History log of /frameworks/native/include/private/gui/LayerState.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
db66e627ad8904491e384c64f82fc77a939b9705 11-Apr-2017 Robert Carr <racarr@google.com> SurfaceFlinger: Add parent-less relative layering.

This is a temporary functionality for the intermediate state where not
all child-surface like things in WM land are ported to use Child
Surfaces. In particular, we have ported SurfaceView to use child
surfaces and relative Z ordering. However the TV frameworks provide a
View framework component which overlays views over the SurfaceView but
below the main application window. Since we have not ported View
framework surfaces to use child layers, there is nothing the WM or
View Framework can do about this situation. Luckily the WM API's to
have requested this are @hide but we have the one media framework
component using it. In order to solve this issue we provide a method
to set Z ordering relative to another window without inheriting
its coordinate space as a child window would. This way the WM can
recognize these TYPE_APPLICATION_MEDIA_OVERLAY windows and Z-order
them at -1 with respect to the parents (and the SurfaceView can be at
-2).

Test: Included in transaction tests. Also manual test of bug repro steps with accomp frameworks/base CL
Bug: 36693738
Change-Id: I921852d3d34f67f79ec745b9703f9e679867e7a1
/frameworks/native/include/private/gui/LayerState.h
77c073bdbe1b24a332056e1194a6162b7717a848 01-Mar-2017 Rob Carr <racarr@google.com> Merge changes from topic 'surfaceview-without-wm'

* changes:
Add detachChildren transaction.
Add deferTransaction variant taking GraphicBufferProducer.
9524cb3b37a91b5741790c77ff24fd825b02bca7 13-Feb-2017 Robert Carr <racarr@google.com> Add detachChildren transaction.

Add SurfaceControl#detachChildren for use by the WindowManager.
This method is used in cases where the WM would previously preserve
windows the client tried to destroy. For example, when becoming invisible
(in the activity lifecycle sense, not in the SurfaceFlinger sense)
an app will destroy its child surfaces. Previously the WM would keep child
windows alive until the animation finishes to prevent glitches. The new
scheme for this is the WM will detach the children at this point,
at which point the parent layer becomes the owner of the children and the WM
can control the lifecycle as it wishes. I also included a test for reparentChildren
as I realized I had forgotten that.

Test: New test in Transaction_test.cpp
Change-Id: I79c22b2ccccceb9bdcc37b70c491bdf33dcf83d2
/frameworks/native/include/private/gui/LayerState.h
0d48072f6047140119ff194c1194ce402fca2c0b 11-Jan-2017 Robert Carr <racarr@google.com> Add deferTransaction variant taking GraphicBufferProducer.

For SurfaceView using child layers, the client framework
will not have access to the Handle* for the parent surface,
but still needs a way to defer transactions to it's frames.

Test: Tested with corresponding SurfaceView modifications and existing tests.
Change-Id: I6f01c360e85a95ff0ab08db406741221152e5d5c
/frameworks/native/include/private/gui/LayerState.h
cb6e1e385edd44fbc68718e792b7180b1015d438 22-Feb-2017 Robert Carr <racarr@google.com> SurfaceControl: Correct setMatrix parameter naming.

The first parameter dsdx controls the X scaling. The last parameter
is called dtdy but controls the Y scaling. Clearly this was meant to be
named dsdy. You can verify this with a quick look at Transaction_test.

Test: Tried various stuff, phone still works.
Change-Id: Ie9e898443350ffdcf227888a8d85efdbe1b6b033
/frameworks/native/include/private/gui/LayerState.h
479c60c85c40fd3536b0c88036e838dc1a4c56a0 27-Jan-2017 Albert Chaulk <achaulk@google.com> Refactor how layer metadata for use by VR is propagated
from WindowManager based on feedback in frameworks/base.

Since windowType and ownerUid are immutable, they are sent
on creation instead of separate IPC.

Bug: 30984984
Test: built locally

Change-Id: I380b3cdcf6aec471fc23f1e27846ab80492e8add
/frameworks/native/include/private/gui/LayerState.h
1db73f66624e7d151710483dd58e03eed672f064 21-Dec-2016 Robert Carr <racarr@google.com> SurfaceFlinger: Add support for non-privileged clients.

Allow clients without privilege to create child layers through scoped
connections. We enable this in preparation for allowing SurfaceView
to bypass the WindowManager. We include support for reparenting of
all of a layer's children for the WindowManager to use in cases where
one surface is replacing another (while keeping its children around).

Test: Tested with corresponding SurfaceView modifications.
Change-Id: I9920e6730d719113522a68788e63fb59f70d3406
/frameworks/native/include/private/gui/LayerState.h
ae0608381b2b4699218febd6d45ad9d307544d55 28-Nov-2016 Robert Carr <racarr@google.com> SurfaceFlinger and libgui: Switch Z-order to signed type.

In preparation for SurfaceFlinger child layers. In that model
children's Z order will be relative to their parent. We need
negative Z values to represent children stacking below their
parent (e.g. SurfaceView). Java side already uses signed types
strangely enough.

Test: Basically a refactoring. SurfaceFlinger still works.
Change-Id: Ifcece69f6f9d917cbf5238a59f8e5de1e8ba6a25
/frameworks/native/include/private/gui/LayerState.h
6cf6af0299f7e48bc5bcdcd6a6c0f5a8725e9411 22-Nov-2016 Albert Chaulk <achaulk@google.com> VR: Add API to plumb surface type and owner through to SurfaceFlinger

This is a cherry-pick of
https://googleplex-android-review.git.corp.google.com/c/1648886/

Test: None
Bug: None
Change-Id: I338c84c2576ab85fa4f6d8e759c9e7ce912cdd61
/frameworks/native/include/private/gui/LayerState.h
bd3577ef5bae7d65e54bddc04f90b619330edb89 21-Jun-2016 Pablo Ceballos <pceballos@google.com> Make sure constructors initialize all members

- Add default constructors to Parcelables that didn't have them and
make sure all members are initialized by the constructors.
- Add missing fields to BufferItem flatten/unflatten.

Change-Id: I9aa83b326dc3aee757762e63be499dc96a74df91
/frameworks/native/include/private/gui/LayerState.h
99e27f0bc236e38d88ff4f9912ede514a729b8eb 17-Jun-2016 Robert Carr <racarr@google.com> Change setPositionAppliesWithResize to apply to all geometry.

To support seamless rotation, change setPositionAppliesWithResize
to also include the crop. As the transformation matrix is already
frozen during resize, this enables the window manager to set the
total geometry state before and after resize in a race free fashion.

Bug: 28823590
Change-Id: I3f8f0e162b7ef4e9403c1220c7e4191b3ef30526
/frameworks/native/include/private/gui/LayerState.h
82364e3cea0bf88fa8147766433329b3dd5148b8 15-May-2016 Robert Carr <racarr@google.com> SurfaceFlinger: Add mode to apply position with resize.

For some cases, like scaled windows with shadows,
we need to be able to apply the position concurrent with
window resize. This is because the scaling of the shadows causes
the top left coordinate of the non shadow surface content
to change before and after the resize.

Bug: 28899837
Change-Id: I522eacfbbcd79707dc1e5ab71901a263b3004ba9
/frameworks/native/include/private/gui/LayerState.h
c3574f7b0141c69fdca25ccafb80ff334462f9a3 24-Mar-2016 Robert Carr <racarr@google.com> Add setOverrideScalingMode to SurfaceControl

Provide an interface for the window manager to override
the client specified scaling mode. This makes it possible
for the window manager to force windows to be scaleable
for animations, etc, even when a resize is pending.

Bug: 27891386
Change-Id: Ic4aae9917bd6869ee0dbb425979b4e21c68342a3
/frameworks/native/include/private/gui/LayerState.h
acbe67888f0bd65d5400400f0115bae6bd6199dc 04-Mar-2016 Pablo Ceballos <pceballos@google.com> Add final crop implementation

Bug 26559810

Change-Id: Idaccd13cd625c92d18665ddecebdbb266ea365f3
/frameworks/native/include/private/gui/LayerState.h
ccdfd60d79a8b7f1ed6401d0f2e8e29166a10584 08-Oct-2015 Pablo Ceballos <pceballos@google.com> BQ: Add support for single buffer mode

- Adds a single buffer mode to BufferQueue. In this mode designate the
first dequeued buffer as the shared buffer. All calls to dequeue()
and acquire() will then return the shared buffer, allowing the
producer and consumer to share it.
- Modify the buffer slot state tracking. Add a new SHARED state for
the shared buffer in single buffer mode. Also track how many times
a buffer has been dequeued/queued/acquired as it's possible for a
shared buffer to be both dequeued and acquired at the same time, or
dequeued/acquired multiple times. This tracking is needed to know
when to drop the buffer out of the SHARED state after single buffer
mode has been disabled.
- Add plumbing for enabling/disabling single buffer mode from Surface.

Bug 24940410

Change-Id: I3fc550c74bacb5523c049a227111356257386853
/frameworks/native/include/private/gui/LayerState.h
7dde599bf1a0dbef7390d91c2689d506371cdbd7 22-May-2015 Dan Stoza <stoza@google.com> Support SurfaceView synchronization.

Add API for fetching the next frame number to be produced by
a given buffer producer. Add an API to SurfaceComposer to
defer execution of the current transaction until a given frame number.
Together these may be used to synchronize app drawing and surface
control updates.

Change-Id: I8e0f4993332ac0199c768c88581a453fefbaff1d
/frameworks/native/include/private/gui/LayerState.h
60d6922a011fe18c111b8d30fb6ef1f655b6b15e 07-Aug-2015 Pablo Ceballos <pceballos@google.com> libsgui: Change Rect default constructor

The current Rect default constructor initializes to all zeroes. Change
it to initialize to an invalid Rect.

Modify all of the existing invocations of the default constructor to
maintain the existing behavior.

Bug 18173359

Change-Id: Ibbad076f1550a94f56d7b1cf5350071f2022e09a
/frameworks/native/include/private/gui/LayerState.h
231160866738f6ed2175701f300fed1a8e8e02b0 18-Jun-2015 Dan Stoza <stoza@google.com> libgui/SF: Propagate SECURE Layer flag changes

This allows changes to the SECURE flag to propagate down to
Layers in SurfaceFlinger so that WindowManager can change it on the fly
in response to device policy updates.

Bug: 20934462
Change-Id: I558f6d22c6273be373f1f480365e42536af18a33
/frameworks/native/include/private/gui/LayerState.h
1f6078aef71b1d3f080cd565adbec350c71088dd 27-Jun-2014 Michael Wright <michaelwr@google.com> Have VirtualDisplays send SF resize messages when resizing

Change-Id: I76d15b22099a659450ec875836c9bf2b6584838f
/frameworks/native/include/private/gui/LayerState.h
4125a4ffaf374ca9c0773f256998557d3325343e 30-Jan-2014 Andy McFadden <fadden@android.com> Allow "opaque" flag to be updated

Moves the "opaque layer" from Layer to Layer::State. This allows
it to be updated as part of a transaction.

Bug 12387406

Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
/frameworks/native/include/private/gui/LayerState.h
4d9b822e2c18142e55fe2611aa6cd7dc7d4a62c6 13-Mar-2013 Mathias Agopian <mathias@google.com> get rid of ISurface

ISurface was only used to get the IGraphicBufferProducer from
a Layer. It's now replaced by a BBinder subclass / IBinder and
is only used as a handle to the surface, to both refer to it
and manage its life-time.

Also cleaned-up a bit the ISurfaceComposer interface and
"create layer" code path.

Change-Id: I68d0e02d57b862cffb31d5168c3bc10cea0906eb
/frameworks/native/include/private/gui/LayerState.h
ac9fa427d4a86745e60a5f7fd8e3ea340c4db907 12-Feb-2013 Mathias Agopian <mathias@google.com> get rid of Surface identity and token

we use the IBinder instead.

Change-Id: I4aa0b58869ba43f19980013620051e5a261b062d
/frameworks/native/include/private/gui/LayerState.h
2adaf04fab35cf47c824d74d901b54094e01ccd3 18-Dec-2012 Andy McFadden <fadden@android.com> Rename ISurfaceTexture and SurfaceTexture

The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
/frameworks/native/include/private/gui/LayerState.h
00e8c7a88a5b9c4104a71013a713acd3e4d3b77b 05-Sep-2012 Mathias Agopian <mathias@google.com> display projection API now has a single function instead of 3

Change-Id: I9bf46d372b77d547486d4bbe6f1953ec8c65e98f
/frameworks/native/include/private/gui/LayerState.h
818b46058aa3006e1d3c178abd36d4f10823f5d9 17-Aug-2012 Mathias Agopian <mathias@google.com> display states can't share the dirty flags

Change-Id: Ifade9f2f1a0df9a36aede77a6cf5eee4be534f98
/frameworks/native/include/private/gui/LayerState.h
e57f292595bec48f65c8088b00ff6beea01217e9 10-Aug-2012 Mathias Agopian <mathias@google.com> make multi-display more real

- displays are represented by a binder on the client side
- c++ clients can now create and modify displays

Change-Id: I203ea5b4beae0819d742ec5171c27568f4e8354b
/frameworks/native/include/private/gui/LayerState.h
3165cc21cfea781988407b19bd83292b19f05f55 09-Aug-2012 Mathias Agopian <mathias@google.com> libgui includes refactoring

Change-Id: I1d24ec17f5003ec2abab5f7472daaff4cc4cc2d3
/frameworks/native/include/private/gui/LayerState.h
8785578391eacd4192333d7b0ce3afedd7d163e6 25-Jul-2012 Mathias Agopian <mathias@google.com> add a layerStack attribute to Layers.

this attribute can be set through a regular transaction using
SurfaceComposerClient (just like any other attribute, eg: position or size)

Change-Id: I701a47c677ea6442ca713728a93335328cd2b172
/frameworks/native/include/private/gui/LayerState.h
8b33f032327f8de0dcc0e6d0d43ed80f834b51f6 25-Jul-2012 Mathias Agopian <mathias@google.com> update SF binder protocol to support setting display attributes

no change of functionality -- the old behavior is implemented
on top of this new protocol.
this new protocol will allow, eventually, to pass informations
about displays and layer stacks.

Change-Id: Ic6c2295e61ec8ecbc8ce01ab7664e35d928202fc
/frameworks/native/include/private/gui/LayerState.h
6501e9944df131b3b7e293007084735dfa217f24 17-Jul-2012 Jeff Brown <jeffbrown@google.com> Remove freeze(), unfreeze() and setFreezeTint().

This is all dead code.

Change-Id: I646673aac793a6ec45021c370a2450f0ea4fbcce
/frameworks/native/include/private/gui/LayerState.h
f15a83f5814219c167f87cb8aaea622fc8493499 11-May-2012 Jamie Gennis <jgennis@google.com> SurfaceFlinger: add a crop to the layer state

This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.

Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
/frameworks/native/include/private/gui/LayerState.h
90ac799241f077a7b7e6c1875fd933864c8dd2a7 26-Feb-2012 Mathias Agopian <mathias@google.com> fix libgui header location

Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
/frameworks/native/include/private/gui/LayerState.h