478dd9a470bc45758a9400af6b2896c2f3d4abf6 |
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02-May-2016 |
Alexis Hetu <sugoi@google.com> |
Switch implementation Implemented switch/case for glsl in OpenGL ES 3.0. For simplicity, it is implemented as a loop without a condition, so break statements work properly like so: begin switch if(...) // 1st case ... else if(...) // other cases ... else // default case ... end switch // Anchor point for break statements All related dEQP tests pass, except 7 tests where vertex shaders contain a switch or a loop within another switch. These 7 failures have only about 5% of bad pixel and seem to be related to an issue with int(floor(...)), since the equivalent tests inside the fragment shader pass. KNOWN ISSUE: If a switch is within a loop and one of the cases contains a "continue" statement, this will not be handled correctly at the moment. There are no dEQP tests for this at the moment, AFAIK. Change-Id: I3ba34ab06a759d07e8520f6a87d75036a5cdaef5 Reviewed-on: https://swiftshader-review.googlesource.com/5272 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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d999309b36cb3dceadd38217b322f0e96a06b202 |
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07-May-2016 |
Nicolas Capens <capn@google.com> |
Apply the Apache 2.0 license. Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be Reviewed-on: https://swiftshader-review.googlesource.com/5320 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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64361f575c2b856c1cbbd89f6891b4b6637b992e |
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18-Mar-2016 |
Alexis Hetu <sugoi@google.com> |
Fixed some unary operators There were a few issues in unary operators: - Many were not compiling because the promote function had not been adjusted to take the new builtin functions into account - abs and sign had not been implemented for int - For the integer abs version, used pabsd. Removed the extra argument, which seemed unnecessary (abs should have 1 input, 1 output, AFAIK). Change-Id: If02c5040438e8c45c99fc7b3c55107448c85cf58 Reviewed-on: https://swiftshader-review.googlesource.com/4970 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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08a111aa53596b17f2b405ee28fafe0aad4e6027 |
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27-Oct-2015 |
Alexis Hetu <sugoi@google.com> |
Passing uniform buffers to the vertex/pixel programs This cl contains the necessary changes to make uniform buffers usable in shaders. A few things to note: - Uniform buffers can be set, but nothing will attempt to access them in this cl. - While the 'index' of uniforms is expressed in terms of registers, uniform buffer 'index' is expressed in bytes in both PixelProgram and VertexProgram. This is necessary because of packing which can potentially put some variables in the middle of registers. Technically, std140 always packs variables in multiples of byte4, but other future layouts may not, so using bytes as the unit is more future proof. - The above mentioned 'index' will have to be computed in OutputASM and extra operations will need to be added (to fetch a row from a row major matrix, for example). Change-Id: I636cc4bdc6fe90d6f5697e735f4288f48d18a75b Reviewed-on: https://swiftshader-review.googlesource.com/4151 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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95c9e5e790e94ab8696c20c956c6002b5e761e8e |
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15-Oct-2015 |
Nicolas Capens <capn@google.com> |
Remove redundant shader instructions. Bool to int and int to bool also work for unsigned int. Change-Id: I31669d8754a718096381609d13c2e9668599efe5 Reviewed-on: https://swiftshader-review.googlesource.com/4070 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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5767eabd0b3c275c7221f1fceac9ef11ea5ec4e5 |
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02-Jan-2016 |
Nicolas Capens <capn@google.com> |
Fix signed/unsigned comparison warnings. Bug 15387371 Change-Id: Id4c9b54c5c0b4115479b6710c4d8c91d34e5c002 Reviewed-on: https://swiftshader-review.googlesource.com/4494 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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0dc11abbe43cec2e453b968cd8562482d4e8c6d1 |
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22-Oct-2015 |
Alexis Hetu <sugoi@google.com> |
Texture function refactoring To make it easier to branch on the different texture fetching options, a new TextureFunction class is introduced here, which performs the string comparisons and identifies the different options. I also had to add a 5th argument for textureGradOffset and textureProjGradOffset. I added function stubs (with the UNIMPLEMENTED markers) for all new texture functions. Change-Id: I58cde91a2bacb0012bdc34ec85b0befa19a85326 Reviewed-on: https://swiftshader-review.googlesource.com/4116 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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9bcb31da0cf95258949da1bb697f3981a70c476b |
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22-Jul-2015 |
Alexis Hetu <sugoi@google.com> |
TextureSize implementation Initial TextureSize parsing and implementation Change-Id: I8b9b1808366b1013a5001e2dfa15a26d8471ab6a Reviewed-on: https://swiftshader-review.googlesource.com/3753 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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c3d95f36258143af6cca041ede521995d8f890ea |
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23-Sep-2015 |
Alexis Hetu <sugoi@google.com> |
Matrix determinant and inverse implementation Implementation for determinant has been done directly in ShaderCore in order to avoid having to allocate temporaries manually in OutputASM. For now, the implementation for the inverse matrix is very simple, i.e., it doesn't attempt to re-use results from the cofactor matrix computation to compute the determinant or do any other kind of optimization, but it works. Change-Id: I0fc70133809ae2752dc567bf58b60d7af7a88009 Reviewed-on: https://swiftshader-review.googlesource.com/4000 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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8d78cf77ce7c6bc4ba320fefb2cd2b74cc408b1a |
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28-Aug-2015 |
Alexis Hetu <sugoi@google.com> |
Handling new opcodes in PixelProgram and VertexProgram The new opcodes related to true int and uint support in glsl shader are now handled properly in PixelProgram and VertexProgram. Change-Id: I62565844f24708b4bd89dd99bbf971b55495c5da Reviewed-on: https://swiftshader-review.googlesource.com/3932 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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c4b57f53c63ca6ffeff9224ec374cf90c4ade3eb |
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18-Aug-2015 |
Alexis Hetu <sugoi@google.com> |
New opcodes for integer operations Opcodes for soon to be added integer operations such as: - Conversions to/from float - Negate - Comparison - Add, Sub, Mul, Div, Mod - Left Shift, Right Shift - Min, Max Change-Id: I16af0423fdb210a558ad293e0e043176bde1c9ee Reviewed-on: https://swiftshader-review.googlesource.com/3889 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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813f97d9bc0d9b1264065a32da98c432a2a42574 |
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17-Jul-2015 |
Nicolas Capens <capn@google.com> |
Fix D3D9 shader opcode mapping. Bug 22533227 Change-Id: Idf969cd81fae9f5bc5f3da147ae84fe597d3afa7 Reviewed-on: https://swiftshader-review.googlesource.com/3733 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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0085c440fbbd143181322771c980e49e9c8b99b3 |
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12-Jun-2015 |
Alexis Hetu <sugoi@google.com> |
Fixed some warnings - Changing "char*" to "const char*" when a function can receive string literals - Removed some unused variables and members - Fixed some signed vs unsigned comparisons - Added braces for safety on code like: if(...) if(...) ... else ... to make it: if(...) { if(...) ... else ... } otherwise the else is ambiguous - Reordered some member initializations to fit the declaration order in the class - OutDir must end with a backslash in VS Change-Id: I903bd7afac882090841da0c0f4ebb30db0a5dd37 Reviewed-on: https://swiftshader-review.googlesource.com/3501 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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eafdb22c36f2077815eadf2a1db0fb6547bf0241 |
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15-May-2015 |
Nicolas Capens <capn@google.com> |
Analyze the shader for define instructions. This eliminates the need to specify if shaders can contain defined constant values in the front-end using a global variable. Change-Id: If7802a2743c0afa650a2631cd7945c8b3d7cf645 Reviewed-on: https://swiftshader-review.googlesource.com/3152 Reviewed-by: Greg Hartman <ghartman@google.com> Tested-by: Greg Hartman <ghartman@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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af1970ce7685ea66dd02ac462d6f2723d6f6e500 |
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17-Apr-2015 |
Alexis Hetu <sugoi@google.com> |
Connecting the dots for some built-in functions - Completed implementation of round and hyperbolic trigonometry operations - Added a few more cases in op to string functions Change-Id: Ic09d228de8e4446a66152b70edc6a6bba511288a Reviewed-on: https://swiftshader-review.googlesource.com/2891 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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6dbd5fef7ee0e118c421a6b4db9c452528d98bd7 |
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20-Mar-2015 |
Ping-Hao Wu <pinghao@google.com> |
Add missing virtual destructors. Polymorphic classes should have virtual destructors. Change-Id: Ia3c8e48b43ff96df9b9db2e4742fabcbd13ee853 Reviewed-on: https://swiftshader-review.googlesource.com/2666 Tested-by: Greg Hartman <ghartman@google.com> Reviewed-by: Greg Hartman <ghartman@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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8dcce86d28f3823401ab5137cf38a3a332860940 |
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13-Nov-2014 |
Alexis Hetu <sugoi@google.com> |
More warnings fixed Fixed warnings related to type conversions leading to potential loss of precision. BUG=18368388 Change-Id: I71a7941df4bcf991f04818060780d4d395e335a9 Reviewed-on: https://swiftshader-review.googlesource.com/1393 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/Shader/Shader.hpp
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c6e8ab13ecf20217229de8f4f19a14bbc18778f9 |
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07-May-2014 |
Nicolas Capens <capn@google.com> |
Only apply the enable mask on instructions requiring predication.
/external/swiftshader/src/Shader/Shader.hpp
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d4ae863d01d5f448dbbba6be4ecc161971a2324f |
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06-May-2014 |
John Bauman <jbauman@google.com> |
Update to June 11 2013 code drop. This should fix the hang bug we've been seeing.
/external/swiftshader/src/Shader/Shader.hpp
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66b8ab22586debccb1f787d4d52b7f042d4ddeb8 |
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06-May-2014 |
John Bauman <jbauman@google.com> |
Add SwiftShader dump from Feb 6 2013
/external/swiftshader/src/Shader/Shader.hpp
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19bac1e08be200c31efd26f0f5fd144c9b3eefd3 |
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06-May-2014 |
John Bauman <jbauman@google.com> |
Update SwiftShader to April code dump. April code dump from Transgaming. Adds new shader compiler.
/external/swiftshader/src/Shader/Shader.hpp
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894018228b0e0bdbd7aa7e8f47d4a9458789ca82 |
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06-May-2014 |
John Bauman <jbauman@google.com> |
Add SwiftShader source to repo Oct 6 code drop from Transgaming Review URL: https://chromereviews.googleplex.com/3846015
/external/swiftshader/src/Shader/Shader.hpp
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