Searched defs:LOD (Results 1 - 5 of 5) sorted by relevance

/external/swiftshader/src/D3D9/
H A DDirect3DBaseTexture9.hpp75 unsigned long LOD; member in class:D3D9::Direct3DBaseTexture9
H A DDirect3DDevice9.cpp4327 float LOD = (float&)value - sw::log2((float)context->renderTarget[0]->getSuperSampleCount()); // FIXME: Update when render target changes local
4328 renderer->setMipmapLOD(type, index, LOD);
6079 int LOD = textureLOD > samplerLOD ? textureLOD : samplerLOD;
6083 LOD = 0;
6097 if(surfaceLevel < LOD)
6099 surfaceLevel = LOD;
6126 if(surfaceLevel < LOD)
6128 surfaceLevel = LOD;
6154 if(surfaceLevel < LOD)
6156 surfaceLevel = LOD;
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/external/swiftshader/src/Renderer/
H A DSampler.hpp61 float LOD; member in struct:sw::Texture
H A DSampler.cpp74 texture.LOD = 0.0f;
347 void Sampler::setMipmapLOD(float LOD) argument
349 texture.LOD = LOD;
350 exp2LOD = exp2(LOD);
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.h239 IMPLICIT, // Mipmap LOD determined implicitly (standard lookup)
240 LOD, enumerator in enum:glsl::OutputASM::TextureFunction::Method

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