034c475931e8e4da54b499c0056121490f029865 |
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12-Jul-2016 |
Chih-Hung Hsieh <chh@google.com> |
Fix google-explicit-constructor warnings in system/core. * Declare explicit conversion constructors. * Add NOLINT for implicit conversion constructors. * Fix also some misaligned indendations. Bug: 28341362 Change-Id: Idf911f35923b408d92285cc1a053f382ba08c63e Test: build with clang-tidy
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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ecc1972fb080734d55939997008f57063556e2b4 |
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20-Apr-2016 |
David 'Digit' Turner <digit@google.com> |
Remove qemu_tracing dependency. The feature is not implemented anymore (and has been for a very long time). Moreover, this will allow us to cleanup hardware/ from any QEMU-specific items. BUG=25875346 Change-Id: I71488f4128c737dedf2b28433499fa6ffd29dcb5
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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c609c31fb56ae434caa2d0153cd0a2f74a715071 |
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28-Aug-2015 |
Narayan Kamath <narayan@google.com> |
libutils: Fix integer overflows in VectorImpl. Use external/safe-iop to check for overflows on arithmetic operations. Also remove an unnecessary copy of Vector/SharedBuffer from codeflinger and use the copy from libutils instead. Note that some of the unit tests are somewhat useless due to test-runner limitations : gtest's ability to filter on abort message doesn't work when combined with messages formatted by android's logging system. bug: 22953624 Change-Id: I46b1ae8ca1f3a010be13aca36a091e76a97a7b70
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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9857d99eecc389389da261a72461322d5cfb8eeb |
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02-Apr-2013 |
Mathias Agopian <mathias@google.com> |
move tinyutils into its own namespace I was fed-up with the constant conflicts in Eclipse with the "libutils" version. Also fix a few copyright notices. Change-Id: I8ffcb845af4b5d0d178f5565f64dfcfbfa27fcd6
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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2bc2b792782b304b15d8c48b54916a9b3fa3a7ac |
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01-Feb-2012 |
Paul Lind <plind@mips.com> |
Add MIPS support to pixelflinger. See the comment-block at the top of MIPSAssembler.cpp for implementation overview. Change-Id: Id492c10610574af8c89c38d19e12fafc3652c28a
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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4dc1fa8e8d1f14868ab8bba93a8cbb87f847c4e3 |
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04-Dec-2009 |
Martyn Capewell <martyn.capewell@arm.com> |
Adds support for UBFX to JIT and Disassembler This introduces UBFX instruction generation abilities to the Pixelflinger JIT, and also modifies the component extraction function to generate the instruction. The extract function contains defines to prevent generation of UBFX on pre-v7 cores. The JIT itself retains the ability to produce the instruction even on v5/6. This patch only generates UBFX when MOV, AND or BIC can't be used. Based on the TRM, this appears to be faster on A9 than using UBFX in all cases. On startup, Pixelflinger JITs three chunks of code. UBFX improves these as follows: 00000077:03515104_00000000_00000000 (Blends a single colour into an RGB565 buffer.) Before: 27 inst/pixel, After: 24 inst/pixel, Improvement: 12.5% 00000077:03545404_00000A01_00000000 (Blends RGBA8888 texture into an RGB565 buffer using alpha.) Before: 30 inst/pixel, After: 27 inst/pixel, Improvement: 11.1% 00000077:03545404_00000A04_00000000 (Blends RGB565 texture into an RGB565 buffer using alpha.) Before: 29 inst/pixel, After: 27 inst/pixel, Improvement: 7.4%
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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96dbb4fc58fe2dcf4390e073dbb42cc77ef2f0b5 |
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07-Dec-2009 |
Martyn Capewell <martyn.capewell@arm.com> |
Adds UXTB16 support to Pixelflinger * Add support for UXTB16 to the disassembler * Add encoding of the UXTB16 instruction to the Pixelflinger JIT. Introducing the UXTB16 instruction allows removal of some masking code, and is beneficial from a pipeline point of view - lots of UXTB16 followed by MUL sequences. Also, further rescheduling and use of SMULWB brings extra performance improvements. * Use UXTB16 in bilinear filtered texturing Uses UXTB16 to extract channels for SIMD operations, rather than creating and ANDing with masks. Saves a register and is faster on A8, as UXTB16 result can feed into first stage of multiply, unlike AND. Also, used SMULWB rather than SMULBB, which allows removal of MOVs used to rescale results. Code has been scheduled for A8 pipeline, specifically aiming to allow multiplies to issue in pipeline 0, for efficient dual issue operation. Testing on SpriteMethodTest (http://code.google.com/p/apps-for-android/) gives 8% improvement (12.7 vs. 13.7 fps.) SMULBB to SMULWB trick could be used in <v6 code path, but this hasn't been implemented.
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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006ba85e981d66ecf262a0ba0b2a6160b1923f24 |
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02-Jun-2009 |
Mathias Agopian <mathias@google.com> |
fix 1650170 pixelflinger depends on KeyedVector.h, etc
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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dd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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e54eebbf1a908d65ee8cf80bab62821c05666d70 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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4f6e8d7a00cbeda1e70cc15be9c4af1018bdad53 |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/system/core/libpixelflinger/codeflinger/ARMAssembler.h
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