1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef D3D9_Direct3DBaseTexture9_hpp
16#define D3D9_Direct3DBaseTexture9_hpp
17
18#include "Direct3DResource9.hpp"
19
20#include <d3d9.h>
21
22namespace sw
23{
24	class Resource;
25}
26
27namespace D3D9
28{
29	class Direct3DBaseTexture9 : public IDirect3DBaseTexture9, public Direct3DResource9
30	{
31	public:
32		Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage);
33
34		virtual ~Direct3DBaseTexture9();
35
36		// IUnknown methods
37		long __stdcall QueryInterface(const IID &iid, void **object);
38		unsigned long __stdcall AddRef();
39		unsigned long __stdcall Release();
40
41		// IDirect3DResource9 methods
42		long __stdcall GetDevice(IDirect3DDevice9 **device);
43		long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
44		long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
45		long __stdcall FreePrivateData(const GUID &guid);
46		unsigned long __stdcall SetPriority(unsigned long newPriority);
47		unsigned long __stdcall GetPriority();
48		void __stdcall PreLoad();
49		D3DRESOURCETYPE __stdcall GetType();
50
51		// IDirect3DBaseTexture9 methods
52		unsigned long __stdcall SetLOD(unsigned long newLOD);
53		unsigned long __stdcall GetLOD();
54		unsigned long __stdcall GetLevelCount();
55		long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType);
56		D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType();
57		void __stdcall GenerateMipSubLevels();
58
59		// Intenal methods
60		sw::Resource *getResource() const;
61		unsigned long getInternalLevelCount() const;
62		unsigned long getUsage() const;
63		D3DFORMAT getFormat() const;
64
65	protected:
66		// Creation parameters
67		unsigned long levels;   // Recalculated when 0
68		const unsigned long usage;
69		const D3DFORMAT format;
70
71		sw::Resource *resource;
72
73	private:
74		D3DTEXTUREFILTERTYPE filterType;
75		unsigned long LOD;
76	};
77}
78
79#endif // D3D9_Direct3DBaseTexture9_hpp
80