History log of /system/core/libpixelflinger/codeflinger/ARMAssembler.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
034c475931e8e4da54b499c0056121490f029865 12-Jul-2016 Chih-Hung Hsieh <chh@google.com> Fix google-explicit-constructor warnings in system/core.

* Declare explicit conversion constructors.
* Add NOLINT for implicit conversion constructors.
* Fix also some misaligned indendations.

Bug: 28341362
Change-Id: Idf911f35923b408d92285cc1a053f382ba08c63e
Test: build with clang-tidy
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
ecc1972fb080734d55939997008f57063556e2b4 20-Apr-2016 David 'Digit' Turner <digit@google.com> Remove qemu_tracing dependency.

The feature is not implemented anymore (and has been for a very long time).
Moreover, this will allow us to cleanup hardware/ from any QEMU-specific
items.

BUG=25875346

Change-Id: I71488f4128c737dedf2b28433499fa6ffd29dcb5
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
c609c31fb56ae434caa2d0153cd0a2f74a715071 28-Aug-2015 Narayan Kamath <narayan@google.com> libutils: Fix integer overflows in VectorImpl.

Use external/safe-iop to check for overflows on arithmetic
operations.

Also remove an unnecessary copy of Vector/SharedBuffer from
codeflinger and use the copy from libutils instead.

Note that some of the unit tests are somewhat useless due to
test-runner limitations : gtest's ability to filter on abort message
doesn't work when combined with messages formatted by android's logging
system.

bug: 22953624

Change-Id: I46b1ae8ca1f3a010be13aca36a091e76a97a7b70
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
9857d99eecc389389da261a72461322d5cfb8eeb 02-Apr-2013 Mathias Agopian <mathias@google.com> move tinyutils into its own namespace

I was fed-up with the constant conflicts in Eclipse
with the "libutils" version.

Also fix a few copyright notices.

Change-Id: I8ffcb845af4b5d0d178f5565f64dfcfbfa27fcd6
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
2bc2b792782b304b15d8c48b54916a9b3fa3a7ac 01-Feb-2012 Paul Lind <plind@mips.com> Add MIPS support to pixelflinger.

See the comment-block at the top of MIPSAssembler.cpp for
implementation overview.

Change-Id: Id492c10610574af8c89c38d19e12fafc3652c28a
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
4dc1fa8e8d1f14868ab8bba93a8cbb87f847c4e3 04-Dec-2009 Martyn Capewell <martyn.capewell@arm.com> Adds support for UBFX to JIT and Disassembler

This introduces UBFX instruction generation abilities to the Pixelflinger JIT,
and also modifies the component extraction function to generate the
instruction.

The extract function contains defines to prevent generation of UBFX on pre-v7
cores. The JIT itself retains the ability to produce the instruction even on
v5/6.

This patch only generates UBFX when MOV, AND or BIC can't be used. Based on
the TRM, this appears to be faster on A9 than using UBFX in all cases.

On startup, Pixelflinger JITs three chunks of code. UBFX improves these as
follows:

00000077:03515104_00000000_00000000
(Blends a single colour into an RGB565 buffer.)
Before: 27 inst/pixel, After: 24 inst/pixel, Improvement: 12.5%
00000077:03545404_00000A01_00000000
(Blends RGBA8888 texture into an RGB565 buffer using alpha.)
Before: 30 inst/pixel, After: 27 inst/pixel, Improvement: 11.1%
00000077:03545404_00000A04_00000000
(Blends RGB565 texture into an RGB565 buffer using alpha.)
Before: 29 inst/pixel, After: 27 inst/pixel, Improvement: 7.4%
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
96dbb4fc58fe2dcf4390e073dbb42cc77ef2f0b5 07-Dec-2009 Martyn Capewell <martyn.capewell@arm.com> Adds UXTB16 support to Pixelflinger

* Add support for UXTB16 to the disassembler
* Add encoding of the UXTB16 instruction to the Pixelflinger JIT.

Introducing the UXTB16 instruction allows removal of some masking code, and is
beneficial from a pipeline point of view - lots of UXTB16 followed by MUL
sequences.

Also, further rescheduling and use of SMULWB brings extra performance
improvements.

* Use UXTB16 in bilinear filtered texturing

Uses UXTB16 to extract channels for SIMD operations, rather than creating and
ANDing with masks. Saves a register and is faster on A8, as UXTB16 result can
feed into first stage of multiply, unlike AND.

Also, used SMULWB rather than SMULBB, which allows removal of MOVs used to
rescale results.

Code has been scheduled for A8 pipeline, specifically aiming to allow
multiplies to issue in pipeline 0, for efficient dual issue operation.

Testing on SpriteMethodTest (http://code.google.com/p/apps-for-android/) gives
8% improvement (12.7 vs. 13.7 fps.)

SMULBB to SMULWB trick could be used in <v6 code path, but this hasn't been
implemented.
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
006ba85e981d66ecf262a0ba0b2a6160b1923f24 02-Jun-2009 Mathias Agopian <mathias@google.com> fix 1650170 pixelflinger depends on KeyedVector.h, etc
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
dd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
e54eebbf1a908d65ee8cf80bab62821c05666d70 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
4f6e8d7a00cbeda1e70cc15be9c4af1018bdad53 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/system/core/libpixelflinger/codeflinger/ARMAssembler.h