d6d9a1d0b9cf6fa740d9fe410015b094475c5a4c |
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08-Jun-2016 |
Geoffrey Pitsch <gpitsch@google.com> |
OpenSL-based audio support for BootAnimation Respects dnd settings for sound playback. Basic implementation uses in-memory wavs as buffers. audioplay::playClip should not be called before previous clip ends. Updated FORMAT.md to reflect no more audio_conf.txt Bug: 29055299 Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2
/frameworks/base/cmds/bootanimation/audioplay.h
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