromium.org/1431433003
/external/skia/src/core/SkLightingShader.cpp
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7dc4bd06fca73a97dcf3ad4a7425597160f1edfc |
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29-Oct-2015 |
egdaniel <egdaniel@google.com> |
Remove GrGLProcessor and create GrGLSLTextureSampler class. Part ??? of separating glsl and gl BUG=skia: Review URL: https://codereview.chromium.org/1425013003
/external/skia/src/core/SkLightingShader.cpp
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018fb62d12d1febf121fe265da5b6117b86a6541 |
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28-Oct-2015 |
egdaniel <egdaniel@google.com> |
Create GLSL base class for ProgramDataManager BUG=skia: Review URL: https://codereview.chromium.org/1428543003
/external/skia/src/core/SkLightingShader.cpp
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afa95e270c64c9777647b6c58b796750ced57c39 |
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12-Oct-2015 |
bsalomon <bsalomon@google.com> |
Remove image usage type enum. Use GrTextureParams instead. BUG=skia: Review URL: https://codereview.chromium.org/1404433002
/external/skia/src/core/SkLightingShader.cpp
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f276ac5c16d39a2b877300d760041f0291bb5ec9 |
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09-Oct-2015 |
bsalomon <bsalomon@google.com> |
Move functions from SkGr to SkGrPriv.h Review URL: https://codereview.chromium.org/1397123002
/external/skia/src/core/SkLightingShader.cpp
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4a339529612a43871d021877e58698e067d6c4cd |
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06-Oct-2015 |
bsalomon <bsalomon@google.com> |
Bye bye processor data manager. Review URL: https://codereview.chromium.org/1388113002
/external/skia/src/core/SkLightingShader.cpp
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f1b7a1d82860e106ed7d3e0e876419e65783fb84 |
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28-Sep-2015 |
bsalomon <bsalomon@google.com> |
Make skpaint->grpaint flow work for composing draws (verts and atlas) One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color. Review URL: https://codereview.chromium.org/1348583002
/external/skia/src/core/SkLightingShader.cpp
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87ba62e67c9ed0c453754a5341255829075c8e22 |
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22-Sep-2015 |
bsalomon <bsalomon@google.com> |
Replace GrExtractAlphaFragmentProcessor with DstIn compose processor Review URL: https://codereview.chromium.org/1347943003
/external/skia/src/core/SkLightingShader.cpp
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7a4d84755801db35a4d5fc231278089b228e8c57 |
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15-Sep-2015 |
reed <reed@google.com> |
use SkBitmapProvider for shader-context BUG=skia: Review URL: https://codereview.chromium.org/1343123005
/external/skia/src/core/SkLightingShader.cpp
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c21b09eec91c9e263cb0b88467ea44e348ed4962 |
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29-Aug-2015 |
bsalomon <bsalomon@google.com> |
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* Committed: https://skia.googlesource.com/skia/+/ecfdc251be71f3d634e76afdd6375bf55fc061aa Review URL: https://codereview.chromium.org/1316513002
/external/skia/src/core/SkLightingShader.cpp
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a511e6ad1042093bea5b015c22a920313fc57c0b |
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29-Aug-2015 |
rmistry <rmistry@google.com> |
Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) Reason for revert: Primary suspect in failing DEPS rolls: * https://codereview.chromium.org/1315753006 * https://codereview.chromium.org/1308323006 * https://codereview.chromium.org/1320903004 Primary suspect because the failing win bots did not fail in https://codereview.chromium.org/1315753005 Original issue's description: > Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* > > Committed: https://skia.googlesource.com/skia/+/ecfdc251be71f3d634e76afdd6375bf55fc061aa TBR=joshualitt@google.com,wangyix@google.com,robertphillips@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1313573005
/external/skia/src/core/SkLightingShader.cpp
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ecfdc251be71f3d634e76afdd6375bf55fc061aa |
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28-Aug-2015 |
bsalomon <bsalomon@google.com> |
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* Review URL: https://codereview.chromium.org/1316513002
/external/skia/src/core/SkLightingShader.cpp
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96fcdcc219d2a0d3579719b84b28bede76efba64 |
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27-Aug-2015 |
halcanary <halcanary@google.com> |
Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 Review URL: https://codereview.chromium.org/1316233002
/external/skia/src/core/SkLightingShader.cpp
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385fe4d4b62d7d1dd76116dd570df3290a2f487b |
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26-Aug-2015 |
halcanary <halcanary@google.com> |
Style Change: SkNEW->new; SkDELETE->delete DOCS_PREVIEW= https://skia.org/?cl=1316123003 Review URL: https://codereview.chromium.org/1316123003
/external/skia/src/core/SkLightingShader.cpp
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6ec8b7cee7a8016ee8871faab58424ea7786c879 |
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25-Aug-2015 |
robertphillips <robertphillips@google.com> |
Speculative valgrind fix I wasn't able to repro locally but it seems like it has to be this. Review URL: https://codereview.chromium.org/1309653003
/external/skia/src/core/SkLightingShader.cpp
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2f0dbc761a626473c19db7de561c7072b12953c5 |
|
20-Aug-2015 |
robertphillips <robertphillips@google.com> |
Update SkLightingShader to support rotation This also: makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps. adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class). Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call) Committed: https://skia.googlesource.com/skia/+/45b59ed6e4e231814dbdb9f707b3d2a7ee50de84 Review URL: https://codereview.chromium.org/1291783003
/external/skia/src/core/SkLightingShader.cpp
|
f7d602a458f156723ec1a086f0fd132b1a9cc0e8 |
|
19-Aug-2015 |
robertphillips <robertphillips@google.com> |
Revert "Update SkLightingShader to support rotation" This reverts commit 45b59ed6e4e231814dbdb9f707b3d2a7ee50de84. TBR=herb@google.com Review URL: https://codereview.chromium.org/1304673002
/external/skia/src/core/SkLightingShader.cpp
|
45b59ed6e4e231814dbdb9f707b3d2a7ee50de84 |
|
19-Aug-2015 |
robertphillips <robertphillips@google.com> |
Update SkLightingShader to support rotation This also: makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps. adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class). Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call) Review URL: https://codereview.chromium.org/1291783003
/external/skia/src/core/SkLightingShader.cpp
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