History log of /frameworks/wilhelm/src/android/android_prompts.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8c9071f491393fadf767b6164a17b0795eba3fda 02-May-2016 Eric Laurent <elaurent@google.com> Add configuration option for performance mode

Performance mode tells the framework how to configure the audio path
for a player or recorder according to application performance and
functional requirements.
It affects the output or input latency based on acceptable tradeoffs on
battery drain and use of pre or post processing effects.

Bug: 20825626
Bug: 17981873

Change-Id: I0e79cf2da03b4bfa2080fe6d4ea9d8753ffe3497
/frameworks/wilhelm/src/android/android_prompts.h
a8179ea15c4ff78db589d742b135649f0eda7ef2 13-Apr-2011 Glenn Kasten <gkasten@google.com> Fix build warnings caused by the 'long' change

Change-Id: I34e74d723ae7fd829dd140614928d7880e669f03
/frameworks/wilhelm/src/android/android_prompts.h
13837cf3f7be0eb8b1a9552bd99a89f98c987720 01-Feb-2011 Jean-Michel Trivi <jmtrivi@google.com> OpenSL ES: support decode to PCM buffer queue

Created a new audio player class, APlayer, from which we derive
subclasses to encapsulate OpenSL ES AudioPlayer implementations:
- ASfPlayer derives from APlayer and encapsulates StageFright
functionality for audio decoding to a buffer
- ADecoder derives from ASfPlayer and encapsulates rendering
the decoded audio data to a callback function. It interfaces
with the OpenSL ES Buffer Queue interface to pass the decoded
data back to an OpenSL ES application.

For OpenSL ES, to support decoding to a Buffer Queue, we now
allow an AudioPlayer to have its sink be a PCM buffer queue.

Change-Id: I9aefeb0375a71f7ca770c5c62b4fb8faf59c9c23
/frameworks/wilhelm/src/android/android_prompts.h
262059f71a68edc5e510427c63f5f1623d3672a8 12-Jan-2011 Glenn Kasten <gkasten@google.com> Directory re-organization

Change-Id: I8e3f12a22e765d36ddefd87edf204735b25474f6
/frameworks/wilhelm/src/android/android_prompts.h