42c456fd20bd45dd02f6d5eb0af7acf04341b1ee |
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06-Mar-2017 |
Brian Salomon <bsalomon@google.com> |
Remove PLS path renderer Change-Id: Ib727b0749a5a7da95832970e79804417e8b6a247 Reviewed-on: https://skia-review.googlesource.com/9300 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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936f81b95882be2e171a623b3116cc2ff408c813 |
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13-Feb-2017 |
csmartdalton <csmartdalton@google.com> |
Move the rt adjust uniform into GP EmitArgs The GP will likely require this value when dealing with a geometry shader. In the future we may wish to either switch to device-space geometry shaders, or else put this value in an "sk_" builtin. BUG=skia: Change-Id: I8dff88fc219feef84d39fb7bbd08f3b5686f53d2 Reviewed-on: https://skia-review.googlesource.com/8362 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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3865711259e25a90a1d72480f848863ada202067 |
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09-Feb-2017 |
Ethan Nicholas <ethannicholas@google.com> |
Replaced all calls to fragmentPosition() with sk_FragCoord Change-Id: I2ed4558aea74b3ae7ee11dfe4736cdbcb16ae49e Reviewed-on: https://skia-review.googlesource.com/8278 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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cae3a4c8ab7082df009a1e340f10292350e0c763 |
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02-Feb-2017 |
Ethan Nicholas <ethannicholas@google.com> |
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" This reverts commit de4d301881e7fd084f1f0b359ec6f9b2bf8bd4c5. Reason for revert: several Chrome rendering bugs on Mac BUG=skia: Change-Id: I492082b0b7e7c902ede4b598c5809f604d210ce1 Reviewed-on: https://skia-review.googlesource.com/7887 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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de4d301881e7fd084f1f0b359ec6f9b2bf8bd4c5 |
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19-Jan-2017 |
Ethan Nicholas <ethannicholas@google.com> |
Replaced all calls to fragmentPosition() with sk_FragCoord BUG=skia: Change-Id: I179576e148ea6caf6e1c40f0a216421898bcb35d Reviewed-on: https://skia-review.googlesource.com/5941 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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8c852be264d003b2e610c5b8634bc0f81c46bbba |
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04-Jan-2017 |
Brian Salomon <bsalomon@google.com> |
Removing tracking of whether GP/FP coverage calculations are used by XP. Remove readsCoverage from GrPipelineOptimizations Remove kNone from GrDefaultGeoProc::Coverage Remove kIgnoreCoverage from GrXferProcessor::OptFlags Remove GrPipeline::fIgnoresCoverage Change-Id: I8f0c9337ee98b9c77af1e9a8a184519ce63822d4 Reviewed-on: https://skia-review.googlesource.com/6552 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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941e7e2c9567ab1d8a3b2d1b0e3db71ee5eb75c9 |
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12-Dec-2016 |
Ethan Nicholas <ethannicholas@google.com> |
re-land of added sk_FragCoord support to skslc BUG=skia: Change-Id: Ifac1aa39839058787ad1794200c3dbb93c147a69 Reviewed-on: https://skia-review.googlesource.com/5850 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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e8e4a3e6782586680086a0279eafb89969c29f3d |
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12-Dec-2016 |
Greg Daniel <egdaniel@google.com> |
Revert "added sk_FragCoord support to skslc" This reverts commit ce33f10677630e34187b661a02161378d8304d68. Reason for revert: Breaking many gpu bots Change-Id: I94c813ed6a9311458c872f74bb1b0792f46ff414 Reviewed-on: https://skia-review.googlesource.com/5737 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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ce33f10677630e34187b661a02161378d8304d68 |
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09-Dec-2016 |
Ethan Nicholas <ethannicholas@google.com> |
added sk_FragCoord support to skslc BUG=skia: Change-Id: If78a4d08121699f87659f0d2e35f3edbf1867401 Reviewed-on: https://skia-review.googlesource.com/5408 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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94efbf51f5a88d9e8aa961d3fbe38c5e335d6108 |
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29-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Merge GrGLSLCaps into GrShaderCaps GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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f9f451213a3951d8a61568998de2ddbd643f6693 |
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29-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Reland image storage with fixes. Revert "Revert "Initial OpenGL Image support."" This reverts commit 59dc41175d99d0a31c046aec0c26c4d82a3a3574. BUG=skia: Change-Id: Ibe3c87ce7f746f065fdbcc5a518388cc291112f5 Reviewed-on: https://skia-review.googlesource.com/5131 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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59dc41175d99d0a31c046aec0c26c4d82a3a3574 |
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23-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Revert "Initial OpenGL Image support." This reverts commit be34882042048db096baca32ddf4a8b472529804. Reason for revert: Test failures and shader compilation issues on Android. Original change's description: > Initial OpenGL Image support. > > This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up. > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182 > > Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce > Reviewed-on: https://skia-review.googlesource.com/4182 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Reviewed-by: Chris Dalton <csmartdalton@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I29a2502c296ae39ed9a999957800414ae46e6f0f Reviewed-on: https://skia-review.googlesource.com/5129 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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be34882042048db096baca32ddf4a8b472529804 |
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22-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Initial OpenGL Image support. This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182 Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce Reviewed-on: https://skia-review.googlesource.com/4182 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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99938a8ef24e2dd5b39f78638742e9b50ab6d9bf |
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21-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Merge GrGLSLShaderVar and GrShaderVar GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087 Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab Reviewed-on: https://skia-review.googlesource.com/5087 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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101b844d6ba031de5c4e95b43f9292f266799237 |
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18-Nov-2016 |
Brian Salomon <bsalomon@google.com> |
Remove GrGLSLSampler type and subclasses GrGLSLUniformManager and GrGLSLProgramDataManager subclasses handle sampler variation across GPU backends. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5002 Change-Id: I968b006bab978c2fa209d1f7eda710c298d1212f Reviewed-on: https://skia-review.googlesource.com/5002 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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a624bf3d1cb454c1959c5bbbf23a3afdfa3481f3 |
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20-Sep-2016 |
bsalomon <bsalomon@google.com> |
Stop flattening GrCoordTransforms in parent GrFragmentProcessors. This changes moves to a model that iterates over GrCTs in a GrFP hierarchy when inserting transformations by GrGLSLPrimitiveProcessors. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339203002 Committed: https://skia.googlesource.com/skia/+/d91237ee051523f439238042674ade99207fe4a6 Review-Url: https://codereview.chromium.org/2339203002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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56b7dc476ba5e4a53ab24b5830b5ed03e404006d |
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19-Sep-2016 |
bsalomon <bsalomon@google.com> |
Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (patchset #3 id:40001 of https://codereview.chromium.org/2339203002/ ) Reason for revert: Crashing blink https://codereview.chromium.org/2351743002/ Original issue's description: > Stop flattening GrCoordTransforms in parent GrFragmentProcessors. > > This changes moves to a model that iterates over GrCTs in a GrFP hierarchy when inserting transformations by GrGLSLPrimitiveProcessors. > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339203002 > > Committed: https://skia.googlesource.com/skia/+/d91237ee051523f439238042674ade99207fe4a6 TBR=egdaniel@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2351753002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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d91237ee051523f439238042674ade99207fe4a6 |
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19-Sep-2016 |
bsalomon <bsalomon@google.com> |
Stop flattening GrCoordTransforms in parent GrFragmentProcessors. This changes moves to a model that iterates over GrCTs in a GrFP hierarchy when inserting transformations by GrGLSLPrimitiveProcessors. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339203002 Review-Url: https://codereview.chromium.org/2339203002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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28a838e532250fcca9673aca6c4616193a5a139d |
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23-Jun-2016 |
robertphillips <robertphillips@google.com> |
Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h Just another step in reining in the GrPLB GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2086293006 Review-Url: https://codereview.chromium.org/2086293006
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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09aa1fce69b214714171db12c341aebd78dd29ea |
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20-Apr-2016 |
egdaniel <egdaniel@google.com> |
Refactor how we store and use samplers in Ganesh The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f Review URL: https://codereview.chromium.org/1885863004
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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b800248c73c75b02ab808c5bdb53e19e6abc3adc |
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20-Apr-2016 |
egdaniel <egdaniel@google.com> |
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:120001 of https://codereview.chromium.org/1885863004/ ) Reason for revert: breaking bots Original issue's description: > Refactor how we store and use samplers in Ganesh > > The main goal of this refactorization is to allow Vulkan to use separate > sampler and texture objects in the shader and descriptor sets and combine > them into a sampler2d in the shader where needed. > > A large part of this is separating how we store samplers and uniforms in the > UniformHandler. We no longer need to store handles to samplers besides when > we are initially emitting code. After we emit code all we ever do is loop over > all samplers and do some processor independent work on them, so we have no need > for direct access to individual samplers. > > In the GLProgram all we ever do is set the sampler uniforms in the ctor and never > touch them again, so no need to save sampler info there. The texture access on > program reuse just assume that they come in the same order as we set the texture > units for the samplers > > For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, > then when we get new textures, we just assume they come in in the same order as we > set the samplers on the descriptor sets. Thus no need to save direct vulkan info. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 > > Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1896013003
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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45b61a1c4c0be896e7b12fd1405abfece799114f |
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19-Apr-2016 |
egdaniel <egdaniel@google.com> |
Refactor how we store and use samplers in Ganesh The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Review URL: https://codereview.chromium.org/1885863004
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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74b8d323323c8533e3e5cc7719e0bd127aacd829 |
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11-Apr-2016 |
cdalton <cdalton@nvidia.com> |
Implement texel buffers Adds a mechanism for processors to add buffer accesses and implements them in the GL backend. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002 Review URL: https://codereview.chromium.org/1870893002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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3f6f76f98b6b37d17d1492791ff0feb1b7586bd6 |
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11-Apr-2016 |
cdalton <cdalton@nvidia.com> |
Rename EmitArgs::fSamplers to fTexSamplers Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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9d524f22bfde5dc3dc8f48e1be39bdebd3bb0304 |
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29-Mar-2016 |
halcanary <halcanary@google.com> |
Style bikeshed - remove extraneous whitespace GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002 Review URL: https://codereview.chromium.org/1842753002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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0e1853c89615d14d0d03c87c7e0c604e5285cc54 |
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17-Mar-2016 |
egdaniel <egdaniel@google.com> |
Update how we send draws to gpu backend to reduce state setting. The main change here is that we pull primitive type off of the vertices, we set the gpu state on gpu once per pipeline/prim proc draw batch, and we create the ProgramDescriptor only for the Cache/ProgramBuilder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1806983002 Review URL: https://codereview.chromium.org/1806983002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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9c3f14327a38e79ab7d0cf30dfd9bf89676fde06 |
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11-Mar-2016 |
cdalton <cdalton@nvidia.com> |
Add support for vertex and geometry shader textures Adds a visibility bitfield to GrTextureAccess that controls in which shaders the texture should be accessible. Also adds caps and validation to ensure we don't exceed texture limits. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1782583002 Review URL: https://codereview.chromium.org/1782583002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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87332103c605dc3e0f76c0d1250a76c4ff71fddc |
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26-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Replace fWillReadFragmentPosition with a bitfield Replaces fWillReadFragmentPosition on GrProcessor with a "RequiredFeatures" bitfield. This will allow us to add additional built-in features. Completely removes information about reading the fragment position from GrPipeline and GrProcOptInfo. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1734163002 Review URL: https://codereview.chromium.org/1734163002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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5e58ceea8569f0d90ff7e3daf5de2def50407212 |
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11-Feb-2016 |
cdalton <cdalton@nvidia.com> |
Add GrShaderFlags enum Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006 Review URL: https://codereview.chromium.org/1684063006
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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9f1d4151ee35c1d2d4345fee2fbaf7b4210fb37d |
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10-Feb-2016 |
egdaniel <egdaniel@google.com> |
Finalize gpu shaders in ProgramBuilding. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1689703002 Review URL: https://codereview.chromium.org/1689703002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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b80ec8b79c0a60a5a300870de838aa31bbc18cdd |
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09-Feb-2016 |
egdaniel <egdaniel@google.com> |
Add some backend flexibility for shader declarations in ProgramBuilding. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1682703003 Review URL: https://codereview.chromium.org/1682703003
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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2279325d539700ee3da29d6e874b3b3ce1dcf49c |
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30-Jan-2016 |
ethannicholas <ethannicholas@google.com> |
added support for PLS path rendering BUG=skia:3555 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002 Committed: https://skia.googlesource.com/skia/+/7df3f5e127f8016d17b637cc48a6a4718f1a6822 Review URL: https://codereview.chromium.org/1541903002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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5366a09ed07e886dd5fd1b94828241c53df3726d |
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22-Jan-2016 |
ethannicholas <ethannicholas@google.com> |
Revert of added support for PLS path rendering (patchset #16 id:360001 of https://codereview.chromium.org/1541903002/ ) Reason for revert: ASAN failure at src/gpu/GrXferProcessor.cpp:224 Original issue's description: > added support for PLS path rendering > > BUG=skia:3555 > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002 > > Committed: https://skia.googlesource.com/skia/+/7df3f5e127f8016d17b637cc48a6a4718f1a6822 TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3555 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1626553002 Review URL: https://codereview.chromium.org/1626553002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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7df3f5e127f8016d17b637cc48a6a4718f1a6822 |
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22-Jan-2016 |
ethannicholas <ethannicholas@google.com> |
added support for PLS path rendering BUG=skia:3555 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002 Review URL: https://codereview.chromium.org/1541903002
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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fa8963252e122c5288c8e92b5ecc25a8fea21c3b |
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13-Jan-2016 |
egdaniel <egdaniel@google.com> |
Move some program building utils from GL to GLSL BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535603006 Review URL: https://codereview.chromium.org/1535603006
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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7ea439b2203855db97330b25945b87dd4b170b8b |
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03-Dec-2015 |
egdaniel <egdaniel@google.com> |
Create GLSLUniformHandler class for gpu backend BUG=skia: Review URL: https://codereview.chromium.org/1490283004
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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0eafe79f42e3c675f3c504aed4a41abf511df2b7 |
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20-Nov-2015 |
egdaniel <egdaniel@google.com> |
Create GrGLSLVaryingHandler class for program building BUG=skia: Review URL: https://codereview.chromium.org/1462123003
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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a2e3e0f7f8ceed2ab152428d7ee2812ad8c842c3 |
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19-Nov-2015 |
egdaniel <egdaniel@google.com> |
Move glsl onto EmitArgs struct for emitCode BUG=skia: Review URL: https://codereview.chromium.org/1453623003
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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4ca2e6034365ad280ec64473f7f1d72ebd8335e4 |
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18-Nov-2015 |
egdaniel <egdaniel@google.com> |
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. BUG=skia: Review URL: https://codereview.chromium.org/1457543003
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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2d721d33aad192cc8a7a1321504b39bdca2a57ce |
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11-Nov-2015 |
egdaniel <egdaniel@google.com> |
Move all ShaderBuilder files to GLSL BUG=skia: Review URL: https://codereview.chromium.org/1438003003
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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8dcdedc4a087ea46ce1e2458d335d60918e56310 |
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11-Nov-2015 |
egdaniel <egdaniel@google.com> |
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. This CL still keeps the weird diamond shape we have for all our ProgramBuilders. However, the GrGLSL base class will allow us to pull multiple other parts of our program setup away from GL which will eventually allow us to break up the diamond. As part of this all ShaderBuilder subclass have been made gl independent, however I will move them to GLSL files/class names in a follow on CL. BUG=skia: Review URL: https://codereview.chromium.org/1416423003
/external/skia/src/gpu/glsl/GrGLSLProgramBuilder.h
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