History log of /external/skia/src/gpu/GrMesh.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
25a880960a9a689a745a01071ecba3fe494b5940 01-Dec-2016 Brian Salomon <bsalomon@google.com> Rename GrBatch to GrOp

Change-Id: I27b6324f8040899fafeda23ca524bc54a4dbf090
Reviewed-on: https://skia-review.googlesource.com/5392
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/GrMesh.h
397536cabe12a9936659870dd220c869789424ba 25-Mar-2016 cdalton <cdalton@nvidia.com> Consolidate GPU buffer implementations

Consolidates all the different buffer implementations into a single
GrBuffer class. This will allow us to add new buffer types, use DSA in
OpenGL, track buffer bindings by unique ID, cache buffers without
respect to the type of data they have been used for previously, etc.
This change is strictly a refactor; it introduces no change in
functionality.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002

Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f

Review URL: https://codereview.chromium.org/1825393002
/external/skia/src/gpu/GrMesh.h
f8c3ba40cf4f42b2c2ba1b473c28d7733383223e 25-Mar-2016 robertphillips <robertphillips@google.com> Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of https://codereview.chromium.org/1825393002/ )

Reason for revert:
Lots of Android redness

Original issue's description:
> Consolidate GPU buffer implementations
>
> Consolidates all the different buffer implementations into a single
> GrBuffer class. This will allow us to add new buffer types, use DSA in
> OpenGL, track buffer bindings by unique ID, cache buffers without
> respect to the type of data they have been used for previously, etc.
> This change is strictly a refactor; it introduces no change in
> functionality.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002
>
> Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f

TBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1831133004
/external/skia/src/gpu/GrMesh.h
8b1bff29675afd25843439eade634a57f68fe16f 25-Mar-2016 cdalton <cdalton@nvidia.com> Consolidate GPU buffer implementations

Consolidates all the different buffer implementations into a single
GrBuffer class. This will allow us to add new buffer types, use DSA in
OpenGL, track buffer bindings by unique ID, cache buffers without
respect to the type of data they have been used for previously, etc.
This change is strictly a refactor; it introduces no change in
functionality.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002

Review URL: https://codereview.chromium.org/1825393002
/external/skia/src/gpu/GrMesh.h
0e1853c89615d14d0d03c87c7e0c604e5285cc54 17-Mar-2016 egdaniel <egdaniel@google.com> Update how we send draws to gpu backend to reduce state setting.

The main change here is that we pull primitive type off of the vertices, we set the gpu state on gpu once per pipeline/prim proc draw batch, and we create the ProgramDescriptor only for the Cache/ProgramBuilder.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1806983002

Review URL: https://codereview.chromium.org/1806983002
/external/skia/src/gpu/GrMesh.h