c8a305bcafc009615270a30186b711fc33f85b91 |
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28-Feb-2017 |
Jean-Michel Trivi <jmtrivi@google.com> |
Fix engine and player release code paths Engine: do not call in-place destructor. AudioPlayer: do no release the IAudioManager of the engine Test: see bug Bug: 34810287 Change-Id: I883e3d1f7dbaf641f7b1576d36e6ea39705dfe42
/frameworks/wilhelm/src/objects/CEngine.cpp
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143c8939640425ce28aaac46732fb604fba1f5c8 |
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22-Dec-2016 |
Jean-Michel Trivi <jmtrivi@google.com> |
OpenSL ES audio players are accounted for in AudioService Track activity of AudioPlayer instances that play audio, i.e. those with an AudioTrack. Assign them a player interface ID, and report their state through the native interface for AudioService. Test: launch app using SL ES and dump AudioService Bug: 30955183 Change-Id: I02dc0a34779b08f44d7c58b010932e1c6335b415
/frameworks/wilhelm/src/objects/CEngine.cpp
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5a4ced0f2f153380d984826f82c26c7507273b66 |
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18-Oct-2016 |
Colin Cross <ccross@android.com> |
Rename .c files compiled as c++ to .cpp Compiling .c files as .cpp with -x c++ -std=c++11 is delicate, rename the .c files to .cpp instead. Also fix some other makefile issues: Use LOCAL_EXPORT_C_INCLUDE_DIRS and LOCAL_EXPORT_SHARED_LIBRARY_HEADERS instead of $(call include-path-for,...), which is deprecated. Remove LOCAL_MODULE_TAGS := optional, that is the default. Test: mma -j Change-Id: I482be683abb4dffbb46fb4d1af07a5ec8fcfb908
/frameworks/wilhelm/src/objects/CEngine.cpp
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