3b65598bceb65736486db27ed49a56d787032747 |
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07-Mar-2017 |
Brian Osman <brianosman@google.com> |
Make SkGr.h private and remove unused functions BUG=skia: Change-Id: I6699d00c5412ed9d9bf14b032a08b06b1c766bce Reviewed-on: https://skia-review.googlesource.com/9398 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/core/SkShadowShader.cpp
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cb30bb2cb727e276792812c6390547dba474c831 |
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12-Feb-2017 |
Brian Salomon <bsalomon@google.com> |
Remove GrFragmentProcessor::computeInvariantOutput Change-Id: If475730103052c6097eb91be06808fb723b70bf8 Reviewed-on: https://skia-review.googlesource.com/8330 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/core/SkShadowShader.cpp
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94efbf51f5a88d9e8aa961d3fbe38c5e335d6108 |
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29-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Merge GrGLSLCaps into GrShaderCaps GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/core/SkShadowShader.cpp
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7992da32f02f90e0ac9ab6914eb31676b502eb71 |
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18-Nov-2016 |
Brian Osman <brianosman@google.com> |
Support decoding images to multiple formats, depending on usage Our codec generator will now preserve any asked-for color space, and convert the encoded data to that representation. Cacherator now allows decoding an image to both legacy (nullptr color space), and color-correct formats. In color-correct mode, we choose the best decoded format, based on the original properties, and our backend's capabilities. Preference is given to the native format, when it's already texturable (sRGB 8888 or F16 linear). Otherwise, we prefer linear F16, and fall back to sRGB when that's not an option. Re-land (and fix) of: https://skia-review.googlesource.com/c/4438/ https://skia-review.googlesource.com/c/4796/ BUG=skia:5907 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4838 Change-Id: I20ff972ffe1c7e6535ddc501e2a8ab8c246e4061 Reviewed-on: https://skia-review.googlesource.com/4838 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Matt Sarett <msarett@google.com>
/external/skia/src/core/SkShadowShader.cpp
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514baff8be7f71111aa7bfb9b099a096b31e16ec |
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17-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Rename GrTextureParams to GrSamplerParams GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4965 Change-Id: I7d52e81c670e92ca96117284f44b274ce3cc3671 Reviewed-on: https://skia-review.googlesource.com/4965 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/core/SkShadowShader.cpp
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0bbecb21ab82b3d742c491780bcc2e74be03efed |
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17-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Rename GrTextureAccess to GrProcessor::TextureSampler. Renames vars and methods that used the work "access" to refer to this type. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931 Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee Reviewed-on: https://skia-review.googlesource.com/4931 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/core/SkShadowShader.cpp
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7b8400dad2f82dcc6ed3c7cc1707ebaf85f04840 |
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08-Nov-2016 |
Brian Osman <brianosman@google.com> |
Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode This is much more explicit about what that type represents (are we in legacy mode or not), which also makes it suitable for other (upcoming) usage. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4529 Change-Id: Iacb397c34e7765f1ca86c0195bc622b2be4d9acf Reviewed-on: https://skia-review.googlesource.com/4529 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/core/SkShadowShader.cpp
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95315f0d6f77aef3700f604346f4e2558390e6f8 |
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09-Sep-2016 |
vjiaoblack <vjiaoblack@google.com> |
made point lights linear attenuation; also fixed point light depth bug BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2323383002 Review-Url: https://codereview.chromium.org/2323383002
/external/skia/src/core/SkShadowShader.cpp
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b2796fdd9eab88836795d6a54cf6811af6ecdc81 |
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09-Sep-2016 |
vjiaoblack <vjiaoblack@google.com> |
Added in Radial Shadows BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2311223004 Review-Url: https://codereview.chromium.org/2311223004
/external/skia/src/core/SkShadowShader.cpp
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1e5abf15d11861247084e97215ec45a98912adb1 |
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07-Sep-2016 |
vjiaoblack <vjiaoblack@google.com> |
made point light shadows BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2294323003 Review-Url: https://codereview.chromium.org/2294323003
/external/skia/src/core/SkShadowShader.cpp
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bcdc405ea07e44e4bd54b6cdcade300161a330a3 |
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31-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
added point light attenuations to raster BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2298603004 Review-Url: https://codereview.chromium.org/2298603004
/external/skia/src/core/SkShadowShader.cpp
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bb106060fab32d048ef5052fcc7dc12a0f06b961 |
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31-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Optimizations and more documentation of SkShadowShader BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2285133002 Review-Url: https://codereview.chromium.org/2285133002
/external/skia/src/core/SkShadowShader.cpp
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fdf2986b1965dfc6a6067858e558914d6103d43a |
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30-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
made raster shadows variance shadows BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2297693002 Review-Url: https://codereview.chromium.org/2297693002
/external/skia/src/core/SkShadowShader.cpp
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babc697ae8f7cb2191b049f446bf44d029376d69 |
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30-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
raster shadows BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248493002 Review-Url: https://codereview.chromium.org/2248493002
/external/skia/src/core/SkShadowShader.cpp
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a8eabc4a2a5559a1410fdbb348f967cd1554b325 |
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29-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Moved ambient lights out of SkLight's light array BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 Review-Url: https://codereview.chromium.org/2287553002
/external/skia/src/core/SkShadowShader.cpp
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84cddf6fa7a2ee4a8163f99c9238d5fba6b49566 |
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29-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ ) Reason for revert: Made Deigo's GM miss their ambient lights Original issue's description: > Moved ambient lights out of SkLight's light array > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 > > Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 TBR=robertphillips@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2291663002
/external/skia/src/core/SkShadowShader.cpp
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8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 |
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29-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Moved ambient lights out of SkLight's light array BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 Review-Url: https://codereview.chromium.org/2287553002
/external/skia/src/core/SkShadowShader.cpp
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56f33ea2acb39ebb041340a8ab7564facb95afce |
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26-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Added distance attenuation and diffuse shading to PointLights BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246463004 Review-Url: https://codereview.chromium.org/2246463004
/external/skia/src/core/SkShadowShader.cpp
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e6f5d5623160a69e1585f5121a3695092327dfe0 |
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25-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Made shadows blurry (thru implementing variance mapping) BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2224163005 Review-Url: https://codereview.chromium.org/2224163005
/external/skia/src/core/SkShadowShader.cpp
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772b5ee446d7545eec4ca7d6dc9d75461e2a9c38 |
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12-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Added PointLights to SkLights::Light BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002 Review-Url: https://codereview.chromium.org/2237493002
/external/skia/src/core/SkShadowShader.cpp
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955e879c6dc9c74224d5a25a67e9eecdee4d4ae8 |
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05-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
Making a sample for shadow maps for more intensive development Merge branch 'shadow-gm' into shadow-sample Added variable size shadow maps. Also fixed some bugs BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2198933002 Review-Url: https://codereview.chromium.org/2198933002
/external/skia/src/core/SkShadowShader.cpp
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53da5ba619553aa47dfe27c315f7deae389e6b07 |
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01-Aug-2016 |
vjiaoblack <vjiaoblack@google.com> |
adding new GM to demostrate new shadows BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2118553002 Review-Url: https://codereview.chromium.org/2118553002
/external/skia/src/core/SkShadowShader.cpp
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