History log of /external/skia/src/effects/SkPerlinNoiseShader.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d3b65972aad96453ff4510caa3e25a2b847c6d1e 22-Mar-2017 Brian Salomon <bsalomon@google.com> Mark overridden destructors with 'override' and remove 'virtual'

This silences a new warning in clang 5.0

Change-Id: Ieb5b75a6ffed60107c3fd16075d2ecfd515b55e8
Reviewed-on: https://skia-review.googlesource.com/10006
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
26c90e04797e15c37ec00e0f836292b8a207d294 14-Mar-2017 Robert Phillips <robertphillips@google.com> Add GrRenderTargetContext::resourceProvider & GrResourceProvider::caps

and retract GrSurfaceContextPriv a bit

Change-Id: Id47af1052f9bda4fe7c85b3ce46b3ebe37797524
Reviewed-on: https://skia-review.googlesource.com/9647
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
3b65598bceb65736486db27ed49a56d787032747 07-Mar-2017 Brian Osman <brianosman@google.com> Make SkGr.h private and remove unused functions

BUG=skia:

Change-Id: I6699d00c5412ed9d9bf14b032a08b06b1c766bce
Reviewed-on: https://skia-review.googlesource.com/9398
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
32342f032e1dfd133040324f851f0365f9d4cb51 04-Mar-2017 Brian Osman <brianosman@google.com> Rebase and fix chromium

Combine texture provider and resource provider

Largely mechanical. Only three places that were calling createApprox
via texture provider (ie without flags), so that was simple.

BUG=skia:

Change-Id: I876367bcdc6a8db736deedab1028de1972015509
Reviewed-on: https://skia-review.googlesource.com/9176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
6f9f7ebb74f49a3b641421fd368d8101e81dd05e 18-Feb-2017 Robert Phillips <robertphillips@google.com> Expand use of GrMakeCachedBitmapProxy (take 2)

Reland of https://skia-review.googlesource.com/c/8666/ (Expand use of GrMakeCachedBitmapProxy) with a fix for the non-GPU build

Change-Id: I91d1658139b895b94e04d3f486e56b76bc6d184a
Reviewed-on: https://skia-review.googlesource.com/8700
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
eae7524c59a030bec0fe365dd10c033a8de9d542 17-Feb-2017 Robert Phillips <robertphillips@google.com> Revert "Expand use of GrMakeCachedBitmapProxy"

This reverts commit 561d1f8153c591dac670148a574a7638f3fe8c2d.

Reason for revert: ios-device-xcode-clang

Original change's description:
> Expand use of GrMakeCachedBitmapProxy
>
> Change-Id: Ic276b9d772763dc16ac6b15a0896578d2d02e06e
> Reviewed-on: https://skia-review.googlesource.com/8666
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>

TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I5349cfea983cb65c11b5c250e674a841b9691c40
Reviewed-on: https://skia-review.googlesource.com/8677
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
561d1f8153c591dac670148a574a7638f3fe8c2d 17-Feb-2017 Robert Phillips <robertphillips@google.com> Expand use of GrMakeCachedBitmapProxy

Change-Id: Ic276b9d772763dc16ac6b15a0896578d2d02e06e
Reviewed-on: https://skia-review.googlesource.com/8666
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
8be952ad8c9deefe19cff36f9ad217563400f817 14-Feb-2017 Mike Reed <reed@google.com> SkScalarMul is deprecated

BUG=skia:

Change-Id: I88ecfe9d4c72506f6b1a0e0dfadd2a5c171a6cb6
Reviewed-on: https://skia-review.googlesource.com/8353
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
cb30bb2cb727e276792812c6390547dba474c831 12-Feb-2017 Brian Salomon <bsalomon@google.com> Remove GrFragmentProcessor::computeInvariantOutput

Change-Id: If475730103052c6097eb91be06808fb723b70bf8
Reviewed-on: https://skia-review.googlesource.com/8330
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
83e939bcb79790f5ae3b28c398fbcf034675a6e5 07-Feb-2017 Herb Derby <herb@google.com> Use SkArenaAlloc in the SkAutoBlitterChoose code.

- Added default implementation of onMakeContext to support use in android.

Searches for uses:
"public SkShader" package:^chromium$ -file:^src/third_party/skia
package:^aosp.* "public SkShader" -file:external/skia -file:.*third_party/skia
package:^android$ "public SkShader" -file:external/skia -file:.*third_party/skia

... shows that no subclass overrides onCreateContext.

TBR=reed@google.com
TBR=mtklein@google.com

Change-Id: I8bd5f57a79534574e344b165d31dccee41c31767
Reviewed-on: https://skia-review.googlesource.com/8140
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
dd8b72ae7319598cfc1024901e860c52f06e6ae1 07-Feb-2017 Robert Phillips <robertphillips@google.com> Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code."

This reverts commit 2b57b7f7a7fc97db57f190b5a8ebcf68e177ee2d.

Reason for revert: Android compile failing

Original change's description:
> Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
>
>
> TBR=reed@google.com
> Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626
> Reviewed-on: https://skia-review.googlesource.com/7786
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
>

TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Id09c35377dddae0811d998b7d0c34c422325a5bc
Reviewed-on: https://skia-review.googlesource.com/8129
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
2b57b7f7a7fc97db57f190b5a8ebcf68e177ee2d 06-Feb-2017 Herb Derby <herb@google.com> Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.


TBR=reed@google.com
Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626
Reviewed-on: https://skia-review.googlesource.com/7786
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
6f6961ebad65c582318564b3688e78e5c99f3935 31-Jan-2017 Hal Canary <halcanary@google.com> make GR_TEST_UTILS=0 work

Change-Id: Icce35140ca08b65217b32e6b1ffc6ad2f38ab37f
Reviewed-on: https://skia-review.googlesource.com/7840
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
587e08f361ee3e775a6bbc6dca761dbba82e422c 27-Jan-2017 Brian Salomon <bsalomon@google.com> Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""

This reverts commit 052fd5158f7f85e478a9f87c45fecaacf7d0f5f3.

Disables the test (of unused code) until platform-specific issues are addressed.

Change-Id: I7aa23a07954fccf382aa07d28afcbffb0bebcd6d
Reviewed-on: https://skia-review.googlesource.com/7656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
052fd5158f7f85e478a9f87c45fecaacf7d0f5f3 27-Jan-2017 Ethan Nicholas <ethannicholas@google.com> Revert "Start of rewrite of GrFragmentProcessor optimizations."

This reverts commit 85eb4226a4cd8c10a0e3f3ba2f3a60efbb2dd61b.

Reason for revert: test failures on Windows, e.g. https://chromium-swarm.appspot.com/task?id=33f9527484414110&refresh=10

Original change's description:
> Start of rewrite of GrFragmentProcessor optimizations.
>
> This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations:
>
> * known input color -> known output color for GrFP elimination
> * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation
> * opaqueness tracking
>
> This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable.
>
> Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor.
>
> Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a
> Reviewed-on: https://skia-review.googlesource.com/7481
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>

TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I2390df257456013fa74137cb5d7b5a93820c291e
Reviewed-on: https://skia-review.googlesource.com/7652
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
85eb4226a4cd8c10a0e3f3ba2f3a60efbb2dd61b 26-Jan-2017 Brian Salomon <bsalomon@google.com> Start of rewrite of GrFragmentProcessor optimizations.

This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations:

* known input color -> known output color for GrFP elimination
* tracking of whether all color processors modulate their input for the "tweak alpha" optimziation
* opaqueness tracking

This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable.

Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor.

Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a
Reviewed-on: https://skia-review.googlesource.com/7481
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
bbeb5730e7365d0952d3dbb5846001708b9517a3 26-Jan-2017 Florin Malita <fmalita@chromium.org> Simplify SkShader::ContextRec::fLocalMatrix handling

Minor cleanup.

R=robertphillips@google.com,reed@google.com

Change-Id: I1a27af61e3e3bb5e895c9a3265da6b0408234165
Reviewed-on: https://skia-review.googlesource.com/7632
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
5f13fbac19ee0ea9a3d5216740912d377a30d622 23-Jan-2017 Brian Salomon <bsalomon@google.com> Stop tracking whether GrFragmentProcessors read their input

Change-Id: Id5338901978b97289798eaef873527597bd8dfd6
Reviewed-on: https://skia-review.googlesource.com/7414
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
67c18d6b5188a0497f6912a73d964c763d2f8f84 20-Jan-2017 Robert Phillips <robertphillips@google.com> Continue making Ganesh use absolute texture coordinates - take 2

The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)

Relanding of: https://skia-review.googlesource.com/c/6977/


Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02
Reviewed-on: https://skia-review.googlesource.com/7265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
a7d61a65ee7f7b2a2f6fce59faaca0762cef4c67 17-Jan-2017 Joe Gregorio <jcgregorio@google.com> Revert "Continue making Ganesh use absolute texture coordinates"

This reverts commit 4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9.

Reason for revert: Continuing failures https://luci-milo.appspot.com/swarming/task/33c693c3539a1410

Change-Id: Id371d6df6a875a5f6872f4ebd91b08a354d949de
Reviewed-on: https://skia-review.googlesource.com/7125
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9 17-Jan-2017 Robert Phillips <robertphillips@google.com> Continue making Ganesh use absolute texture coordinates

The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)

Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8
Reviewed-on: https://skia-review.googlesource.com/6977
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
61624f0c716b576706659750d87b6956f4c15722 09-Dec-2016 Brian Osman <brianosman@google.com> Plumb dst color space in many places, rather than "mode"

This is less to type in most cases, and gives us more information
(for things like picture-backed images, where we need to know all
about the destination surface).

Additionally, strip out the plumbing entirely for bitmap sources,
where we don't need to know anything.

BUG=skia:

Change-Id: I4deff6c7c345fcf62eb08b2aff0560adae4313da
Reviewed-on: https://skia-review.googlesource.com/5748
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
94efbf51f5a88d9e8aa961d3fbe38c5e335d6108 29-Nov-2016 Brian Salomon <bsalomon@google.com> Merge GrGLSLCaps into GrShaderCaps

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121

Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
99938a8ef24e2dd5b39f78638742e9b50ab6d9bf 21-Nov-2016 Brian Salomon <bsalomon@google.com> Merge GrGLSLShaderVar and GrShaderVar

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087

Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab
Reviewed-on: https://skia-review.googlesource.com/5087
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
514baff8be7f71111aa7bfb9b099a096b31e16ec 17-Nov-2016 Brian Salomon <bsalomon@google.com> Rename GrTextureParams to GrSamplerParams

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4965

Change-Id: I7d52e81c670e92ca96117284f44b274ce3cc3671
Reviewed-on: https://skia-review.googlesource.com/4965
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
0bbecb21ab82b3d742c491780bcc2e74be03efed 17-Nov-2016 Brian Salomon <bsalomon@google.com> Rename GrTextureAccess to GrProcessor::TextureSampler.

Renames vars and methods that used the work "access" to refer to this type.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931

Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee
Reviewed-on: https://skia-review.googlesource.com/4931
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
7b8400dad2f82dcc6ed3c7cc1707ebaf85f04840 08-Nov-2016 Brian Osman <brianosman@google.com> Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode

This is much more explicit about what that type represents (are we in
legacy mode or not), which also makes it suitable for other (upcoming)
usage.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4529

Change-Id: Iacb397c34e7765f1ca86c0195bc622b2be4d9acf
Reviewed-on: https://skia-review.googlesource.com/4529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
67b39de70fb5d10caebfc75f418754186e5226c3 07-Nov-2016 Hal Canary <halcanary@google.com> s/SkAutoTUnref/sk_sp/ in src/ part 1

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4480

Change-Id: I7d3219b02ad5094785e1b7635a9482e69aadbc8c
Reviewed-on: https://skia-review.googlesource.com/4480
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
618d304eb394d64779be0ecdc5eff898242faa8f 25-Oct-2016 Brian Osman <brianosman@google.com> GrConstColorProcessor uses 4f colors in the destination space

Many places that construct one are explicitly specifying opaque white or
transparent black, which we can assume (based on the semantics of the
operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple.

In other cases, we convert our source color to destination space.

One wrinkle is tht SkColorFilter now needs to know the destination color
space, due to SkModeColorFilter.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903

Change-Id: I4969c0260588f4021300733f601b47dc606adf79
Reviewed-on: https://skia-review.googlesource.com/3903
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9f532a3598891a74375a4659e0dc498b704e3cf1 19-Oct-2016 Brian Osman <brianosman@google.com> Add helper to create random AsFPArgs for Ganesh unit tests

Reduces copy-paste and eases maintenance. I'll be adding another field to
AsFPArgs soon, and this is going to streamline that change.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3639

Change-Id: I6372ed5dce50a5ba9d73039bd4714e34502a1f75
Reviewed-on: https://skia-review.googlesource.com/3639
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
2ebd0c80a2a9d90a2c2c653f40a2a7205bd2d31b 03-Oct-2016 Brian Salomon <bsalomon@google.com> Remove option to make GrCoordTransforms apply to device positions.

Adds a device space texture decal effect to use for clipping.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2870

Change-Id: Ifcc7617ea87f5a86e301995cba9dfc30a4b0e2c5
Reviewed-on: https://skia-review.googlesource.com/2870
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
0d9dfe981e2a620bd867efbad195856937657a4b 03-Oct-2016 Brian Osman <brianosman@google.com> Supply random dst color space to asFP in unit tests

TBR=bsalomon@google.com (Testing-only API change)

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2876

Change-Id: I0ca26da0307848cdfc8ffaac2d042601663ab00b
Reviewed-on: https://skia-review.googlesource.com/2876
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
/external/skia/src/effects/SkPerlinNoiseShader.cpp
1a1aa9303484106a955e5549bf8ae24950f54e7a 12-Sep-2016 bsalomon <bsalomon@google.com> Remove unneeded GrGLSLTransformedCoordsArray type

Rename GrGLSLFragmentBuilder::ensureFSCoords2D to ensureCoords2D and make it take an arbitrary GrShaderVar.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324663004

Review-Url: https://codereview.chromium.org/2324663004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
1638c0deea80e4a580fe43babeb04279dd163e98 25-Jul-2016 brianosman <brianosman@google.com> Add destination color space to AsFPArgs. Eliminates last XFORMTODO.

This is going to be needed in many more places as I finish connecting the
dots. Even better - I'd like to switch to a world where SkColorSpace !=
nullptr is the only signal we use for gamma-correct rendering, so I can
eliminate SkSourceGammaTreatment and SkSurfaceProps::isGammaCorrect.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180503002

Review-Url: https://codereview.chromium.org/2180503002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
839345d63466a4209a0985654ec033624821fd78 22-Jul-2016 brianosman <brianosman@google.com> Bundle SkShader::asFragmentProcessor arguments in a struct

The signature of this thing keeps changing (and is about to change again).
This just makes maintenance much easier.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175563003

Review-Url: https://codereview.chromium.org/2175563003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
6a16fd33da4e77ced87a46fa346a6095ceea8899 27-Jun-2016 robertphillips <robertphillips@google.com> Fix Perlin noise fuzz issue

The main "fix" here was that the assert was checking the un-clamped input value rather than the clamped value.

The SkValidatingReadBuffer.cpp change was required to get the reproducing fuzz test case to complete.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2107453002

Review-Url: https://codereview.chromium.org/2107453002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
06ca8ec87cf6fab57cadd043a5ac18c4154a4129 09-Jun-2016 bungeman <bungeman@google.com> sk_sp for Ganesh.

Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004

Review-Url: https://codereview.chromium.org/2041113004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
982eb7f377a0c771345276558072deb2fcea0d3e 06-Jun-2016 brianosman <brianosman@google.com> Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2037413002

Review-Url: https://codereview.chromium.org/2037413002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
3f6f76f98b6b37d17d1492791ff0feb1b7586bd6 11-Apr-2016 cdalton <cdalton@nvidia.com> Rename EmitArgs::fSamplers to fTexSamplers

Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames
GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a
second array of buffer samplers.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003

Review URL: https://codereview.chromium.org/1862373003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
60c9b58b3214b0154c931656e91e39b230e987d8 03-Apr-2016 reed <reed@google.com> change flattenable factory to return sk_sp

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1855733002

Review URL: https://codereview.chromium.org/1855733002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
fe63045f075165b1be5d3e7fc5c710021d85f53b 25-Mar-2016 reed <reed@google.com> move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1829303002

Review URL: https://codereview.chromium.org/1829303002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
a0cee5f30e9254187a6bb943e6b8a9296214c353 04-Mar-2016 reed <reed@google.com> remove align16 calls in skhader context sizes. will handle this elsewhere as needed

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1768433003

TBR=

basically reverts previous CL, but keeps the create --> onCreate change

Review URL: https://codereview.chromium.org/1768433003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
773ceda51ca120b686ba2d1aff1b6d5173143be0 04-Mar-2016 reed <reed@google.com> Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )"

This reverts commit e38bcaf24b00066e167e03a5ac63cf828914d747.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1763973002

TBR=

Review URL: https://codereview.chromium.org/1763973002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
e38bcaf24b00066e167e03a5ac63cf828914d747 03-Mar-2016 halcanary <halcanary@google.com> Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )

Reason for revert:

Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86-Debug failed dm:

....
FYI: loaded 23439 distinct uninteresting hashes from 23439 lines
Skipping config gpu: Don't understand 'gpu'.
Skipping config msaa16: Don't understand 'msaa16'.
168400 srcs * 7 sinks + 481 tests == 1179281 tasks
0ns elapsed, 5 active, 1179276 queued, 55MB RAM, 55MB peak
565 gm xfermodes2
565 gm xfermodes
565 gm xfermodeimagefilter
565 gm xfermodes3
565 gm verylarge_picture_image
c:\0\build\slave\workdir\build\skia\src\core\skshader.cpp:108:
fatal error: ""(0 == ((size) & 15))""
step returned non-zero exit code: 3
@@@STEP_FAILURE@@@

Original issue's description:
> enforce 16byte alignment in shader contexts
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004
>
> Committed: https://skia.googlesource.com/skia/+/d812fb458807245daa812adb7af0733cf5b54d96

TBR=mtklein@google.com,fmalita@chromium.org,herb@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1759323002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
d812fb458807245daa812adb7af0733cf5b54d96 03-Mar-2016 reed <reed@google.com> enforce 16byte alignment in shader contexts

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004

Review URL: https://codereview.chromium.org/1759653004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
8d9f2e474ac9d175c28079357b022d31408e2fe4 22-Feb-2016 fmalita <fmalita@chromium.org> Add ContextRec param to SkShader::contextSize()

To facilitate upcoming context selection changes.

R=reed@google.com,mtklein@google.com,herb@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720933002

Review URL: https://codereview.chromium.org/1720933002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
8528541dd7f09f5bd76f3f1ce5f45d08ac7347c7 18-Feb-2016 cdalton <cdalton@nvidia.com> Add more specialized fragment builders

Adds specialized fragment builders for primitive and fragment
processors. Removes fragment-specific functionality from the Xfer
fragment builder.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709153002

Review URL: https://codereview.chromium.org/1709153002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
5e58ceea8569f0d90ff7e3daf5de2def50407212 11-Feb-2016 cdalton <cdalton@nvidia.com> Add GrShaderFlags enum

Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006

Review URL: https://codereview.chromium.org/1684063006
/external/skia/src/effects/SkPerlinNoiseShader.cpp
bf536af15f4c176d3bef65b77b7592718bfd9068 04-Feb-2016 robertphillips <robertphillips@google.com> Next round of GrGLSLFragmentProcessor-derived class cleanup

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1661143003

Review URL: https://codereview.chromium.org/1661143003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9cdb9920fcad286ecf7875ea19902022b644fbdc 03-Feb-2016 robertphillips <robertphillips@google.com> Clean up GrGLSLFragmentProcessor-derived classes

In some other patches it was observed that many of the GrGLSLFragmentProcessor-derived classes needlessly pass a parameter to their constructors.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1666773002

Review URL: https://codereview.chromium.org/1666773002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
03f896810677bf648d110123ebaf6a8a7af2a667 04-Jan-2016 reed <reed@chromium.org> move SkDither.h to private, remove unused shadeSpan16

Since perlin noise shader never set the kHasShad16 flag, its shadeSpan16 method was never called.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1558933002

TBR=

Review URL: https://codereview.chromium.org/1558933002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
7ea439b2203855db97330b25945b87dd4b170b8b 03-Dec-2015 egdaniel <egdaniel@google.com> Create GLSLUniformHandler class for gpu backend

BUG=skia:

Review URL: https://codereview.chromium.org/1490283004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
c4b72720e75313079212e69e46a5ef7c474b2305 23-Nov-2015 egdaniel <egdaniel@google.com> Don't create a GXPFactory when blend is SrcOver

BUG=skia:

Review URL: https://codereview.chromium.org/1471053002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
4ca2e6034365ad280ec64473f7f1d72ebd8335e4 18-Nov-2015 egdaniel <egdaniel@google.com> Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.

BUG=skia:

Review URL: https://codereview.chromium.org/1457543003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
57d3b039c635945e1dc2fcbac3462ed8bfedb068 13-Nov-2015 egdaniel <egdaniel@google.com> Rename some processor functions from GL to GLSL

TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1443743002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
64c4728c70001ed074fecf5c4e083781987b12e9 13-Nov-2015 egdaniel <egdaniel@google.com> Make all GrFragmentProcessors GL independent.

TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1434313002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
2d721d33aad192cc8a7a1321504b39bdca2a57ce 11-Nov-2015 egdaniel <egdaniel@google.com> Move all ShaderBuilder files to GLSL

BUG=skia:

Review URL: https://codereview.chromium.org/1438003003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
018fb62d12d1febf121fe265da5b6117b86a6541 28-Oct-2015 egdaniel <egdaniel@google.com> Create GLSL base class for ProgramDataManager

BUG=skia:

Review URL: https://codereview.chromium.org/1428543003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
0d3f061262a53b775f0a92b0abf8a4a846290d65 21-Oct-2015 egdaniel <egdaniel@google.com> Move GrGLShaderVar to GrGLSL

BUG=skia:

Review URL: https://codereview.chromium.org/1417123002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
afa95e270c64c9777647b6c58b796750ced57c39 12-Oct-2015 bsalomon <bsalomon@google.com> Remove image usage type enum. Use GrTextureParams instead.

BUG=skia:

Review URL: https://codereview.chromium.org/1404433002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
4a339529612a43871d021877e58698e067d6c4cd 06-Oct-2015 bsalomon <bsalomon@google.com> Bye bye processor data manager.

Review URL: https://codereview.chromium.org/1388113002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
f1b7a1d82860e106ed7d3e0e876419e65783fb84 28-Sep-2015 bsalomon <bsalomon@google.com> Make skpaint->grpaint flow work for composing draws (verts and atlas)

One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color.

Review URL: https://codereview.chromium.org/1348583002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
87ba62e67c9ed0c453754a5341255829075c8e22 22-Sep-2015 bsalomon <bsalomon@google.com> Replace GrExtractAlphaFragmentProcessor with DstIn compose processor

Review URL: https://codereview.chromium.org/1347943003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
6d2a203117015b4da13dbc5f627646df69d92653 29-Aug-2015 bsalomon <bsalomon@google.com> Fix leak in test create for perlin noise fp

TBR=robertphillips@google.com

Review URL: https://codereview.chromium.org/1319723005
/external/skia/src/effects/SkPerlinNoiseShader.cpp
c21b09eec91c9e263cb0b88467ea44e348ed4962 29-Aug-2015 bsalomon <bsalomon@google.com> Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*

Committed: https://skia.googlesource.com/skia/+/ecfdc251be71f3d634e76afdd6375bf55fc061aa

Review URL: https://codereview.chromium.org/1316513002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
a511e6ad1042093bea5b015c22a920313fc57c0b 29-Aug-2015 rmistry <rmistry@google.com> Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ )

Reason for revert:
Primary suspect in failing DEPS rolls:
* https://codereview.chromium.org/1315753006
* https://codereview.chromium.org/1308323006
* https://codereview.chromium.org/1320903004

Primary suspect because the failing win bots did not fail in https://codereview.chromium.org/1315753005

Original issue's description:
> Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
>
> Committed: https://skia.googlesource.com/skia/+/ecfdc251be71f3d634e76afdd6375bf55fc061aa

TBR=joshualitt@google.com,wangyix@google.com,robertphillips@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1313573005
/external/skia/src/effects/SkPerlinNoiseShader.cpp
ecfdc251be71f3d634e76afdd6375bf55fc061aa 28-Aug-2015 bsalomon <bsalomon@google.com> Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*

Review URL: https://codereview.chromium.org/1316513002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
96fcdcc219d2a0d3579719b84b28bede76efba64 27-Aug-2015 halcanary <halcanary@google.com> Style Change: NULL->nullptr
DOCS_PREVIEW= https://skia.org/?cl=1316233002

Review URL: https://codereview.chromium.org/1316233002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
385fe4d4b62d7d1dd76116dd570df3290a2f487b 26-Aug-2015 halcanary <halcanary@google.com> Style Change: SkNEW->new; SkDELETE->delete
DOCS_PREVIEW= https://skia.org/?cl=1316123003

Review URL: https://codereview.chromium.org/1316123003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
b1daa86732fe70aa4630c89d75ff0fd619d77c77 18-Aug-2015 wangyix <wangyix@google.com> When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code.

BUG=skia:4182

Review URL: https://codereview.chromium.org/1287023009
/external/skia/src/effects/SkPerlinNoiseShader.cpp
4b3050b410254d0cb38df9a30ae2e209124fa1a2 04-Aug-2015 wangyix <wangyix@google.com> Added registerChild; transforms, textures, glKey automatically handled.

BUG=skia:

Review URL: https://codereview.chromium.org/1266633003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
7c157a988845fb00f9024d6db6dda142c3458033 23-Jul-2015 wangyix <wangyix@google.com> Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()

BUG=skia:

Review URL: https://codereview.chromium.org/1251173002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
6af0c9394301b9f976813cc6dbdbbfe779030fe1 22-Jul-2015 wangyix <wangyix@google.com> Moved GrGLFragmentProcessor definition to its own file

BUG=skia:

Review URL: https://codereview.chromium.org/1246193002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9cc1775e7230579ad15345bdcb59fa517c17f870 09-Jul-2015 joshualitt <joshualitt@chromium.org> rename GrShaderDataManager -> GrProcessorDataManager

BUG=skia:

Review URL: https://codereview.chromium.org/1228683002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
0067ff5e0f85084dd2b5ad9886b526482b89a116 08-Jul-2015 joshualitt <joshualitt@chromium.org> fix up test create functions

TBR=bsalomon@google.com
BUG=skia:

Review URL: https://codereview.chromium.org/1213623022
/external/skia/src/effects/SkPerlinNoiseShader.cpp
b2456053c7e20e5439915cd2954c71f73bc85375 08-Jul-2015 joshualitt <joshualitt@chromium.org> more threading of GrShaderDataManager

TBR=bsalomon@google.com
BUG=skia:

Review URL: https://codereview.chromium.org/1215643006
/external/skia/src/effects/SkPerlinNoiseShader.cpp
8ca93e7c733ab064c8a9e03715ac405ae739cf51 08-Jul-2015 joshualitt <joshualitt@chromium.org> Initial CL to create dummy GrShaderDataManager and thread it through

TBR=bsalomon@google.com
BUG=skia:

Review URL: https://codereview.chromium.org/1225673007
/external/skia/src/effects/SkPerlinNoiseShader.cpp
4b91f768b348aa1cebeb54f3ff9331938734c242 19-May-2015 bsalomon <bsalomon@google.com> rename GrDrawTargetCaps to GrCaps

Review URL: https://codereview.chromium.org/1133123009
/external/skia/src/effects/SkPerlinNoiseShader.cpp
80ea19ca4bdd68c1493666a5fe7e4ce9d43ded8b 12-May-2015 reed <reed@google.com> Revert of Revert of stop calling SkScalarDiv (patchset #1 id:1 of https://codereview.chromium.org/1138263002/)

Reason for revert:
android patched, blink has rolled

Original issue's description:
> Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/)
>
> Reason for revert:
> need to wait for Blink roll (and patch android)
>
> Original issue's description:
> > stop calling SkScalarDiv
> >
> > BUG=skia:
> > TBR=
> >
> > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a
>
> TBR=
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/2629697933b5cc975e45d2a45c48f803fc6cbcec

TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1135693003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
2629697933b5cc975e45d2a45c48f803fc6cbcec 12-May-2015 reed <reed@google.com> Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/)

Reason for revert:
need to wait for Blink roll (and patch android)

Original issue's description:
> stop calling SkScalarDiv
>
> BUG=skia:
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a

TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1138263002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
67d71c898249a7af3523b16c6a69895a63bfae0a 12-May-2015 reed <reed@google.com> stop calling SkScalarDiv

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1135053002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
29bee0fe657fabf7c396502b69c9167fba13eaaa 29-Apr-2015 egdaniel <egdaniel@google.com> Make XPFragmentBuilder only Builder with access to DstCopy.
Plus a bunch of renaming.

BUG=skia:

Review URL: https://codereview.chromium.org/1110033004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
4eaf9cef5a76098f78efac30beb966ac833d32c2 28-Apr-2015 joshualitt <joshualitt@chromium.org> create GrTestUtils.h, move some common functions into it

BUG=skia:

Review URL: https://codereview.chromium.org/1117443002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
cfc18867d982119d9dc2888bf09f1093012daadd 28-Apr-2015 jvanverth <jvanverth@google.com> Use GLSLCaps for creating processor keys and GLSL-specific programs

Effectively all this does is future-proof any GLSL-specific code, as
GLSLCaps is just a typedef of GLCaps.

BUG=skia:

Review URL: https://codereview.chromium.org/1109863004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
36352bf5e38f45a70ee4f4fc132a38048d38206d 26-Mar-2015 mtklein <mtklein@chromium.org> C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}

NOPRESUBMIT=true

BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002

Review URL: https://codereview.chromium.org/1037793002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
11fa2247b747eb75e2f158dc7571d458ed6c0115 13-Mar-2015 reed <reed@chromium.org> some utils for rect and matrix

BUG=skia:

Review URL: https://codereview.chromium.org/1003813003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
ea8b55db889b19786008b7c613d238e7202485e5 04-Mar-2015 bsalomon <bsalomon@google.com> simplify logic in SkPerliNoiseShader for GPU when constant color

BUG=skia:3488

Review URL: https://codereview.chromium.org/974183002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
cff10b21a9934afc540d121b493b204335829589 03-Mar-2015 reed <reed@google.com> change colorfilter to return an array of frag processors

BUG=skia:

Review URL: https://codereview.chromium.org/973593002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
72c9faab45124e08c85f70ca38536914862d947c 09-Jan-2015 mtklein <mtklein@chromium.org> Fix up all the easy virtual ... SK_OVERRIDE cases.

This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.

for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end

BUG=skia:

Review URL: https://codereview.chromium.org/806653007
/external/skia/src/effects/SkPerlinNoiseShader.cpp
5531d51ce7426bdae7563547326fcf0bf926a083 18-Dec-2014 joshualitt <joshualitt@chromium.org> remove view matrix from context

BUG=skia:

Review URL: https://codereview.chromium.org/808703006
/external/skia/src/effects/SkPerlinNoiseShader.cpp
422f56f6e51c2f6a6ab425573b4d790f0157f883 09-Dec-2014 bsalomon <bsalomon@google.com> Make addUniform take a precision

Review URL: https://codereview.chromium.org/788733003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9 04-Dec-2014 joshualitt <joshualitt@chromium.org> Remove backend factories

BUG=skia:

Review URL: https://codereview.chromium.org/778453002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
3f3b3d003527861dc0bd89733857576408906431 01-Dec-2014 mtklein <mtklein@chromium.org> Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.

This was needed for pictures before v33, and we're now requiring v35+.

Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/52c293547b973f7fb5de3c83f5062b07d759ab88

Review URL: https://codereview.chromium.org/769953002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
6e78293ee896020104ffc4c23b565073e9a49893 01-Dec-2014 mtklein <mtklein@google.com> Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of https://codereview.chromium.org/769953002/)

Reason for revert:
Breaks canary builds. Will reland after the Chromium change lands.

Original issue's description:
> Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.
>
> This was needed for pictures before v33, and we're now requiring v35+.
>
> Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/52c293547b973f7fb5de3c83f5062b07d759ab88

TBR=reed@google.com,mtklein@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/768183002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
52c293547b973f7fb5de3c83f5062b07d759ab88 01-Dec-2014 mtklein <mtklein@chromium.org> Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.

This was needed for pictures before v33, and we're now requiring v35+.

Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc

BUG=skia:

Review URL: https://codereview.chromium.org/769953002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
267ce482b54f46097584e0f9350ec74aa6a2cd44 25-Nov-2014 joshualitt <joshualitt@chromium.org> remove proc key

BUG=skia:

Review URL: https://codereview.chromium.org/755363002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
605dd0fbce9dbb2a0d3313e13e161f2bd54870d7 12-Nov-2014 egdaniel <egdaniel@google.com> Move GrInvariantOutput out of GrProcessor and into its own class.

This will help with the ability to subclass, add to, etc. GrInvariantOutput. Also it was simply
getting a little too big to be a "supporting" subclass
BUG=skia:

Review URL: https://codereview.chromium.org/699943003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
420d7e9a79358908850c74192b4949375563449a 16-Oct-2014 bsalomon <bsalomon@google.com> Auto-compare GrProcessors' texture accesses in isEqual().

R=joshualitt@google.com

Review URL: https://codereview.chromium.org/654313002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
de258cd6b402c4da78b66e88191ad02162d87916 16-Oct-2014 bsalomon <bsalomon@google.com> Make GrFragmentProcessor auto-compare coord xforms.

Review URL: https://codereview.chromium.org/657923002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9e4d6d180fcfbbe2ea242196cc0affd45b7ed7ae 15-Oct-2014 egdaniel <egdaniel@google.com> Move willUseInputColor check to computeInvariantOutput

BUG=skia:

Review URL: https://codereview.chromium.org/656503002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
0e08fc17e4718f7ce4e38f793695896473e96948 15-Oct-2014 bsalomon <bsalomon@google.com> Push isEqual/onIsEqual down from GrProcessor to subclasses.

R=joshualitt@google.com

Review URL: https://codereview.chromium.org/654273002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
ccb2e384a036f29d989d3c1468f879324e81a678 13-Oct-2014 egdaniel <egdaniel@google.com> Create helper functions to use in computeInvariantOutput calls

BUG=skia:

Review URL: https://codereview.chromium.org/643743003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
1598899975ecc85b003a59740b588d1ddbcedb09 10-Oct-2014 joshualitt <joshualitt@chromium.org> FPs now use the correct builder types(just a rename)

BUG=skia:

Review URL: https://codereview.chromium.org/648463003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
bcf0a52d4f4221b158e68a06ba0c4cc4db011060 08-Oct-2014 bsalomon <bsalomon@google.com> GrResourceCache2 manages scratch texture.

BUG=skia:2889

Review URL: https://codereview.chromium.org/608883003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9323b8b8e16df4adcd63ee8496a6382e8df535c9 07-Oct-2014 Brian Salomon <bsalomon@google.com> Revert "GrResourceCache2 manages scratch texture."

This reverts commit d14e1a27643125bfef37fa0ed314b64c1fae22b7.
/external/skia/src/effects/SkPerlinNoiseShader.cpp
d14e1a27643125bfef37fa0ed314b64c1fae22b7 07-Oct-2014 bsalomon <bsalomon@google.com> GrResourceCache2 manages scratch texture.

BUG=skia:2889

Review URL: https://codereview.chromium.org/608883003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
1a8ecdfb73a15de600d5779b75d7c4b61863c50b 03-Oct-2014 egdaniel <egdaniel@google.com> Add isSingleComponent bool to getConstantColorComponent

Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b

Review URL: https://codereview.chromium.org/608253002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
b4b7a4c9ea2e399db550f93e3754c351e5b2079a 02-Oct-2014 robertphillips <robertphillips@google.com> Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/)

Reason for revert:
Changing some GMs

Original issue's description:
> Add isSingleComponent bool to getConstantColorComponent
>
> Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b

TBR=joshualitt@chromium.org,bsalomon@google.com,reed@google.com,egdaniel@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/617853003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
3b8af078281a5a20f951b9fd84f38d92b8f6217b 02-Oct-2014 egdaniel <egdaniel@google.com> Add isSingleComponent bool to getConstantColorComponent

Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components.

BUG=skia:

Review URL: https://codereview.chromium.org/608253002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
dbe6074a06efc5fb6883bb5e4f251ed67c8c0ab4 30-Sep-2014 robertphillips <robertphillips@google.com> Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 of https://codereview.chromium.org/608883003/)

Reason for revert:
Turning bots red:
Nanobench seems to be uniformly failing on Android
(http://108.170.220.21:10117/builders/Perf-Android-Venue8-PowerVR-x86-Release/builds/99/steps/RunNanobench/logs/stdio)

Ubuntu GTX660 32bit is failing in both Debug and Release on GM generation (it appears to be out of memory) (http://108.170.220.120:10117/builders/Test-Ubuntu12-ShuttleA-GTX660-x86-Debug/builds/2457/steps/GenerateGMs/logs/stdio)

Original issue's description:
> GrResourceCache2 manages scratch texture.
>
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/3d398c876440deaab39bbf2a9b881c337e6dc8d4

R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/611383003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
3d398c876440deaab39bbf2a9b881c337e6dc8d4 30-Sep-2014 bsalomon <bsalomon@google.com> GrResourceCache2 manages scratch texture.

BUG=skia:
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/608883003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
b0a8a377f832c59cee939ad721e1f87d378b7142 23-Sep-2014 joshualitt <joshualitt@chromium.org> Patch to create a distinct geometry processor. The vast majority of this patch
is just a rename. The meat is in GrGeometryProcessor, GrProcessor,
GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory,
GrProcessUnitTestFactory, and the builders

BUG=skia:
R=bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/582963002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
49586bec7383d4ccb81f85f8e2dc4162e2d4f6a8 16-Sep-2014 joshualitt <joshualitt@chromium.org> removing GrDrawEffect

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e

R=bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/571163002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
08da4f22d790cfc51bbeb10b4b84dab49cf0eaec 16-Sep-2014 joshualitt <joshualitt@chromium.org> Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/)

Reason for revert:
reverting to unblock another revert

Original issue's description:
> removing GrDrawEffect
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e

R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/577593003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e 16-Sep-2014 joshualitt <joshualitt@chromium.org> removing GrDrawEffect

BUG=skia:
R=bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/571163002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
49f085dddff10473b6ebf832a974288300224e60 05-Sep-2014 bsalomon <bsalomon@google.com> "NULL !=" = NULL

R=reed@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/544233002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
30ba436f04e61d4505fb854d5fc56079636e0788 22-Aug-2014 joshualitt <joshualitt@chromium.org> Initial refactor of shaderbuilder to prepare for geometry shaders

gitignore for eclipse

BUG=skia:
R=bsalomon@google.com, bsalomon@chromium.org

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/491673002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9fa60daad4d5f54c0dbe3dbcc7608a8f6d721187 21-Aug-2014 reed <reed@google.com> Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).

Refactoring pattern:

1. guard the existing constructor(readbuffer) with the legacy build-flag
2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL).

If you're a shader subclass
1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it.

R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/395603002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
7510b224e52b9518a8ddf7418db0e9c258f79539 30-Jul-2014 kkinnunen <kkinnunen@nvidia.com> Rename GrGLUniformManager to GrGLProgramDataManager

Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the
class would be used to manage shader resources that are not uniforms.

This is needed in order to implement NVPR on GLES.

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/365853002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
63e99f7a03b2ac90ae7a00232674fd39c0bdcc68 21-Jul-2014 bsalomon <bsalomon@google.com> Allow GrGLEffects to produce variable length keys.

R=robertphillips@google.com, jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/385713005
/external/skia/src/effects/SkPerlinNoiseShader.cpp
848faf00ec33d39ab3e31e9a11d805cae6ac6562 11-Jul-2014 bsalomon <bsalomon@google.com> This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together.

R=robertphillips@google.com, jvanverth@google.com, egdaniel@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/356513003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
83d081ae1d731b5039e99823620f5e287542ee39 08-Jul-2014 bsalomon <bsalomon@google.com> Goodbye GrEffectRef.

Also, reworked some var names and comments around SkShader::asNewEffect.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/374923002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
55fad7af61c21d502acb9891d631e8aa29e3628c 08-Jul-2014 bsalomon <bsalomon@google.com> Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/371103003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
97b9ab72cd5ee0cba4692082737266376425f27c 08-Jul-2014 bsalomon <bsalomon@google.com> Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.

Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*

Make GrEffectRef a typedef for GrEffect.

Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/377503004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
969842ac9c3825100c86c8dae88d931c06286622 08-Jul-2014 reed <reed@google.com> Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. (https://codereview.chromium.org/377503004/)

Reason for revert:
broke linux builders

Original issue's description:
> Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
>
> Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
>
> Make GrEffectRef a typedef for GrEffect.
>
> Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8

R=robertphillips@google.com, bsalomon@google.com
TBR=bsalomon@google.com, robertphillips@google.com
NOTREECHECKS=true
NOTRY=true

Author: reed@google.com

Review URL: https://codereview.chromium.org/372053003
/external/skia/src/effects/SkPerlinNoiseShader.cpp
2011fe9cdfa63b83489a146cea6a724cede352c8 08-Jul-2014 bsalomon <bsalomon@google.com> Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.

Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*

Make GrEffectRef a typedef for GrEffect.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/377503004
/external/skia/src/effects/SkPerlinNoiseShader.cpp
ca6a7c29452e13cf63bb4e225972065cbfe6e265 27-Jun-2014 senorblanco <senorblanco@chromium.org> Make perlin noise do CTM-correct scaling.

When drawing perlin noise, generate noise at the resolution determined
by CTM, not by the resolution at construction time. This required moving
the generation of PaintingData to getContext() and asNewEffect() for the
raster and GPU paths, respectively.

It also required adjusting the matrices used during rendering
to be translate-only.

R=sugoi@chromium.org, bsalomon@google.com

Author: senorblanco@chromium.org

Review URL: https://codereview.chromium.org/358903002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
f3b50276a4ad71c9e8ba13d752a5db0c073cae2c 16-Jun-2014 senorblanco <senorblanco@chromium.org> Perlin noise cleanup.

Remove Simplex noise implementation and now-redundant base classes.

BUG=skia:
R=sugoi@chromium.org, sugoi@google.com, reed@google.com

Author: senorblanco@chromium.org

Review URL: https://codereview.chromium.org/336043002
/external/skia/src/effects/SkPerlinNoiseShader.cpp
ce6a354e121915c2925e545e7df2929492d69d50 12-Jun-2014 senorblanco <senorblanco@chromium.org> Fix tiled perlin noise.

It turns out that the perlin implementation we inherited from WebKit
does not actually generate tileable noise (see Chromium bug
http://crbug.com/383495).

The main problem is that when generating coordinates for gradient
interpolation, it was attempting to wrap both x and (x + 1)
simultaneously at the tile boundary (that is, either both or neither
are wrapped). This obviously won't work, since along the tile seams,
(x + 1) should be wrapped, but x should not. The same is true in y.

This patch fixes both the CPU and GPU paths, renames some variables to
more closely match the spec, and modifies the perlin noise GM to
actually test tiling. (Note that the clipping the GM was doing was
removed, since it's superfluous: it used to be necessary for image
filters, but isn't anymore, and this isn't an image filter GM anyway.)

R=sugoi@google.com, sugoi
TBR=senorblanco

Author: senorblanco@chromium.org

Review URL: https://codereview.chromium.org/332523006
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9de5b514d38c5b36066bcdc14fba2f7e5196d372 10-Jun-2014 dandov <dandov@google.com> SkShader::asNewEffect Refactoring

The new signature is:

bool asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, GrEffectRef** grEffect, const SkMatrix* localMatrixOrNull) const;

It will fix the hack for skcolorshader by modifying the GrColor parameter in SkGr::SkPaint2GrPaintShader.

BUG=skia:2646
R=jvanverth@google.com, bsalomon@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/318923005
/external/skia/src/effects/SkPerlinNoiseShader.cpp
a3264e53ee3f3c5d6a2c813df7e44b5b96d207f2 30-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert "Revert of setConfig -> setInfo (https://codereview.chromium.org/308683005/)"

This reverts commit eecaea4148805834f223681f70b6488ceba12d09.

R=robertphillips@google.com, scroggo@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/301283003

git-svn-id: http://skia.googlecode.com/svn/trunk@14989 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
d0f824cfbd8951bb948b19d7ff5dce028ce557a5 29-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of setConfig -> setInfo (https://codereview.chromium.org/308683005/)

Reason for revert:
broke all Windows bots

Original issue's description:
> setConfig -> setInfo
>
> BUG=skia:
>
> Committed: http://code.google.com/p/skia/source/detail?r=14978

R=robertphillips@google.com, reed@google.com
TBR=reed@google.com, robertphillips@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Author: epoger@google.com

Review URL: https://codereview.chromium.org/302053002

git-svn-id: http://skia.googlecode.com/svn/trunk@14979 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
986d681f3e7a7eb6febd9df9fe21a8d277ba2296 29-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> setConfig -> setInfo

BUG=skia:
R=robertphillips@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/308683005

git-svn-id: http://skia.googlecode.com/svn/trunk@14978 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
b67b8e6052bf5567eb3f9726dda99a6b260dfb05 12-May-2014 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> apply localmatrix in pre-order, to match other shaders

BUG=skia:

Review URL: https://codereview.chromium.org/280293002

git-svn-id: http://skia.googlecode.com/svn/trunk@14699 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
96fb7489ba46909c3f81bb2d94755e7d4ccb5fad 09-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> add localmatrix parameter to shader's asNewEffect

BUG=skia:
R=bsalomon@google.com, dominikg@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/278963002

git-svn-id: http://skia.googlecode.com/svn/trunk@14686 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
ce56d965069c1649afe14319cb239e6ad670682a 05-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Remove SkShader virtual method validContext

patch from issue 267923005

BUG=skia:
R=scroggo@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/261773005

git-svn-id: http://skia.googlecode.com/svn/trunk@14573 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
e901b6de3ef8dea842008a08fc81e92fb1478d61 01-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> create struct to hold all the params passed around for shader::context

BUG=skia:
R=scroggo@google.com, dominikg@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/264843006

git-svn-id: http://skia.googlecode.com/svn/trunk@14514 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
87fcd950198a16211b3988610beebb5ca5bcf323 23-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/249643002/)

Reason for revert:
Chromium side change landed along side DEPS roll that includes r14323.

Original issue's description:
> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)
>
> Reason for revert:
> This is blocking the DEPS roll into Chromium. Failures can be seen here:
>
> http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333
>
> Original issue's description:
> > Extract most of the mutable state of SkShader into a separate Context object.
> >
> > SkShader currently stores some state during draw calls via setContext(...).
> > Move that mutable state into a separate SkShader::Context class that is
> > constructed on demand for the duration of the draw.
> >
> > Calls to setContext() are replaced with createContext() which returns a context
> > corresponding to the shader object or NULL if the parameters to createContext
> > are invalid.
> >
> > TEST=out/Debug/dm
> > BUG=skia:1976
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14216
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14323
>
> TBR=scroggo@google.com,skyostil@chromium.org,tomhudson@chromium.org,senorblanco@chromium.org,reed@google.com,bungeman@google.com,dominikg@chromium.org
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14326

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org
TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/246403013

git-svn-id: http://skia.googlecode.com/svn/trunk@14328 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
6e5671d8c9b2d9885e351b631b1dfbb4ed403789 23-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)

Reason for revert:
This is blocking the DEPS roll into Chromium. Failures can be seen here:

http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333

Original issue's description:
> Extract most of the mutable state of SkShader into a separate Context object.
>
> SkShader currently stores some state during draw calls via setContext(...).
> Move that mutable state into a separate SkShader::Context class that is
> constructed on demand for the duration of the draw.
>
> Calls to setContext() are replaced with createContext() which returns a context
> corresponding to the shader object or NULL if the parameters to createContext
> are invalid.
>
> TEST=out/Debug/dm
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14216
>
> Committed: http://code.google.com/p/skia/source/detail?r=14323

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org
TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/249643002

git-svn-id: http://skia.googlecode.com/svn/trunk@14326 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
bc2f1dc85e458af7bdb87873e60207f9f7299e4a 23-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Extract most of the mutable state of SkShader into a separate Context object.

SkShader currently stores some state during draw calls via setContext(...).
Move that mutable state into a separate SkShader::Context class that is
constructed on demand for the duration of the draw.

Calls to setContext() are replaced with createContext() which returns a context
corresponding to the shader object or NULL if the parameters to createContext
are invalid.

TEST=out/Debug/dm
BUG=skia:1976

Committed: http://code.google.com/p/skia/source/detail?r=14216

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com

Author: dominikg@chromium.org

Review URL: https://codereview.chromium.org/207683004

git-svn-id: http://skia.googlecode.com/svn/trunk@14323 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
53783b026a00683c1fb504127c3398dabb61ea73 17-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)

Reason for revert:
Causing memory leaks in Chromium.

Original issue's description:
> Extract most of the mutable state of SkShader into a separate Context object.
>
> SkShader currently stores some state during draw calls via setContext(...).
> Move that mutable state into a separate SkShader::Context class that is
> constructed on demand for the duration of the draw.
>
> Calls to setContext() are replaced with createContext() which returns a context
> corresponding to the shader object or NULL if the parameters to createContext
> are invalid.
>
> TEST=out/Debug/dm
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14216

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, dominikg@chromium.org
TBR=dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976

Author: bungeman@google.com

Review URL: https://codereview.chromium.org/241283003

git-svn-id: http://skia.googlecode.com/svn/trunk@14247 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
001f4ed2fb62ecdc98ce2884d925de11b7516d23 16-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Extract most of the mutable state of SkShader into a separate Context object.

SkShader currently stores some state during draw calls via setContext(...).
Move that mutable state into a separate SkShader::Context class that is
constructed on demand for the duration of the draw.

Calls to setContext() are replaced with createContext() which returns a context
corresponding to the shader object or NULL if the parameters to createContext
are invalid.

TEST=out/Debug/dm
BUG=skia:1976
R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com

Author: dominikg@chromium.org

Review URL: https://codereview.chromium.org/207683004

git-svn-id: http://skia.googlecode.com/svn/trunk@14216 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
a8d95f899bf3fe404d3cd5c357531ff852c15b29 04-Apr-2014 senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Perform perlin noise matrix computations once per frame, not per pixel.

Before (Retina MBP):
running bench [640 480] perlinnoise 8888: cmsecs = 1853.18

After:
running bench [640 480] perlinnoise 8888: cmsecs = 1667.06

Review URL: https://codereview.chromium.org/225583006

git-svn-id: http://skia.googlecode.com/svn/trunk@14060 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9fbbcca1c958e6df2cff24d3ccdb7ebd89b8486b 01-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> SkPerlinNoiseShader::CreateTubulenceNoise() is misspelled

Add missing 'r'.

BUG=skia:2329
R=bsalomon@google.com, hcm@google.com, sugoi@chromium.org

Author: siglesias@igalia.com

Review URL: https://codereview.chromium.org/207543008

git-svn-id: http://skia.googlecode.com/svn/trunk@14008 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
0f10f7bf1fb43ca6346dc220a076773b1f19a367 13-Mar-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Allow toString capability to be toggled independent of developer mode.

This change is motivated by the desire to see the text information in the debugger when not in developer mode. It is structured so user's can disable it if the capability is not wanted.

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/197763008

git-svn-id: http://skia.googlecode.com/svn/trunk@13795 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
fd5c9a6e04ba31a82670d281b03b9c4a3f9b6e3c 06-Mar-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Begin making SkPerlinNoiseShader const.

The overall goal is to make SkShader itself immutable (BUG=skia:1976).
The fields cannot yet be made constant, due to the constructor which
takes an SkReadBuffer. Other than that constructor, the fields are now
unchanged.

Remove setTileSize and initPaint. Merge initPaint with the constructor
of PaintingData, since it is only ever used on a new PaintingData.
Merge setTileSize with the SkPerlinNoiseShader constructor, its only
call site.

BUG=skia:1976
R=reed@google.com, sugoi@google.com, dominikg@chromium.org, senorblanco@google.com, senorblanco@chromium.org

Author: scroggo@google.com

Review URL: https://codereview.chromium.org/169973002

git-svn-id: http://skia.googlecode.com/svn/trunk@13682 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
47d98c8e85924effc651b09df72027e6801c92a1 03-Mar-2014 senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Fix CTM scaling and clipping of SkRectShaderImageFilter.

Pass the CTM as part of the local matrix passed by
SkRectShaderImageFilter. Teach SkPerlinNoiseShader to respect the local
matrix. Embiggen imagefiltersscaled GM size to accommodate the new test
cases.

Note: will require rebaselines of imagefiltersscaled and imagefiltersclipped

R=sugoi@chromium.org
BUG=skia:

Review URL: https://codereview.chromium.org/184973007

git-svn-id: http://skia.googlecode.com/svn/trunk@13637 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
8b0e8ac5f582de80356019406e2975079bf0829d 30-Jan-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Refactor read and write buffers.

Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.

What used to be this:

SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer

is now

SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer

Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed

This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.

BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/134163010

git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9ebcac54635cde63110d73ad7c43d70772e7872f 24-Jan-2014 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add installPixels

BUG=skia:
R=halcanary@google.com

Review URL: https://codereview.chromium.org/143073008

git-svn-id: http://skia.googlecode.com/svn/trunk@13174 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
857e320300372dab938c0dbffadc3c2c8a893b92 09-Jan-2014 senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Use truncation, not rounding, when converting perlin noise seed (required by SVG spec).

BUG=
R=reed@google.com

Review URL: https://codereview.chromium.org/132053002

git-svn-id: http://skia.googlecode.com/svn/trunk@12995 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
8015cdd8fa5694e52b70e728bcdc6b35d739b819 18-Dec-2013 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> replace SkScalarMulRound(a,b) with SkScalarRountToInt(a*b)

BUG=
R=sugoi@google.com

Review URL: https://codereview.chromium.org/111393010

git-svn-id: http://skia.googlecode.com/svn/trunk@12740 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
ce33d60187718e7bb01944ee130c9f5d9fb335ec 25-Nov-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Adding more validation

- Added a way to check that the number of inputs of a filter is not more than a filter expects
- Added validation of reftype in SkBitmap::unflatten()
- Added validation on fKD (diffuse lighting constant) and fKS (specular lighting constant) to make sure that they are always non-negative numbers
- Added validation of SkPerlinNoiseShader::fType and SkPerlinNoiseShader::fNumOctaves

BUG=
R=reed@google.com, senorblanco@google.com, mtklein@google.com, senorblanco@chromium.org, sugoi@google.com

Author: sugoi@chromium.org

Review URL: https://codereview.chromium.org/83343003

git-svn-id: http://skia.googlecode.com/svn/trunk@12388 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
4b413c8bb123e42ca4b9c7bfa6bc2167283cb84c 25-Nov-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> remove SkFloatToScalar macro

BUG=
R=reed@google.com, djsollen@google.com

Author: caryclark@google.com

Review URL: https://codereview.chromium.org/85463005

git-svn-id: http://skia.googlecode.com/svn/trunk@12385 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
c2a0ea6418988d4bcc0719f99b1a110cecd08679 06-Nov-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Perlin issue fixed

BUG=skia:1799
R=sugoi@chromium.org, sugoi@google.com, senorblanco@chromium.org

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/59173005

git-svn-id: http://skia.googlecode.com/svn/trunk@12150 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
a34995e18b1f0a7d8c9f23451718bb30ff0105b0 23-Oct-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Implement SkColorFilter as a GrGLEffect

Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.

An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.

This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.

Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.

Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".

Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).

Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;

Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}

R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/25023003

git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
77af6805e5faea1e2a5c0220098aec9082f3a6e5 02-Oct-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Make GPU coord transforms automatic

Adds a GrCoordTransform class and updates the framework to handle
coord transforms similar to how it handles textures with
GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and
slightly repurposes it to be used by the framework instead of effects.

R=bsalomon@google.com, robertphillips@google.com

Review URL: https://codereview.chromium.org/24853002

git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
e0e7cfe44bb9d66d76120a79e5275c294bacaa22 09-Sep-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Change old PRG to be SkLCGRandom; change new one to SkRandom

The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
74a3a2135ca82ab9324b7e499caa3280348a4fda 30-Aug-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Rename ShaderType enum to ShaderVisibility

Renames ShaderType in GrGLShaderBuilder to ShaderVisibility. It is now
used solely as a bitfield. Methods that previously accepted a single
ShaderType value are split into separate calls:

- getShader -> vsGetShader, gsGetShader, fsGetShader
- emiitFunction -> fsEmitFunction
- appendTextureLookup -> fsAppendTextureLookup

No change in functionality. This is a refactoring to allow us to
separate the vertex/geometry and fragment parts of GrGLShaderBuilder.

R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://chromiumcodereview.appspot.com/23826002

git-svn-id: http://skia.googlecode.com/svn/trunk@11044 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
7ab7ca4199e97126de01d507d34f60a07843937f 28-Aug-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Fix case where GrGLEffectMatrix gives back a dangling ptr for the coords var name.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://chromiumcodereview.appspot.com/23706003

git-svn-id: http://skia.googlecode.com/svn/trunk@10982 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
9839320ae17ab1c2182dc144db5ba94caa1bde56 04-Jul-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Removing highp variables from perlin noise shader

Variables using highp on the Adreno320 (A.K.A. Nexus 4) seem to be causing issues. I modified the shader so that all variables stay in a lower range, no longer requiring the "highp" qualifier.
This may improve performance on other devices, like the xoom, where the "highp" qualifier was required.

In Blink, these layout tests may require rebaselining :
./css3/filters/effect-reference-hw.html
./css3/filters/effect-reference-zoom-hw.html

BUG=https://code.google.com/p/skia/issues/detail?id=1376
R=senorblanco@google.com, sugoi@google.com

Author: sugoi@chromium.org

Review URL: https://chromiumcodereview.appspot.com/18454004

git-svn-id: http://skia.googlecode.com/svn/trunk@9903 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
344cf45a40c7de3c4664f8a048d4017af88adfee 17-Jun-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> *** Perlin noise GM needs to be rebaselined ***

Enabling Perlin Noise on Android

I enabled the Perlin Noise shader on Android after doing some minor modifications to the shader, specifically for Android (and #ifdefed for Android, to make sure none of this affects other platforms).

For Tegra devices (Nexus 7, Xoom), a precision issue related to the color values read from textures caused the noise to read the wrong indices and produce bad noise. I fixed this by adding a founding of the values read by simply doing the equivalent of "colorValue = floor(colorValue * 255.0) / 255.0" to make sure we retrieve the colors that were written in the texture originally.

For non-Tegra devices (Nexus 10), dealing with values in the order of 4096.0 was problematic without using the "highp" precision setting. To solve this, a few variables were given the high precision setting.

Since both fixes don't seem to do considerable harm to the platforms that are not being targetted, I left both fixes on all android devices for now.

I also reduced the Perlin noise gm so that it takes less time to test it on the Xoom (Original time was about 20 seconds, this shold take less than 10, hopefully)

BUG=
R=senorblanco@google.com, bsalomon@google.com, sugoi@google.com, senorblanco@chromium.org

Author: sugoi@chromium.org

Review URL: https://chromiumcodereview.appspot.com/16818013

git-svn-id: http://skia.googlecode.com/svn/trunk@9637 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
d537af50fcd013aa69fddc24afb1b997408ec762 10-Jun-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Fixed gpu perlin noise on Windows

I just cleaned up and re-ordered some instructions to reduce the number of registers used under the register limit. Instead of looping over channels, the function now only loops over octaves and computes all 4 channels separately within each octave loop. I made a noise function to make it simpler to make the changes and I fixed the code's alignment so that it's more readable.

R=bsalomon@google.com, senorblanco@chromium.org

Review URL: https://codereview.chromium.org/15753005

git-svn-id: http://skia.googlecode.com/svn/trunk@9486 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
423ac13f351b22308d3b1d039ab4859540be0b9d 18-Apr-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Disabling GPU noise on Windows since Angle can't do a proper translation of this shader to HLSL.

git-svn-id: http://skia.googlecode.com/svn/trunk@8738 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
319baf99636c39f41d93c8808b7be3d198aa27b4 17-Apr-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Reducing the complexity of the noise test for Angle

git-svn-id: http://skia.googlecode.com/svn/trunk@8725 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
0a1db4a489dbc7a5056fc1c530ed2e4ecf5c0e36 17-Apr-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Fixing debug bench assert on Android

git-svn-id: http://skia.googlecode.com/svn/trunk@8724 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
4775cba7b37e24e8480bd2d96e297fd0828fb5c3 17-Apr-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Perlin noise adjustments

1 ) Added GPU simplex noise as a comparison to GPU Perlin noise. It can be enabled simply by using a #define (SK_USE_SIMPLEX_NOISE)
2 ) Enabled GPU Perlin noise tests
3 ) Added a small benchmark for noise
4 ) Disabled GPU Perlin noise on Android based on benchmarks

Review URL: https://codereview.chromium.org/14087002

git-svn-id: http://skia.googlecode.com/svn/trunk@8719 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
cff0243b0ff1de25b3d99e2bf15a30c0e0a31261 06-Apr-2013 skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Sanitizing source files in Skia_Periodic_House_Keeping

git-svn-id: http://skia.googlecode.com/svn/trunk@8548 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
b4bdb6518e43c38733199a548ff01e43307c8dfa 05-Apr-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Unreviewed test fix

Just commenting out the test for now, will investigate...

git-svn-id: http://skia.googlecode.com/svn/trunk@8544 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
e3b4c5097a6fd9b6c09d2ffbc3db170a287fdd99 05-Apr-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> New SVG turbulence in Skia

This cl contains the code for CPU generation of noise.

TEST:Added 'perlinnoise' gm
Review URL: https://codereview.chromium.org/13094003

git-svn-id: http://skia.googlecode.com/svn/trunk@8541 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
8cf10efe759982340acda7c5d2c88fa65005085d 25-Mar-2013 robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Reverting r8376, r8373 and r8371 due to Android shader compilation failures



git-svn-id: http://skia.googlecode.com/svn/trunk@8378 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
2874906bf2ae9041ef8cd46394d0f37d4e6b6a54 25-Mar-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Unreviewed build fix

git-svn-id: http://skia.googlecode.com/svn/trunk@8373 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
2daa365123528219fae3b63791a8fd3d197a9ce2 25-Mar-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> New SVG turbulence in Skia

This cl contains the code for both CPU and GPU generation of noise. Both
codepaths yield equivalent results.

TEST:Added 'perlinnoise' gm
Review URL: https://codereview.chromium.org/13047005

git-svn-id: http://skia.googlecode.com/svn/trunk@8371 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
b7636d3fadeceb803de58441bffb0448fba69fda 21-Mar-2013 robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Reverting 8313 (SVG turbulence) due to Ubuntu failures



git-svn-id: http://skia.googlecode.com/svn/trunk@8316 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp
3067cc904d22fee756eea6dd8f65c00523026eb1 21-Mar-2013 sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> New SVG turbulence in Skia

This cl contains the code for both CPU and GPU generation of noise. Both codepaths yield equivalent results.

TEST:Added 'perlinnoise' gm
Review URL: https://codereview.appspot.com/7322060

git-svn-id: http://skia.googlecode.com/svn/trunk@8313 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/effects/SkPerlinNoiseShader.cpp