History log of /frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8c41cac9f0ed3781496af2e7355a20c7380eb4af 07-Apr-2017 Courtney Goeltzenleuchter <courtneygo@google.com> Dump EGL Extension list

EGL has it's own extensions, so dump as part of gl2_basic test.
Test: adb shell /system/bin/test-opengl-gl2_basic
Bug: 36258948

Change-Id: Ifcac48a8f05a3194dfe1583701f7bd6e18d7c38d
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
6ef57d7b368ebbac5f2b27c36a9032fee1cda8b1 06-Mar-2014 Andy McFadden <fadden@android.com> Restore old OpenGL tests

These tests call android_createDisplaySurface() to get a
FramebufferNativeWindow that is passed to EGL. This relies on the
existence of the framebuffer HAL, which is not supported on many
recent devices.

This change adds a new "window surface" object that the tests
can use to get a window from SurfaceFlinger instead. All tests
except for the HWC tests now appear to do things.

The HWC tests don't do anything useful, but they no longer depend
on the android_createDisplaySurface() function.

Bug 13323813

Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 25-Feb-2012 Mathias Agopian <mathias@google.com> remove libui dependency on libEGL

Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
e81a3cb2bd16f0ce1e9c256559aaa2095a1f41f6 10-Jun-2010 Mathias Agopian <mathias@google.com> update EGL headers to the latest

note that this doesn't update the EGL stubs.

Change-Id: I00274431a490249d93eb6b5ba13f274b7f2682ae
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
34329eed2ccc5fa0efe95bb4c87fbe38538978bc 29-Sep-2009 Jack Palevich <jackpal@google.com> Print out EGL configuration info for the config we've chosen.

Don't ask for PBuffer support, since we don't actually use pbuffers,
and some drivers might not support them.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
d9872bf424ad327861ab98390319566b25571f76 29-Sep-2009 Jack Palevich <jackpal@google.com> Print out all available EGL configurations.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
18e24f952506beebe1eea5672a7dbf60c1040556 26-Sep-2009 Jack Palevich <jackpal@google.com> Use EGLUtils to simplify choosing a configuration.

Doesn't actually select anything, possibly due to device driver errors.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
919583553781f1e1885fa17f76d54008ebeca3c1 23-Sep-2009 Jack Palevich <jackpal@google.com> Create samples showing how to call OpenGL from JNI libraries.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
9ec24af0e8fa1005e8b37073a27590d8f42149ce 19-Sep-2009 Jack Palevich <jackpal@google.com> Draw a green triangle using OpenGL 2.0 APIs.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
058777592dc784034cc19f6d358fe5ca4225d81d 17-Sep-2009 Jack Palevich <jackpal@google.com> Add additional error checking, exit early if errors occur.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
13e68424fb7d68b4b9a9dd443eb0e87721312834 16-Sep-2009 Jack Palevich <jackpal@google.com> Add EGL call error checking.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
493220dcb8d2f5d9633c157b41e1e27c6613b21d 02-Sep-2009 Jason Sams <rjsams@android.com> Simple app to create a gl2 context and dump the strings.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp