History log of /frameworks/native/opengl/tools/glgen/stubs/egl/eglGetDisplay.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
ad0f52fc2be6161f61fd95e4f12739c65661673a 23-Feb-2015 Dan Albert <danalbert@google.com> Fix pointer-to-int and int-to-pointer warnings.

Change-Id: If534cbcf2c3e644270572cbf829ba9b5acab29e6
d61b48c090cf288e406db11f3106257643657ead 26-Feb-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make eglGetDisplay(int) work for EGL_DEFAULT_DISPLAY

This will allow eglGetDisplay(int) to work on both 32-bit
and 64-bit systems when EGL_DEFAULT_DISPLAY is passed as
a parameter.

Change-Id: I0d7e9ca5410b0dd893eacc02aac40956908e4f25
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
ab6fc2a86f34be455c144a2d691e94909998c959 13-Feb-2014 Ashok Bhat <ashok.bhat@arm.com> Use long for pointers in opengl/EGL classes

EGL classes in frameworks/base have to be updated to support
64-bit platforms. Key changes in the EGL classes include

[x] EGLObjectHandle class - EGLObjectHandle class has two public
methods (constructor and getHandle) that assume handles are
32-bit. They have not been changed. Instead, two new hidden
methods (EGLObjectHandle(long) and getNativeHandle) have been

[x] EG14 class - Two public methods eglGetDisplay and
eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
They have been changed to throw unsupported operation exception
on non 32-bit machines. Two new methods eglGetDisplay(long)
and eglCreatePbufferFromClientBuffer(...long buffer..) have
been added to support 64-bit handles.

To allow the above changes in frameworks/base EGL classes,
corresponding code generation mechanism in frameworks/native has
been updated.

Change-Id: I5d0a62e10c20ccf05f610d6608b8dfb6414b5116
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>