d999309b36cb3dceadd38217b322f0e96a06b202 |
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07-May-2016 |
Nicolas Capens <capn@google.com> |
Apply the Apache 2.0 license. Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be Reviewed-on: https://swiftshader-review.googlesource.com/5320 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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8fa972a8040c54fe3d97e94467069a561780dfa8 |
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25-Apr-2016 |
Alexis Hetu <sugoi@google.com> |
SRGB implementation The SRGB conversion code was already available, but wasn't used specifically for the SRGB type framebuffers. Also, the SRGB conversion should always be applied after blending. According to the GLES 3.0 spec, section 4.1.8 - sRGB Conversion: "the R, G, and B values after blending are converted into the non-linear sRGB color space by computing." All related dEQP tests pass. Change-Id: I9342d2f74aa650f28835a951bdfa8bd371bc6924 Reviewed-on: https://swiftshader-review.googlesource.com/5189 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|
e72c4328ae76674f0f4c84838ebf5e0be77aa78d |
|
18-Apr-2016 |
Nicolas Capens <capn@google.com> |
Refactor implementation constants. Bug 19353282 Change-Id: If2eb9f2d78c3a44b720bb1f223711411b576d710 Reviewed-on: https://swiftshader-review.googlesource.com/5140 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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7947d0959ae36a80fdc938334290a15720f19ac2 |
|
11-Feb-2016 |
Alexis Hetu <sugoi@google.com> |
Fixed setting Renderbuffer's layer and level The original code allowed Renderbuffer objects to select layer and level at construction time, but after that point these parameters were not modifiable. This cl adds the code to modify layer and/or level when requested. Change-Id: Ic694904f83b794879110bd0505a36a011d79a2a5 Reviewed-on: https://swiftshader-review.googlesource.com/4765 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|
73a74132e4c49fb0566fa620702519bae73bf2f8 |
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10-Feb-2016 |
Alexis Hetu <sugoi@google.com> |
Added state query for immutable levels Added immutable levels info to Texture and added the query. Change-Id: I900a3c433dcc63b8113b1f623da3518c00680e16 Reviewed-on: https://swiftshader-review.googlesource.com/4751 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|
75106a2242ada85d1b6431ee812e48e374067256 |
|
08-Feb-2016 |
Nicolas Capens <capn@google.com> |
Fix reference counting of texture images. - Only unbind (orphan and release) images when the texture destructs. - Let images hold just one reference to the parent texture. - Check if textures and images only reference each other and garbage collect. Bug 26851951 Change-Id: I2b0bcc283bf545d948e91288c531eac7cc14d122 Reviewed-on: https://swiftshader-review.googlesource.com/4711 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|
18f75a4dd3637a2b86a5dc81db7bfcc589890645 |
|
07-Feb-2016 |
Nicolas Capens <capn@google.com> |
Refactor Image creation. Customize construction for each use case. Bug 26851951 Change-Id: Ic10166bbfeaf11e800fec2a6470446b76e49b825 Reviewed-on: https://swiftshader-review.googlesource.com/4710 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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bb59219de9b4f896607d2486652b91bba1a73d04 |
|
15-Oct-2015 |
Alexis Hetu <sugoi@google.com> |
Fixed format validations Format validations were failing if the exact same format wasn't used between different texture related calls to the same texture, even when the formats were equivalent, so I added a GetSizedInternalFormat function based on a format map (courtesy of Angle). The validation checks were also unified in utilities.cpp and used wherever texture formats were used, to make sure Image objects used in Texture objects always use the sized format, so that format comparisons work properly. Change-Id: I72fc8fb1b0f135ac679c274866e5b8e223541e7f Reviewed-on: https://swiftshader-review.googlesource.com/4082 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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05480cd58bd2ff703e75dc3063af03a5e5d578a8 |
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01-Dec-2015 |
Alexis Hetu <sugoi@google.com> |
Enabled 2D array textures - Implemented mipmap generation and completeness checks for Texture2DArray. - Fixed texture parameters setters and getters along with mipmap generation functions to use the proper 2D array texture instead of the 3D texture for 2D array textures. - Enabled the same path as 3D texture for 2D array textures in the sampler. - Added an address function for the w component, which simply clamps the rounded value for 2D array textures and adapted SamplerCore::computeIndices to this new behavior. Change-Id: Ida0659afac75330bfd9af4052cfd2625c729f9ef Reviewed-on: https://swiftshader-review.googlesource.com/4310 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|
71e1e750c0775f25bc0126131785da858cf51ddf |
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05-Oct-2015 |
Alexis Hetu <sugoi@google.com> |
Adjusting texture completeness checks Mipmap levels used in texture sampling must be limited by the texture's base level (default: 0) and max level (default: 1000). This has an effect on texture completeness, since only the required levels are required to be present in the texture to be considered complete. Change-Id: I31dd87d5a4306622e469c2546107b59f6e51c7dd Reviewed-on: https://swiftshader-review.googlesource.com/4039 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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b602f0dc7d0f1f69ad4a7e68456fcbcd8729676c |
|
01-Sep-2015 |
Nicolas Capens <capn@google.com> |
Enumerate multisampled EGL configs. Bug 23535380 Change-Id: I4bc3d9821812253df46262f59d9a55a5802f00b0 Reviewed-on: https://swiftshader-review.googlesource.com/3936 Reviewed-by: Greg Hartman <ghartman@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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460e41f2376f4b28503b954fa7e0aa84839ea792 |
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01-Sep-2015 |
Alexis Hetu <sugoi@google.com> |
Handling ETC2, EAC and ASTC related enums Note that no decoding functionality is added here. This cl merely acknowledges textures of the ETC2, EAC and ASTC format by handling their related enums in SwiftShader, and the byte data is then allowed to be passed down all the way to the Surface object, where the decoding code will be added. Also note that this cl does not add the extensions strings required for ASTC support, so ASTC is still unsupported after this cl. Change-Id: I1d8aed0fb64b0d4c72846e87410750d1e485c46b Reviewed-on: https://swiftshader-review.googlesource.com/3938 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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f77786ef310c064636790d72f404b54888648a19 |
|
25-Aug-2015 |
Nicolas Capens <capn@google.com> |
Log parameters of invalid surface creation. Change-Id: I8be27042263ae80da3e01dce6c84dcf43645a232 Reviewed-on: https://swiftshader-review.googlesource.com/3911 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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19f8b5974a931f238815e7432dcca68f83b5798d |
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07-Jul-2015 |
Greg Hartman <ghartman@google.com> |
Treat rebinding the same image as a noop. Bug 22321923 Change-Id: Ib32137a0ac940ab40d375e928e3334b50387c5d5 Reviewed-on: https://swiftshader-review.googlesource.com/3667 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Greg Hartman <ghartman@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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3713cd4b12696bcabaabe98562320e8fa1796b33 |
|
22-Jun-2015 |
Nicolas Capens <capn@google.com> |
Log the switch value when reaching an UNREACHABLE(). Bug 20025568 Change-Id: I37d2c7171e0704b4064e56e8ca8799f930038d87 Reviewed-on: https://swiftshader-review.googlesource.com/3481 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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2c4edc2fe9903cba4c2817b1dd3962122f93ad73 |
|
09-Jun-2015 |
Nicolas Capens <capn@google.com> |
Make back buffers non-lockable. Bug 21716622 Change-Id: I041fd37d461114a52a3b3dfa57e4aee6c01e5ee5 Reviewed-on: https://swiftshader-review.googlesource.com/3445 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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8af500780c052d26a85df32433cd4b7335d0ca22 |
|
29-Apr-2015 |
Alexis Hetu <sugoi@google.com> |
glFramebufferTextureLayer API implementation Implemented API level of glFramebufferTextureLayer. All functions should now be adapted to handle level and layer, all the way to RenderbufferTexture3D, where layer is still unimplemented. Change-Id: Id5fe94f998ee517ae84cb0d6e60d535cc7891fe3 Reviewed-on: https://swiftshader-review.googlesource.com/3320 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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c7b05103826dc52f81248d3d278a7af26c322604 |
|
23-Apr-2015 |
Alexis Hetu <sugoi@google.com> |
Pixel store parameters Adding the missing pixel store parameters needed to use some tests. Added the UnpackInfo structure to minimize function signature changes while sending all unpack parameters to loadImageData(). Change-Id: I86b660697ae726f902923066a9defe6d3a88860f Reviewed-on: https://swiftshader-review.googlesource.com/2943 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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8216de9b5ae5079c6cd29a497f4b85e884e8f993 |
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15-Apr-2015 |
Alexis Hetu <sugoi@google.com> |
Texture2DArray skeleton Added basic class / enums / function skeletons for Texture2DArray. No sampling code has been added to SamplerCore for Texture2DArray yet. Change-Id: I78bc1fdec069005d2b3b6f6b1ba41db8c278f74b Reviewed-on: https://swiftshader-review.googlesource.com/2852 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Alexis Hétu <sugoi@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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1b2f628aa9e22757fdbec6ea790149f6839c02f6 |
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16-Apr-2015 |
Alexis Hetu <sugoi@google.com> |
Multiple color attachments Adding multiple color attachments to Framebuffer objects. This cl allows setting multiple draw buffers, but there is currently no code exercising that path. These will connected properly to a shader's multiple outputs later. Change-Id: I41d4eadc4518d0b9c1468802c32e622df591e860 Reviewed-on: https://swiftshader-review.googlesource.com/2881 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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deda34b0d40b8cea039766895789099d34589a5d |
|
29-Apr-2015 |
Nicolas Capens <capn@google.com> |
Combine es2::Image and es1::Image into egl::Image. Change-Id: Iadd4ce8ac36ad3458741f244423731fa00d7fd84 Reviewed-on: https://swiftshader-review.googlesource.com/2982 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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f68510dddd0e801b507fd77a108a5f0508c9d4a5 |
|
24-Feb-2015 |
Alexis Hetu <sugoi@google.com> |
First simplest 3D mipmap implementation Bug 19126833 Change-Id: Idd67457542deb1408812bce2c796b275a7b19f0e Reviewed-on: https://swiftshader-review.googlesource.com/2420 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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a230805e1fb8d9da59c706ba13aed2a9f3410c1e |
|
15-Apr-2015 |
Nicolas Capens <capn@google.com> |
Access library dependencies through a single object. Bug 18752589 Change-Id: I93155cead50b30faa876023f9ed00f60b7c9e34e Reviewed-on: https://swiftshader-review.googlesource.com/2831 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Greg Hartman <ghartman@google.com> Tested-by: Greg Hartman <ghartman@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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ff7b8867a89e3e5603222f33b721cddb148046ee |
|
01-Apr-2015 |
Alexis Hetu <sugoi@google.com> |
Added OpenGL ES 3.0 parameters to buffers and textures Added parameters to support: - Mapping a subset of a buffer - New texture features like swizzling, min/max LOD, texture comparison modes, etc. Change-Id: Iffd961a3aeab33cb95892f93d78d3888ce60e401 Reviewed-on: https://swiftshader-review.googlesource.com/2780 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Alexis Hétu <sugoi@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|
de6b75c6d89938ef7bb43aabf8423345851b87d2 |
|
29-Mar-2015 |
Nicolas Capens <capn@google.com> |
Use matching internal and external formats for RGBA8 images. Change-Id: I056e1a4c7ace83207bed85ce28aca187d72adc6f Reviewed-on: https://swiftshader-review.googlesource.com/2757 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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f7be67f8e9b497e47a1740a27a85886482613679 |
|
11-Feb-2015 |
Alexis Hetu <sugoi@google.com> |
Texture3D copy to level Bug 19126833 Change-Id: I6da0f1a3d09ab8f510f6f5b2600d911095e02a43 Reviewed-on: https://swiftshader-review.googlesource.com/2200 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|
7cc75e1c3d1e60847e47e19cfbe71051b95e7f9d |
|
29-Jan-2015 |
Nicolas Capens <capn@google.com> |
Make the Object class independent of the GL version. Bug 18962347 Change-Id: Ica99629bf58e799d6552d4a92ce3ae3eff57da27 Reviewed-on: https://swiftshader-review.googlesource.com/1880 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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b027aa91f4b20c5062fbc781d0ff693bf294cbcc |
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19-Jan-2015 |
Alexis Hetu <sugoi@google.com> |
Adding Texture3D support. Bug 19126833 Added Texture3D argument verifications. Added the basic API and functions. A few are still unimplemented: - Image::loadCompressedData() (for depth other than 1) - Texture3D::copyImage() - Texture3D::generateMipmaps() Added colour grading test for 3D texture Change-Id: I9e52afa7213999f94c5916c2f301fc6fa4b42c0d Reviewed-on: https://swiftshader-review.googlesource.com/1730 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|
fa0cc04a0eac3f80f00592cc885f2950f696d473 |
|
10-Dec-2014 |
Nicolas Capens <capn@google.com> |
Fix an image destruction deadlock. The EGL image extension allows a texture image to be shared with another texture. We previously prevented destroying them as long as they are shared but the parent texture (which owns the resource lock for all its images) could be destroyed before the EGL image is destroyed, causing a deadlock when trying to acquire the resource lock. The situation was aggravated by increasing the parent texture's reference count with the image reference count (i.e. not the 'owning' texture's reference count). This fix ensures that the parent texture can only destroy the images it owns. Bug 18680652 Change-Id: I7fa09d181e695cbc287e77874bdb88f24c22cbd8 Reviewed-on: https://swiftshader-review.googlesource.com/1601 Tested-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|
606c86ee240351ba92a0fcd82c26a1f609cebe13 |
|
10-Nov-2014 |
Nicolas Capens <capn@google.com> |
Support GL_TEXTURE_2D targets in glEGLImageTargetTexture2DOES. BUG=18316605 Change-Id: I46cf8b97fcb2d7606a94570ef1d742ce0f973dfb Reviewed-on: https://swiftshader-review.googlesource.com/1356 Reviewed-by: Nicolas Capens <nicolascapens@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
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e8321394237fa04e1a3f066d5b96025f48c36dfc |
|
03-Nov-2014 |
Nicolas Capens <capn@google.com> |
Rename the GLES2 folder to OpenGL. BUG=18218488 Change-Id: I162a3a80a8e098a2a52b02ea56d746074dfb938d Reviewed-on: https://swiftshader-review.googlesource.com/1320 Reviewed-by: Nicolas Capens <nicolascapens@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Texture.cpp
|