d3b65972aad96453ff4510caa3e25a2b847c6d1e |
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22-Mar-2017 |
Brian Salomon <bsalomon@google.com> |
Mark overridden destructors with 'override' and remove 'virtual' This silences a new warning in clang 5.0 Change-Id: Ieb5b75a6ffed60107c3fd16075d2ecfd515b55e8 Reviewed-on: https://skia-review.googlesource.com/10006 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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26c90e04797e15c37ec00e0f836292b8a207d294 |
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14-Mar-2017 |
Robert Phillips <robertphillips@google.com> |
Add GrRenderTargetContext::resourceProvider & GrResourceProvider::caps and retract GrSurfaceContextPriv a bit Change-Id: Id47af1052f9bda4fe7c85b3ce46b3ebe37797524 Reviewed-on: https://skia-review.googlesource.com/9647 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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3b65598bceb65736486db27ed49a56d787032747 |
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07-Mar-2017 |
Brian Osman <brianosman@google.com> |
Make SkGr.h private and remove unused functions BUG=skia: Change-Id: I6699d00c5412ed9d9bf14b032a08b06b1c766bce Reviewed-on: https://skia-review.googlesource.com/9398 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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32342f032e1dfd133040324f851f0365f9d4cb51 |
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04-Mar-2017 |
Brian Osman <brianosman@google.com> |
Rebase and fix chromium Combine texture provider and resource provider Largely mechanical. Only three places that were calling createApprox via texture provider (ie without flags), so that was simple. BUG=skia: Change-Id: I876367bcdc6a8db736deedab1028de1972015509 Reviewed-on: https://skia-review.googlesource.com/9176 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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6f9f7ebb74f49a3b641421fd368d8101e81dd05e |
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18-Feb-2017 |
Robert Phillips <robertphillips@google.com> |
Expand use of GrMakeCachedBitmapProxy (take 2) Reland of https://skia-review.googlesource.com/c/8666/ (Expand use of GrMakeCachedBitmapProxy) with a fix for the non-GPU build Change-Id: I91d1658139b895b94e04d3f486e56b76bc6d184a Reviewed-on: https://skia-review.googlesource.com/8700 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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eae7524c59a030bec0fe365dd10c033a8de9d542 |
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17-Feb-2017 |
Robert Phillips <robertphillips@google.com> |
Revert "Expand use of GrMakeCachedBitmapProxy" This reverts commit 561d1f8153c591dac670148a574a7638f3fe8c2d. Reason for revert: ios-device-xcode-clang Original change's description: > Expand use of GrMakeCachedBitmapProxy > > Change-Id: Ic276b9d772763dc16ac6b15a0896578d2d02e06e > Reviewed-on: https://skia-review.googlesource.com/8666 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Robert Phillips <robertphillips@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I5349cfea983cb65c11b5c250e674a841b9691c40 Reviewed-on: https://skia-review.googlesource.com/8677 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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561d1f8153c591dac670148a574a7638f3fe8c2d |
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17-Feb-2017 |
Robert Phillips <robertphillips@google.com> |
Expand use of GrMakeCachedBitmapProxy Change-Id: Ic276b9d772763dc16ac6b15a0896578d2d02e06e Reviewed-on: https://skia-review.googlesource.com/8666 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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8be952ad8c9deefe19cff36f9ad217563400f817 |
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14-Feb-2017 |
Mike Reed <reed@google.com> |
SkScalarMul is deprecated BUG=skia: Change-Id: I88ecfe9d4c72506f6b1a0e0dfadd2a5c171a6cb6 Reviewed-on: https://skia-review.googlesource.com/8353 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Ben Wagner <bungeman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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cb30bb2cb727e276792812c6390547dba474c831 |
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12-Feb-2017 |
Brian Salomon <bsalomon@google.com> |
Remove GrFragmentProcessor::computeInvariantOutput Change-Id: If475730103052c6097eb91be06808fb723b70bf8 Reviewed-on: https://skia-review.googlesource.com/8330 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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83e939bcb79790f5ae3b28c398fbcf034675a6e5 |
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07-Feb-2017 |
Herb Derby <herb@google.com> |
Use SkArenaAlloc in the SkAutoBlitterChoose code. - Added default implementation of onMakeContext to support use in android. Searches for uses: "public SkShader" package:^chromium$ -file:^src/third_party/skia package:^aosp.* "public SkShader" -file:external/skia -file:.*third_party/skia package:^android$ "public SkShader" -file:external/skia -file:.*third_party/skia ... shows that no subclass overrides onCreateContext. TBR=reed@google.com TBR=mtklein@google.com Change-Id: I8bd5f57a79534574e344b165d31dccee41c31767 Reviewed-on: https://skia-review.googlesource.com/8140 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Herb Derby <herb@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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dd8b72ae7319598cfc1024901e860c52f06e6ae1 |
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07-Feb-2017 |
Robert Phillips <robertphillips@google.com> |
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." This reverts commit 2b57b7f7a7fc97db57f190b5a8ebcf68e177ee2d. Reason for revert: Android compile failing Original change's description: > Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. > > > TBR=reed@google.com > Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626 > Reviewed-on: https://skia-review.googlesource.com/7786 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > Commit-Queue: Herb Derby <herb@google.com> > TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: Id09c35377dddae0811d998b7d0c34c422325a5bc Reviewed-on: https://skia-review.googlesource.com/8129 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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2b57b7f7a7fc97db57f190b5a8ebcf68e177ee2d |
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06-Feb-2017 |
Herb Derby <herb@google.com> |
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. TBR=reed@google.com Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626 Reviewed-on: https://skia-review.googlesource.com/7786 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Herb Derby <herb@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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6f6961ebad65c582318564b3688e78e5c99f3935 |
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31-Jan-2017 |
Hal Canary <halcanary@google.com> |
make GR_TEST_UTILS=0 work Change-Id: Icce35140ca08b65217b32e6b1ffc6ad2f38ab37f Reviewed-on: https://skia-review.googlesource.com/7840 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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587e08f361ee3e775a6bbc6dca761dbba82e422c |
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27-Jan-2017 |
Brian Salomon <bsalomon@google.com> |
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations."" This reverts commit 052fd5158f7f85e478a9f87c45fecaacf7d0f5f3. Disables the test (of unused code) until platform-specific issues are addressed. Change-Id: I7aa23a07954fccf382aa07d28afcbffb0bebcd6d Reviewed-on: https://skia-review.googlesource.com/7656 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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052fd5158f7f85e478a9f87c45fecaacf7d0f5f3 |
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27-Jan-2017 |
Ethan Nicholas <ethannicholas@google.com> |
Revert "Start of rewrite of GrFragmentProcessor optimizations." This reverts commit 85eb4226a4cd8c10a0e3f3ba2f3a60efbb2dd61b. Reason for revert: test failures on Windows, e.g. https://chromium-swarm.appspot.com/task?id=33f9527484414110&refresh=10 Original change's description: > Start of rewrite of GrFragmentProcessor optimizations. > > This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations: > > * known input color -> known output color for GrFP elimination > * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation > * opaqueness tracking > > This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable. > > Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor. > > Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a > Reviewed-on: https://skia-review.googlesource.com/7481 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I2390df257456013fa74137cb5d7b5a93820c291e Reviewed-on: https://skia-review.googlesource.com/7652 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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85eb4226a4cd8c10a0e3f3ba2f3a60efbb2dd61b |
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26-Jan-2017 |
Brian Salomon <bsalomon@google.com> |
Start of rewrite of GrFragmentProcessor optimizations. This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations: * known input color -> known output color for GrFP elimination * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation * opaqueness tracking This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable. Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor. Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a Reviewed-on: https://skia-review.googlesource.com/7481 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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bbeb5730e7365d0952d3dbb5846001708b9517a3 |
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26-Jan-2017 |
Florin Malita <fmalita@chromium.org> |
Simplify SkShader::ContextRec::fLocalMatrix handling Minor cleanup. R=robertphillips@google.com,reed@google.com Change-Id: I1a27af61e3e3bb5e895c9a3265da6b0408234165 Reviewed-on: https://skia-review.googlesource.com/7632 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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5f13fbac19ee0ea9a3d5216740912d377a30d622 |
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23-Jan-2017 |
Brian Salomon <bsalomon@google.com> |
Stop tracking whether GrFragmentProcessors read their input Change-Id: Id5338901978b97289798eaef873527597bd8dfd6 Reviewed-on: https://skia-review.googlesource.com/7414 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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67c18d6b5188a0497f6912a73d964c763d2f8f84 |
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20-Jan-2017 |
Robert Phillips <robertphillips@google.com> |
Continue making Ganesh use absolute texture coordinates - take 2 The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Relanding of: https://skia-review.googlesource.com/c/6977/ Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02 Reviewed-on: https://skia-review.googlesource.com/7265 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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a7d61a65ee7f7b2a2f6fce59faaca0762cef4c67 |
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17-Jan-2017 |
Joe Gregorio <jcgregorio@google.com> |
Revert "Continue making Ganesh use absolute texture coordinates" This reverts commit 4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9. Reason for revert: Continuing failures https://luci-milo.appspot.com/swarming/task/33c693c3539a1410 Change-Id: Id371d6df6a875a5f6872f4ebd91b08a354d949de Reviewed-on: https://skia-review.googlesource.com/7125 Commit-Queue: Joe Gregorio <jcgregorio@google.com> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9 |
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17-Jan-2017 |
Robert Phillips <robertphillips@google.com> |
Continue making Ganesh use absolute texture coordinates The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8 Reviewed-on: https://skia-review.googlesource.com/6977 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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61624f0c716b576706659750d87b6956f4c15722 |
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09-Dec-2016 |
Brian Osman <brianosman@google.com> |
Plumb dst color space in many places, rather than "mode" This is less to type in most cases, and gives us more information (for things like picture-backed images, where we need to know all about the destination surface). Additionally, strip out the plumbing entirely for bitmap sources, where we don't need to know anything. BUG=skia: Change-Id: I4deff6c7c345fcf62eb08b2aff0560adae4313da Reviewed-on: https://skia-review.googlesource.com/5748 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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94efbf51f5a88d9e8aa961d3fbe38c5e335d6108 |
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29-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Merge GrGLSLCaps into GrShaderCaps GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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99938a8ef24e2dd5b39f78638742e9b50ab6d9bf |
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21-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Merge GrGLSLShaderVar and GrShaderVar GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087 Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab Reviewed-on: https://skia-review.googlesource.com/5087 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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514baff8be7f71111aa7bfb9b099a096b31e16ec |
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17-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Rename GrTextureParams to GrSamplerParams GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4965 Change-Id: I7d52e81c670e92ca96117284f44b274ce3cc3671 Reviewed-on: https://skia-review.googlesource.com/4965 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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0bbecb21ab82b3d742c491780bcc2e74be03efed |
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17-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Rename GrTextureAccess to GrProcessor::TextureSampler. Renames vars and methods that used the work "access" to refer to this type. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931 Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee Reviewed-on: https://skia-review.googlesource.com/4931 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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7b8400dad2f82dcc6ed3c7cc1707ebaf85f04840 |
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08-Nov-2016 |
Brian Osman <brianosman@google.com> |
Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode This is much more explicit about what that type represents (are we in legacy mode or not), which also makes it suitable for other (upcoming) usage. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4529 Change-Id: Iacb397c34e7765f1ca86c0195bc622b2be4d9acf Reviewed-on: https://skia-review.googlesource.com/4529 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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67b39de70fb5d10caebfc75f418754186e5226c3 |
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07-Nov-2016 |
Hal Canary <halcanary@google.com> |
s/SkAutoTUnref/sk_sp/ in src/ part 1 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4480 Change-Id: I7d3219b02ad5094785e1b7635a9482e69aadbc8c Reviewed-on: https://skia-review.googlesource.com/4480 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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618d304eb394d64779be0ecdc5eff898242faa8f |
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25-Oct-2016 |
Brian Osman <brianosman@google.com> |
GrConstColorProcessor uses 4f colors in the destination space Many places that construct one are explicitly specifying opaque white or transparent black, which we can assume (based on the semantics of the operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple. In other cases, we convert our source color to destination space. One wrinkle is tht SkColorFilter now needs to know the destination color space, due to SkModeColorFilter. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903 Change-Id: I4969c0260588f4021300733f601b47dc606adf79 Reviewed-on: https://skia-review.googlesource.com/3903 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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9f532a3598891a74375a4659e0dc498b704e3cf1 |
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19-Oct-2016 |
Brian Osman <brianosman@google.com> |
Add helper to create random AsFPArgs for Ganesh unit tests Reduces copy-paste and eases maintenance. I'll be adding another field to AsFPArgs soon, and this is going to streamline that change. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3639 Change-Id: I6372ed5dce50a5ba9d73039bd4714e34502a1f75 Reviewed-on: https://skia-review.googlesource.com/3639 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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2ebd0c80a2a9d90a2c2c653f40a2a7205bd2d31b |
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03-Oct-2016 |
Brian Salomon <bsalomon@google.com> |
Remove option to make GrCoordTransforms apply to device positions. Adds a device space texture decal effect to use for clipping. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2870 Change-Id: Ifcc7617ea87f5a86e301995cba9dfc30a4b0e2c5 Reviewed-on: https://skia-review.googlesource.com/2870 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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0d9dfe981e2a620bd867efbad195856937657a4b |
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03-Oct-2016 |
Brian Osman <brianosman@google.com> |
Supply random dst color space to asFP in unit tests TBR=bsalomon@google.com (Testing-only API change) BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2876 Change-Id: I0ca26da0307848cdfc8ffaac2d042601663ab00b Reviewed-on: https://skia-review.googlesource.com/2876 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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1a1aa9303484106a955e5549bf8ae24950f54e7a |
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12-Sep-2016 |
bsalomon <bsalomon@google.com> |
Remove unneeded GrGLSLTransformedCoordsArray type Rename GrGLSLFragmentBuilder::ensureFSCoords2D to ensureCoords2D and make it take an arbitrary GrShaderVar. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324663004 Review-Url: https://codereview.chromium.org/2324663004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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1638c0deea80e4a580fe43babeb04279dd163e98 |
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25-Jul-2016 |
brianosman <brianosman@google.com> |
Add destination color space to AsFPArgs. Eliminates last XFORMTODO. This is going to be needed in many more places as I finish connecting the dots. Even better - I'd like to switch to a world where SkColorSpace != nullptr is the only signal we use for gamma-correct rendering, so I can eliminate SkSourceGammaTreatment and SkSurfaceProps::isGammaCorrect. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180503002 Review-Url: https://codereview.chromium.org/2180503002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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839345d63466a4209a0985654ec033624821fd78 |
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22-Jul-2016 |
brianosman <brianosman@google.com> |
Bundle SkShader::asFragmentProcessor arguments in a struct The signature of this thing keeps changing (and is about to change again). This just makes maintenance much easier. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175563003 Review-Url: https://codereview.chromium.org/2175563003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
6a16fd33da4e77ced87a46fa346a6095ceea8899 |
|
27-Jun-2016 |
robertphillips <robertphillips@google.com> |
Fix Perlin noise fuzz issue The main "fix" here was that the assert was checking the un-clamped input value rather than the clamped value. The SkValidatingReadBuffer.cpp change was required to get the reproducing fuzz test case to complete. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2107453002 Review-Url: https://codereview.chromium.org/2107453002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
06ca8ec87cf6fab57cadd043a5ac18c4154a4129 |
|
09-Jun-2016 |
bungeman <bungeman@google.com> |
sk_sp for Ganesh. Convert use of GrFragmentProcessor, GrGeometryProcessor, and GrXPFactory to sk_sp. This clarifies ownership and should reduce reference count churn by moving ownership. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004 Review-Url: https://codereview.chromium.org/2041113004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
982eb7f377a0c771345276558072deb2fcea0d3e |
|
06-Jun-2016 |
brianosman <brianosman@google.com> |
Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2037413002 Review-Url: https://codereview.chromium.org/2037413002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
3f6f76f98b6b37d17d1492791ff0feb1b7586bd6 |
|
11-Apr-2016 |
cdalton <cdalton@nvidia.com> |
Rename EmitArgs::fSamplers to fTexSamplers Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
60c9b58b3214b0154c931656e91e39b230e987d8 |
|
03-Apr-2016 |
reed <reed@google.com> |
change flattenable factory to return sk_sp BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1855733002 Review URL: https://codereview.chromium.org/1855733002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
fe63045f075165b1be5d3e7fc5c710021d85f53b |
|
25-Mar-2016 |
reed <reed@google.com> |
move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1829303002 Review URL: https://codereview.chromium.org/1829303002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
a0cee5f30e9254187a6bb943e6b8a9296214c353 |
|
04-Mar-2016 |
reed <reed@google.com> |
remove align16 calls in skhader context sizes. will handle this elsewhere as needed BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1768433003 TBR= basically reverts previous CL, but keeps the create --> onCreate change Review URL: https://codereview.chromium.org/1768433003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
773ceda51ca120b686ba2d1aff1b6d5173143be0 |
|
04-Mar-2016 |
reed <reed@google.com> |
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" This reverts commit e38bcaf24b00066e167e03a5ac63cf828914d747. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1763973002 TBR= Review URL: https://codereview.chromium.org/1763973002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
e38bcaf24b00066e167e03a5ac63cf828914d747 |
|
03-Mar-2016 |
halcanary <halcanary@google.com> |
Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) Reason for revert: Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86-Debug failed dm: .... FYI: loaded 23439 distinct uninteresting hashes from 23439 lines Skipping config gpu: Don't understand 'gpu'. Skipping config msaa16: Don't understand 'msaa16'. 168400 srcs * 7 sinks + 481 tests == 1179281 tasks 0ns elapsed, 5 active, 1179276 queued, 55MB RAM, 55MB peak 565 gm xfermodes2 565 gm xfermodes 565 gm xfermodeimagefilter 565 gm xfermodes3 565 gm verylarge_picture_image c:\0\build\slave\workdir\build\skia\src\core\skshader.cpp:108: fatal error: ""(0 == ((size) & 15))"" step returned non-zero exit code: 3 @@@STEP_FAILURE@@@ Original issue's description: > enforce 16byte alignment in shader contexts > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004 > > Committed: https://skia.googlesource.com/skia/+/d812fb458807245daa812adb7af0733cf5b54d96 TBR=mtklein@google.com,fmalita@chromium.org,herb@google.com,reed@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1759323002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
d812fb458807245daa812adb7af0733cf5b54d96 |
|
03-Mar-2016 |
reed <reed@google.com> |
enforce 16byte alignment in shader contexts BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004 Review URL: https://codereview.chromium.org/1759653004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
8d9f2e474ac9d175c28079357b022d31408e2fe4 |
|
22-Feb-2016 |
fmalita <fmalita@chromium.org> |
Add ContextRec param to SkShader::contextSize() To facilitate upcoming context selection changes. R=reed@google.com,mtklein@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720933002 Review URL: https://codereview.chromium.org/1720933002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
8528541dd7f09f5bd76f3f1ce5f45d08ac7347c7 |
|
18-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Add more specialized fragment builders Adds specialized fragment builders for primitive and fragment processors. Removes fragment-specific functionality from the Xfer fragment builder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709153002 Review URL: https://codereview.chromium.org/1709153002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
5e58ceea8569f0d90ff7e3daf5de2def50407212 |
|
11-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Add GrShaderFlags enum Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006 Review URL: https://codereview.chromium.org/1684063006
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
bf536af15f4c176d3bef65b77b7592718bfd9068 |
|
04-Feb-2016 |
robertphillips <robertphillips@google.com> |
Next round of GrGLSLFragmentProcessor-derived class cleanup GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1661143003 Review URL: https://codereview.chromium.org/1661143003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
9cdb9920fcad286ecf7875ea19902022b644fbdc |
|
03-Feb-2016 |
robertphillips <robertphillips@google.com> |
Clean up GrGLSLFragmentProcessor-derived classes In some other patches it was observed that many of the GrGLSLFragmentProcessor-derived classes needlessly pass a parameter to their constructors. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1666773002 Review URL: https://codereview.chromium.org/1666773002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
03f896810677bf648d110123ebaf6a8a7af2a667 |
|
04-Jan-2016 |
reed <reed@chromium.org> |
move SkDither.h to private, remove unused shadeSpan16 Since perlin noise shader never set the kHasShad16 flag, its shadeSpan16 method was never called. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1558933002 TBR= Review URL: https://codereview.chromium.org/1558933002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
7ea439b2203855db97330b25945b87dd4b170b8b |
|
03-Dec-2015 |
egdaniel <egdaniel@google.com> |
Create GLSLUniformHandler class for gpu backend BUG=skia: Review URL: https://codereview.chromium.org/1490283004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
c4b72720e75313079212e69e46a5ef7c474b2305 |
|
23-Nov-2015 |
egdaniel <egdaniel@google.com> |
Don't create a GXPFactory when blend is SrcOver BUG=skia: Review URL: https://codereview.chromium.org/1471053002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
4ca2e6034365ad280ec64473f7f1d72ebd8335e4 |
|
18-Nov-2015 |
egdaniel <egdaniel@google.com> |
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. BUG=skia: Review URL: https://codereview.chromium.org/1457543003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
57d3b039c635945e1dc2fcbac3462ed8bfedb068 |
|
13-Nov-2015 |
egdaniel <egdaniel@google.com> |
Rename some processor functions from GL to GLSL TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1443743002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
64c4728c70001ed074fecf5c4e083781987b12e9 |
|
13-Nov-2015 |
egdaniel <egdaniel@google.com> |
Make all GrFragmentProcessors GL independent. TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1434313002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
2d721d33aad192cc8a7a1321504b39bdca2a57ce |
|
11-Nov-2015 |
egdaniel <egdaniel@google.com> |
Move all ShaderBuilder files to GLSL BUG=skia: Review URL: https://codereview.chromium.org/1438003003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
018fb62d12d1febf121fe265da5b6117b86a6541 |
|
28-Oct-2015 |
egdaniel <egdaniel@google.com> |
Create GLSL base class for ProgramDataManager BUG=skia: Review URL: https://codereview.chromium.org/1428543003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
0d3f061262a53b775f0a92b0abf8a4a846290d65 |
|
21-Oct-2015 |
egdaniel <egdaniel@google.com> |
Move GrGLShaderVar to GrGLSL BUG=skia: Review URL: https://codereview.chromium.org/1417123002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
afa95e270c64c9777647b6c58b796750ced57c39 |
|
12-Oct-2015 |
bsalomon <bsalomon@google.com> |
Remove image usage type enum. Use GrTextureParams instead. BUG=skia: Review URL: https://codereview.chromium.org/1404433002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
4a339529612a43871d021877e58698e067d6c4cd |
|
06-Oct-2015 |
bsalomon <bsalomon@google.com> |
Bye bye processor data manager. Review URL: https://codereview.chromium.org/1388113002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
f1b7a1d82860e106ed7d3e0e876419e65783fb84 |
|
28-Sep-2015 |
bsalomon <bsalomon@google.com> |
Make skpaint->grpaint flow work for composing draws (verts and atlas) One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color. Review URL: https://codereview.chromium.org/1348583002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
87ba62e67c9ed0c453754a5341255829075c8e22 |
|
22-Sep-2015 |
bsalomon <bsalomon@google.com> |
Replace GrExtractAlphaFragmentProcessor with DstIn compose processor Review URL: https://codereview.chromium.org/1347943003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
6d2a203117015b4da13dbc5f627646df69d92653 |
|
29-Aug-2015 |
bsalomon <bsalomon@google.com> |
Fix leak in test create for perlin noise fp TBR=robertphillips@google.com Review URL: https://codereview.chromium.org/1319723005
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
c21b09eec91c9e263cb0b88467ea44e348ed4962 |
|
29-Aug-2015 |
bsalomon <bsalomon@google.com> |
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* Committed: https://skia.googlesource.com/skia/+/ecfdc251be71f3d634e76afdd6375bf55fc061aa Review URL: https://codereview.chromium.org/1316513002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
a511e6ad1042093bea5b015c22a920313fc57c0b |
|
29-Aug-2015 |
rmistry <rmistry@google.com> |
Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) Reason for revert: Primary suspect in failing DEPS rolls: * https://codereview.chromium.org/1315753006 * https://codereview.chromium.org/1308323006 * https://codereview.chromium.org/1320903004 Primary suspect because the failing win bots did not fail in https://codereview.chromium.org/1315753005 Original issue's description: > Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* > > Committed: https://skia.googlesource.com/skia/+/ecfdc251be71f3d634e76afdd6375bf55fc061aa TBR=joshualitt@google.com,wangyix@google.com,robertphillips@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1313573005
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
ecfdc251be71f3d634e76afdd6375bf55fc061aa |
|
28-Aug-2015 |
bsalomon <bsalomon@google.com> |
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* Review URL: https://codereview.chromium.org/1316513002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
96fcdcc219d2a0d3579719b84b28bede76efba64 |
|
27-Aug-2015 |
halcanary <halcanary@google.com> |
Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 Review URL: https://codereview.chromium.org/1316233002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
385fe4d4b62d7d1dd76116dd570df3290a2f487b |
|
26-Aug-2015 |
halcanary <halcanary@google.com> |
Style Change: SkNEW->new; SkDELETE->delete DOCS_PREVIEW= https://skia.org/?cl=1316123003 Review URL: https://codereview.chromium.org/1316123003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
b1daa86732fe70aa4630c89d75ff0fd619d77c77 |
|
18-Aug-2015 |
wangyix <wangyix@google.com> |
When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. BUG=skia:4182 Review URL: https://codereview.chromium.org/1287023009
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
4b3050b410254d0cb38df9a30ae2e209124fa1a2 |
|
04-Aug-2015 |
wangyix <wangyix@google.com> |
Added registerChild; transforms, textures, glKey automatically handled. BUG=skia: Review URL: https://codereview.chromium.org/1266633003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
7c157a988845fb00f9024d6db6dda142c3458033 |
|
23-Jul-2015 |
wangyix <wangyix@google.com> |
Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() BUG=skia: Review URL: https://codereview.chromium.org/1251173002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
6af0c9394301b9f976813cc6dbdbbfe779030fe1 |
|
22-Jul-2015 |
wangyix <wangyix@google.com> |
Moved GrGLFragmentProcessor definition to its own file BUG=skia: Review URL: https://codereview.chromium.org/1246193002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
9cc1775e7230579ad15345bdcb59fa517c17f870 |
|
09-Jul-2015 |
joshualitt <joshualitt@chromium.org> |
rename GrShaderDataManager -> GrProcessorDataManager BUG=skia: Review URL: https://codereview.chromium.org/1228683002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
0067ff5e0f85084dd2b5ad9886b526482b89a116 |
|
08-Jul-2015 |
joshualitt <joshualitt@chromium.org> |
fix up test create functions TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1213623022
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
b2456053c7e20e5439915cd2954c71f73bc85375 |
|
08-Jul-2015 |
joshualitt <joshualitt@chromium.org> |
more threading of GrShaderDataManager TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1215643006
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
8ca93e7c733ab064c8a9e03715ac405ae739cf51 |
|
08-Jul-2015 |
joshualitt <joshualitt@chromium.org> |
Initial CL to create dummy GrShaderDataManager and thread it through TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1225673007
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
4b91f768b348aa1cebeb54f3ff9331938734c242 |
|
19-May-2015 |
bsalomon <bsalomon@google.com> |
rename GrDrawTargetCaps to GrCaps Review URL: https://codereview.chromium.org/1133123009
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
80ea19ca4bdd68c1493666a5fe7e4ce9d43ded8b |
|
12-May-2015 |
reed <reed@google.com> |
Revert of Revert of stop calling SkScalarDiv (patchset #1 id:1 of https://codereview.chromium.org/1138263002/) Reason for revert: android patched, blink has rolled Original issue's description: > Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/) > > Reason for revert: > need to wait for Blink roll (and patch android) > > Original issue's description: > > stop calling SkScalarDiv > > > > BUG=skia: > > TBR= > > > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a > > TBR= > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/2629697933b5cc975e45d2a45c48f803fc6cbcec TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1135693003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
2629697933b5cc975e45d2a45c48f803fc6cbcec |
|
12-May-2015 |
reed <reed@google.com> |
Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/) Reason for revert: need to wait for Blink roll (and patch android) Original issue's description: > stop calling SkScalarDiv > > BUG=skia: > TBR= > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1138263002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
67d71c898249a7af3523b16c6a69895a63bfae0a |
|
12-May-2015 |
reed <reed@google.com> |
stop calling SkScalarDiv BUG=skia: TBR= Review URL: https://codereview.chromium.org/1135053002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
29bee0fe657fabf7c396502b69c9167fba13eaaa |
|
29-Apr-2015 |
egdaniel <egdaniel@google.com> |
Make XPFragmentBuilder only Builder with access to DstCopy. Plus a bunch of renaming. BUG=skia: Review URL: https://codereview.chromium.org/1110033004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
4eaf9cef5a76098f78efac30beb966ac833d32c2 |
|
28-Apr-2015 |
joshualitt <joshualitt@chromium.org> |
create GrTestUtils.h, move some common functions into it BUG=skia: Review URL: https://codereview.chromium.org/1117443002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
cfc18867d982119d9dc2888bf09f1093012daadd |
|
28-Apr-2015 |
jvanverth <jvanverth@google.com> |
Use GLSLCaps for creating processor keys and GLSL-specific programs Effectively all this does is future-proof any GLSL-specific code, as GLSLCaps is just a typedef of GLCaps. BUG=skia: Review URL: https://codereview.chromium.org/1109863004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
36352bf5e38f45a70ee4f4fc132a38048d38206d |
|
26-Mar-2015 |
mtklein <mtklein@chromium.org> |
C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
11fa2247b747eb75e2f158dc7571d458ed6c0115 |
|
13-Mar-2015 |
reed <reed@chromium.org> |
some utils for rect and matrix BUG=skia: Review URL: https://codereview.chromium.org/1003813003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
ea8b55db889b19786008b7c613d238e7202485e5 |
|
04-Mar-2015 |
bsalomon <bsalomon@google.com> |
simplify logic in SkPerliNoiseShader for GPU when constant color BUG=skia:3488 Review URL: https://codereview.chromium.org/974183002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
cff10b21a9934afc540d121b493b204335829589 |
|
03-Mar-2015 |
reed <reed@google.com> |
change colorfilter to return an array of frag processors BUG=skia: Review URL: https://codereview.chromium.org/973593002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
72c9faab45124e08c85f70ca38536914862d947c |
|
09-Jan-2015 |
mtklein <mtklein@chromium.org> |
Fix up all the easy virtual ... SK_OVERRIDE cases. This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
5531d51ce7426bdae7563547326fcf0bf926a083 |
|
18-Dec-2014 |
joshualitt <joshualitt@chromium.org> |
remove view matrix from context BUG=skia: Review URL: https://codereview.chromium.org/808703006
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
422f56f6e51c2f6a6ab425573b4d790f0157f883 |
|
09-Dec-2014 |
bsalomon <bsalomon@google.com> |
Make addUniform take a precision Review URL: https://codereview.chromium.org/788733003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9 |
|
04-Dec-2014 |
joshualitt <joshualitt@chromium.org> |
Remove backend factories BUG=skia: Review URL: https://codereview.chromium.org/778453002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
3f3b3d003527861dc0bd89733857576408906431 |
|
01-Dec-2014 |
mtklein <mtklein@chromium.org> |
Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. This was needed for pictures before v33, and we're now requiring v35+. Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc BUG=skia: Committed: https://skia.googlesource.com/skia/+/52c293547b973f7fb5de3c83f5062b07d759ab88 Review URL: https://codereview.chromium.org/769953002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
6e78293ee896020104ffc4c23b565073e9a49893 |
|
01-Dec-2014 |
mtklein <mtklein@google.com> |
Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of https://codereview.chromium.org/769953002/) Reason for revert: Breaks canary builds. Will reland after the Chromium change lands. Original issue's description: > Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. > > This was needed for pictures before v33, and we're now requiring v35+. > > Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/52c293547b973f7fb5de3c83f5062b07d759ab88 TBR=reed@google.com,mtklein@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/768183002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
52c293547b973f7fb5de3c83f5062b07d759ab88 |
|
01-Dec-2014 |
mtklein <mtklein@chromium.org> |
Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. This was needed for pictures before v33, and we're now requiring v35+. Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc BUG=skia: Review URL: https://codereview.chromium.org/769953002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
267ce482b54f46097584e0f9350ec74aa6a2cd44 |
|
25-Nov-2014 |
joshualitt <joshualitt@chromium.org> |
remove proc key BUG=skia: Review URL: https://codereview.chromium.org/755363002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
605dd0fbce9dbb2a0d3313e13e161f2bd54870d7 |
|
12-Nov-2014 |
egdaniel <egdaniel@google.com> |
Move GrInvariantOutput out of GrProcessor and into its own class. This will help with the ability to subclass, add to, etc. GrInvariantOutput. Also it was simply getting a little too big to be a "supporting" subclass BUG=skia: Review URL: https://codereview.chromium.org/699943003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
420d7e9a79358908850c74192b4949375563449a |
|
16-Oct-2014 |
bsalomon <bsalomon@google.com> |
Auto-compare GrProcessors' texture accesses in isEqual(). R=joshualitt@google.com Review URL: https://codereview.chromium.org/654313002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
de258cd6b402c4da78b66e88191ad02162d87916 |
|
16-Oct-2014 |
bsalomon <bsalomon@google.com> |
Make GrFragmentProcessor auto-compare coord xforms. Review URL: https://codereview.chromium.org/657923002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
9e4d6d180fcfbbe2ea242196cc0affd45b7ed7ae |
|
15-Oct-2014 |
egdaniel <egdaniel@google.com> |
Move willUseInputColor check to computeInvariantOutput BUG=skia: Review URL: https://codereview.chromium.org/656503002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
0e08fc17e4718f7ce4e38f793695896473e96948 |
|
15-Oct-2014 |
bsalomon <bsalomon@google.com> |
Push isEqual/onIsEqual down from GrProcessor to subclasses. R=joshualitt@google.com Review URL: https://codereview.chromium.org/654273002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
ccb2e384a036f29d989d3c1468f879324e81a678 |
|
13-Oct-2014 |
egdaniel <egdaniel@google.com> |
Create helper functions to use in computeInvariantOutput calls BUG=skia: Review URL: https://codereview.chromium.org/643743003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
1598899975ecc85b003a59740b588d1ddbcedb09 |
|
10-Oct-2014 |
joshualitt <joshualitt@chromium.org> |
FPs now use the correct builder types(just a rename) BUG=skia: Review URL: https://codereview.chromium.org/648463003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
bcf0a52d4f4221b158e68a06ba0c4cc4db011060 |
|
08-Oct-2014 |
bsalomon <bsalomon@google.com> |
GrResourceCache2 manages scratch texture. BUG=skia:2889 Review URL: https://codereview.chromium.org/608883003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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9323b8b8e16df4adcd63ee8496a6382e8df535c9 |
|
07-Oct-2014 |
Brian Salomon <bsalomon@google.com> |
Revert "GrResourceCache2 manages scratch texture." This reverts commit d14e1a27643125bfef37fa0ed314b64c1fae22b7.
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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d14e1a27643125bfef37fa0ed314b64c1fae22b7 |
|
07-Oct-2014 |
bsalomon <bsalomon@google.com> |
GrResourceCache2 manages scratch texture. BUG=skia:2889 Review URL: https://codereview.chromium.org/608883003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
|
1a8ecdfb73a15de600d5779b75d7c4b61863c50b |
|
03-Oct-2014 |
egdaniel <egdaniel@google.com> |
Add isSingleComponent bool to getConstantColorComponent Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. BUG=skia: Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b Review URL: https://codereview.chromium.org/608253002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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b4b7a4c9ea2e399db550f93e3754c351e5b2079a |
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02-Oct-2014 |
robertphillips <robertphillips@google.com> |
Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) Reason for revert: Changing some GMs Original issue's description: > Add isSingleComponent bool to getConstantColorComponent > > Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b TBR=joshualitt@chromium.org,bsalomon@google.com,reed@google.com,egdaniel@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/617853003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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3b8af078281a5a20f951b9fd84f38d92b8f6217b |
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02-Oct-2014 |
egdaniel <egdaniel@google.com> |
Add isSingleComponent bool to getConstantColorComponent Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. BUG=skia: Review URL: https://codereview.chromium.org/608253002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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dbe6074a06efc5fb6883bb5e4f251ed67c8c0ab4 |
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30-Sep-2014 |
robertphillips <robertphillips@google.com> |
Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 of https://codereview.chromium.org/608883003/) Reason for revert: Turning bots red: Nanobench seems to be uniformly failing on Android (http://108.170.220.21:10117/builders/Perf-Android-Venue8-PowerVR-x86-Release/builds/99/steps/RunNanobench/logs/stdio) Ubuntu GTX660 32bit is failing in both Debug and Release on GM generation (it appears to be out of memory) (http://108.170.220.120:10117/builders/Test-Ubuntu12-ShuttleA-GTX660-x86-Debug/builds/2457/steps/GenerateGMs/logs/stdio) Original issue's description: > GrResourceCache2 manages scratch texture. > > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/3d398c876440deaab39bbf2a9b881c337e6dc8d4 R=bsalomon@google.com TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: robertphillips@google.com Review URL: https://codereview.chromium.org/611383003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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3d398c876440deaab39bbf2a9b881c337e6dc8d4 |
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30-Sep-2014 |
bsalomon <bsalomon@google.com> |
GrResourceCache2 manages scratch texture. BUG=skia: R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/608883003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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b0a8a377f832c59cee939ad721e1f87d378b7142 |
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23-Sep-2014 |
joshualitt <joshualitt@chromium.org> |
Patch to create a distinct geometry processor. The vast majority of this patch is just a rename. The meat is in GrGeometryProcessor, GrProcessor, GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory, GrProcessUnitTestFactory, and the builders BUG=skia: R=bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/582963002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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49586bec7383d4ccb81f85f8e2dc4162e2d4f6a8 |
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16-Sep-2014 |
joshualitt <joshualitt@chromium.org> |
removing GrDrawEffect BUG=skia: Committed: https://skia.googlesource.com/skia/+/8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e R=bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/571163002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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08da4f22d790cfc51bbeb10b4b84dab49cf0eaec |
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16-Sep-2014 |
joshualitt <joshualitt@chromium.org> |
Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) Reason for revert: reverting to unblock another revert Original issue's description: > removing GrDrawEffect > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e R=bsalomon@google.com TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/577593003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e |
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16-Sep-2014 |
joshualitt <joshualitt@chromium.org> |
removing GrDrawEffect BUG=skia: R=bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/571163002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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49f085dddff10473b6ebf832a974288300224e60 |
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05-Sep-2014 |
bsalomon <bsalomon@google.com> |
"NULL !=" = NULL R=reed@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/544233002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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30ba436f04e61d4505fb854d5fc56079636e0788 |
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22-Aug-2014 |
joshualitt <joshualitt@chromium.org> |
Initial refactor of shaderbuilder to prepare for geometry shaders gitignore for eclipse BUG=skia: R=bsalomon@google.com, bsalomon@chromium.org Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/491673002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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9fa60daad4d5f54c0dbe3dbcc7608a8f6d721187 |
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21-Aug-2014 |
reed <reed@google.com> |
Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc). Refactoring pattern: 1. guard the existing constructor(readbuffer) with the legacy build-flag 2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL). If you're a shader subclass 1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it. R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/395603002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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7510b224e52b9518a8ddf7418db0e9c258f79539 |
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30-Jul-2014 |
kkinnunen <kkinnunen@nvidia.com> |
Rename GrGLUniformManager to GrGLProgramDataManager Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the class would be used to manage shader resources that are not uniforms. This is needed in order to implement NVPR on GLES. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/365853002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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63e99f7a03b2ac90ae7a00232674fd39c0bdcc68 |
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21-Jul-2014 |
bsalomon <bsalomon@google.com> |
Allow GrGLEffects to produce variable length keys. R=robertphillips@google.com, jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/385713005
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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848faf00ec33d39ab3e31e9a11d805cae6ac6562 |
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11-Jul-2014 |
bsalomon <bsalomon@google.com> |
This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. R=robertphillips@google.com, jvanverth@google.com, egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/356513003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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83d081ae1d731b5039e99823620f5e287542ee39 |
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08-Jul-2014 |
bsalomon <bsalomon@google.com> |
Goodbye GrEffectRef. Also, reworked some var names and comments around SkShader::asNewEffect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/374923002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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55fad7af61c21d502acb9891d631e8aa29e3628c |
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08-Jul-2014 |
bsalomon <bsalomon@google.com> |
Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/371103003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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97b9ab72cd5ee0cba4692082737266376425f27c |
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08-Jul-2014 |
bsalomon <bsalomon@google.com> |
Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* Make GrEffectRef a typedef for GrEffect. Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8 R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/377503004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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969842ac9c3825100c86c8dae88d931c06286622 |
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08-Jul-2014 |
reed <reed@google.com> |
Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. (https://codereview.chromium.org/377503004/) Reason for revert: broke linux builders Original issue's description: > Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. > > Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* > > Make GrEffectRef a typedef for GrEffect. > > Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8 R=robertphillips@google.com, bsalomon@google.com TBR=bsalomon@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: reed@google.com Review URL: https://codereview.chromium.org/372053003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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2011fe9cdfa63b83489a146cea6a724cede352c8 |
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08-Jul-2014 |
bsalomon <bsalomon@google.com> |
Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* Make GrEffectRef a typedef for GrEffect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/377503004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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ca6a7c29452e13cf63bb4e225972065cbfe6e265 |
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27-Jun-2014 |
senorblanco <senorblanco@chromium.org> |
Make perlin noise do CTM-correct scaling. When drawing perlin noise, generate noise at the resolution determined by CTM, not by the resolution at construction time. This required moving the generation of PaintingData to getContext() and asNewEffect() for the raster and GPU paths, respectively. It also required adjusting the matrices used during rendering to be translate-only. R=sugoi@chromium.org, bsalomon@google.com Author: senorblanco@chromium.org Review URL: https://codereview.chromium.org/358903002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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f3b50276a4ad71c9e8ba13d752a5db0c073cae2c |
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16-Jun-2014 |
senorblanco <senorblanco@chromium.org> |
Perlin noise cleanup. Remove Simplex noise implementation and now-redundant base classes. BUG=skia: R=sugoi@chromium.org, sugoi@google.com, reed@google.com Author: senorblanco@chromium.org Review URL: https://codereview.chromium.org/336043002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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ce6a354e121915c2925e545e7df2929492d69d50 |
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12-Jun-2014 |
senorblanco <senorblanco@chromium.org> |
Fix tiled perlin noise. It turns out that the perlin implementation we inherited from WebKit does not actually generate tileable noise (see Chromium bug http://crbug.com/383495). The main problem is that when generating coordinates for gradient interpolation, it was attempting to wrap both x and (x + 1) simultaneously at the tile boundary (that is, either both or neither are wrapped). This obviously won't work, since along the tile seams, (x + 1) should be wrapped, but x should not. The same is true in y. This patch fixes both the CPU and GPU paths, renames some variables to more closely match the spec, and modifies the perlin noise GM to actually test tiling. (Note that the clipping the GM was doing was removed, since it's superfluous: it used to be necessary for image filters, but isn't anymore, and this isn't an image filter GM anyway.) R=sugoi@google.com, sugoi TBR=senorblanco Author: senorblanco@chromium.org Review URL: https://codereview.chromium.org/332523006
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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9de5b514d38c5b36066bcdc14fba2f7e5196d372 |
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10-Jun-2014 |
dandov <dandov@google.com> |
SkShader::asNewEffect Refactoring The new signature is: bool asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, GrEffectRef** grEffect, const SkMatrix* localMatrixOrNull) const; It will fix the hack for skcolorshader by modifying the GrColor parameter in SkGr::SkPaint2GrPaintShader. BUG=skia:2646 R=jvanverth@google.com, bsalomon@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/318923005
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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a3264e53ee3f3c5d6a2c813df7e44b5b96d207f2 |
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30-May-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Revert "Revert of setConfig -> setInfo (https://codereview.chromium.org/308683005/)" This reverts commit eecaea4148805834f223681f70b6488ceba12d09. R=robertphillips@google.com, scroggo@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/301283003 git-svn-id: http://skia.googlecode.com/svn/trunk@14989 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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d0f824cfbd8951bb948b19d7ff5dce028ce557a5 |
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29-May-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Revert of setConfig -> setInfo (https://codereview.chromium.org/308683005/) Reason for revert: broke all Windows bots Original issue's description: > setConfig -> setInfo > > BUG=skia: > > Committed: http://code.google.com/p/skia/source/detail?r=14978 R=robertphillips@google.com, reed@google.com TBR=reed@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: epoger@google.com Review URL: https://codereview.chromium.org/302053002 git-svn-id: http://skia.googlecode.com/svn/trunk@14979 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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986d681f3e7a7eb6febd9df9fe21a8d277ba2296 |
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29-May-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
setConfig -> setInfo BUG=skia: R=robertphillips@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/308683005 git-svn-id: http://skia.googlecode.com/svn/trunk@14978 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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b67b8e6052bf5567eb3f9726dda99a6b260dfb05 |
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12-May-2014 |
reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
apply localmatrix in pre-order, to match other shaders BUG=skia: Review URL: https://codereview.chromium.org/280293002 git-svn-id: http://skia.googlecode.com/svn/trunk@14699 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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96fb7489ba46909c3f81bb2d94755e7d4ccb5fad |
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09-May-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
add localmatrix parameter to shader's asNewEffect BUG=skia: R=bsalomon@google.com, dominikg@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/278963002 git-svn-id: http://skia.googlecode.com/svn/trunk@14686 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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ce56d965069c1649afe14319cb239e6ad670682a |
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05-May-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Remove SkShader virtual method validContext patch from issue 267923005 BUG=skia: R=scroggo@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/261773005 git-svn-id: http://skia.googlecode.com/svn/trunk@14573 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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e901b6de3ef8dea842008a08fc81e92fb1478d61 |
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01-May-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
create struct to hold all the params passed around for shader::context BUG=skia: R=scroggo@google.com, dominikg@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/264843006 git-svn-id: http://skia.googlecode.com/svn/trunk@14514 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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87fcd950198a16211b3988610beebb5ca5bcf323 |
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23-Apr-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/249643002/) Reason for revert: Chromium side change landed along side DEPS roll that includes r14323. Original issue's description: > Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/) > > Reason for revert: > This is blocking the DEPS roll into Chromium. Failures can be seen here: > > http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333 > > Original issue's description: > > Extract most of the mutable state of SkShader into a separate Context object. > > > > SkShader currently stores some state during draw calls via setContext(...). > > Move that mutable state into a separate SkShader::Context class that is > > constructed on demand for the duration of the draw. > > > > Calls to setContext() are replaced with createContext() which returns a context > > corresponding to the shader object or NULL if the parameters to createContext > > are invalid. > > > > TEST=out/Debug/dm > > BUG=skia:1976 > > > > Committed: http://code.google.com/p/skia/source/detail?r=14216 > > > > Committed: http://code.google.com/p/skia/source/detail?r=14323 > > TBR=scroggo@google.com,skyostil@chromium.org,tomhudson@chromium.org,senorblanco@chromium.org,reed@google.com,bungeman@google.com,dominikg@chromium.org > NOTREECHECKS=true > NOTRY=true > BUG=skia:1976 > > Committed: http://code.google.com/p/skia/source/detail?r=14326 R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia:1976 Author: bsalomon@google.com Review URL: https://codereview.chromium.org/246403013 git-svn-id: http://skia.googlecode.com/svn/trunk@14328 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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6e5671d8c9b2d9885e351b631b1dfbb4ed403789 |
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23-Apr-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/) Reason for revert: This is blocking the DEPS roll into Chromium. Failures can be seen here: http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333 Original issue's description: > Extract most of the mutable state of SkShader into a separate Context object. > > SkShader currently stores some state during draw calls via setContext(...). > Move that mutable state into a separate SkShader::Context class that is > constructed on demand for the duration of the draw. > > Calls to setContext() are replaced with createContext() which returns a context > corresponding to the shader object or NULL if the parameters to createContext > are invalid. > > TEST=out/Debug/dm > BUG=skia:1976 > > Committed: http://code.google.com/p/skia/source/detail?r=14216 > > Committed: http://code.google.com/p/skia/source/detail?r=14323 R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia:1976 Author: bsalomon@google.com Review URL: https://codereview.chromium.org/249643002 git-svn-id: http://skia.googlecode.com/svn/trunk@14326 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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bc2f1dc85e458af7bdb87873e60207f9f7299e4a |
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23-Apr-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Extract most of the mutable state of SkShader into a separate Context object. SkShader currently stores some state during draw calls via setContext(...). Move that mutable state into a separate SkShader::Context class that is constructed on demand for the duration of the draw. Calls to setContext() are replaced with createContext() which returns a context corresponding to the shader object or NULL if the parameters to createContext are invalid. TEST=out/Debug/dm BUG=skia:1976 Committed: http://code.google.com/p/skia/source/detail?r=14216 R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/207683004 git-svn-id: http://skia.googlecode.com/svn/trunk@14323 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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53783b026a00683c1fb504127c3398dabb61ea73 |
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17-Apr-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/) Reason for revert: Causing memory leaks in Chromium. Original issue's description: > Extract most of the mutable state of SkShader into a separate Context object. > > SkShader currently stores some state during draw calls via setContext(...). > Move that mutable state into a separate SkShader::Context class that is > constructed on demand for the duration of the draw. > > Calls to setContext() are replaced with createContext() which returns a context > corresponding to the shader object or NULL if the parameters to createContext > are invalid. > > TEST=out/Debug/dm > BUG=skia:1976 > > Committed: http://code.google.com/p/skia/source/detail?r=14216 R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, dominikg@chromium.org TBR=dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia:1976 Author: bungeman@google.com Review URL: https://codereview.chromium.org/241283003 git-svn-id: http://skia.googlecode.com/svn/trunk@14247 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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001f4ed2fb62ecdc98ce2884d925de11b7516d23 |
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16-Apr-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Extract most of the mutable state of SkShader into a separate Context object. SkShader currently stores some state during draw calls via setContext(...). Move that mutable state into a separate SkShader::Context class that is constructed on demand for the duration of the draw. Calls to setContext() are replaced with createContext() which returns a context corresponding to the shader object or NULL if the parameters to createContext are invalid. TEST=out/Debug/dm BUG=skia:1976 R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/207683004 git-svn-id: http://skia.googlecode.com/svn/trunk@14216 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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a8d95f899bf3fe404d3cd5c357531ff852c15b29 |
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04-Apr-2014 |
senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Perform perlin noise matrix computations once per frame, not per pixel. Before (Retina MBP): running bench [640 480] perlinnoise 8888: cmsecs = 1853.18 After: running bench [640 480] perlinnoise 8888: cmsecs = 1667.06 Review URL: https://codereview.chromium.org/225583006 git-svn-id: http://skia.googlecode.com/svn/trunk@14060 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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9fbbcca1c958e6df2cff24d3ccdb7ebd89b8486b |
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01-Apr-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
SkPerlinNoiseShader::CreateTubulenceNoise() is misspelled Add missing 'r'. BUG=skia:2329 R=bsalomon@google.com, hcm@google.com, sugoi@chromium.org Author: siglesias@igalia.com Review URL: https://codereview.chromium.org/207543008 git-svn-id: http://skia.googlecode.com/svn/trunk@14008 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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0f10f7bf1fb43ca6346dc220a076773b1f19a367 |
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13-Mar-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Allow toString capability to be toggled independent of developer mode. This change is motivated by the desire to see the text information in the debugger when not in developer mode. It is structured so user's can disable it if the capability is not wanted. R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/197763008 git-svn-id: http://skia.googlecode.com/svn/trunk@13795 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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fd5c9a6e04ba31a82670d281b03b9c4a3f9b6e3c |
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06-Mar-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Begin making SkPerlinNoiseShader const. The overall goal is to make SkShader itself immutable (BUG=skia:1976). The fields cannot yet be made constant, due to the constructor which takes an SkReadBuffer. Other than that constructor, the fields are now unchanged. Remove setTileSize and initPaint. Merge initPaint with the constructor of PaintingData, since it is only ever used on a new PaintingData. Merge setTileSize with the SkPerlinNoiseShader constructor, its only call site. BUG=skia:1976 R=reed@google.com, sugoi@google.com, dominikg@chromium.org, senorblanco@google.com, senorblanco@chromium.org Author: scroggo@google.com Review URL: https://codereview.chromium.org/169973002 git-svn-id: http://skia.googlecode.com/svn/trunk@13682 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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47d98c8e85924effc651b09df72027e6801c92a1 |
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03-Mar-2014 |
senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Fix CTM scaling and clipping of SkRectShaderImageFilter. Pass the CTM as part of the local matrix passed by SkRectShaderImageFilter. Teach SkPerlinNoiseShader to respect the local matrix. Embiggen imagefiltersscaled GM size to accommodate the new test cases. Note: will require rebaselines of imagefiltersscaled and imagefiltersclipped R=sugoi@chromium.org BUG=skia: Review URL: https://codereview.chromium.org/184973007 git-svn-id: http://skia.googlecode.com/svn/trunk@13637 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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8b0e8ac5f582de80356019406e2975079bf0829d |
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30-Jan-2014 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Refactor read and write buffers. Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer a step each in the hierarchy. What used to be this: SkFlattenableWriteBuffer -> SkOrderedWriteBuffer SkFlattenableReadBuffer -> SkOrderedReadBuffer SkFlattenableReadBuffer -> SkValidatingReadBuffer is now SkWriteBuffer SkReadBuffer -> SkValidatingReadBuffer Benefits: - code is simpler, names are less wordy - the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed - write buffers are completely devirtualized, important for record speed This refactoring was mostly mechanical. You aren't going to find anything interesting in files with less than 10 lines changed. BUG=skia: R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/134163010 git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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9ebcac54635cde63110d73ad7c43d70772e7872f |
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24-Jan-2014 |
reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
add installPixels BUG=skia: R=halcanary@google.com Review URL: https://codereview.chromium.org/143073008 git-svn-id: http://skia.googlecode.com/svn/trunk@13174 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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857e320300372dab938c0dbffadc3c2c8a893b92 |
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09-Jan-2014 |
senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Use truncation, not rounding, when converting perlin noise seed (required by SVG spec). BUG= R=reed@google.com Review URL: https://codereview.chromium.org/132053002 git-svn-id: http://skia.googlecode.com/svn/trunk@12995 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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8015cdd8fa5694e52b70e728bcdc6b35d739b819 |
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18-Dec-2013 |
reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
replace SkScalarMulRound(a,b) with SkScalarRountToInt(a*b) BUG= R=sugoi@google.com Review URL: https://codereview.chromium.org/111393010 git-svn-id: http://skia.googlecode.com/svn/trunk@12740 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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ce33d60187718e7bb01944ee130c9f5d9fb335ec |
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25-Nov-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Adding more validation - Added a way to check that the number of inputs of a filter is not more than a filter expects - Added validation of reftype in SkBitmap::unflatten() - Added validation on fKD (diffuse lighting constant) and fKS (specular lighting constant) to make sure that they are always non-negative numbers - Added validation of SkPerlinNoiseShader::fType and SkPerlinNoiseShader::fNumOctaves BUG= R=reed@google.com, senorblanco@google.com, mtklein@google.com, senorblanco@chromium.org, sugoi@google.com Author: sugoi@chromium.org Review URL: https://codereview.chromium.org/83343003 git-svn-id: http://skia.googlecode.com/svn/trunk@12388 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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4b413c8bb123e42ca4b9c7bfa6bc2167283cb84c |
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25-Nov-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
remove SkFloatToScalar macro BUG= R=reed@google.com, djsollen@google.com Author: caryclark@google.com Review URL: https://codereview.chromium.org/85463005 git-svn-id: http://skia.googlecode.com/svn/trunk@12385 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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c2a0ea6418988d4bcc0719f99b1a110cecd08679 |
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06-Nov-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Perlin issue fixed BUG=skia:1799 R=sugoi@chromium.org, sugoi@google.com, senorblanco@chromium.org Author: bsalomon@google.com Review URL: https://codereview.chromium.org/59173005 git-svn-id: http://skia.googlecode.com/svn/trunk@12150 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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a34995e18b1f0a7d8c9f23451718bb30ff0105b0 |
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23-Oct-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Implement SkColorFilter as a GrGLEffect Adds GrEffect::willUseInputColor() which indicates whether or not the input color affects the output of the effect. This is needed for certain Xfermodes, such as kSrc_Mode. For these modes the color filter will not use the input color. An effect with GrEffect::willUseInputColor() true will cause all color or coverage effects before it to be discarded, as their computations cannot affect the output. In these cases program is marked as having white input color. This fixes an assert when Skia is compiled in a mode that prefers using uniforms instead of attributes for constants. (Flags GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using attributes hides the problem where the fragment shader does not need input color for color filters that ignore DST part of the filter. The assert would be hit when uniform manager tries to bind an uniform which has been optimized away by the shader compiler. Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL expressions like "(v - src.a)" can remain somewhat readable in form of "(v - src.a())". The GrGLSLExpr<typename> template implements the generic functionality, GrGLSLExprX is the specialization that exposes the type-safe interface to this functionality. Also adds operators so that GLSL binary operators of the form "(float * vecX)" can be expressed in C++. Before only the equivalent "(vecX * float)" was possible. This reverts the common blending calculations to more conventional order, such as "(1-a) * c" instead of "c * (1-a)". Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the color filter blending formula string the same (with the exception of variable name change). Shaders change in case of input color being needed: - vec4 filteredColor; - filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor); - fsColorOut = filteredColor; + vec4 output_Stage1; + { // Stage 1: ModeColorFilterEffect + output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1); + } + fsColorOut = output_Stage1; Shaders change in case of input color being not needed: -uniform vec4 uFilterColor; -in vec4 vColor; +uniform vec4 uFilterColor_Stage0; out vec4 fsColorOut; void main() { - vec4 filteredColor; - filteredColor = uFilterColor; - fsColorOut = filteredColor; + vec4 output_Stage0; + { // Stage 0: ModeColorFilterEffect + output_Stage0 = uFilterColor_Stage0; + } + fsColorOut = output_Stage0; } R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/25023003 git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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77af6805e5faea1e2a5c0220098aec9082f3a6e5 |
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02-Oct-2013 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Make GPU coord transforms automatic Adds a GrCoordTransform class and updates the framework to handle coord transforms similar to how it handles textures with GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and slightly repurposes it to be used by the framework instead of effects. R=bsalomon@google.com, robertphillips@google.com Review URL: https://codereview.chromium.org/24853002 git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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e0e7cfe44bb9d66d76120a79e5275c294bacaa22 |
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09-Sep-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Change old PRG to be SkLCGRandom; change new one to SkRandom The goal here is to get people to start using the new random number generator, while leaving the old one in place so we don't have to rebaseline GMs. R=reed@google.com, bsalomon@google.com Author: jvanverth@google.com Review URL: https://chromiumcodereview.appspot.com/23576015 git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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74a3a2135ca82ab9324b7e499caa3280348a4fda |
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30-Aug-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Rename ShaderType enum to ShaderVisibility Renames ShaderType in GrGLShaderBuilder to ShaderVisibility. It is now used solely as a bitfield. Methods that previously accepted a single ShaderType value are split into separate calls: - getShader -> vsGetShader, gsGetShader, fsGetShader - emiitFunction -> fsEmitFunction - appendTextureLookup -> fsAppendTextureLookup No change in functionality. This is a refactoring to allow us to separate the vertex/geometry and fragment parts of GrGLShaderBuilder. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://chromiumcodereview.appspot.com/23826002 git-svn-id: http://skia.googlecode.com/svn/trunk@11044 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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7ab7ca4199e97126de01d507d34f60a07843937f |
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28-Aug-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Fix case where GrGLEffectMatrix gives back a dangling ptr for the coords var name. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://chromiumcodereview.appspot.com/23706003 git-svn-id: http://skia.googlecode.com/svn/trunk@10982 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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9839320ae17ab1c2182dc144db5ba94caa1bde56 |
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04-Jul-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Removing highp variables from perlin noise shader Variables using highp on the Adreno320 (A.K.A. Nexus 4) seem to be causing issues. I modified the shader so that all variables stay in a lower range, no longer requiring the "highp" qualifier. This may improve performance on other devices, like the xoom, where the "highp" qualifier was required. In Blink, these layout tests may require rebaselining : ./css3/filters/effect-reference-hw.html ./css3/filters/effect-reference-zoom-hw.html BUG=https://code.google.com/p/skia/issues/detail?id=1376 R=senorblanco@google.com, sugoi@google.com Author: sugoi@chromium.org Review URL: https://chromiumcodereview.appspot.com/18454004 git-svn-id: http://skia.googlecode.com/svn/trunk@9903 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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344cf45a40c7de3c4664f8a048d4017af88adfee |
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17-Jun-2013 |
commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> |
*** Perlin noise GM needs to be rebaselined *** Enabling Perlin Noise on Android I enabled the Perlin Noise shader on Android after doing some minor modifications to the shader, specifically for Android (and #ifdefed for Android, to make sure none of this affects other platforms). For Tegra devices (Nexus 7, Xoom), a precision issue related to the color values read from textures caused the noise to read the wrong indices and produce bad noise. I fixed this by adding a founding of the values read by simply doing the equivalent of "colorValue = floor(colorValue * 255.0) / 255.0" to make sure we retrieve the colors that were written in the texture originally. For non-Tegra devices (Nexus 10), dealing with values in the order of 4096.0 was problematic without using the "highp" precision setting. To solve this, a few variables were given the high precision setting. Since both fixes don't seem to do considerable harm to the platforms that are not being targetted, I left both fixes on all android devices for now. I also reduced the Perlin noise gm so that it takes less time to test it on the Xoom (Original time was about 20 seconds, this shold take less than 10, hopefully) BUG= R=senorblanco@google.com, bsalomon@google.com, sugoi@google.com, senorblanco@chromium.org Author: sugoi@chromium.org Review URL: https://chromiumcodereview.appspot.com/16818013 git-svn-id: http://skia.googlecode.com/svn/trunk@9637 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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d537af50fcd013aa69fddc24afb1b997408ec762 |
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10-Jun-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Fixed gpu perlin noise on Windows I just cleaned up and re-ordered some instructions to reduce the number of registers used under the register limit. Instead of looping over channels, the function now only loops over octaves and computes all 4 channels separately within each octave loop. I made a noise function to make it simpler to make the changes and I fixed the code's alignment so that it's more readable. R=bsalomon@google.com, senorblanco@chromium.org Review URL: https://codereview.chromium.org/15753005 git-svn-id: http://skia.googlecode.com/svn/trunk@9486 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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423ac13f351b22308d3b1d039ab4859540be0b9d |
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18-Apr-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Disabling GPU noise on Windows since Angle can't do a proper translation of this shader to HLSL. git-svn-id: http://skia.googlecode.com/svn/trunk@8738 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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319baf99636c39f41d93c8808b7be3d198aa27b4 |
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17-Apr-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Reducing the complexity of the noise test for Angle git-svn-id: http://skia.googlecode.com/svn/trunk@8725 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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0a1db4a489dbc7a5056fc1c530ed2e4ecf5c0e36 |
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17-Apr-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Fixing debug bench assert on Android git-svn-id: http://skia.googlecode.com/svn/trunk@8724 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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4775cba7b37e24e8480bd2d96e297fd0828fb5c3 |
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17-Apr-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Perlin noise adjustments 1 ) Added GPU simplex noise as a comparison to GPU Perlin noise. It can be enabled simply by using a #define (SK_USE_SIMPLEX_NOISE) 2 ) Enabled GPU Perlin noise tests 3 ) Added a small benchmark for noise 4 ) Disabled GPU Perlin noise on Android based on benchmarks Review URL: https://codereview.chromium.org/14087002 git-svn-id: http://skia.googlecode.com/svn/trunk@8719 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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cff0243b0ff1de25b3d99e2bf15a30c0e0a31261 |
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06-Apr-2013 |
skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Sanitizing source files in Skia_Periodic_House_Keeping git-svn-id: http://skia.googlecode.com/svn/trunk@8548 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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b4bdb6518e43c38733199a548ff01e43307c8dfa |
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05-Apr-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Unreviewed test fix Just commenting out the test for now, will investigate... git-svn-id: http://skia.googlecode.com/svn/trunk@8544 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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e3b4c5097a6fd9b6c09d2ffbc3db170a287fdd99 |
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05-Apr-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
New SVG turbulence in Skia This cl contains the code for CPU generation of noise. TEST:Added 'perlinnoise' gm Review URL: https://codereview.chromium.org/13094003 git-svn-id: http://skia.googlecode.com/svn/trunk@8541 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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8cf10efe759982340acda7c5d2c88fa65005085d |
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25-Mar-2013 |
robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Reverting r8376, r8373 and r8371 due to Android shader compilation failures git-svn-id: http://skia.googlecode.com/svn/trunk@8378 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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2874906bf2ae9041ef8cd46394d0f37d4e6b6a54 |
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25-Mar-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Unreviewed build fix git-svn-id: http://skia.googlecode.com/svn/trunk@8373 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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2daa365123528219fae3b63791a8fd3d197a9ce2 |
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25-Mar-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
New SVG turbulence in Skia This cl contains the code for both CPU and GPU generation of noise. Both codepaths yield equivalent results. TEST:Added 'perlinnoise' gm Review URL: https://codereview.chromium.org/13047005 git-svn-id: http://skia.googlecode.com/svn/trunk@8371 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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b7636d3fadeceb803de58441bffb0448fba69fda |
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21-Mar-2013 |
robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Reverting 8313 (SVG turbulence) due to Ubuntu failures git-svn-id: http://skia.googlecode.com/svn/trunk@8316 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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3067cc904d22fee756eea6dd8f65c00523026eb1 |
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21-Mar-2013 |
sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
New SVG turbulence in Skia This cl contains the code for both CPU and GPU generation of noise. Both codepaths yield equivalent results. TEST:Added 'perlinnoise' gm Review URL: https://codereview.appspot.com/7322060 git-svn-id: http://skia.googlecode.com/svn/trunk@8313 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
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