History log of /frameworks/base/graphics/java/android/graphics/Matrix.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
caa08ff5e9ee004634a95776fc72bb769f1286de 07-Oct-2016 John Reck <jreck@google.com> The bigger update to Canvas

All draw* calls in Canvas are regular JNI
All draw* calls in DisplayListCanvas are FastNative
Unifies Canvas JNI on nMethodName naming

CanvasPerf results before:
INSTRUMENTATION_STATUS: basicViewGroupDraw_min=12492
INSTRUMENTATION_STATUS: recordSimpleBitmapView_min=13912

and after:
INSTRUMENTATION_STATUS: basicViewGroupDraw_min=11945
INSTRUMENTATION_STATUS: recordSimpleBitmapView_min=13318

Test: refactor, makes & boots
Change-Id: I06000df1d125e17d60c6498865be7a7638a4a13e
/frameworks/base/graphics/java/android/graphics/Matrix.java
94931bd87e27e766167cf005788b148af49f6ac2 29-Sep-2016 John Reck <jreck@google.com> Matrix JNI update

Switches to @FastNative & @CriticalNative
Switches to NativeAllocationRegistry
Updated formatting
Changes native_* to n* naming for native methods

Test: refactor CL, no behavior change; device still boots

Change-Id: Ic3b115b7aef26811bf8fef3777c131778608da30
/frameworks/base/graphics/java/android/graphics/Matrix.java
ffa84e008c712ceffa09d6b89a49882c88b3cca5 12-Nov-2014 Hans Boehm <hboehm@google.com> Reduce risk of memory corruption due to finalization.

Many classes in graphics/java and elsewhere deallocate native memory
in a finalizer on the assumption that instance methods can no longer
be called once the finalizer has been called. This is incorrect if
the object can be used, possibly indirectly, from another finalizer,
possibly one in the application.

This is the initial installment of a patch to cause such post-finalization
uses to at least see a null pointer rather than causing memory corruption
by accessing deallocated native memory. This should make it possible to
identify and fix such finalization ordering issues.

There are more graphics classes that need this treatment, and probably
many more in other subsystems.

This solution is < 100% effective if finalizers can be invoked
concurrently. We currently promise that they aren't.

(In my opinion, the real cause here is a language spec bug. But that ship
has sailed.)

Bug: 18178237
Change-Id: I844cf1e0fbb190407389c4f8e8f072752cca6198
/frameworks/base/graphics/java/android/graphics/Matrix.java
399fa8a60af5362f2bd93636d6a5e7e1fb574131 16-Mar-2015 Andreas Gampe <agampe@google.com> Frameworks/base: Make IDENTITY_MATRIX final

Bug: 19797138
Change-Id: I127f24b7060a0c4dab401ce8e3057d362c6d6b06
/frameworks/base/graphics/java/android/graphics/Matrix.java
2961769ea94f69c191a2dd785b2504666c7292d0 25-Apr-2014 Svetoslav <svetoslavganov@google.com> Adding APIs to render PDF documents.

We need to render PDF documents for two main use cases. First,
for print preview. Second, for resterizing the PDF document by
a print service before passing it to a printer which does not
natively support PDF (most consumer ones).

Adding PDF rendering APIs improves guarantees for print quality
as the same library is used for preview and rasterization. Also
print vendors do not have to license third-party rendering engines.
Last but not least as the platform uses PDF as its main print
format it should also be able to natively render it.

Change-Id: I57004a435db147663cafea40cf3296465aba7f99
/frameworks/base/graphics/java/android/graphics/Matrix.java
cc11f15f76a62ded3e403cb2bc818c6aa5bf261c 31-Mar-2014 Leon Scroggins <scroggo@google.com> Update to call new Skia APIs.

I816129d49c0118453222916f3c818eccac33663d merges a new version of
Skia that updates various APIs. Call the new ones.

SkBitmap::copyTo now takes an SkColorType instead of an
SkBitmap::Config, so do the conversion with
SkBitmapConfigToColorType or use the enum when it makes sense.

Call SkImageDecoder::decodeSubset instead of (deprecated)
SkImageDecoder::decodeRegion.

Override SkCanvas::ClipVisitor::clipRRect in ClipCopier.

In Canvas::clip calls, call SkCanvas::isClipEmpty(), which was
previously called inside the clip call, to determine the return value.

For various SkPaint effects, call the new factories (as the constructors
have been made protected).

Implement SkJavaOutputStream::bytesWritten(), overriding a new pure
virtual function on SkWStream.

Update Matrix calls to always return true (since SkMatrix calls no
longer return a value).

Depends on I816129d49c0118453222916f3c818eccac33663d (skia).

Change-Id: I5cdcea827ebff587df0bbddc0965e3e0fbf48002
/frameworks/base/graphics/java/android/graphics/Matrix.java
36bef0bf30d6bae48cf3837df351075ca4fce654 20-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make graphics classes 64-bit compatible

This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
be 64-bit.

[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
/frameworks/base/graphics/java/android/graphics/Matrix.java
7023df08f14ec5dee76ac54c03e870f84e297636 27-Jan-2014 Narayan Kamath <narayan@google.com> Revert "AArch64: Make graphics classes 64-bit compatible"

This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
/frameworks/base/graphics/java/android/graphics/Matrix.java
18b4cbeedef21c1fa666a110a157bab66edff976 20-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make graphics classes 64-bit compatible

This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
be 64-bit.

[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
/frameworks/base/graphics/java/android/graphics/Matrix.java
be925721a5eef487a70baa8b0905e423c639e176 14-Aug-2013 Mike Klein <mtklein@google.com> Remove comment that's only relevant for the underlying SkMatrix. Matrix has constructors.

bug: 8470620

Change-Id: I00063dc03f752955c27c73e9c59b0496a1795924
/frameworks/base/graphics/java/android/graphics/Matrix.java
73b81e75dfcdba048f294cf154ed9005a6581bd4 10-Jul-2013 Andy McFadden <fadden@android.com> Minor fixes to android.graphics.Matrix

Tweaked equals() and finalize(), introduced trivial hashCode().

(Also picked up a handful of automatic trailing-space removals.)

Bug 9756081

Change-Id: I4639cf1e970a16179fa6c0d24785f4d0dfbe58ed
/frameworks/base/graphics/java/android/graphics/Matrix.java
ddb715b238c098d8b561a44b9687f0bc67a4c141 09-Sep-2011 Dianne Hackborn <hackbod@google.com> Pull animation attributes out of main view class.

These are now in a separate class that is only allocated when
needed by the view.

Change-Id: I9601bb43b3b4bfdabd982b02f7cd7534437b8ac3
/frameworks/base/graphics/java/android/graphics/Matrix.java
3a58ec108bb430b81a328adb2062035f860159b4 17-Sep-2010 Adam Cohen <adamcohen@google.com> Adding some documentation to Matrix.mapVectors methods.

Change-Id: I6c59c40ac9ebd39d9c5fc189917172da983cc766
/frameworks/base/graphics/java/android/graphics/Matrix.java
f6a11b8a9e25ff9861bbba19251bea84d8a5daf2 24-Jun-2010 Romain Guy <romainguy@google.com> Add support for transformations.

This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()

The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.

Change-Id: Id48993453311200804149917d0c126a4d0471226
/frameworks/base/graphics/java/android/graphics/Matrix.java
1d442e0d990b581357f33f5463c7c5cb49b551e8 21-Apr-2009 Dianne Hackborn <hackbod@google.com> More optimization of dumpsys output.

There are three major classes of changes here:

- Avoid writing lines where their values are often empty, false, or some other typical thing.
- Use partial writes to the PrintWriter to avoid creating temporary strings.
- Use StringBuilder where we need to generate real String objects (and where possible cache the result).
/frameworks/base/graphics/java/android/graphics/Matrix.java
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/Matrix.java
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/Matrix.java
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/graphics/java/android/graphics/Matrix.java