History log of /external/skia/src/gpu/instanced/InstancedRendering.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
54d212e1bfaea0be88c3c40820d0b1ae0daebecf 21-Mar-2017 Brian Salomon <bsalomon@google.com> Revert "Revert "Remove GrPipeline from GrDrawOp.""

This reverts commit c48af934608bbb65650641f66adb51f2102d4274.

Change-Id: I4ba78fd7e5a7d406b88223ca6f7245c029b60f76
Reviewed-on: https://skia-review.googlesource.com/9981
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
c48af934608bbb65650641f66adb51f2102d4274 16-Mar-2017 Brian Salomon <bsalomon@google.com> Revert "Remove GrPipeline from GrDrawOp."

This reverts commit 2bf4b3a97b770811d9e0558dbbfbdb57cfafbdb7.

Reason for revert: nanobench assertion

Original change's description:
> Remove GrPipeline from GrDrawOp.
>
> GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering.
>
> GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs.
>
> NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder.
>
> The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes.
>
> Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff
> Reviewed-on: https://skia-review.googlesource.com/7279
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>

TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I1bc64f6cbbd5f482417637a034342c2b5371dc5c
Reviewed-on: https://skia-review.googlesource.com/9817
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
2bf4b3a97b770811d9e0558dbbfbdb57cfafbdb7 16-Mar-2017 Brian Salomon <bsalomon@google.com> Remove GrPipeline from GrDrawOp.

GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering.

GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs.

NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder.

The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes.

Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff
Reviewed-on: https://skia-review.googlesource.com/7279
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
d543e0a835002cc423de0d09c86eea99a0c0a2ba 06-Mar-2017 Brian Salomon <bsalomon@google.com> Add GrOp::wasRecorded and use in instanced rendering for tracking.

BUG=skia:

Change-Id: I4c5cdf47d42b7adae3649c7f96caabe68f45acbf
Reviewed-on: https://skia-review.googlesource.com/9308
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
9e50f7b11e9a9d3dc23c924bbb0f0b85c6f1d6cb 06-Mar-2017 Brian Salomon <bsalomon@google.com> Store clipped bounds on GrOp rather than in parallel in GrRenderTargetOpList.

When the op is recorded we update its bounds to incorporate both clipping and aa bloat.

Change-Id: Ia205e058ebeda5fcdb2cd5e9b8a30a4972672b14
Reviewed-on: https://skia-review.googlesource.com/9233
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
af9847ee11ae92dbb369cdca3e6d6ae69a62b973 01-Mar-2017 Brian Salomon <bsalomon@google.com> Use GrAAType in instanced rendering.

Change-Id: Ifb5a33f908de618d66fcb0dd329f064c1ecfcd63
Reviewed-on: https://skia-review.googlesource.com/9082
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
5298dc8bf30f580f551d130346c007efaf4b2098 22-Feb-2017 Brian Salomon <bsalomon@google.com> Make GrPipelineAnalysis a nested class of GrProcessorSet.

It is renamed to FragmentProcessorAnalysis since it represents the outputs of the final FPs.

It now stores the analysis results that are subsequently needed rather than exposing GrProcOptInfo.

GrProcOptInfo is now only used on color FPs (not coverage).

Miscellaneous related renamings.


Change-Id: I95c518a7a76df6dc294a9fa67c611f8f653247bc
Reviewed-on: https://skia-review.googlesource.com/8534
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
f8334781914363caf537f22f012fcd5c03c60dad 03-Jan-2017 Brian Salomon <bsalomon@google.com> Remove ref counting from GrOp.

Instead use std::unique_ptr to manage GrOp lifetime.

Change-Id: Ic1dc1e0ffd7254c3994221f498677af5bbf66a71
Reviewed-on: https://skia-review.googlesource.com/6479
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
bde428513ff3bd98a3d4f1c66ac779411233f817 21-Dec-2016 Brian Salomon <bsalomon@google.com> Rename GrOp::draw to GrOp::execute

Change-Id: I36b8532c57d0b6004a5fd283e30a506df89a4fa6
Reviewed-on: https://skia-review.googlesource.com/6387
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
92aee3d6857386f2b5b8e1148e680a7b58e9b1fc 21-Dec-2016 Brian Salomon <bsalomon@google.com> This renames methods and classes that relate to static analysis of combinations of GrDrawOps and GrPipelines.

Change-Id: I737b901a19d3c67d2ff7f95802fb4df35656beb2
Reviewed-on: https://skia-review.googlesource.com/6199
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
895274391db8df7357334aec260edca2e1735626 16-Dec-2016 Brian Salomon <bsalomon@google.com> move src/gpu/batches -> src/gpu/ops

Change-Id: I6410eae41f051ce38bef6f38d670924c3483c325
Reviewed-on: https://skia-review.googlesource.com/6163
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
99ad164886ba39f688ebabecd5fe20dd5d923ba0 16-Dec-2016 Brian Salomon <bsalomon@google.com> Rename batch->op and sk_sp in instanced rendering

Change-Id: I9df450f2bce51d4f803d419bef863ca3a3314f09
Reviewed-on: https://skia-review.googlesource.com/6162
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
0e8fc8b9e6a138cf4a66b421fb824679df717329 09-Dec-2016 Brian Salomon <bsalomon@google.com> Relandx2 "Remove antialiasing control from GrPaint."

Fixes a bad merge.

This reverts commit 073285c0595d46205d1482cc19af2d7d891bfeae.

Change-Id: I5e92339d9b33d3a6dc58b9fcd2a1b3a5684e8f8a
Reviewed-on: https://skia-review.googlesource.com/5774
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
073285c0595d46205d1482cc19af2d7d891bfeae 09-Dec-2016 Brian Salomon <bsalomon@google.com> Revert "Reland "Remove antialiasing control from GrPaint.""

This reverts commit 3944484020d98ff8f386378296106c321279482b.

Reason for revert: Merges badly with a recent change. Will rebase and reland.

Original change's description:
> Reland "Remove antialiasing control from GrPaint."
>
> This contains fixes for GLPrograms test and mixed samples rendering.
>
> This reverts commit 419d81eed4a010e6080db199795117cbedf9e6e4.
>
> BUG=skia:
>
> Change-Id: If8f002fbfaaaab6d1607403f2b15ccc7f1e17e87
> Reviewed-on: https://skia-review.googlesource.com/5763
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>

TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
BUG=skia:
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Iff9657041e28604a845bc5a9acec7c9b248c53bd
Reviewed-on: https://skia-review.googlesource.com/5772
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
3944484020d98ff8f386378296106c321279482b 09-Dec-2016 Brian Salomon <bsalomon@google.com> Reland "Remove antialiasing control from GrPaint."

This contains fixes for GLPrograms test and mixed samples rendering.

This reverts commit 419d81eed4a010e6080db199795117cbedf9e6e4.

BUG=skia:

Change-Id: If8f002fbfaaaab6d1607403f2b15ccc7f1e17e87
Reviewed-on: https://skia-review.googlesource.com/5763
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
419d81eed4a010e6080db199795117cbedf9e6e4 08-Dec-2016 Brian Salomon <bsalomon@google.com> Revert "Remove antialiasing control from GrPaint."

This reverts commit 9f549358b3ac9f61e78b194e39d6ac6eb322e35e.

Reason for revert: hitting asserts

Change-Id: I542d34edc05ecf72b7646263f25736a0950c78e7
Reviewed-on: https://skia-review.googlesource.com/5707
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
9f549358b3ac9f61e78b194e39d6ac6eb322e35e 08-Dec-2016 Brian Salomon <bsalomon@google.com> Remove antialiasing control from GrPaint.

This adds an additional param (of new enum type GrAA) to draws that can antialias and a new enum GrAAType to indicate the AA technique (none, fragment shader computed coverage, msaa).

Some GMs change due to this:
1) In some places we weren't disabling MSAA when the draw was supposed to be unantialiased.
2) Some bounding rect draws that use GrFragmentProcessors were unnecessarily turning on antialiasing, by disabling it a very small number of pixel LSBs change.

Change-Id: I7d8d8793dda70bcd373d09055beb9949c1a8a4d0
Reviewed-on: https://skia-review.googlesource.com/5608
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
742e31de1599f3902810aecdf2e2e3eed3b40a09 07-Dec-2016 Brian Salomon <bsalomon@google.com> Rename GrBatchFlushState to GrOpFlushState

Change-Id: I1a8052c61d7624929caf45ba44e2a465cd0dc1c2
Reviewed-on: https://skia-review.googlesource.com/5649
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
9afd371a8a66f992f98eb2a3fc75ae64bddc730b 01-Dec-2016 Brian Salomon <bsalomon@google.com> Rename GrDrawBatch->GrDrawOp

Change-Id: I18f520924b8a2548566fd61dbea4e3e12bd253dd
Reviewed-on: https://skia-review.googlesource.com/5411
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
25a880960a9a689a745a01071ecba3fe494b5940 01-Dec-2016 Brian Salomon <bsalomon@google.com> Rename GrBatch to GrOp

Change-Id: I27b6324f8040899fafeda23ca524bc54a4dbf090
Reviewed-on: https://skia-review.googlesource.com/5392
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
7c3e7180948766321c51d165737555e78910de51 01-Dec-2016 Brian Salomon <bsalomon@google.com> Remove pipeline info dump from GrDrawBatch

Also adds more overrides of GrBatch::dumpInfo.

This removes a use case of the GrPipeline member of GrDrawBatch.

Change-Id: I93f5f2993be41ffa290122f12a683d2bac453e1d
Reviewed-on: https://skia-review.googlesource.com/5354
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
e4cd00699167cefde9abedbd49ede64f82d552c7 29-Nov-2016 dskiba <dskiba@chromium.org> Make GrMemoryPool play nice with bucketing allocators.

Some memory allocators have very coarse size buckets, so for example on
Android (jemalloc) an attempt to allocate 32 KiB + 1 byte will end up
allocating 40 KiB, wasting 8 KiB.

GrMemoryPool ctor takes two arguments that specify prealloc / block sizes,
and then inflates them to accommodate some bookkeeping structures. Since
most places create GrMemoryPools with pow2 numbers (which have buckets in
most allocators) the inflation causes allocator to select next size bucket,
wasting memory.

This CL makes GrMemoryPool to stop inflating sizes it was created with, and
allocate specified amounts exactly. Part of allocated memory is then used for
bookkeeping structures. Additionally, GrObjectMemoryPool template is provided,
which takes prealloc / block object counts (instead of sizes) and guarantees
that specified number of objects will fit in prealloc / block spaces.

BUG=651872
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2525773002

Review-Url: https://codereview.chromium.org/2525773002
/external/skia/src/gpu/instanced/InstancedRendering.h
144caf55ffc692bcda77703a73bb9a894f7d024f 07-Nov-2016 Hal Canary <halcanary@google.com> src/gpu: s/SkAutoTUnref/sk_sp/g

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4527

Change-Id: I23f0548f98e7c355da05e143e8baa330d4bc04cc
Reviewed-on: https://skia-review.googlesource.com/4527
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
77b53f66bacd9a1d1c9df7d879a419b2abe069ba 18-Oct-2016 Greg Daniel <egdaniel@google.com> Support inline uploads in Vulkan

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3586

Change-Id: I5913c336aa33851d6d2e80d9638df2efa8ac0400
Reviewed-on: https://skia-review.googlesource.com/3586
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
36a77ee494791989548b717515e3621b9c4ffe4e 18-Oct-2016 Greg Daniel <egdaniel@google.com> Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers.

This CL is a pre CL to fix some issues where we will need a GpuCB to
internally have multiple commandbuffers that it submits. Because of
this, I need to move the bounds calculations down into the VkGpuCB
since we need to know the bounds for each sub commandbuffer and not
just entire set of commands. In part this is good since GL actually
never needed the calculations so it saves some work there.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3142

Change-Id: Ied918765da3630aa6d87e29ccce6c883b96c4ead
Reviewed-on: https://skia-review.googlesource.com/3142
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
/external/skia/src/gpu/instanced/InstancedRendering.h
e0d362929d6569e8737d80dead791c640390e819 29-Jul-2016 csmartdalton <csmartdalton@google.com> Add test configs for instanced rendering

Adds the following configs and enables them on select bots:

glinst, glinst4, glinstdit4, glinst16, glinstdit16,
esinst, esinst4, esinstdit4

Makes general changes to GrContextOptions, GrCaps, etc. to facilitate
this.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182783004

Review-Url: https://codereview.chromium.org/2182783004
/external/skia/src/gpu/instanced/InstancedRendering.h
a7f29640f6ab4eb50962a9d9f12d01ac2ce8b471 07-Jul-2016 csmartdalton <csmartdalton@google.com> Begin instanced rendering for simple shapes

Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).

This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:

* Passing coord transforms through the texel buffer.
* Sending FP uniforms through instanced vertex attribs.
* Using instanced rendering for more draws (stencil writes,
drawAtlas, etc.).
* Adding more shapes to the instance processor’s repertoire.
* Batching draws that have mismatched scissors (analyzing draw
bounds, inserting clip planes, etc.).
* Bindless textures.
* Uber shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003

Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
Review-Url: https://codereview.chromium.org/2066993003
/external/skia/src/gpu/instanced/InstancedRendering.h
ec7f2ac7285ad9b1ea84e7aa68a741ae2a07a777 05-Jul-2016 ksakamoto <ksakamoto@chromium.org> Revert of Begin instanced rendering for simple shapes (patchset #20 id:380001 of https://codereview.chromium.org/2066993003/ )

Reason for revert:
This caused static initializer regressions in Chromium (crbug.com/625728).

Relevant build logs here:
Linux:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849

Mac:
https://build.chromium.org/p/chromium/builders/Mac/builds/17350

Relevant lines from the error log:
Linux:
# InstanceProcessor.cpp GrUniqueKey::GenerateDomain()
# InstanceProcessor.cpp gr_instanced::kShapeBufferDomain
FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower

Mac:
FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower

Original issue's description:
> Begin instanced rendering for simple shapes
>
> Adds a module that performs instanced rendering and starts using it
> for a select subset of draws on Mac GL platforms. The instance
> processor can currently handle rects, ovals, round rects, and double
> round rects. It can generalize shapes as round rects in order to
> improve batching. The instance processor also employs new drawing
> algorithms, irrespective of instanced rendering, that improve GPU-side
> performance (e.g. sample mask, different triangle layouts, etc.).
>
> This change only scratches the surface of instanced rendering. The
> majority of draws still only have one instance. Future work may
> include:
>
> * Passing coord transforms through the texel buffer.
> * Sending FP uniforms through instanced vertex attribs.
> * Using instanced rendering for more draws (stencil writes,
> drawAtlas, etc.).
> * Adding more shapes to the instance processor’s repertoire.
> * Batching draws that have mismatched scissors (analyzing draw
> bounds, inserting clip planes, etc.).
> * Bindless textures.
> * Uber shaders.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
>
> Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891

NOTREECHECKS=true
TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:

Review-Url: https://codereview.chromium.org/2123693002
/external/skia/src/gpu/instanced/InstancedRendering.h
42eafa4bc00354b132ad114d22ed6b95d8849891 30-Jun-2016 csmartdalton <csmartdalton@google.com> Begin instanced rendering for simple shapes

Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).

This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:

* Passing coord transforms through the texel buffer.
* Sending FP uniforms through instanced vertex attribs.
* Using instanced rendering for more draws (stencil writes,
drawAtlas, etc.).
* Adding more shapes to the instance processor’s repertoire.
* Batching draws that have mismatched scissors (analyzing draw
bounds, inserting clip planes, etc.).
* Bindless textures.
* Uber shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003

Review-Url: https://codereview.chromium.org/2066993003
/external/skia/src/gpu/instanced/InstancedRendering.h