History log of /frameworks/base/libs/androidfw/tests/AssetManager2_bench.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
c8f71aa67ea599cb80205496cb67e9e7a121299c 08-Feb-2017 Adam Lesinski <adamlesinski@google.com> Add ResTable_sparseTypeEntry support

Benchmarks on bullhead-userdebug show that there is a negligent
performance impact when using sparse entries on a 30% loaded
sparse type of 1000 resources.

Benchmark Time CPU Iterations
-----------------------------------------------------------------------------------
BM_SparseEntryGetResourceSparseLarge 255 ns 254 ns 2751408
BM_SparseEntryGetResourceNotSparseLarge 254 ns 254 ns 2756534

Bug: 27381711
Test: make libandroidfw_tests aapt2_tests
Change-Id: I051ea22f2f6b2bc3696e446adc9e2a34be18009f
/frameworks/base/libs/androidfw/tests/AssetManager2_bench.cpp
0c40524953f3d36a880f91183302a2ea5c722930 14-Jan-2017 Adam Lesinski <adamlesinski@google.com> AssetManager2: Add other support methods

- Add GetResourceConfigurations()
- Add GetResourceLocales()
- Add ResolveReference()
- Add stub for GetResourceId()
- Change LoadedArsc and ApkAssets factory method to return const

Test: make libandroidfw_tests
Change-Id: Ia797dc9381a523b1a3e7029048a413e544730379
/frameworks/base/libs/androidfw/tests/AssetManager2_bench.cpp
da431a22da38f9c4085b5d71ed9a9c6122c6a5a6 29-Dec-2016 Adam Lesinski <adamlesinski@google.com> libandroidfw: Add new support for shared libraries

This adds support for shared resource libraries in the new
ResTable/AssetManager implementation.

The dynamic package map encoded in resources.arsc is parsed
and stored with LoadedArsc, and combined to form a resolved table
in AssetManager2.

Benchmarks show that this implementation is an order of magnitude
faster on angler-userdebug (make libandroidfw_benchmarks).

Test: libandroidfw_tests
Change-Id: I57c80248728b63b162bf8269ac9495b53c3e7fa0
/frameworks/base/libs/androidfw/tests/AssetManager2_bench.cpp
7ad1110ecd6a840fcd2895c62668828a1ca029c6 29-Oct-2016 Adam Lesinski <adamlesinski@google.com> New implementation of AssetManager/ResTable

The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.

In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.

ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.

ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.

ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.

AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.

Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.

The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).

Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d
/frameworks/base/libs/androidfw/tests/AssetManager2_bench.cpp