8c41cac9f0ed3781496af2e7355a20c7380eb4af |
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07-Apr-2017 |
Courtney Goeltzenleuchter <courtneygo@google.com> |
Dump EGL Extension list EGL has it's own extensions, so dump as part of gl2_basic test. Test: adb shell /system/bin/test-opengl-gl2_basic Bug: 36258948 Change-Id: Ifcac48a8f05a3194dfe1583701f7bd6e18d7c38d
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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6ef57d7b368ebbac5f2b27c36a9032fee1cda8b1 |
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06-Mar-2014 |
Andy McFadden <fadden@android.com> |
Restore old OpenGL tests These tests call android_createDisplaySurface() to get a FramebufferNativeWindow that is passed to EGL. This relies on the existence of the framebuffer HAL, which is not supported on many recent devices. This change adds a new "window surface" object that the tests can use to get a window from SurfaceFlinger instead. All tests except for the HWC tests now appear to do things. The HWC tests don't do anything useful, but they no longer depend on the android_createDisplaySurface() function. Bug 13323813 Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 |
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25-Feb-2012 |
Mathias Agopian <mathias@google.com> |
remove libui dependency on libEGL Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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e81a3cb2bd16f0ce1e9c256559aaa2095a1f41f6 |
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10-Jun-2010 |
Mathias Agopian <mathias@google.com> |
update EGL headers to the latest note that this doesn't update the EGL stubs. Change-Id: I00274431a490249d93eb6b5ba13f274b7f2682ae
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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34329eed2ccc5fa0efe95bb4c87fbe38538978bc |
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29-Sep-2009 |
Jack Palevich <jackpal@google.com> |
Print out EGL configuration info for the config we've chosen. Don't ask for PBuffer support, since we don't actually use pbuffers, and some drivers might not support them.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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d9872bf424ad327861ab98390319566b25571f76 |
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29-Sep-2009 |
Jack Palevich <jackpal@google.com> |
Print out all available EGL configurations.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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18e24f952506beebe1eea5672a7dbf60c1040556 |
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26-Sep-2009 |
Jack Palevich <jackpal@google.com> |
Use EGLUtils to simplify choosing a configuration. Doesn't actually select anything, possibly due to device driver errors.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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919583553781f1e1885fa17f76d54008ebeca3c1 |
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23-Sep-2009 |
Jack Palevich <jackpal@google.com> |
Create samples showing how to call OpenGL from JNI libraries.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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9ec24af0e8fa1005e8b37073a27590d8f42149ce |
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19-Sep-2009 |
Jack Palevich <jackpal@google.com> |
Draw a green triangle using OpenGL 2.0 APIs.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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058777592dc784034cc19f6d358fe5ca4225d81d |
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17-Sep-2009 |
Jack Palevich <jackpal@google.com> |
Add additional error checking, exit early if errors occur.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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13e68424fb7d68b4b9a9dd443eb0e87721312834 |
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16-Sep-2009 |
Jack Palevich <jackpal@google.com> |
Add EGL call error checking.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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493220dcb8d2f5d9633c157b41e1e27c6613b21d |
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02-Sep-2009 |
Jason Sams <rjsams@android.com> |
Simple app to create a gl2 context and dump the strings.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
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