History log of /external/swiftshader/src/OpenGL/compiler/debug.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d999309b36cb3dceadd38217b322f0e96a06b202 07-May-2016 Nicolas Capens <capn@google.com> Apply the Apache 2.0 license.

Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/compiler/debug.h
5b9d7ebf7429cc0c02771b3f41269c00b5ce1e1d 07-Jul-2015 Greg Hartman <ghartman@google.com> Make the debug messages more descriptive

Change-Id: I43f1675a1c6059cc86eaf84ac768242cfc80b88f
Reviewed-on: https://swiftshader-review.googlesource.com/3652
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/compiler/debug.h
3713cd4b12696bcabaabe98562320e8fa1796b33 22-Jun-2015 Nicolas Capens <capn@google.com> Log the switch value when reaching an UNREACHABLE().

Bug 20025568

Change-Id: I37d2c7171e0704b4064e56e8ca8799f930038d87
Reviewed-on: https://swiftshader-review.googlesource.com/3481
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/compiler/debug.h
a818c45371a81739aeb521dca24ba74ca6a4d38b 11-Jun-2015 Alexis Hetu <sugoi@google.com> Eliminating warnings from SwifShader

SwiftShader had over 270 warnings and this
reduces the count to about 90, some of which
can be addressed later, since some are less
trivial to remove. The changes include:
- Making sure we don't build any project with
RTTI enabled, otherwise, we get some
vftable size mismatch warnings
- Making sure exception handling is the same
for all configurations
- Changing minus <unsigned> to the equivalent,
and valid, ~<unsigned> + 1
- Explicitly casting types to bool by adding
"!= 0" or "!= nullptr", depending on the case
- Making sure no #define overrules another one
without first doing the proper #undef of that
#define
- Removing signed VS unsigned comparisons
- Making sure WinMain is __stdcall

WebGL tests passed.

Change-Id: I8d8d80adc862633b656d7e99c8ea461924fc0ef4
Reviewed-on: https://swiftshader-review.googlesource.com/3475
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/compiler/debug.h
d61ac5fa24a7968441f947c6f0b27dc5c0d3148b 10-Apr-2015 Greg Hartman <ghartman@google.com> Set up Android-specific debugging

Change-Id: I293568f0d0ee42dd64ee869e3c3ba28810e4883a
Reviewed-on: https://swiftshader-review.googlesource.com/2824
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
/external/swiftshader/src/OpenGL/compiler/debug.h
e8321394237fa04e1a3f066d5b96025f48c36dfc 03-Nov-2014 Nicolas Capens <capn@google.com> Rename the GLES2 folder to OpenGL.

BUG=18218488

Change-Id: I162a3a80a8e098a2a52b02ea56d746074dfb938d
Reviewed-on: https://swiftshader-review.googlesource.com/1320
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/compiler/debug.h